• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:42
CEST 18:42
KST 01:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2?
Tourneys
2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
[Personal Project Share] Terran Defense v0.60 XUN appreciation thread Which box art did your first copy of StarCraft 1 have? BW General Discussion ASL22 General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues [ASL22] Ro24 Group F Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4678 users

Oracle Changes - Page 9

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 7 8 9 10 11 14 Next All
Rnevermore
Profile Joined October 2012
23 Posts
October 25 2012 00:07 GMT
#161
Pulsar beam should keep it's 20dps, but in addition deny all healing to the target such as transfuse or repair during the channel.

This would make it more of a tactical spell, as well as a more powerful harassing tool. Casting it on that bunker as your army pushes the front prevents SCVs from repairing it. Put it on the planetary fortress while your army hits the third prevents the mineral line from repairing it. Hit that Spore Crawler that's hitting your void ray harass so the queen can't transfuse.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2012-10-25 00:10:06
October 25 2012 00:08 GMT
#162
vs Terran this will do fuck all since marines are always out.

vs Protoss, you must be crazy to think you will accomplish anything with a unit that doesnt attack other units in PvP

vs Zerg, sounds useful but with queens out and spores not needing evolution chamber, I just cant see anything happening here either.

In conclusion: the 20dps ability sounds pretty useless
K9GM3
Profile Joined January 2011
Netherlands116 Posts
October 25 2012 00:16 GMT
#163
On October 25 2012 02:21 kcdc wrote:
Time Warp is great. It has the potential to makes zealots much better against roaches.

Pulsar beam is just a banshee attack that only hits buildings and costs 2 energy. I can't even hit overlords with it. What am I supposed to kill with a 20 DPS attack that only hits buildings? Not supply depots because I can't build an oracle against Terran. Not pylons because oracles are flatly worse than phoenixes in PvP. I guess I'm supposed to kill Z's third hatchery before he gets queens over there. And that's it.

This is a combat buff for the oracle but a big harass nerf. Buildings have hundreds or thousands of hit points. 20 DPS isn't enough to kill anything.

Remember that damage adds up, though. The Oracle is a fast, flying unit. If you do 100 damage every time you're in the opponent's base, you only need to be in their base 4 times to kill a Supply Depot.

(Yes, a Supply Depot. There's no reason you can't build an Oracle against Terran.)
No, I don't want your number.
architecture
Profile Blog Joined May 2008
United States643 Posts
October 25 2012 00:36 GMT
#164
Depending on AOE, time warp could be the end of bio viability vs P.
tpfkan
Kharnage
Profile Joined September 2011
Australia920 Posts
October 25 2012 00:53 GMT
#165
On October 25 2012 09:36 architecture wrote:
Depending on AOE, time warp could be the end of bio viability vs P.


You mean, depending on AOE, range and duration. I could see storm + timewarp being insanely good, if you can pull it off.
If it effects friendly units then it could work against you as your zealots slow down and get killed off.

Oracle vs Zerg cancels the 3rd every time I think. Like, zerg might as well not go for that super fast 3rd vs protoss. Once the zerg puts down a spore or even gets some creep up for the queen that's 'harass' is done.

Timewarp on workers could be good, especially on maps where the gasses are next to each other. If 1 timewarp can get both 'gas lines' and if the duration is half decent then that could potentially be a good way to slow down your opponent.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 25 2012 01:03 GMT
#166
The Mothership "Time Bomb" for those who forgot

MMA: The true King of Wings
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
October 25 2012 01:19 GMT
#167
Not sure how I feel about these spells atm. I guess I'll see how they do in playtesting. People will definitely have a slew of QQ threads about why Blizz fucked up yet again. But...we'll see.

