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David Kim Implies Vortex Rework Coming - Page 6

Forum Index > StarCraft 2 HotS
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doggy
Profile Joined May 2010
Germany306 Posts
October 31 2012 18:27 GMT
#101
I dont feel like ultras will be much more viable in zvp with the upgrade change. Theyre still killed ultrafast and efficient by a standard protoss army composition with lots of stalkers and some immortals in it. But yes, it would be more than awesome. The balance and furthermore the deep and diversity of the game would be improved by a lot.
Decendos
Profile Joined August 2011
Germany1341 Posts
October 31 2012 18:36 GMT
#102
well if they dont give zerg like 3-4 viable lategame compositions i will switch races. another 3 years of BL infestor?? srsly no. so boring, slow and only strong above spines and in HOTS not even very strong because of BH, tempest and time warp field (which is nice that it isnt as strong as in WoL).
Treehead
Profile Blog Joined November 2010
999 Posts
October 31 2012 18:37 GMT
#103
On November 01 2012 03:00 Blacklizard wrote:
Show nested quote +
On October 29 2012 09:23 archonOOid wrote:
I think that everything that encourages a dynamic game play is great. The current death march of the zerg is so far away from a dynamic battle. The vortex is either a success or miss.


The thing that makes Vortex boring and annoying for both sides is that the mothership is so slow moving. If it was fast moving, it'd be scary and all Zergs would go out of their way to split vs. it because it'd always be worth it to split. Instead, the mothership is just barely mobile enough to get a clutch Vortex off sometimes. Just enough for most Zergs to not bother splitting because it's time consuming and there is fear you'll lose the broodlords on the edges to stalkers, which leads to annoying losses.

And from the Protoss side, the mothership moves just slow enough to make one want to put hot pokers in his eyes. You have to be within a few millimeters of where you want to cast it Before you want to cast vortex, otherwise you have to wait too long for the acceleration/deceleration cycle. It's just not putting the RT in RTS.


I don't think it'll take a year (at least it shouldn't). People will figure out how to get Immortals really early and rely on Purify to fend off things like 4-gate (after all, one chrono on MsC building gets you a Purify 110 seconds after your core is complete - so if your core timings are equal, a 4-gate can't possibly come earlier).

Also, the earliest a play can get blink is 160-ish seconds after core (if they spend 50 on gas, 50 on a stalker, and assuming they open standard). By this point, you can have two and a half immortals with CB (and probably enough MsC energy to chain two purifies). Likely, you'll have 3 (or you can build an obs first). 3 Immortals + MSC can effectively one-shot a stalker (takes two MsC shots - but they come quickly anyway).

I don't think I have *the* build to get all this figured out yet (without being horrid against pheonixes), but there are smarter people than me out there who will given a short amount of time.

On November 01 2012 03:03 Blacklizard wrote:
Show nested quote +
On October 29 2012 10:36 Masada714 wrote:
As a protoss myself, Tempests in theory are good in PvZ if there is only Broodlords and/or Infestors. The problem with this is the Zerg having Corruptors in the army. I've tried building Tempests late game and the Zerg just makes a handful of Corruptors and just crush the Tempests. You can't run away with the Tempests either cause they are just slower.

It is similar in PvP as well. I've been the one building them and go against them. When I see a Protoss build Tempests it is like a free win. I just build a whole bunch of Stalkers and kill them. It is also because they cost so much that the Protoss won't have much of a ground army to support them or your opponents army is just so much bigger that you can flat out ignore them.

I'm not sure what is the right answer for them at this point. It seems like the only situation they are viable in is super late game to snipe BL's. I would like to see them possibly have splash back or some way to effectively deal with Corruptors.


This has been my experience as well. I'm not positive, but tempests strangely seem better vs terran bio because of the defensive threat of storm preventing marines from running in to kill them. But Zerg can just always pop more corruptors than you can deal with if you went tempests, and Protoss will never have enough high templar presence [to deter corruptors near tempests] unless Z went mutas first (not making sense already).


Yeah, Corruptors against Tempests are a huge problem (you might even say a ... massive ... problem?). Whereas you can slow and FF hydras (and also have Colossi), storm seems out of reach (safely) and stalkers don't seem to kill corruptors fast enough to be cost effective. And this is completely theorycrafting (because while I've lost to corruptors with Tempests, I haven't seen many using Vipers), but the notion of zergs getting experienced with using Abduct on Tempests makes my head hurt. Maybe I need more cannons?
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 31 2012 18:56 GMT
#104
@Treehead
I like your numbers on immortals with the mothershipcore protection allowing you to tech faster... I can believe something solid will come about. Also, the MSC protects from phoenix to a degree. You can scout phoenix earlier if you sacrifice a MSC over his base (or maybe recall out just in time), or if you keep it next to your nexus you can get out purify and focus on a single phoenix.

Good call on Abduct.
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