• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:07
CEST 02:07
KST 09:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 237ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins Maestros of the Game 2 Most successful SC2 players of Q2 2026 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7194 users

My take: "#SaveHOTS" - Page 4

Forum Index > StarCraft 2 HotS
Post a Reply
Prev 1 2 3 4 5 6 19 20 21 Next All
HiTeK532
Profile Joined March 2011
Canada171 Posts
October 18 2012 02:43 GMT
#61
On October 18 2012 09:52 SaintEx wrote:
Show nested quote +
[On October 18 2012 09:24 Gretorp wrote:
It's so frustrating seeing game after game after game of 9:30 pushes with 3 immortals and warp prisms working time after time. In these battles, we marvel when squirtle does some awesome warp prism micro and it works so well! But isn't that what we should expect? Isn't this what we want to push our progamers to actually master?

Rather we watch progamers focusing of forcefielding, which let's be honest, it's how fast you can accurately left click. Don't get me wrong, that's a skill and it's hard to do sometimes, but that's very different than drop micro or even regular battle micro.



I completely understand the frustration expressed in the post. However, the quoted section seems to clash with another issue that people have been talking about. One of the reasons that SC2 isn't attracting as many players as other games is because of how difficult it can be to play and/or master. Drop micro, while it looks amazing, is something that the average starcraft player either has huge difficulty doing or just can't do at all. It seems that forcefield was designed to accomodate for those players that weren't used to that kind of intense micro. I've talked to plenty of people who just don't feel like playing starcraft because of ladder anxiety and because of the skill it takes to play the game. In my view, there are two polar opposites. On one side, there are people who want to keep starcraft a game that takes great skill to play; they don't want the game to be so easy that it feels like they're not doing much of anything. On the other side, there are people who are just turned off by the steep learning curve and level of skill needed to play SC2. Does anyone else share the same view? disagree?


I have a friends list of about 40-50 people 1 of them plays 1v1 the vast majority of them exclusively play custom games and about 10 of them play team games. The difficulty level is a non issue for game enjoyment the lack of non-ladder games/functionality is. My favourite memories of broodwar were constanly having to rm custom games with the same room of people in an effort to practice and try to beat them or playing fastest nr 20 maps and ramming the giant armies at each other now neither of those features exist.
I play games not girls
emc
Profile Joined September 2010
United States3088 Posts
October 18 2012 02:44 GMT
#62
On October 18 2012 09:32 Glon wrote:
I think that, more than anything, we should be trying to get blizzard to simply LISTEN more than just propose changes. You're skipping a step -- we can tell blizzard EXACTLY how to balance the game, and they likely wouldn't do shit.

Maybe some kind of weekly "meetings" with blizzard balancers and select people in the community? Pros/casters preferably


they are listening, and any sweeping changes to WOL units will be done further into the beta.
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
October 18 2012 02:46 GMT
#63
I think HOTS is a good point of balancing out the said changes. The current sentry FF are necessity to prevent early/mid game all-ins, but with advent of mothership core and hallucination base-research for sentry means that FF can be modified.

Current fungals are extremely strong, but a painful necessity against some mid game Terran/Protoss timing pushes. With advent of swarm hosts, viper blind clouds. Fungal no longer needs to be root/destroy for ground troops (perhaps slow/damage for ground, root/damage for air.)

I agree that instant EMP is really hit or miss right now, and I hope it can instead be modified as a larger AOE shield/energy draining mechanism over time instead that allows some zone control. With widow mines (perhaps reintroduction of warhounds) as backups for such zone control, it'd make both terran and protoss force to micro.

In the beta for HoTS, I think Blizzard has a real opportunity to revamp the game that is not BW, but a game that is more dynamic than WoL. I really think Warhound with modification (modded haywire missile, lower base damage vs non-mechanical, perhaps give them small energy bars so HT lategame helps counter them) would be a good addition to HotS. Terran would be able to be aggressive with Warhounds and hellions, but since mech anti-air is very slow, air play becomes quite viable for protoss due to stronger air units like carrier/tempest. Zergs can be more mobile in late game with hydra speed and viper and infestor, instead of simple brood lord +infestor combo. Protoss can put on micro based pressure with "slow, valuable units" like colossi, immortal, carrier balls due to the mothership core recall.

