• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:49
CEST 18:49
KST 01:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 210ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes35Weekly Cups (June 22-28): Zergs thrive in new patch4[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes HomeStory Cup In Early July
Tourneys
HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Vespene Cup #1 — $300+ USD, July 10 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread Canadian Politics Mega-thread US Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 23340 users

David Kim Implies Vortex Rework Coming - Page 3

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 Next All
Ramiz1989
Profile Joined July 2012
12124 Posts
October 28 2012 22:40 GMT
#41
On October 29 2012 07:25 Technique wrote:
I don't like tempest at all, lost every time i focused too much on them.

Fine for 1-2 in the main army, but that's about it... they are too low damage in higher number (for their cost/food).

That is the whole point... to not focus too much on them. Make 2-4 max, they can snipe Brood Lords, Ultras and Infestors pretty easily, and they will force the engagement. They can also work as early harass units, much better than the Void Ray, because of the range. The unit itself is great.

Btw, I think they will make a Vortex close to what Stasis was in the SC BW. Would actually support idea because it would be used as a control spell, not walk-my-army-into-it-and-destroy-everything spell.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 28 2012 22:43 GMT
#42
On October 29 2012 07:35 Freeborn wrote:
Show nested quote +
On October 29 2012 04:48 murphs wrote:
If they had any sense they would delete the mothership.


This.
So bad.

And of course the mothership core with it.
I'm in the beta and I hate the msc.
It's slow and you can only have one, I feel that it limits the gameplay more than it adds to it.

Plus hero units have no place outside of the campaign.


I disagree, the MsC allows for so much new stuff for protoss that makes me cry from joy, also, if there is one unit that can reduce the protoss need of sentries, it's the MsC.
badog
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-28 22:58:06
October 28 2012 22:46 GMT
#43
On October 29 2012 07:35 Freeborn wrote:
It's slow and you can only have one, I feel that it limits the gameplay more than it adds to it.

Really? Really?

What about Mass Recall? That allows Toss to actually have some early game and mid-game presence without their entire army dying to a ling surround.

Photon Overcharge allows Toss not to die if they don't do a Forge FE. And with Forge FE, Toss dies anyways if Zerg 6pools.

Hell, Envision opens up Stargate tech for Toss. Is that limiting gameplay?

I honestly have no idea where you're getting this idea from. I mean, maybe somewhat, because every game would start with getting a Mothership Core, but is it really all that different from 1Rax FE or even Zerg's early game, aka cheese or FE?
Plus, there's the choice of going Nexus first, or Gateway first, or Gas first, or even Forge first.
gedatsu
Profile Joined December 2011
1286 Posts
October 28 2012 22:53 GMT
#44
On October 29 2012 04:48 murphs wrote:
If they had any sense they would delete the mothership.

Yeah, that's not going to happen. Not with their new unit being a baby Mothership.
sagefreke
Profile Joined August 2010
United States241 Posts
October 28 2012 22:54 GMT
#45
On October 29 2012 07:39 Freeborn wrote:
Show nested quote +
On October 29 2012 07:35 sagefreke wrote:
I think the Tempest as it is right now does a great job in PvZ against BL/Infestor.

My concern as a Zerg player is what do we go for in the late game now? Roaches late game become cost inefficient. Hydras lose to every gateway unit the Protoss has, and I'm not sold on Ultra's burrow charge changing anything in this matchup as long as Chargelots and Immortals are in the game as is. Is Swarm Host/hydra/Infestor/Corruptor supposed to be Zergs answer to Protoss players with Tempests/Collossi/Stalkers? I'm concerned that Hydras just won't be able to cut it in the DPS department.


Hydras own EVERY gateway unit, the only thing that owns hydras is a collossus. Also do you have ANY IDEA how much free units a zerg has when he has broods, infestor and swarm hosts? Plus the ultralisk burrow charge is pretty amazing.
Don't fear for the zerg they have even more new stuff than the protoss. And they are dominating right now anyways.


