• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:23
CEST 05:23
KST 12:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.165
StarCraft 2
General
Weekly Cups (October 5-11): Farewell to 5.0.16 REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Rollback Netcode in Brood War BW General Discussion Young Players Tournament Announced by SOOP SCHNAIL now supports Remastered
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues [BSL23] RO24 Group Stage
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8199 users

Oracle Changes - Page 13

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 11 12 13 14 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
October 26 2012 11:10 GMT
#241
Its beta patch day. Hopefully we will see soon enough.

I got beta access this morning, havnt played yet (somehow managed to waste like 4 hours doing nothing but reddit/tl and staring at desktop) so il be reporting stats and usage etc. My skill level is somewhere around high dia/low master ATM.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
gedatsu
Profile Joined December 2011
1286 Posts
October 26 2012 11:26 GMT
#242
On October 26 2012 09:51 Antylamon wrote:
Show nested quote +
On October 26 2012 04:30 gedatsu wrote:
On October 26 2012 02:36 vthree wrote:
On October 25 2012 21:49 gedatsu wrote:
On October 25 2012 21:31 killy666 wrote:
I completely dislike the slow spell. It reduce micro capabilities, and it empowers the Deathball aspect endgame protoss army.
I suppose you could say the same thing with fungal and tier 3 zerg.

It incentivizes the enemy to not keep his units in a deathball. If he does, all of it will get slowed and he'll be in big trouble. This is a good thing.

This "it reduces micro" complaint has never been a good one. Using those spells is micro.


And where is the Terran AoE which forces the Protoss (besides casters) to have to spread? Maybe widow mine splash damage should be increased so Protoss have to learn to spread as well. Or maybe make seekers missile have more range or travel faster.

Tanks, EMP, Widow Mines, Seeker Missile, Hellions (both versions).

Toss doesn't have to spread against tanks because of Chargelots, doesn't bother spreading against EMP very often, doesn't have to worry about Widow Mine splash damage since it's only 40, can kill Ravens before they get close enough to cast, and can kill both Hellions and HellBats before they do much damage, except against Zeals with no Stalker support.

Use hellbats against chargelots. The tanks are good against the stalkers that you think will save the lots.

It's their own damn fault if they don't spread against EMP. One EMP will instantaneously reduce your army life by between 1/3 and 1/2. That is serious business.

One EMP and two mines and you've cleared out an entire army of stalkers, or almost an entire army of zealots. Doesn't sound so bad.

Anyone can kill anything before it gets close enough to cast. Unless, you know, your opponent uses micro too!
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
October 26 2012 13:08 GMT
#243
On October 25 2012 02:21 kcdc wrote:
Time Warp is great. It has the potential to makes zealots much better against roaches.

Pulsar beam is just a banshee attack that only hits buildings and costs 2 energy. I can't even hit overlords with it. What am I supposed to kill with a 20 DPS attack that only hits buildings? Not supply depots because I can't build an oracle against Terran. Not pylons because oracles are flatly worse than phoenixes in PvP. I guess I'm supposed to kill Z's third hatchery before he gets queens over there. And that's it.

This is a combat buff for the oracle but a big harass nerf. Buildings have hundreds or thousands of hit points. 20 DPS isn't enough to kill anything.

It will probably get changed at some point to also slow down production/research in the buildings being attacked.
MoonCricket
Profile Joined September 2011
222 Posts
October 26 2012 13:27 GMT
#244
On October 25 2012 02:15 MyFirstProbe wrote:
Seems like cool changes, I especially like the Time warp, Pulsar beam doesn't seem to exciting especially from a viewers' standpoint.


Called it, now it's just a question of calculating the necessary radious, duration and snare % in order to ensure some economic damage and then the spell can be used vs kiting etc. for added utility. I imagine it'll have a larger area of effect and longer duration than Force Field in order to differentiate the abilities between a soft counter and a hard counter for positional play.

Revelation and Pulsar Beam are just chaff, they may as well make the unit a detector and design two less conditional spells
BurningRanger
Profile Joined January 2012
Germany303 Posts
October 26 2012 14:15 GMT
#245
On October 26 2012 20:26 gedatsu wrote:
It's their own damn fault if they don't spread against EMP. One EMP will instantaneously reduce your army life by between 1/3 and 1/2. That is serious business.

One EMP and two mines and you've cleared out an entire army of stalkers, or almost an entire army of zealots. Doesn't sound so bad.

