This would make it more of a tactical spell, as well as a more powerful harassing tool. Casting it on that bunker as your army pushes the front prevents SCVs from repairing it. Put it on the planetary fortress while your army hits the third prevents the mineral line from repairing it. Hit that Spore Crawler that's hitting your void ray harass so the queen can't transfuse.
Oracle Changes - Page 9
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Rnevermore
23 Posts
This would make it more of a tactical spell, as well as a more powerful harassing tool. Casting it on that bunker as your army pushes the front prevents SCVs from repairing it. Put it on the planetary fortress while your army hits the third prevents the mineral line from repairing it. Hit that Spore Crawler that's hitting your void ray harass so the queen can't transfuse. | ||
Psychobabas
2531 Posts
vs Protoss, you must be crazy to think you will accomplish anything with a unit that doesnt attack other units in PvP vs Zerg, sounds useful but with queens out and spores not needing evolution chamber, I just cant see anything happening here either. In conclusion: the 20dps ability sounds pretty useless | ||
K9GM3
Netherlands116 Posts
On October 25 2012 02:21 kcdc wrote: Time Warp is great. It has the potential to makes zealots much better against roaches. Pulsar beam is just a banshee attack that only hits buildings and costs 2 energy. I can't even hit overlords with it. What am I supposed to kill with a 20 DPS attack that only hits buildings? Not supply depots because I can't build an oracle against Terran. Not pylons because oracles are flatly worse than phoenixes in PvP. I guess I'm supposed to kill Z's third hatchery before he gets queens over there. And that's it. This is a combat buff for the oracle but a big harass nerf. Buildings have hundreds or thousands of hit points. 20 DPS isn't enough to kill anything. Remember that damage adds up, though. The Oracle is a fast, flying unit. If you do 100 damage every time you're in the opponent's base, you only need to be in their base 4 times to kill a Supply Depot. (Yes, a Supply Depot. There's no reason you can't build an Oracle against Terran.) | ||
architecture
United States643 Posts
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Kharnage
Australia920 Posts
On October 25 2012 09:36 architecture wrote: Depending on AOE, time warp could be the end of bio viability vs P. You mean, depending on AOE, range and duration. I could see storm + timewarp being insanely good, if you can pull it off. If it effects friendly units then it could work against you as your zealots slow down and get killed off. Oracle vs Zerg cancels the 3rd every time I think. Like, zerg might as well not go for that super fast 3rd vs protoss. Once the zerg puts down a spore or even gets some creep up for the queen that's 'harass' is done. Timewarp on workers could be good, especially on maps where the gasses are next to each other. If 1 timewarp can get both 'gas lines' and if the duration is half decent then that could potentially be a good way to slow down your opponent. | ||
SarcasmMonster
3136 Posts
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shizaep
Canada2920 Posts
+ Show Spoiler + Also, I can't believe Blizz didn't decide to save the oracle | ||
lost_artz
United States366 Posts
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MasterCynical
505 Posts
On October 25 2012 10:03 SarcasmMonster wrote: The Mothership "Time Bomb" for those who forgot + Show Spoiler + https://www.youtube.com/watch?v=zVDxxJaBmKs dark swarm. | ||
JohnGreggor
Canada148 Posts
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awesomoecalypse
United States2235 Posts
On October 25 2012 11:18 Gono wrote: I just want to point this out, since people seem to be missing it. Time warp slows ground units, and that includes workers, by 50%. This means their workers will get to resources 50% slower. The energy drain means the more you micro to stay alive and drain buildings, the more you can spam your slow. I'd assume the damage portion is just to alert the enemy you are recharging, it's doubtful blizzard expects anyone to kill something of worth with it. I really like this new oracle, and the slow feels like one of those spells that has a lot of uses without any awkward gimmicks. there is no energy recharge. its an energy cost. if there was an energy drain it'd be an awesome spell, but there isn't and its a pretty shitty one. your point about workers is accurate, although its worth noting that mining time is only partially movement, the rest is harvesting the resources. this slows the movement part but not the harvesting part, so it is not a full 50% mining time decrease. however unlike entomb, it can be used to slow down gas mining. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 25 2012 11:18 Gono wrote: I just want to point this out, since people seem to be missing it. Time warp slows ground units, and that includes workers, by 50%. This means their workers will get to resources 50% slower. The energy drain means the more you micro to stay alive and drain buildings, the more you can spam your slow. I'd assume the damage portion is just to alert the enemy you are recharging, it's doubtful blizzard expects anyone to kill something of worth with it. I really like this new oracle, and the slow feels like one of those spells that has a lot of uses without any awkward gimmicks. Slow also has synergy with High templar Storm, and reducing stimmed marine rushes. Having slow + FF will greatly help carriers stay alive longer. | ||
Doktillia
14 Posts
Pulsar Beam is actually quite similar to Void Siphon, and as usual the numbers seem low on paper... this change makes the Oracle in an entirely better direction. It allows for the Oracle to leave/come back/leave and come back for a higher DPS then Void Siphon was. Aka It's stronger and can be more Micro'd. Blizzard can change the numbers (Stronger) or give in more 'Depth' (Ex. Dmg nearby (touching) units... or EnergyDestruction(2ps) on building and nearby units). It'd be nice if they didn't allow 'Repair' or 'Shield/Hp regen" on the buildings. Overall Conceptually = I'm going to try and defend this spell. Time Bomb sounds very tricksy to me. As a concept Players should be happy they are dealing with Time Spells (fairly uncommon for Sc) I neither approve nor disapprove until I see it in action. If it can be used as a Harassment spell, the AoE might be too big for Battles... and vice versa. However, for the 'time' being, I am glad that they didn't just add another "Corruption spell" that thing was either stupidly bad or stupidly good (no possible betweens). I think Revelation is good in its current spot, probably no changes are needed. -Adding detection is a Sad idea. I truly hope it isn't needed. I think it'd be cool if it had some depth into its sight mechanic. "It can see equal to the sight range of the units within the scan".. (Xel'Naga Towers) Probably to powerful, but I think that's a way cooler direction then just adding another Detection system into this game. | ||
obsid
United States389 Posts
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DavoS
United States4605 Posts
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StreetWise
United States594 Posts
On October 25 2012 09:07 Rnevermore wrote: Pulsar beam should keep it's 20dps, but in addition deny all healing to the target such as transfuse or repair during the channel. This would make it more of a tactical spell, as well as a more powerful harassing tool. Casting it on that bunker as your army pushes the front prevents SCVs from repairing it. Put it on the planetary fortress while your army hits the third prevents the mineral line from repairing it. Hit that Spore Crawler that's hitting your void ray harass so the queen can't transfuse. Sounds a lot like a batrider.... Next we just need them to suicide into air units and deal splash damage! | ||
Ero-Sennin
United States756 Posts
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Belisarius
Australia6231 Posts
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nichan
United States158 Posts
also with fungal they can make it do the same damaged and make units unable to attack, but still use abilities like blink and stim. | ||
MasterCynical
505 Posts
It makes retreating from a battle extremely hard, a slightly bad engagement which you can retreat from to cut loses suddenly turns into a huge loss with slow/rooting abilities like fungal and concuss. It makes battles alot less back and forth and more likely to be one sided (that could potentially end a game in a single short battle). However, seeing as all 3 races kinda have a slow/root ability, it may balance and cancel each other out. | ||
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