I don't think Hydras own every gateway unit at all... Chargelots shred them. Blink Stalkers mitigate damage well enough that Hydras end up losing the engagement... There's a good reason why pros don't use Hydras in ZvP anymore. The speed upgrade is not going to change anything in terms of winning straight up engagements against gateway units when it's been concluded that Roach/ling is a much more efficient composition vs. gateway.
yo yo yo
Killmouse
Profile Joined August 2010
Austria5700 Posts
October 28 2012 23:04 GMT
#46
tempest is so boring to watch and boring overall, they should redo that unit T.T
yo
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-28 23:06:26
October 28 2012 23:06 GMT
#47
On October 29 2012 08:04 Killmouse wrote:
tempest is so boring to watch and boring overall, they should redo that unit T.T

Really? I think it's doing fine.

Just consider that it's not meant for early harass, like many people are using it for. Late game is where it really shines. Picking off BLs and Infestors here and there adds up and it can build suspense pretty quickly.
Freeborn
Profile Joined July 2010
Germany421 Posts
Last Edited: 2012-10-28 23:56:03
October 28 2012 23:09 GMT
#48
On October 29 2012 07:46 Antylamon wrote:
Show nested quote +
On October 29 2012 07:35 Freeborn wrote:
It's slow and you can only have one, I feel that it limits the gameplay more than it adds to it.

Really? Really?

What about Mass Recall? That allows Toss to actually have some early game and mid-game presence without their entire army dying to a ling surround.

Photon Overcharge allows Toss not to die if they don't do a Forge FE. And with Forge FE, Toss dies anyways if Zerg 6pools.

Hell, Envision opens up Stargate tech for Toss. Is that limiting gameplay?

I honestly have no idea where you're getting this idea from. I mean, maybe somewhat, because every game would start with getting a Mothership Core, but is it really all that different from 1Rax FE or even Zerg's early game, aka cheese or FE?
Plus, there's the choice of going Nexus first, or Gateway first, Gas first, or even Forge first.


Well don't get me wrong. the abilities are nice, but I just don't like the idea of a unique unit.

The MSC can only be in one place . You either defend one base and protect it from cloaked threats and be ready to cast photon overcharge OR you take it with your army to recall when necessary. but since you can build only one every enemy will focus on killing it instantly which is not that hard.

the photon overcharge is a nice ability - but why does it have to be on the MSC? does not make sense to me. Give it to the nexus for like 75 energy. Envision could be given to another unit like the sentry or to a stargate unit.

Recall is maybe the biggest change and is really the only thing that makes sense on the MSC but I still don't like it. I'd rather have protoss get a building that can recall units. OR heck give the skill to the nexus as well since it can teleport to the nexus only.

Or if it really has to stay, change the name and instead of making it unique give it higher gas costs.
The unique unit concept really is not starcraft like and does not offer any advantages.

I'm pretty sure they did not include the mothership because of the innovative usefulness but because of the "AWWWW, a huge fucking mothership!" - effect.

But nobody is impressed anymore. Just let that shit go.

Some more concrete ideas:

-Nexus ability, photon overcharge, 75 energy, can be cast either on itself or any nexus

-new building Wormhole generator (costs 100 -100) requires cybercore and has recall ability for 125 energy(max 200)

-Merge envision again with reveal - any cloaked unit hit will be revealed for 60 seconds (or maybe 30 seconds since they were cloaked)

No stupid unique units!

edit: Energy cost fixed
Freeborn
Profile Joined July 2010
Germany421 Posts
October 28 2012 23:12 GMT
#49
On October 29 2012 07:54 sagefreke wrote:
Show nested quote +
On October 29 2012 07:39 Freeborn wrote:
On October 29 2012 07:35 sagefreke wrote:
I think the Tempest as it is right now does a great job in PvZ against BL/Infestor.

My concern as a Zerg player is what do we go for in the late game now? Roaches late game become cost inefficient. Hydras lose to every gateway unit the Protoss has, and I'm not sold on Ultra's burrow charge changing anything in this matchup as long as Chargelots and Immortals are in the game as is. Is Swarm Host/hydra/Infestor/Corruptor supposed to be Zergs answer to Protoss players with Tempests/Collossi/Stalkers? I'm concerned that Hydras just won't be able to cut it in the DPS department.


