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Active: 19351 users

David Kim Implies Vortex Rework Coming - Page 2

Forum Index > StarCraft 2 HotS
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YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
October 28 2012 21:01 GMT
#21
What happens if it becomes tempest wars now? lol
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 28 2012 21:02 GMT
#22
On October 29 2012 05:59 Prodigal wrote:
Show nested quote +
On October 29 2012 05:54 Leviance wrote:
On October 29 2012 05:37 Antylamon wrote:
Called it! :D

And now we wait for word about FF...


haha if they managed to take out FF without fucking up everything I would shed tears of happiness

Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield.


Doubt it will happen.

Blizz doesn't think Gateway units are "weak" (http://www.teamliquid.net/forum/viewmessage.php?topic_id=375022) so I doubt they'll make them better.
MMA: The true King of Wings
Decendos
Profile Joined August 2011
Germany1341 Posts
Last Edited: 2012-10-28 21:04:35
October 28 2012 21:02 GMT
#23
On October 29 2012 05:59 Prodigal wrote:
Show nested quote +
On October 29 2012 05:54 Leviance wrote:
On October 29 2012 05:37 Antylamon wrote:
Called it! :D

And now we wait for word about FF...


haha if they managed to take out FF without fucking up everything I would shed tears of happiness

Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield.


no more vortex and no more FF would be such awesome changes.

with tempests vortex might not be needed anymore.

with MsC which gives better defense and offensive (recall) FF might not be needed anymore too or at least be nerfed a lot without hurting mid- and lategame P (where FF arent used anyway).

one can dream :D



On October 29 2012 06:02 SarcasmMonster wrote:
Show nested quote +
On October 29 2012 05:59 Prodigal wrote:
On October 29 2012 05:54 Leviance wrote:
On October 29 2012 05:37 Antylamon wrote:
Called it! :D

And now we wait for word about FF...


haha if they managed to take out FF without fucking up everything I would shed tears of happiness

Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield.


Doubt it will happen.

Blizz doesn't think Gateway units are "weak" (http://www.teamliquid.net/forum/viewmessage.php?topic_id=375022) so I doubt they'll make them better.


and they are right. gateway units without blink and charge are weak on their own. with blink and charge they are really strong which is the reason they cant buff gateway units straight up.

but early recall lets the weaker gateway units pressure without dying which is a very nice fix and might end with a possible FF nerf or even removal which would be awesome.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 28 2012 21:10 GMT
#24
On October 29 2012 05:33 Yoshi Kirishima wrote:
it would also add a dynamic to TvP where the more mobile Stargate play harasses/forces Mech to engage, but that would mean that Mech has to be much stronger (because right now it's fine defensively but its very hard to pressure/punish some things since u have to have perfect engagements)

also i don't understand, why can't they just buff Void rays to do more damage vs Massive units? And then Tempest can still force engagements with its long range and harass, but it would be weaker since it doesn't also counter Colossi/BL.


Void rays already do bonus vs massive. They are still useless in both pvp and pvz.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
October 28 2012 21:11 GMT
#25
On October 29 2012 06:02 SarcasmMonster wrote:
Show nested quote +
On October 29 2012 05:59 Prodigal wrote:
On October 29 2012 05:54 Leviance wrote:
On October 29 2012 05:37 Antylamon wrote:
Called it! :D

And now we wait for word about FF...


haha if they managed to take out FF without fucking up everything I would shed tears of happiness

Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield.


Doubt it will happen.

Blizz doesn't think Gateway units are "weak" (http://www.teamliquid.net/forum/viewmessage.php?topic_id=375022) so I doubt they'll make them better.


I dont think they are weak either (especially zealots), but they look weak when attacked by a small group of bio with stim mainly because of marauders. Actually everything looks weak in that scenario which means something can be done about the OPness.

Assuming the FF is gone, I think they should at the least make immortals with weaker stats/cost and a change to its hardened shield (also an upgrade) as a gateway unit while turning the stalker into a more mobile/less damage/hp unit. The former has bonus to +armoured and the latter with bonus to +light?
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-10-28 21:13:17
October 28 2012 21:12 GMT
#26
On October 29 2012 06:02 Decendos wrote:
Show nested quote +
On October 29 2012 05:59 Prodigal wrote:
On October 29 2012 05:54 Leviance wrote:
On October 29 2012 05:37 Antylamon wrote:
Called it! :D

And now we wait for word about FF...


haha if they managed to take out FF without fucking up everything I would shed tears of happiness

Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield.


no more vortex and no more FF would be such awesome changes.

with tempests vortex might not be needed anymore.