You say that as if EMP had an AoE of a full screen. One EMP will instantaneously reduce the life of some units, not your whole army, by between 1/3 and 1/2. It's no serious business, if you don't get carpet EMPed.
One EMP and two mines and you've cleared out what? 6 or 7 Stalkers maybe or 10-12 Zealots? That's a small entire army indeed.
And think about another thing. When you EMP Protoss Gateway units, they still have roughly as much HP left as undamaged Terran Bio units. In a Storm, Bio can die... in timewarp and storm, they will die.
Does it sound bad enough now?
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
blackbrrd
Profile Joined September 2010
Norway477 Posts
Last Edited: 2012-10-26 15:02:37
October 26 2012 15:01 GMT
#246
On October 26 2012 23:15 BurningRanger wrote:
One EMP and two mines and you've cleared out what? 6 or 7 Stalkers maybe or 10-12 Zealots? That's a small entire army indeed.

1 Ghost 200/100+ 2 Mines 75/25 = Total 350/150

7 Stalker 125/50 = Total 875/350
12 Zealots 100 = Total 1200

Trading 350/150 for 875/350 or 1200 is something that will win you the game in my opinion. I am not saying the trading will be like that since the Protoss player will try to clear out the mines before engaging, but you wrote it like it would be a bad trade for the Terran while to me it looks like a top-notch-game-winning trade.
gedatsu
Profile Joined December 2011
1286 Posts
October 26 2012 16:07 GMT
#247
On October 26 2012 23:15 BurningRanger wrote:
Show nested quote +
On October 26 2012 20:26 gedatsu wrote:
It's their own damn fault if they don't spread against EMP. One EMP will instantaneously reduce your army life by between 1/3 and 1/2. That is serious business.

One EMP and two mines and you've cleared out an entire army of stalkers, or almost an entire army of zealots. Doesn't sound so bad.

You say that as if EMP had an AoE of a full screen. One EMP will instantaneously reduce the life of some units, not your whole army, by between 1/3 and 1/2. It's no serious business, if you don't get carpet EMPed.
One EMP and two mines and you've cleared out what? 6 or 7 Stalkers maybe or 10-12 Zealots? That's a small entire army indeed.
And think about another thing. When you EMP Protoss Gateway units, they still have roughly as much HP left as undamaged Terran Bio units. In a Storm, Bio can die... in timewarp and storm, they will die.
Does it sound bad enough now?

No, I say it as if you can build more than one ghost. And I say it as if you think protoss players can keep their entire army in one clump and still be fine. They cannot.

Clearing out 6-7 stalkers or 10-12 zealots in the start of the fight is amazingly good. You've traded a 40 second recharge timer for 20 supply. Weren't those the zealots or stalkers that you expected to take care of the other terran splash? Too bad, they died before they could.

Raw hp numbers are not comparable like that. Bio has range and speed over the protoss gateway units. 1 unupgraded marine beats 1 unupgraded zealot, you know? Stuff like that? Your armies are supposed to be on even terms when protoss has shields, forcefields, and guardian shield. Terran just removed all that in a second. And sure, storm can kill units while EMP cannot. But Storm can be dodged and EMP does all its damage immediately. This is a big deal. If your bio is getting timewarped and stormed, load them into your medivacs. Timewarp doesn't affect air and medivacs can stomach one storm pretty well.
obsidia
Profile Joined October 2010
122 Posts
October 26 2012 16:22 GMT
#248
Is this really the best they can come up with after so long. Its abilties seem utterly trash compared to what other harrass units can accomplish, a well microd/timed medivac drop can EASILY win games, the oracle might be able to take a refinery or 2 down for a ridiculous gas investment and a weak as hell, risky tech path.

Fig
Profile Joined March 2010
United States1324 Posts
October 26 2012 16:46 GMT
#249
On October 27 2012 01:22 obsidia wrote:
Is this really the best they can come up with after so long. Its abilties seem utterly trash compared to what other harrass units can accomplish, a well microd/timed medivac drop can EASILY win games, the oracle might be able to take a refinery or 2 down for a ridiculous gas investment and a weak as hell, risky tech path.


Yeah it's really funny how bad the beam is. It's literally the same DPS as a single Banshee. And how often do you see a Banshee take out a refinery? Plus the real reason you don't see Banshees attacking buildings is because they can attack anything on the ground with that DPS!

Since you can only target buildings, a single SCV can repair the damage, while you uselessly waste energy trying to "harass."

And then you realize that it isn't even constant damage. You have to spend 2 energy for each 20 damage! How can you even use other spells with this drain going on.
Can't elope with my cantaloupe
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 26 2012 16:57 GMT
#250
On October 27 2012 01:46 Fig wrote:
Show nested quote +
On October 27 2012 01:22 obsidia wrote:
Is this really the best they can come up with after so long. Its abilties seem utterly trash compared to what other harrass units can accomplish, a well microd/timed medivac drop can EASILY win games, the oracle might be able to take a refinery or 2 down for a ridiculous gas investment and a weak as hell, risky tech path.