Hydras own EVERY gateway unit, the only thing that owns hydras is a collossus. Also do you have ANY IDEA how much free units a zerg has when he has broods, infestor and swarm hosts? Plus the ultralisk burrow charge is pretty amazing.
Don't fear for the zerg they have even more new stuff than the protoss. And they are dominating right now anyways.


I don't think Hydras own every gateway unit at all... Chargelots shred them. Blink Stalkers mitigate damage well enough that Hydras end up losing the engagement... There's a good reason why pros don't use Hydras in ZvP anymore. The speed upgrade is not going to change anything in terms of winning straight up engagements against gateway units when it's been concluded that Roach/ling is a much more efficient composition vs. gateway.


Just for you I will now go and play some zerg games with speed hydras! LEt's see how they do
wangstra
Profile Joined March 2011
922 Posts
October 28 2012 23:18 GMT
#50
I just can't get behind this philosophy. If the tempest is incrementally fixed until vortex isn't as critical then again we are left with other units' roles diluted. This isn't a straightforward equation were you can isolate one part of the equation and solve for it but a one laden with interconnected variables that need experimenting with simultaneously.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-28 23:40:44
October 28 2012 23:39 GMT
#51
On October 29 2012 08:09 Freeborn wrote:
Show nested quote +
On October 29 2012 07:46 Antylamon wrote:
On October 29 2012 07:35 Freeborn wrote:
It's slow and you can only have one, I feel that it limits the gameplay more than it adds to it.

Really? Really?

What about Mass Recall? That allows Toss to actually have some early game and mid-game presence without their entire army dying to a ling surround.

Photon Overcharge allows Toss not to die if they don't do a Forge FE. And with Forge FE, Toss dies anyways if Zerg 6pools.

Hell, Envision opens up Stargate tech for Toss. Is that limiting gameplay?

I honestly have no idea where you're getting this idea from. I mean, maybe somewhat, because every game would start with getting a Mothership Core, but is it really all that different from 1Rax FE or even Zerg's early game, aka cheese or FE?
Plus, there's the choice of going Nexus first, or Gateway first, Gas first, or even Forge first.


Well don't get me wrong. the abilities are nice, but I just don't like the idea of a unique unit.

Some people disagree.

The MSC can only be in one place . You either defend one base and protect it from cloaked threats and be ready to cast photon overcharge OR you take it with your army to recall when necessary. but since you can build only one every enemy will focus on killing it instantly which is not that hard.

Well, the focus of Recall is to retreat home when pressuring early game or mid-game. Zerg can't shoot up early game, except with Queens, which are terribly slow off creep. Terran has Marines, but the Marines are a bit busy stutter-stepping away from Zealots. If Toss does reach a situation in which he is likely to lose his Mothership Core, then he Recalls before it can die. It's a matter of knowing when to Recall, which can be very very interesting from a spectator's perspective.

Imagine a Toss (let's say MC) is looking to do some aggression. He moves out, but then he gets surrounded, and the situation looks grim, but he doesn't Recall. With some amazing Zealot/Stalker micro, he pulls through and wins the game. Awesome, right?

the photon overcharge is a nice ability - but why does it have to be on the MSC? does not make sense to me. Give it to the nexus for like 125 energy. Envision could be given to another unit like the sentry or to a stargate unit.

Envision could fit well on the Oracle, but Blizz put it on the Mothership Core because it was intended to help defend against cloak-based harass, allowing Toss to postpone the necessity of Observers. If it were on the Oracle, then it could just fly anywhere with detection whenever you want it.

On the Nexus, it only has 100 energy.
I know, that can be changed, but I just find that error a bit amusing.

Photon Overcharge is an iffy subject for putting it on the Nexus. I tend to relate Mothership Core FEs to Forge FEs. The prerequisite is a Forge to build the Cannon. Instead, the prerequisite is a unit, which can die at any time. This makes defense against early aggression more exciting. If a Terran decides to do some Marine aggro,

Recall is maybe the biggest change and is really the only thing that makes sense on the MSC but I still don't like it. I'd rather have protoss get a building that can recall units. OR heck give the skill to the nexus as well since it can teleport to the nexus only.