If Blizzard thinks of fixing the game overall instead of making a patch of few units here and there, then HotS may be the saving grace of SCII eSport scene.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
insanet
Profile Joined January 2010
Peru439 Posts
October 18 2012 02:56 GMT
#64
hey gretorp, big thanks for writing this. you have earned my respect and admiration. You demostrated that you are not one of "those" people that never criticize the game, that their only answer is "give it time" or "trust blizzard", those people can no longer be trusted they are now puppets of Blizzard PR.

We need more people to join the save HOTS movement.

Iodem
Profile Joined October 2010
United States1173 Posts
October 18 2012 02:57 GMT
#65
Great post, Gretorp! I like a lot of what you're saying, especially on Force Field. EMP to Raven would be cool too!

On October 18 2012 10:43 thurst0n wrote:
Artosis' Thoughts. I felt like this was relevant..

http://scdojo.tumblr.com/post/33810525615/sigh


Wow, Artosis is absolutely right.
If you don't like it, you can quit.
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
October 18 2012 03:04 GMT
#66
Thanks for your post. I hope blizzard designers read it.
Creator of sc2unmasked.com
winsause
Profile Joined March 2011
United States65 Posts
October 18 2012 03:05 GMT
#67
On October 18 2012 11:29 NightOfTheDead wrote:
First thing they need to do is link or integrate tournament streams into starcraft 2 interface.

Blizzard had a direct link to WCS Asia on the launcher and homepage for sc2.
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1715 Posts
October 18 2012 03:06 GMT
#68
Amazing post, I like it Gretorp!
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
MichaelDonovan
Profile Joined June 2011
United States1453 Posts
October 18 2012 03:07 GMT
#69
On October 18 2012 10:43 thurst0n wrote:
Artosis' Thoughts. I felt like this was relevant..

http://scdojo.tumblr.com/post/33810525615/sigh

Yeah, if Artosis is telling everyone to calm down I think we should listen. He's a smart guy. I trust his word more than any other person in the community, and if he's saying SC2 still has a bright future then I believe him.
TheSwamp
Profile Joined November 2010
United States1497 Posts
October 18 2012 03:10 GMT
#70
I love the idea of having ghosts plant widow mines,

I would be completely fine if they buffed the hell out of every single Protoss unit, as long as they get rid of warp gate. It's pretty neat the first time you see it, but completely negating defender's advantage breaks the game for me. Getting a hidden pylon in someone's base is just as boring to watch as the instant losses caused by spell casters IMO. I think that removing warp gate would allow the gateway units to be buffed to the point where sentries aren't as important.
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
October 18 2012 03:11 GMT
#71
On October 18 2012 12:07 MichaelDonovan wrote:
Show nested quote +
On October 18 2012 10:43 thurst0n wrote:
Artosis' Thoughts. I felt like this was relevant..

http://scdojo.tumblr.com/post/33810525615/sigh

Yeah, if Artosis is telling everyone to calm down I think we should listen. He's a smart guy. I trust his word more than any other person in the community, and if he's saying SC2 still has a bright future then I believe him.


He is just one person. Even though he has a lot of experience and influence, that doesn't mean his opinion is a be all end all. There are many people that disagree with him.


Very solid post Gretorp. The community needs more big names voicing their concerns for how broken protoss is (among other issues you listed) in order for blizzard to listen. Blizzard WILL listen if enough people consistently complain about something. The important thing is to remain vigilant, keep bringing up good discussion points, and raise awareness.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
shostakovich
Profile Blog Joined August 2011
Brazil1429 Posts
October 18 2012 03:12 GMT
#72
Hi Gretorp, thank you for your thoughts. I speak here as someone who played a lot of SC:BW, watches a lot of SC2 and plays a lot of Dota 2.

I don't feel I'm much knowledgeable to discuss metagame and how or if the current metagame is killing HOTS, so I'll avoid talking much about it. I think the root of the problem is less about the metagame, and more about 'eSports.' I'll try to explain my point.

Even if you have a perfectly balanced game, you can have completely shitty and non-entertaining games coming from it. If you want an example, think on chess, you can play it poorly and like a coward, or you can play offensive, aggressive chess. Ultimately, it's the players who decide which kind of game we're watching. This is very clear in Dota. There was an era where ganks weren't as profitable as just playing safe and farming gold aiming the late game, but even so there was a handful of teams that kept using the ganking style and losing. When I asked them why are they still playing with this style, and not the other one who has been more successful, the answer was 'because ganking doto is best doto'. It's the players who decide how the game is being played. The proof of this right now is League of Legends, whose balance decisions are the complete opposite from Dota, but whose metagame is exactly the same that existed on Dota four or five years ago. It's actually amazing to see the old Dota metagame happening on LoL. So, even if the game is perfectly balanced, you can still have shitty games. That's why I don't think the most part of the problem lies in balance/metagame discussions.