Yeah it's really funny how bad the beam is. It's literally the same DPS as a single Banshee. And how often do you see a Banshee take out a refinery? Plus the real reason you don't see Banshees attacking buildings is because they can attack anything on the ground with that DPS!

Since you can only target buildings, a single SCV can repair the damage, while you uselessly waste energy trying to "harass."

And then you realize that it isn't even constant damage. You have to spend 2 energy for each 20 damage! How can you even use other spells with this drain going on.


I was under the impression it did the same damage as a stimmed Marauder, which is more than a banshee when it shoots at armored units. And we will have to see how the ability works. When maxed at 200/200, the 8 supply that four of these would take up could be very useful for harassment, more so than four stalkers. Killing drones or SCVs at that point in the game is a bit pointless unless you kill an entire mineral line. Plus the other two spells for map awareness and slowing the opposing army.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Fig
Profile Joined March 2010
United States1324 Posts
Last Edited: 2012-10-26 17:24:33
October 26 2012 17:15 GMT
#251
On October 27 2012 01:57 Plansix wrote:
Show nested quote +
On October 27 2012 01:46 Fig wrote:
On October 27 2012 01:22 obsidia wrote:
Is this really the best they can come up with after so long. Its abilties seem utterly trash compared to what other harrass units can accomplish, a well microd/timed medivac drop can EASILY win games, the oracle might be able to take a refinery or 2 down for a ridiculous gas investment and a weak as hell, risky tech path.


Yeah it's really funny how bad the beam is. It's literally the same DPS as a single Banshee. And how often do you see a Banshee take out a refinery? Plus the real reason you don't see Banshees attacking buildings is because they can attack anything on the ground with that DPS!

Since you can only target buildings, a single SCV can repair the damage, while you uselessly waste energy trying to "harass."

And then you realize that it isn't even constant damage. You have to spend 2 energy for each 20 damage! How can you even use other spells with this drain going on.


I was under the impression it did the same damage as a stimmed Marauder, which is more than a banshee when it shoots at armored units. And we will have to see how the ability works. When maxed at 200/200, the 8 supply that four of these would take up could be very useful for harassment, more so than four stalkers. Killing drones or SCVs at that point in the game is a bit pointless unless you kill an entire mineral line. Plus the other two spells for map awareness and slowing the opposing army.

Yeah the DPS is basically the same (19.2 vs 20). And I'm sure that having 4 150/150 Stargate units will be better than 4 Blink Stalkers for harassing purposes lategame. But that's the problem, lategame. Protosses have ways to harass lategame, they need more early game harass.

And relying on energy based units to deal damage to even an undefended base is much worse than a medivac drop, and worse than 4 DT's from a warp prism for example. The Oracles may take out one or two tech structures, but then they will need to wait 4 minutes to be able to go in again. That's not very useful. In that amount of time, any other kind of drop or banshee would have destroyed the entire base.

Edit: and I just found out the Oracles are 3 supply... so sad
Can't elope with my cantaloupe
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 26 2012 17:46 GMT
#252
TBH in my first read I thought it actually gained energy while attacking with the "drain", like draining energy from an OC/Nexus, lol.

Marauder DPS with 2 energy/sec cost that only hits buildings is so bad it's fun.
Revolutionist fan
JoFeSboyAT
Profile Joined November 2010
Austria128 Posts
October 26 2012 17:48 GMT
#253
it can kill add ons, which would be pretty huge
maybe adding an effect to slow down the production/research by x% while damaging would make is really viable and open up cool timings.
I asked God for a bike, but I know God doesn't work that way. So I stole a bike and asked for forgiveness.
Halozination
Profile Joined January 2012
69 Posts
October 27 2012 01:35 GMT
#254
revelation for the oracle is really hard to cast much harder than time slow even. When vikings are out revelation usually is suizide. Also you can't see the units you are tracking on the minimap very well. It would be much better if it had something like sensortowers have on the minimap or atleast show the units a bit brighter or so. maybe someone can post on their forum for me?
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
October 27 2012 06:56 GMT
#255
Time Warp covers an area 4x as big as a forcefield, pulsar beam buffed slightly, and build time almost halved.

Yay (:
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZeromuS
Profile Blog Joined October 2010
Canada13429 Posts
October 27 2012 07:41 GMT
#256
On October 27 2012 15:56 Cyro wrote:
Time Warp covers an area 4x as big as a forcefield, pulsar beam buffed slightly, and build time almost halved.

Yay (:


I know that pulsar beam isn't AMAZING OMG WTF but damn if massing them oracles isnt fun

I am not trying and am not playing people my usual MMR but some times Zerg puts a pool too close to open air and I just gotta 6 range leash that for some maximum trollage
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
October 27 2012 14:10 GMT
#257
Well, 25dps is not godlike, but with a chrono'd build time of ~16.5 real seconds you can sure as hell make 3-4 of them. 100dps is very scary.