+ Show Spoiler +
Also, I can't believe Blizz didn't decide to save the oracle
You mean I just write stuff here and other people can see it?
lost_artz
Profile Joined January 2012
United States366 Posts
October 25 2012 01:33 GMT
#168
Now if only they would change fungal to be a 50% speed reduction.
MasterCynical
Profile Joined September 2012
505 Posts
October 25 2012 02:11 GMT
#169
On October 25 2012 10:03 SarcasmMonster wrote:
The Mothership "Time Bomb" for those who forgot

+ Show Spoiler +
https://www.youtube.com/watch?v=zVDxxJaBmKs


dark swarm.
JohnGreggor
Profile Joined March 2010
Canada148 Posts
Last Edited: 2012-10-25 02:22:23
October 25 2012 02:18 GMT
#170
I just want to point this out, since people seem to be missing it. Time warp slows ground units, and that includes workers, by 50%. This means their workers will get to resources 50% slower. The energy drain means the more you micro to stay alive and drain buildings, the more you can spam your slow. I'd assume the damage portion is just to alert the enemy you are recharging, it's doubtful blizzard expects anyone to kill something of worth with it. I really like this new oracle, and the slow feels like one of those spells that has a lot of uses without any awkward gimmicks.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 25 2012 02:31 GMT
#171
On October 25 2012 11:18 Gono wrote:
I just want to point this out, since people seem to be missing it. Time warp slows ground units, and that includes workers, by 50%. This means their workers will get to resources 50% slower. The energy drain means the more you micro to stay alive and drain buildings, the more you can spam your slow. I'd assume the damage portion is just to alert the enemy you are recharging, it's doubtful blizzard expects anyone to kill something of worth with it. I really like this new oracle, and the slow feels like one of those spells that has a lot of uses without any awkward gimmicks.


there is no energy recharge. its an energy cost. if there was an energy drain it'd be an awesome spell, but there isn't and its a pretty shitty one.
your point about workers is accurate, although its worth noting that mining time is only partially movement, the rest is harvesting the resources. this slows the movement part but not the harvesting part, so it is not a full 50% mining time decrease. however unlike entomb, it can be used to slow down gas mining.
He drone drone drone. Me win. - ogsMC
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 25 2012 03:17 GMT
#172
On October 25 2012 11:18 Gono wrote:
I just want to point this out, since people seem to be missing it. Time warp slows ground units, and that includes workers, by 50%. This means their workers will get to resources 50% slower. The energy drain means the more you micro to stay alive and drain buildings, the more you can spam your slow. I'd assume the damage portion is just to alert the enemy you are recharging, it's doubtful blizzard expects anyone to kill something of worth with it. I really like this new oracle, and the slow feels like one of those spells that has a lot of uses without any awkward gimmicks.


Slow also has synergy with High templar Storm, and reducing stimmed marine rushes.
Having slow + FF will greatly help carriers stay alive longer.
Cauterize the area
Doktillia
Profile Joined March 2012
14 Posts
Last Edited: 2012-10-25 05:32:35
October 25 2012 03:27 GMT
#173
Questioning the numbers is good and all, but I feel like the direction of these spells is more solid.

Pulsar Beam is actually quite similar to Void Siphon, and as usual the numbers seem low on paper... this change makes the Oracle in an entirely better direction. It allows for the Oracle to leave/come back/leave and come back for a higher DPS then Void Siphon was. Aka It's stronger and can be more Micro'd. Blizzard can change the numbers (Stronger) or give in more 'Depth' (Ex. Dmg nearby (touching) units... or EnergyDestruction(2ps) on building and nearby units). It'd be nice if they didn't allow 'Repair' or 'Shield/Hp regen" on the buildings. Overall Conceptually = I'm going to try and defend this spell.

Time Bomb sounds very tricksy to me. As a concept Players should be happy they are dealing with Time Spells (fairly uncommon for Sc) I neither approve nor disapprove until I see it in action. If it can be used as a Harassment spell, the AoE might be too big for Battles... and vice versa. However, for the 'time' being, I am glad that they didn't just add another "Corruption spell" that thing was either stupidly bad or stupidly good (no possible betweens).