Well, that was tried before, and it was a bit boring when you knew you couldn't kill the Toss army no matter what happened. At least now you can try to kill the Mothership Core if Toss slips up, giving you some hope.

Or if it really has to stay, change the name and instead of making it unique give it higher gas costs.
The unique unit concept really is not starcraft like and does not offer any advantages.

That would pose a problem with Envision. Dayvie said that you are still supposed to require Obs as an adaptation if Terran goes for mass Cloak-shees or Toss goes for mass DTs. If you had, say, 2 Mothership Cores, then you could opt out of getting Obs ever. One Mothership Core for Envision, one for Recall and Photon Overcharge.

Although I admit this is the best idea you have to offer in your post.

I'm pretty sure they did not include the mothership because of the innovative usefulness but because of the "AWWWW, a huge fucking mothership!" - effect.

But nobody is impressed anymore. Just let that shit go.

It's not solely a matter of impressing people because it's a big unit. It's an Arbiter, and it's useful.

Plus, Nukes get an effect of awe just like that. Does anyone complain about those?

Some more concrete ideas:

-Nexus ability, photon overcharge, 125 energy, can be cast either on itself or any nexus

-new building Wormhole generator (costs 100 -100) requires cybercore and has recall ability for 125 energy

-Merge envision again with reveal - any cloaked unit hit will be revealed for 60 seconds (or maybe 30 seconds since they were cloaked)

Addressed the issues with Photon Overcharge and Wormhole Generators before.

As for the Envision thing, that would help against 1 DT, but not against 2. That's kind of stupid.
However, I don't think I fully understand what you mean, so feel free to clarify.

No stupid unique units!

...Now this is just being judgmental.
Freeborn
Profile Joined July 2010
Germany421 Posts
Last Edited: 2012-10-28 23:54:57
October 28 2012 23:54 GMT
#52
On October 29 2012 08:39 Antylamon wrote:
Show nested quote +
On October 29 2012 08:09 Freeborn wrote:
On October 29 2012 07:46 Antylamon wrote:
On October 29 2012 07:35 Freeborn wrote:
It's slow and you can only have one, I feel that it limits the gameplay more than it adds to it.

Really? Really?

What about Mass Recall? That allows Toss to actually have some early game and mid-game presence without their entire army dying to a ling surround.

Photon Overcharge allows Toss not to die if they don't do a Forge FE. And with Forge FE, Toss dies anyways if Zerg 6pools.

Hell, Envision opens up Stargate tech for Toss. Is that limiting gameplay?

I honestly have no idea where you're getting this idea from. I mean, maybe somewhat, because every game would start with getting a Mothership Core, but is it really all that different from 1Rax FE or even Zerg's early game, aka cheese or FE?
Plus, there's the choice of going Nexus first, or Gateway first, Gas first, or even Forge first.


Well don't get me wrong. the abilities are nice, but I just don't like the idea of a unique unit.

Some people disagree.

Show nested quote +
The MSC can only be in one place . You either defend one base and protect it from cloaked threats and be ready to cast photon overcharge OR you take it with your army to recall when necessary. but since you can build only one every enemy will focus on killing it instantly which is not that hard.

Well, the focus of Recall is to retreat home when pressuring early game or mid-game. Zerg can't shoot up early game, except with Queens, which are terribly slow off creep. Terran has Marines, but the Marines are a bit busy stutter-stepping away from Zealots. If Toss does reach a situation in which he is likely to lose his Mothership Core, then he Recalls before it can die. It's a matter of knowing when to Recall, which can be very very interesting from a spectator's perspective.

Imagine a Toss (let's say MC) is looking to do some aggression. He moves out, but then he gets surrounded, and the situation looks grim, but he doesn't Recall. With some amazing Zealot/Stalker micro, he pulls through and wins the game. Awesome, right?