I think the problems are two: Blizzard doesn't seem to understand what their clients wants, and they don't seem to understand that their game is a sport for a lot of people, and the difference between managing a sport and a game.

I'll start for the later point. If you look at every sport in the world, their rules change to adapt to their players circumstances. For example, the change from 30 to 24 seconds on basketball and several other changes on football, soccer, volleyball, etc. While we can say that these small changes completely modified their games, at the same time, the changes didn't violate the tradition built by their games. This happens in Dota 2. When a new hero or a new item is added, the game changes completely, but it's still the same game. What Blizzard did with Starcraft is very different from this (please, I'm not trying to start a BW vs SC2 discussion). They decided to ignore the tradition built by the players and arbitrarily created a completely different game. It's like passing a rule that using hands on basketball is now a violation, and you can now only play with your feets. They didn't add depth and new things to the base that was built after long years, they simply created everything from scratch. The reason for this is simple: they build the game with the single player campaign in mind. The multiplayer is just a detail. This choice really hurt Starcraft as a whole, divided the community, etc.

(Based on this idea, I think that it's a mistake to remove sentries now. Lots of my favorite moments in SC2 had sentries on it. You can't simply erase it's existance, they must find a way to make it work)

And this leads us to the former point: Blizzard doesn't understand what their clients want. Sure, there's a lot of people who'll buy HOTS only for the single player, but they can't deny that their game is a sport. Their clients wants Blizzard to treat it like a sport. How do they do that? They do that by allowing their clients to do what people who practice sports do. If you're a player, you'll want to watch replays together without having so synchronize it all the time, from any point of view you want (caster, players, youself controlling the camera); you'll want to watch other players live from inside the client; if you're a tournament organizer, you want the opportunity to sell tickets from inside the game to watch competitive tournaments, which gives your tournament visibility and an income; you'll want the ability to feature your sponsors on the client. On the last Dota patch, they just created a highlight system that shows you only the highlight moments of a game. I can easily create a highlight series ESPN-style with just some clicks. See, the game invites me to produce value, and I can do it inside the game. To produce value in Starcraft, I need to go outside. SC2 cost 60 dollars, and it doesn't have 1/10 of the features that Dota, a to-be F2P game, And it simply doesn't make any sense.

I hope this made any sense. And my apologies for the bad english, it's not my natural language.
Warpath
Profile Joined April 2010
Canada1242 Posts
October 18 2012 03:13 GMT
#73
I always thought it would be cooler to have ghosts act more like (and dont yell at me for saying this) the Sniper squads in C&C. Permacloaked units that sit around the map and pick off stray units, or the key targets within the army.

Your army would walk around, suddenly pew pew. Suddenly your scared to walk in the direction, and scout ahead to find them at risk of having your expensive guys just picked off.

It could be similar in sc2, remove the ghosts standard attack, give them permanent cloaking (and obviously because of this, put them farther down in the tech tree, like make acadamy req fact or even armory), and let them roam around, spot army movements, fire off some snipes or EMP rounds when the time is right.
The damage would be small, but critical enough that bad movements don't lose your whole army, but still has a large enough impact to encourage forward scouting with detection.

just a possible alternative to giving them mines x) great post Gretorp
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-10-18 03:25:32
October 18 2012 03:16 GMT
#74
All of the arguments for the difficulty of play with regards to non-pros is silly. The game is only as difficult to play as your opponent makes it for you. The ladder system is designed to match you to players where you play with an approximate 1-1 win/loss ratio. Therefore, given enough ladder games, everyone will always be playing opponents of around the same skill level. If you can't do warp prism micro during an immortal/sentry push, odds are pretty good your opponent can't either.

Therefore, the only question of difficulty of play is at what point should the skill cap be set, the skill cap being defined as perfect play (all decisions are the best possible decision, all control is flawless and achieved with 100% efficiency, and no opportunity is missed out on: no mistakes of any kind).

What most people seem to be talking about isn't difficulty of play, but rather the difficulty of executing something flashy. They want to see something cool that the pros can do that they can't, with the hopes that they can one day do it. That's tactical difficulty, not strategic difficulty, and people tend to confuse the two.