I think Revelation is good in its current spot, probably no changes are needed.
-Adding detection is a Sad idea. I truly hope it isn't needed.
I think it'd be cool if it had some depth into its sight mechanic. "It can see equal to the sight range of the units within the scan".. (Xel'Naga Towers) Probably to powerful, but I think that's a way cooler direction then just adding another Detection system into this game.


obsid
Profile Joined November 2008
United States389 Posts
October 25 2012 03:28 GMT
#174
We still dont know the range of the Pulsar Beam. If it was range 8/9, then it could take out spore crawlers/turrets/cannons. Then it would be REALLY powerful, and I wouldnt want to buff the dmg at all. If its lower range though, I think 30dps is probably better (as its only anti-building). I am hoping that Time Warp affects a very large area, and affects all units (including flying), but only last like 10 sec or less.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
Last Edited: 2012-10-25 03:40:24
October 25 2012 03:40 GMT
#175
That's actually really cool, shame time warp won't exist in WoL PvZ, otherwise it'd be a great way to either stop infestors from getting into position, or at least keep the brood lords in place to snipe
"KDA is actually the most useless stat in the game" Aui_2000
StreetWise
Profile Joined January 2010
United States594 Posts
October 25 2012 04:12 GMT
#176
On October 25 2012 09:07 Rnevermore wrote:
Pulsar beam should keep it's 20dps, but in addition deny all healing to the target such as transfuse or repair during the channel.

This would make it more of a tactical spell, as well as a more powerful harassing tool. Casting it on that bunker as your army pushes the front prevents SCVs from repairing it. Put it on the planetary fortress while your army hits the third prevents the mineral line from repairing it. Hit that Spore Crawler that's hitting your void ray harass so the queen can't transfuse.


Sounds a lot like a batrider.... Next we just need them to suicide into air units and deal splash damage!
I will not be poisoned by your bitterness
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 25 2012 04:14 GMT
#177
I think that's pretty interesting. Not bad changes.
Luck makes talent look like genius.
Belisarius
Profile Joined November 2010
Australia6233 Posts
October 25 2012 05:10 GMT
#178
Having pulsar beam recharge energy rather than cost it would actually be really cool.
nichan
Profile Joined December 2010
United States158 Posts
October 25 2012 05:56 GMT
#179
In my opinion if they move the warp prism to the stargate it will make for a good combination slow the workers and drop four zelots on the mineral line that way they cant run away or give the oracle warp in ability might be to OP and give the WP the beam ability.

also with fungal they can make it do the same damaged and make units unable to attack, but still use abilities like blink and stim.
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-10-25 06:22:29
October 25 2012 06:20 GMT
#180
Im not sure how I feel about another ability that slows/limits movement being added into the game.

It makes retreating from a battle extremely hard, a slightly bad engagement which you can retreat from to cut loses suddenly turns into a huge loss with slow/rooting abilities like fungal and concuss. It makes battles alot less back and forth and more likely to be one sided (that could potentially end a game in a single short battle).

However, seeing as all 3 races kinda have a slow/root ability, it may balance and cancel each other out.

Prev 1 7 8 9 10 11 14 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:15
Rotti's PatchesSC Open #2
RotterdaM256
IndyStarCraft 81
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1969
RotterdaM 256
TKL 135
IndyStarCraft 81
Trap 38
BRAT_OK 6
MindelVK 1
StarCraft: Brood War
Shuttle 1931
Bisu 1309
Horang2 559
Snow 147
Rush 116
Sexy 88
Liquid`Ret 70
Zeus 68
Dewaltoss 38
Pusan 37
[ Show more ]
ToSsGirL 25
Terrorterran 19
Rock 18
sorry 15
Aegong 15
Sacsri 10
firebathero 0
Dota 2
Gorgc5850
qojqva3225
Dendi1638
BananaSlamJamma164
Counter-Strike
x6flipin1491
Heroes of the Storm
Liquid`Hasu321
Other Games
singsing1891
fl0m1130
hiko1028
ceh9579
Beastyqt522
Hui .189
ArmadaUGS135
Trikslyr50
QueenE38
Rex19
Organizations
StarCraft 2
WardiTV432
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 68
• mYiSmile121
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
• Reevou 0
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV611
League of Legends
• Nemesis2044
• TFBlade854
Other Games
• Shiphtur237
Upcoming Events
Replay Cast
7h 18m
The PondCast
17h 18m
OSC
1d 5h
IntoTheTV X SOOP
1d 18h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
OSC
3 days
Shopify Rebellion Sundays
3 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
4 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
4 days
[ Show More ]
Afreeca Starleague
5 days
Leta vs ggaemo
Jaedong vs Queen
GSL
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.