Show nested quote +
the photon overcharge is a nice ability - but why does it have to be on the MSC? does not make sense to me. Give it to the nexus for like 125 energy. Envision could be given to another unit like the sentry or to a stargate unit.

Envision could fit well on the Oracle, but Blizz put it on the Mothership Core because it was intended to help defend against cloak-based harass, allowing Toss to postpone the necessity of Observers. If it were on the Oracle, then it could just fly anywhere with detection whenever you want it.

On the Nexus, it only has 100 energy.
I know, that can be changed, but I just find that error a bit amusing.

Photon Overcharge is an iffy subject for putting it on the Nexus. I tend to relate Mothership Core FEs to Forge FEs. The prerequisite is a Forge to build the Cannon. Instead, the prerequisite is a unit, which can die at any time. This makes defense against early aggression more exciting. If a Terran decides to do some Marine aggro,

Show nested quote +
Recall is maybe the biggest change and is really the only thing that makes sense on the MSC but I still don't like it. I'd rather have protoss get a building that can recall units. OR heck give the skill to the nexus as well since it can teleport to the nexus only.

Well, that was tried before, and it was a bit boring when you knew you couldn't kill the Toss army no matter what happened. At least now you can try to kill the Mothership Core if Toss slips up, giving you some hope.

Show nested quote +
Or if it really has to stay, change the name and instead of making it unique give it higher gas costs.
The unique unit concept really is not starcraft like and does not offer any advantages.

That would pose a problem with Envision. Dayvie said that you are still supposed to require Obs as an adaptation if Terran goes for mass Cloak-shees or Toss goes for mass DTs. If you had, say, 2 Mothership Cores, then you could opt out of getting Obs ever. One Mothership Core for Envision, one for Recall and Photon Overcharge.

Although I admit this is the best idea you have to offer in your post.

Show nested quote +
I'm pretty sure they did not include the mothership because of the innovative usefulness but because of the "AWWWW, a huge fucking mothership!" - effect.

But nobody is impressed anymore. Just let that shit go.

It's not solely a matter of impressing people because it's a big unit. It's an Arbiter, and it's useful.

Plus, Nukes get an effect of awe just like that. Does anyone complain about those?

Show nested quote +
Some more concrete ideas:

-Nexus ability, photon overcharge, 125 energy, can be cast either on itself or any nexus

-new building Wormhole generator (costs 100 -100) requires cybercore and has recall ability for 125 energy

-Merge envision again with reveal - any cloaked unit hit will be revealed for 60 seconds (or maybe 30 seconds since they were cloaked)

Addressed the issues with Photon Overcharge and Wormhole Generators before.

As for the Envision thing, that would help against 1 DT, but not against 2. That's kind of stupid.
However, I don't think I fully understand what you mean, so feel free to clarify.

Show nested quote +
No stupid unique units!

...Now this is just being judgmental.



Alright, let's face it I just don't like the idea of unique units in starcraft, if you like them that's your choice.
I really don't see that the mothership did help anything to make this game more interesting, it's really not strong enough to be impressive.
Yes it's an arbiter, just slower more expensive and you can only have one. Great. Very original and interesting.

The only good argument you make is about limiting detection. But the reveal mechanic is much more like the fungals reveal mechanic than an observers detection, that means you will have to hit each cloaked unit and you only have a limited number of uses due to energy cost (which can be tweaked).

But in the end, if you like the mothership than that's more a matter of taste.
I personally really hate all those pvz ending with broods,infestor corrupter vs collosi, stalker, archon mothership hinging on those vortexes being cast.
Recall is a nice mechanic but it does not seem to be working very well on the mothership or we would see it more often and blizzard would not have given it to the MSC as well.
RehnFreemark
Profile Joined August 2011
Italy144 Posts
October 28 2012 23:56 GMT
#53
On October 29 2012 04:24 juicyjames wrote:
Blizzard wants Tempests to fix colossi wars PvP and Broodlord/Infestor in ZvP. Do you think they are succeeding?


