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New Hots Feature/Balance patch - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Prime Directive
Profile Joined December 2011
United States186 Posts
December 05 2012 23:20 GMT
#41
Is anyone else really excited about playing 2v2?
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 05 2012 23:21 GMT
#42
On December 06 2012 08:20 Prime Directive wrote:
Is anyone else really excited about playing 2v2?


I am
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
December 05 2012 23:23 GMT
#43
its there..
nihlon
Profile Joined April 2010
Sweden5581 Posts
Last Edited: 2012-12-05 23:24:24
December 05 2012 23:23 GMT
#44
On December 06 2012 08:20 ZeroCartin wrote:
Show nested quote +
On December 06 2012 08:18 Existor wrote:
On December 06 2012 08:17 ZeroCartin wrote:
No Patch balance notes available yet right?

You can check official forums, if you can't wait

I cant see them there yet, that was why I asked this

The balance patch notes isn't out yet but they refereed to this thread for a preview:
http://eu.battle.net/sc2/en/forum/topic/5966979955
I don't think everything will be in the patch but a bunch probably will (or most if we are lucky).
Banelings are too cute to blow up
Schroedinger
Profile Joined April 2012
Germany80 Posts
December 05 2012 23:23 GMT
#45
I haven't been this hyped for a patch for in a long time.
But in the end we still have to wait for the details (balance).

I really hope the patch changes the game a lot.
Conquest is made of the ashes of one's enemies
Fliparoni
Profile Joined February 2012
205 Posts
Last Edited: 2012-12-05 23:26:39
December 05 2012 23:24 GMT
#46
Posted by a Blue on the B.net forums

To accompany the deployment of Heart of the Swarm Beta patch 2.0.2, we’ve compiled a list of all of the balance changes made to the beta since our previous update.

Terran

MedivacNew ability: Emergency ThrustersSpeed boost that increases movement speed and acceleration to 4.25 for 8 seconds. 20 second cooldown.The Medivac’s Caduceus Reactor upgrade at the Starport Tech Lab:Health restored per second from 9 to 15.Energy cost reduced from 3 health per 1 energy to 5 health per 1 energy.Cost increased from 100/100 and 80 seconds to 150/150 and 110 seconds.
ReaperBase speed increased from 2.95 to 3.375Upgraded speed increased from 3.84 to 4.25.
Widow MineNo longer hits cloaked units.New upgrade: Drilling ClawsDecreases burrow time from 3 to 1 second.Requires Tech Lab and Armory. Costs 150/150, 110 second research time.
Thor250mm Strike Cannons has been removed.The Thor can now switch between two modes: High-Impact Payload and Explosive Payload. The mode shift takes 4 seconds.When in High-Impact Payload mode, the Thor switches to a different anti-air gun (250mm Punisher Cannons) that has 10 range and deals 24 flat damage.Thor radius, inner radius, and separation radius increased from 0.8215 to 1.
RavenSeeker Missile has been redesigned:Can now fire from 10 range.Missile comes out and stays immobile in front of the Raven for 3 seconds while charging up, then rapidly moves (it’s not dodgeable at this point) and explodes at the target for 300 single target damage.Targeted unit lights up red when targeted. If the unit moves 13 range out of where the Seeker Missile is, the Missile fizzles.
HellbatSplash damage radius increased from 90 to 110.
ArmoryThe Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.

Protoss

MothershipRecall now functions as it does with the Mothership Core.Vortex now kills a single target.Vortex does not affect massive units.
Mothership Core is no longer massive.OraclePulsar BeamNow called “Activate Pulsar Beam” and “Deactivate Pulsar Beam”.When activated, the Oracle’s Pulsar Beam is enabled.Weapon deals 15+10 light.Weapon period changed to 0.86, down from 1.Weapon range reduced to 4.
Build time increased to 50, up from 35.Energy drain is now 4 per second.
PhoenixRange increased from 4 to 5. Upgrade still grants +2 range.
Dark Shrine cost is now 100/100, down from 100/250.TempestNow requires Fleet Beacon.Attacks with two weapons. The primary weapon, Kinetic Overload, hits air units and remains unchanged. The secondary weapon, Resonance Coil, hits ground units, and does not deal bonus damage to massive units.Build time is now 60, down from 75.
Void RayPrismatic Beam:No longer charges up.Weapon period decreased from 0.6 to 0.5.No longer does passive +massive damage.
Prismatic Alignment (new ability) increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.

