So I closed the beta client, and I'm downloading LOL client. Will be back to test the beta in a couple of weeks.
Oracle Changes - Page 14
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Angry.Zerg
Mexico305 Posts
So I closed the beta client, and I'm downloading LOL client. Will be back to test the beta in a couple of weeks. | ||
Freeborn
Germany421 Posts
the oracle builds in no time at all and has all abilities without research. 3-4 oracles can kill almost any building before defense can arrive if it was undefended or only defended by structures. Terran's CC cannot save itself by lifting off. Single Turrets die to oracles in seconds. And the oracle is faster than any air unit but maybe the phoenix and the mutalisk. It is MUCH MUCH better now. The last few games I literally just went straight up oracle with blink stalkers and some tempest (because I want to try them too) and I killed Expansions, extractors, infestation pits, spine crawlers and what not with the pulsar beam. Seriously right now this units is the best protoss unit in the game. Trade off is that it dies very quickly and requires constant baby sitting to be effective. If used with an army you need control perfectly or it will always lead the charge and die instantly because it's faster than everything else. a few things the oracle does right now (which immensely help protoss early game): - provide scouting information with little risk - reveal enemy armies and see their movements for 60 seconds - force enemy to have anti air in every base - either have many defense structures or some units or else risk to lose critical buildings - support gateway forces in various ways via timewarp - make gateway + stargate builds viable - make protoss air to ground more powerful (with timewarp + tempest) | ||
awesomoecalypse
United States2235 Posts
4 Oracles kill an Orbital in 15 seconds for 30 energy apiece...but since they ignore armor entirely, they also kill Planetary Fortresses at the exact same speed. | ||
Freeborn
Germany421 Posts
On October 28 2012 04:54 Angry.Zerg wrote: Well... like 8 oracles came to my base... vaporized my Lair, then my natural... then my 3rd. So I closed the beta client, and I'm downloading LOL client. Will be back to test the beta in a couple of weeks. A low number of queens will kill a low number of oracles in no time at all. If your opponent got up to 8 oracles without you seeing it coming or doing anything he probably was just better than you and could have killed you in any way he chose. | ||
Salteador Neo
Andorra5591 Posts
On October 28 2012 06:13 awesomoecalypse wrote: Fun fact: 4 Oracles kill an Orbital in 15 seconds for 30 energy apiece...but since they ignore armor entirely, they also kill Planetary Fortresses at the exact same speed. And how many scvs repairing do you need to outrepair the dps? I would say 2-3? Just curious. | ||
TheLunatic
309 Posts
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GoldenH
1115 Posts
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awesomoecalypse
United States2235 Posts
On October 28 2012 08:23 GoldenH wrote: with the time and gas it takes to get 8 oracles out, I expect you could a move their entire base with the muta flock you've accumulated. With Chrono, Oracles technically build faster than Mutas--23 seconds vs 33 for Mutas (though obviously Zerg can mass units much more easily than Toss). Oracles do cost 50% more... I dunno. 8 Oracles sounds pretty extreme. But getting out, say, 4 or 5 Oracles pretty quickly in the midgame wouldn't necessarily leave a huge window of vulnerability. | ||
cekkmt
United States352 Posts
Tech labs have 400 health 1 oracle will kill a tech lab in 16 seconds in game time 2 oracles will kill a tech lab in 8 seconds Reactors also have 400 hp I see two oracles as a reasonable investment to snipe attachments relatively quickly. | ||
wcr.4fun
Belgium686 Posts
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ZeromuS
Canada13389 Posts
On October 28 2012 08:31 awesomoecalypse wrote: With Chrono, Oracles technically build faster than Mutas--23 seconds vs 33 for Mutas (though obviously Zerg can mass units much more easily than Toss). Oracles do cost 50% more... I dunno. 8 Oracles sounds pretty extreme. But getting out, say, 4 or 5 Oracles pretty quickly in the midgame wouldn't necessarily leave a huge window of vulnerability. Oh you have vulnerability for sure. I have lost to people because I made more than 2 oracles. And these people are not 1000x better than me they are even at best. | ||
Salteador Neo
Andorra5591 Posts
On October 28 2012 04:54 Angry.Zerg wrote: Well... like 8 oracles came to my base... vaporized my Lair, then my natural... then my 3rd. So I closed the beta client, and I'm downloading LOL client. Will be back to test the beta in a couple of weeks. Doing honor to the nickname xD | ||
winsonsonho
Korea (South)143 Posts
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spetznova
United States13 Posts
On October 28 2012 08:31 awesomoecalypse wrote: With Chrono, Oracles technically build faster than Mutas--23 seconds vs 33 for Mutas (though obviously Zerg can mass units much more easily than Toss). Oracles do cost 50% more... I dunno. 8 Oracles sounds pretty extreme. But getting out, say, 4 or 5 Oracles pretty quickly in the midgame wouldn't necessarily leave a huge window of vulnerability. Wait, are you saying that it's easier to mass oracles than mutas because oracles have a faster build time when chrono-boosted? You decided to factor in chrono-boost, and yet somehow neglected that zerg can (and obviously does) produce multiple mutas at the same time. It's blindingly obvious that it takes far longer to get out 8 oracles than 8 mutas, even with uninterrupted chrono-boost. | ||
Fragile51
Netherlands15767 Posts
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Berceno
Spain401 Posts
On October 28 2012 04:54 Angry.Zerg wrote: Well... like 8 oracles came to my base... vaporized my Lair, then my natural... then my 3rd. So I closed the beta client, and I'm downloading LOL client. Will be back to test the beta in a couple of weeks. yes you don't understand what a rts is... lol is nice for u | ||
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