Do you think they succeeded with Void Rays?
... He leads me on light years away, through astral nights, galactic days...
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2012-10-29 00:41:40
October 28 2012 23:58 GMT
#54
On October 29 2012 07:43 rpgalon wrote:
Show nested quote +
On October 29 2012 07:35 Freeborn wrote:
On October 29 2012 04:48 murphs wrote:
If they had any sense they would delete the mothership.


This.
So bad.

And of course the mothership core with it.
I'm in the beta and I hate the msc.
It's slow and you can only have one, I feel that it limits the gameplay more than it adds to it.

Plus hero units have no place outside of the campaign.


I disagree, the MsC allows for so much new stuff for protoss that makes me cry from joy, also, if there is one unit that can reduce the protoss need of sentries, it's the MsC.


but it shouldn't be a unit! Just make it attached to nexus!
It's so silly that PvP which should see more expansions now because of the MsC is basically just a blinkstalker fest now because MsC + blink is a super buff to the class blink + obs build. You don't need a robo anymore so you hit faster and still have detection plus you can even escape with recall.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 29 2012 00:00 GMT
#55
I think Fungal will also get a major rework sometime in the beta considering how much trouble it is giving the other races in the late-game, and plus Zerg has some more options to compensate in the form of new units and reworks of older units. A rework of fungal could possibly shift the strengths of late-game Zerg away from the Infestor-Broodlord combo and possibly into other more interesting compositions.

If the developers succeed in creating more ways to deal with the Infestor-BL combo either by reworking Fungal or tweaking counters such as Tempests, then I think Vortex can be reworked to at least remove the Archon toilet aspect.
ㅇㅅㅌㅅ
archonOOid
Profile Blog Joined March 2011
1983 Posts
October 29 2012 00:23 GMT
#56
I think that everything that encourages a dynamic game play is great. The current death march of the zerg is so far away from a dynamic battle. The vortex is either a success or miss.
I'm Quotable (IQ)
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
Last Edited: 2012-10-29 01:01:06
October 29 2012 01:00 GMT
#57
On October 29 2012 06:10 Teoita wrote:
Show nested quote +
On October 29 2012 05:33 Yoshi Kirishima wrote:
it would also add a dynamic to TvP where the more mobile Stargate play harasses/forces Mech to engage, but that would mean that Mech has to be much stronger (because right now it's fine defensively but its very hard to pressure/punish some things since u have to have perfect engagements)

also i don't understand, why can't they just buff Void rays to do more damage vs Massive units? And then Tempest can still force engagements with its long range and harass, but it would be weaker since it doesn't also counter Colossi/BL.


Void rays already do bonus vs massive. They are still useless in both pvp and pvz.


"why can't they just buff Void rays to do more damage vs Massive units?"
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Yoshi Kirishima
Profile Blog Joined July 2009
United States10376 Posts
Last Edited: 2012-10-29 01:09:17
October 29 2012 01:09 GMT
#58
On October 29 2012 07:06 Big J wrote:
Show nested quote +
On October 29 2012 05:45 Yoshi Kirishima wrote:
On October 29 2012 05:41 Big J wrote:
On October 29 2012 05:37 Prodigal wrote:
On October 29 2012 05:19 Ljas wrote:
On October 29 2012 05:17 Prodigal wrote:
Fix the title please. Not rework. Removal.

If you reread what Dayvie said, he wants to phase it out a bit. Removal isn't phasing it out just a bit, it's phasing it out entirely.

Well vortex is a binary spell. Phasing out a spell like that would imply:
-changing duration and cost
-changing its effect (removing invulnerability, damage over time... Whatever creative idea you can think of)
The former would a buff or nerf, the nerf being only 1 vortex per battle. The latter would change the spell entirely, most likely including a name change.

In any case, the current iteration of vortex is removed. So a title that isint misleading would include removal, or nerf.


They already played with that in the alpha. Vortex only hits ground. I believe that is what they will re-implement. Just like they removed all the BC changes (that were already confirmed at the end of the alpha), just like they removed all the Raven changes (that were very logical), they removed the Vortex change, so that people had to test the new units first. (if you watched the first week of the beta... TvZ was just mass Raven+BC; "New units? YAMATOOOOOOOOOOO")


Question, what were the raven changes? Sounds very interesting, thanks in advance!