I agree with that. If Tempests turn out not to resolve the issue, then it's buffing time.

with MsC which gives better defense and offensive (recall) FF might not be needed anymore too or at least be nerfed a lot without hurting mid- and lategame P (where FF arent used anyway).

one can dream :D

I believe that Sim-city combined with the Mothership Core can resolve the FF issue. It's a simple matter of Toss adjusting, which Terran has been doing since day 1. Then the Sentry needs a new core ability to make it interesting. Ideas, anyone?
Halozination
Profile Joined January 2012
69 Posts
October 28 2012 21:14 GMT
#27
cloaking of mothership needs to go imo
EssenceSC
Profile Joined August 2012
United Kingdom29 Posts
October 28 2012 21:15 GMT
#28
its not just that zerg is being defensive, until they have that army they cant attack protoss because bl/infestor is the only viable composition
ACrow
Profile Joined October 2011
Germany6583 Posts
October 28 2012 21:16 GMT
#29
Anything that removes the volatility of landing a single vortex/neural and breaks up the turtle BL/Infestor is a good thing. I hope the Tempest can achieve that. To me it seems that the recent changes might actually achieve that, but without beta or any beta-streaming pros it's hard to tell. Let's hope that after all the November tournaments are done, more pros can be bothered to participate in the beta.
Get off my lawn, young punks
Decendos
Profile Joined August 2011
Germany1341 Posts
October 28 2012 21:19 GMT
#30
On October 29 2012 06:15 EssenceSC wrote:
its not just that zerg is being defensive, until they have that army they cant attack protoss because bl/infestor is the only viable composition


well yeah the other part of the BL infestor problem is that every other zerg composition gets crushed by the deathball. since the new HOTS units get better and better blizzard can start reworking 1-2 WoL units every week in 1-2 weeks. hydra needs lots of buffs and lategame swarmhost upgrades.

i like that they buffed ultrachargespeed to make it more viable ZvP but i think it is still a little too slow. but hey, they recognize a lot of problems and try to fix them which is awesome :-)
shogeki
Profile Joined March 2011
Canada75 Posts
October 28 2012 21:23 GMT
#31
I'd love to see vortex completely gone, it's a cool-looking spell but it's not fun to use and not fun to be the target of. Give mothership a new and interesting ability.
Big J
Profile Joined March 2011
Austria16289 Posts
October 28 2012 22:06 GMT
#32
On October 29 2012 05:45 Yoshi Kirishima wrote:
Show nested quote +
On October 29 2012 05:41 Big J wrote:
On October 29 2012 05:37 Prodigal wrote:
On October 29 2012 05:19 Ljas wrote:
On October 29 2012 05:17 Prodigal wrote:
Fix the title please. Not rework. Removal.

If you reread what Dayvie said, he wants to phase it out a bit. Removal isn't phasing it out just a bit, it's phasing it out entirely.

Well vortex is a binary spell. Phasing out a spell like that would imply:
-changing duration and cost
-changing its effect (removing invulnerability, damage over time... Whatever creative idea you can think of)
The former would a buff or nerf, the nerf being only 1 vortex per battle. The latter would change the spell entirely, most likely including a name change.

In any case, the current iteration of vortex is removed. So a title that isint misleading would include removal, or nerf.


They already played with that in the alpha. Vortex only hits ground. I believe that is what they will re-implement. Just like they removed all the BC changes (that were already confirmed at the end of the alpha), just like they removed all the Raven changes (that were very logical), they removed the Vortex change, so that people had to test the new units first. (if you watched the first week of the beta... TvZ was just mass Raven+BC; "New units? YAMATOOOOOOOOOOO")


Question, what were the raven changes? Sounds very interesting, thanks in advance!


Raven to 2.5 speed and HSM energy cost to 100. Migth be that stuff like this returns
Ethoex
Profile Joined June 2012
United States164 Posts
October 28 2012 22:19 GMT
#33
thank god
"Until the very, very top, in almost anything all that matters, is how much work you put in. The only problem is that most people can't work hard even at things they do enjoy, much less things they don't have a real passion for." - Greg "IdrA" Fields
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 28 2012 22:20 GMT
#34
On October 29 2012 05:59 Prodigal wrote:
Show nested quote +
On October 29 2012 05:54 Leviance wrote:
On October 29 2012 05:37 Antylamon wrote:
Called it! :D

And now we wait for word about FF...


haha if they managed to take out FF without fucking up everything I would shed tears of happiness

Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield.