The game would be helped if blizzard would stop trying to create units for specific roles, and instead design units with a given theme in mind and allow them to fill a role (like harass or powerhouse), but without pigeon-holing them by hobbling their ability to do other things. The oracle is an example of a terrible unit: it can literally only harass. Even worse, it can't even do that spectacularly well. It can't win games instantly like hellions, making it very forgiving to your opponent. It can't threaten tech, only the mineral line, which means your opponent has only 1 precise location per base that can be threatened by it. Unlike mutalisks, which can threaten buildings, units that defend against them in small numbers, and workers, the oracle can't be much of a threat. That means it won't be taken seriously and the unit has little to no function: you can't use it to scare your opponent, you can't do real damage so forcing a pin is hard, and it has no use outside of that role. Sure, you can do some mineral gain damage (but not gas, which is arguably more important, since to the protoss, who needs a tech advantage to really fight, delaying enemy tech is super strong), but you aren't taking away minerals from the opponent, merely delaying his gain of them. He'll still mine out the base eventually. Unless you can continuously entomb over and over again (which no good player would allow), expect to accomplish nothing. Hell, terran gets a building (planetary fortress) that stops the oracle at an entire base almost guaranteed. Void siphon is a step in the right direction, but it doesn't really do damage and can't seriously threaten an opponent either. It also has no function outside of harass.

The stalker is an example of a better designed unit (not stats or balance, but design). It can harass, it can fight, it serves an anti-air role, it is powerful when micro'd and weak when not controlled, and it can fill other purposes (like blocking ramps to prevent hellion run-bys by virtue of it's size, etc.)

Like Gretorp said, and this is a little hard to understand because he skipped a few steps when explaining his reasoning, but the fact that the sentry is so necessary for protoss early game means every other unit is forced to be pigeon-holed into a specific role apart from the other couple of core units.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Twinkle Toes
Profile Joined May 2012
United States3605 Posts
October 18 2012 03:21 GMT
#75
9:30 push with ff is too strong atm imo
Bisu - INnoVation - Dark - Rogue - Stats
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2012-10-18 03:24:51
October 18 2012 03:24 GMT
#76
On October 18 2012 10:43 thurst0n wrote:
Artosis' Thoughts. I felt like this was relevant..

http://scdojo.tumblr.com/post/33810525615/sigh


Artosis always brings a glimmer of hope to my heart.
"See you space cowboy"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 18 2012 03:30 GMT
#77
On October 18 2012 12:24 Erik.TheRed wrote:
Show nested quote +
On October 18 2012 10:43 thurst0n wrote:
Artosis' Thoughts. I felt like this was relevant..

http://scdojo.tumblr.com/post/33810525615/sigh


Artosis always brings a glimmer of hope to my heart.


As he should. Artosis is the guy that Blizzard should be listening to, not the band wagon.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Rebroyce
Profile Joined June 2012
United States3 Posts
October 18 2012 03:30 GMT
#78
i agree except for the increase in power to immortals, they already destroy roaches.
Cocoba
Profile Joined February 2011
Canada352 Posts
October 18 2012 03:32 GMT
#79
I feel that spell casters that have the ability to lock units in place is a fairly silly idea. Although they might sound great on paper, but just the sheer power that the sentry and infestor gives to the protoss and zerg respectively, is just way too much. No game should be focused on a single set of FF's or a single set of fungals.
:D
Ghostface_Killa
Profile Joined March 2011
United States168 Posts
October 18 2012 03:35 GMT
#80
I would've loved to read this article in its entirety, Gretorp. But...

Sometimes, less is more >_<
Arrested for what, baby? Being awesome?
Prev 1 2 3 4 5 6 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE202
SpeCial 200
Nina 132
ProTech115
Ketroc 37
PiGStarcraft26
StarCraft: Brood War
NaDa 8
Counter-Strike
summit1g10369
minikerr55
Other Games
tarik_tv4506
ToD273
RotterdaM209
UpATreeSC67
Organizations
Other Games
gamesdonequick45938
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 111
• RyuSc2 26
• EnkiAlexander 26
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix28
• HerbMon 21
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2570
Other Games
• imaqtpie1447
Upcoming Events
RSL Revival
8h 53m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
9h 53m
IPSL
15h 53m
Bonyth vs Hawk
GSL
1d 10h
Replay Cast
1d 23h
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
[ Show More ]
CrankTV Team League
5 days
Replay Cast
5 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.