Raven to 2.5 speed and HSM energy cost to 100. Migth be that stuff like this returns


Thanks for answering, couldn't find this info on liquipedia or anything!

Edit: Shit double post sorry ;;
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Masada714
Profile Joined March 2011
United States89 Posts
October 29 2012 01:36 GMT
#59
As a protoss myself, Tempests in theory are good in PvZ if there is only Broodlords and/or Infestors. The problem with this is the Zerg having Corruptors in the army. I've tried building Tempests late game and the Zerg just makes a handful of Corruptors and just crush the Tempests. You can't run away with the Tempests either cause they are just slower.

It is similar in PvP as well. I've been the one building them and go against them. When I see a Protoss build Tempests it is like a free win. I just build a whole bunch of Stalkers and kill them. It is also because they cost so much that the Protoss won't have much of a ground army to support them or your opponents army is just so much bigger that you can flat out ignore them.

I'm not sure what is the right answer for them at this point. It seems like the only situation they are viable in is super late game to snipe BL's. I would like to see them possibly have splash back or some way to effectively deal with Corruptors.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 29 2012 01:48 GMT
#60
On October 29 2012 10:36 Masada714 wrote:
As a protoss myself, Tempests in theory are good in PvZ if there is only Broodlords and/or Infestors. The problem with this is the Zerg having Corruptors in the army. I've tried building Tempests late game and the Zerg just makes a handful of Corruptors and just crush the Tempests. You can't run away with the Tempests either cause they are just slower.

It is similar in PvP as well. I've been the one building them and go against them. When I see a Protoss build Tempests it is like a free win. I just build a whole bunch of Stalkers and kill them. It is also because they cost so much that the Protoss won't have much of a ground army to support them or your opponents army is just so much bigger that you can flat out ignore them.

I'm not sure what is the right answer for them at this point. It seems like the only situation they are viable in is super late game to snipe BL's. I would like to see them possibly have splash back or some way to effectively deal with Corruptors.


Agreed, but we should support anything that will help Protoss deal with Broodlord/infestor. I am not sure if it is worse the BC/viking battles, but it is close. We should also support any effort to end the War of World end game for PvP. It is such garbage to watch.

I support the plan of making the tempest a better, more viable unit. Right now the unit is useful and because it can shoot ground, it has a place in the late game. I would like to see it used on better maps with features that it could use to zone out BL and colossi armies. The unit has the ability to be solid, but need to be worth the investment.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
HomeStory Cup
11:00
XXIX - Group Stage Day 1
TaKeTV3506
ComeBackTV 1010
SteadfastSC351
IndyStarCraft 284
TaKeSeN 283
Rex107
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 351
IndyStarCraft 284
Rex 107
StarCraft: Brood War
Britney 36068
Shuttle 1258
Mini 1056
Soma 361
Snow 222
Rush 203
actioN 171
BeSt 138
ToSsGirL 129
hero 102
[ Show more ]
Mong 95
Free 38
Aegong 36
scan(afreeca) 29
JYJ 27
Barracks 24
HiyA 24
910 24
Sharp 20
IntoTheRainbow 17
Bale 16
GoRush 15
Rock 14
Sacsri 10
Dota 2
qojqva2061
Counter-Strike
fl0m1685
kRYSTAL_50
Super Smash Bros
Mew2King101
Heroes of the Storm
Trikslyr107
Other Games
singsing3757
XcaliburYe183
Hui .173
KnowMe132
C9.Mang099
ArmadaUGS51
B2W.Neo7
Organizations
Dota 2
PGL Dota 2 - Main Stream162
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 61
• mYiSmile129
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix11
• Michael_bg 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis4287
• TFBlade1095
Other Games
• Shiphtur248
Upcoming Events
Replay Cast
7h 11m
HomeStory Cup
18h 11m
Replay Cast
1d 7h
HomeStory Cup
1d 18h
OSC
1d 20h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
[ Show More ]
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.