Zerg

Hydralisk speed upgrade now requires Lair tech.MutaliskSpeed increased from 3.75 to 4. Acceleration stays at 3.5.
Swarm Host health increased from 120 to 160.InfestorFungal Growth:Is now a projectile.Speed of the projectile is 10.Range down to 8.
Infested Terrans no longer gain weapon and armor upgrades.Infested Terran egg health down to 70.
UltraliskBurrow Charge has been removed.Damage changed from 15+20 armored to 35 flat damage.
Viper health increased from 120 to 150.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
December 05 2012 23:26 GMT
#47
All I'm going to say is WOW.

Give me the patch nownownownownow!

This is what the game needed over a year ago. The thor may become good anti air! :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 05 2012 23:27 GMT
#48
Link:
http://us.battle.net/sc2/en/forum/topic/7320452320
Banelings are too cute to blow up
Conti
Profile Joined November 2010
Germany2516 Posts
December 05 2012 23:29 GMT
#49
Holy crap. Super medivacs!
Weavel
Profile Joined January 2010
Finland9221 Posts
December 05 2012 23:30 GMT
#50
Holy hell. This patch changes the whole game! Awesome!
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
nihlon
Profile Joined April 2010
Sweden5581 Posts
December 05 2012 23:31 GMT
#51
Fungal is a missile again. Lets see if it turns out better than the last time they tried that.
Banelings are too cute to blow up
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
December 05 2012 23:31 GMT
#52
I don't like the activated Medivac and Void Ray abilities, aside from that its pretty hard to call. But 300 damage new Seeker Missle seems crazy high and Vortix super useless .D
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 05 2012 23:32 GMT
#53
wtf? dark shrine 100 gas now? rofl!
When they see MC Probe, all the ladies disrobe.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
December 05 2012 23:32 GMT
#54
Toss will never catch mutas T.T but I'm still excited for changes
WWJD (What Would Jaedong Do)
Sworm_MS
Profile Joined November 2012
17 Posts
December 05 2012 23:33 GMT
#55
Armory
The Armory now only has one weapon and one armor upgrade for both air and ground upgrades for both Factory and Starport units.


FUCK YEEAAA!!!
aksfjh
Profile Joined November 2010
United States4853 Posts
December 05 2012 23:33 GMT
#56
I think seeker missile only does single target damage, but it's hard to tell with the wording.
archonOOid
Profile Blog Joined March 2011
1983 Posts
December 05 2012 23:34 GMT
#57
Big patch. But will it affect the very dynamic pvp matchup since tempest has been nerfed?
I'm Quotable (IQ)
Bagi
Profile Joined August 2010
Germany6799 Posts
December 05 2012 23:34 GMT
#58
On December 06 2012 08:33 aksfjh wrote:
I think seeker missile only does single target damage, but it's hard to tell with the wording.

I think so too, since there is no mention of splash damage.
Omnidroid
Profile Joined November 2011
New Zealand214 Posts
December 05 2012 23:34 GMT
#59
Sweet jesus, those changes, :D
The seeker missle changes sound the most interesting.
Rampager
Profile Joined April 2010
Australia1007 Posts
December 05 2012 23:34 GMT
#60
Interesting patch, good change to the Caduceus Reactor will make it an upgrade worth getting.

Removal of Burrow Charge made me laugh, guess that form of terrible terrible damage wasn't meant to be.

Medivac speed boost seemingly has no energy cost attached to it - strange. Void ray damage buff ability is "sigh" worthy, there's nothing interesting at play there, "in a battle? Oh shit, *press voidray button*"

I'm really confused at what they're doing with the Oracle, it does bonus damage to light now? Kinda like... a phoenix? Kills workers in two shots, but like, why... It's a banshee without cloak now? Strange.

Good to see the Infestor nerf made it to the beta patch, and the projectile came into play.
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