I am also facing a mass of people in beta who seem to be like silver-plat league, so fun. People tryhard so much at that level, hidden expansions, lifting orbitals and flying away and building 10 barracks and supply depots with their bank :D:D

Oracle time
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
AbideWithMe
Profile Joined October 2012
207 Posts
October 27 2012 14:21 GMT
#258
Has anybody actually played a game with time warp? It is yet another completely ridiculous uncounterable battle field manipulating spell by protoss. I'm not going to bother playing the beta until the next patch. Time Warp is the most ridiculous joke blizzard has come up with as of late. If something like this has to be in a game it should stay with something like a mothership but not a freakin 150/150 stargate unit.
""I abused a child today" -Stephano" - nmetasch
mongoose22
Profile Joined July 2012
174 Posts
October 27 2012 15:39 GMT
#259
On October 27 2012 23:21 AbideWithMe wrote:
Has anybody actually played a game with time warp? It is yet another completely ridiculous uncounterable battle field manipulating spell by protoss. I'm not going to bother playing the beta until the next patch. Time Warp is the most ridiculous joke blizzard has come up with as of late. If something like this has to be in a game it should stay with something like a mothership but not a freakin 150/150 stargate unit.


If you've got a beta key, then you are in the unique position of being able to influence Blizzard by providing feedback. So post that on the Battle.net forums with less vitriol and more reasoning as to why you think so (devs gets nothing out of calling something a joke and leaving it at that) and that time warp might just be nerfed next week. You're not taking advantage of your key if you just rage on a TL forum and wait for Blizzard to act.

Also understand that things usually start off overpowered in testing, because it encourages players to use it, thus promoting more feedback. No one tests things they think are weaksauce in a public beta.
Antylamon
Profile Joined March 2011
United States1981 Posts
October 27 2012 15:41 GMT
#260
On October 26 2012 20:26 gedatsu wrote:
Show nested quote +
On October 26 2012 09:51 Antylamon wrote:
On October 26 2012 04:30 gedatsu wrote:
On October 26 2012 02:36 vthree wrote:
On October 25 2012 21:49 gedatsu wrote:
On October 25 2012 21:31 killy666 wrote:
I completely dislike the slow spell. It reduce micro capabilities, and it empowers the Deathball aspect endgame protoss army.
I suppose you could say the same thing with fungal and tier 3 zerg.

It incentivizes the enemy to not keep his units in a deathball. If he does, all of it will get slowed and he'll be in big trouble. This is a good thing.

This "it reduces micro" complaint has never been a good one. Using those spells is micro.


And where is the Terran AoE which forces the Protoss (besides casters) to have to spread? Maybe widow mine splash damage should be increased so Protoss have to learn to spread as well. Or maybe make seekers missile have more range or travel faster.

Tanks, EMP, Widow Mines, Seeker Missile, Hellions (both versions).

Toss doesn't have to spread against tanks because of Chargelots, doesn't bother spreading against EMP very often, doesn't have to worry about Widow Mine splash damage since it's only 40, can kill Ravens before they get close enough to cast, and can kill both Hellions and HellBats before they do much damage, except against Zeals with no Stalker support.

Use hellbats against chargelots. The tanks are good against the stalkers that you think will save the lots.

It's their own damn fault if they don't spread against EMP. One EMP will instantaneously reduce your army life by between 1/3 and 1/2. That is serious business.

One EMP and two mines and you've cleared out an entire army of stalkers, or almost an entire army of zealots. Doesn't sound so bad.

Anyone can kill anything before it gets close enough to cast. Unless, you know, your opponent uses micro too!

Unfortunately I don't have HotS, so all I can do is theorycraft. :/

Thanks for the info.
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft376
RuFF_SC2 189
ViBE161
Nina 90
SpeCial 50
StarCraft: Brood War
Rain 2193
GuemChi 1429
ProTech154
NaDa 41
Trap 25
Noble 17
Terrorterran 13
Dota 2
PGG 273
NeuroSwarm189
LuMiX0
League of Legends
Doublelift4874
Counter-Strike
taco 423
Super Smash Bros
hungrybox964
Heroes of the Storm
Trikslyr31
Other Games
summit1g8930
JimRising 505
C9.Mang0359
PiGStarcraft198
Maynarde99
Organizations
Other Games
gamesdonequick870
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo811
• Rush729
• Stunt290
Other Games
• Scarra1089
• Shiphtur356
Upcoming Events
IntoTheTV X SOOP
7h 37m
Reynor vs Zoun
Neeb vs Rogue
OSC
19h 37m
FEL
2 days
Patches Events
2 days
AI Arena Tournament
2 days
FEL
3 days
Sparkling Tuna Cup
3 days
Replay Cast
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.