Not me I would rather FF be removed and protoss gateway units buffed to compensate.
When I think of something else, something will go here
Technique
Profile Joined March 2010
Netherlands1542 Posts
October 28 2012 22:25 GMT
#35
I don't like tempest at all, lost every time i focused too much on them.

Fine for 1-2 in the main army, but that's about it... they are too low damage in higher number (for their cost/food).
If you think you're good, you suck. If you think you suck, you're getting better.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2012-10-28 22:33:55
October 28 2012 22:32 GMT
#36
On October 29 2012 05:59 Prodigal wrote:
Show nested quote +
On October 29 2012 05:54 Leviance wrote:
On October 29 2012 05:37 Antylamon wrote:
Called it! :D

And now we wait for word about FF...


haha if they managed to take out FF without fucking up everything I would shed tears of happiness

Rather see it nerfed badly then taken out. Imagine better gateway units, and more expensive, higher tier forcefield.


you could probably nerf FF heavy by just changing the maps layout...

I mean, with MsC for early-mid game and Oracle for mid-late game, maybe maps could start being more wide-open, this would nerf FF and other AoEs, while also increasing the power of surrounds and overall positioning.
badog
sagefreke
Profile Joined August 2010
United States241 Posts
Last Edited: 2012-10-28 22:36:47
October 28 2012 22:35 GMT
#37
I think the Tempest as it is right now does a great job in PvZ against BL/Infestor.

My concern as a Zerg player is what do we go for in the late game now? Roaches late game become cost/supply inefficient. Hydras lose to every gateway unit the Protoss has, and I'm not sold on Ultra's burrow charge changing anything in this matchup as long as Chargelots and Immortals are in the game as is. Is Swarm Host/hydra/Infestor/Corruptor supposed to be Zergs answer to Protoss players with Tempests/Collossi/Stalkers? I'm concerned that Hydras just won't be able to cut it in the DPS department.
yo yo yo
Freeborn
Profile Joined July 2010
Germany421 Posts
October 28 2012 22:35 GMT
#38
On October 29 2012 04:48 murphs wrote:
If they had any sense they would delete the mothership.


This.
So bad.

And of course the mothership core with it.
I'm in the beta and I hate the msc.
It's slow and you can only have one, I feel that it limits the gameplay more than it adds to it.

Plus hero units have no place outside of the campaign.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
Last Edited: 2012-10-28 22:40:24
October 28 2012 22:39 GMT
#39
On October 29 2012 07:35 sagefreke wrote:
I think the Tempest as it is right now does a great job in PvZ against BL/Infestor.

My concern as a Zerg player is what do we go for in the late game now? Roaches late game become cost/supply inefficient. Hydras lose to every gateway unit the Protoss has, and I'm not sold on Ultra's burrow charge changing anything in this matchup as long as Chargelots and Immortals are in the game as is. Is Swarm Host/hydra/Infestor/Corruptor supposed to be Zergs answer to Protoss players with Tempests/Collossi/Stalkers? I'm concerned that Hydras just won't be able to cut it in the DPS department.

probably vipers, but I think they need a little buff to their HP.
badog
Freeborn
Profile Joined July 2010
Germany421 Posts
October 28 2012 22:39 GMT
#40
On October 29 2012 07:35 sagefreke wrote:
I think the Tempest as it is right now does a great job in PvZ against BL/Infestor.

My concern as a Zerg player is what do we go for in the late game now? Roaches late game become cost inefficient. Hydras lose to every gateway unit the Protoss has, and I'm not sold on Ultra's burrow charge changing anything in this matchup as long as Chargelots and Immortals are in the game as is. Is Swarm Host/hydra/Infestor/Corruptor supposed to be Zergs answer to Protoss players with Tempests/Collossi/Stalkers? I'm concerned that Hydras just won't be able to cut it in the DPS department.


Hydras own EVERY gateway unit, the only thing that owns hydras is a collossus. Also do you have ANY IDEA how much free units a zerg has when he has broods, infestor and swarm hosts? Plus the ultralisk burrow charge is pretty amazing.
Don't fear for the zerg they have even more new stuff than the protoss. And they are dominating right now anyways.
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