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My take: "#SaveHOTS" - Page 3

Forum Index > StarCraft 2 HotS
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BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 18 2012 01:41 GMT
#41
The thing that's good about fungal is that it's one of the few things that let a Zerg win when they are behind. They have very little that lets them do this, save for miracle baneling hits.
ProgamerAustralian alcohol user follow @iaguzSC2
thurst0n
Profile Blog Joined December 2010
United States611 Posts
October 18 2012 01:43 GMT
#42
Artosis' Thoughts. I felt like this was relevant..

http://scdojo.tumblr.com/post/33810525615/sigh
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
October 18 2012 01:49 GMT
#43
A bunch of great, valid points. But just like Destiny's post, most of this isn't novel and the fact of the matter is the community has been harping these ideas since the beginning. Blizzard simply doesn't listen or is very adamant on doing things their own way. Sadly I don't think we're going to see Blizzard take the necessary steps to save SC2. It's gotten to the point where the only rationale I can think of is Blizzard purposely ignores the community out of spite.
Adersick
Profile Joined July 2011
United States216 Posts
October 18 2012 01:51 GMT
#44
Great post, man! I really like the idea of experimenting with removing EMP from ghosts, and altering that with spider mines (this would give a nifty duality of stealth along with more ghost usage). It's all theoretical at this point, but interesting suggestions all the same. I wholeheartedly believe Blizz can make HotS awesome if they're willing to listen to these sort of community ideas, and with some of the changes implemented I see it as a possibility (but I'm being an optimist).

Keep up the awesome work, Gretorp!
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
Last Edited: 2012-10-18 02:03:44
October 18 2012 01:59 GMT
#45
On October 18 2012 09:41 StarcraftNerd1547 wrote:
I do think that 8 gate/ht allins would be insane vs terran with EMP so high in tech. Otherwise i pretty much agree with everything.

there was nothing about removing Snipe....
On October 18 2012 11:01 Serp87 wrote:
If I want to go mech in TvP (one of the goals for HOTS btw) , how I suppose to do it without EMP on a ghost vs the immortal and the archon ?
you dont have the gas to support both raven , mech and upgrades all the same time.


you make it work, get that 2-2 30seconds later
Serp87
Profile Joined October 2010
Israel57 Posts
October 18 2012 02:01 GMT
#46
If I want to go mech in TvP (one of the goals for HOTS btw) , how I suppose to do it without EMP on a ghost vs the immortal and the archon ?
you dont have the gas to support both raven , mech and upgrades all the same time.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 18 2012 02:01 GMT
#47
On October 18 2012 10:49 SupLilSon wrote:
A bunch of great, valid points. But just like Destiny's post, most of this isn't novel and the fact of the matter is the community has been harping these ideas since the beginning. Blizzard simply doesn't listen or is very adamant on doing things their own way. Sadly I don't think we're going to see Blizzard take the necessary steps to save SC2. It's gotten to the point where the only rationale I can think of is Blizzard purposely ignores the community out of spite.


I'm pretty sure the REAL point of the post is to attempt to harness community outcry and childishness into something we've all just about agreed that we wanted but lacked the collective resolve to give real standing power. You know, turning the hollering droves of thoughtless idiocy into a coherent bit of constructive usable theory at a time when Blizzard is most willing to be receptive?
A time to live.
yeastiality
Profile Joined April 2011
Canada374 Posts
Last Edited: 2012-10-18 02:13:19
October 18 2012 02:04 GMT
#48
Good post!

The only problem is that most of these ideas are totally infeasible with how Blizzard works right now. Can you honestly see them paying some guy to code up a mod where warpgates work differently, throw it on the PTR and analyze 2 weeks worth of results? On top of that, think of how many teams, players and sponsors depend on that part of the game staying like it is (even though it sucks).

It would be great if Blizzard made some workflow changes in order to at least show that they're listening to this new wave of suggestions. Hire somebody who authored a popular custom map, teach them the internal dev tools and have them make a "weekly mod" - alternate warpgate designs, alternate forcefield designs, alternate fungals, EMP-based raven like a science vessel, etc. It could even be integrated into the main game client on each server (because running the game from the PTR is so obviously a barrier to entry for lazy people with only a bit of time to spare). Make it work like the PTR patches, but instead of responding to tournament results and flavour-of-the-week crying, challenge some of these really high-level design issues. It's very obvious that this wasn't done adequately during the beta or before.

You can even make the analysis community-driven. People always cast doubt on Blizzard's internal decision making, and this would give all the math majors in the audience a chance to take part. If it's just one guy to pay on their end, it's much easier to justify. David Kim and Dustin Browder can keep working on the direct, simpler goals like "balancing the tempest" while "the new guy" works in 'R&D' to find the best way for warpgates to work.

If the game is supposedly stagnating/dying (Destiny's thread), this might be a good way to get some renewed interest while having a chance of "saving" the gameplay.

What is there to lose anyway? The fact that any caster still calls something a "sick fungal" is proof that you can market anything to the esports audience if you have guys in suits saying 'baller' occasionally. It's not like making this game better will drive people away, but it will definitely bring more people in.
MastaKilla
Profile Joined May 2011
Scotland23 Posts
October 18 2012 02:15 GMT
#49
Informative and giving a fair point of view from you from your experience,

I feel like something like #savehots is a very good thing, Artosis recently made a post @ http://scdojo.tumblr.com/post/33810525615/sigh

I think his view might be different due to the fact that he's constantly watching Koreans perhaps, I'm not entirely sure what to make of the post but there is many different opinions from many respected players and casters throughout Starcraft and I think that this is a good thing.

I personally feel that Battle.net has to be close to completely redone with community in mind, clearly community and communication are severely lacking.

To the people that think we are overreacting and we somehow shouldn't be having such discussions, I ask you this: If you truly love Starcraft 2, Isn't it worth fighting for? If you have already played HOTS, are you content with the minimal changes to the game? are you happy with the lack of "expansion"?
Opportunities multiply as they are seized. -Sun Tzu
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
October 18 2012 02:16 GMT
#50
yea aoe is fucking stong in sc2, big news. we already had so many ways to fix this posted on tl ... remember this one? http://www.teamliquid.net/forum/viewmessage.php?topic_id=349968

blizz only goes the easy way with forseeable consequences when community complains, like removing the warhound instead of reworking it or bringing an alternative. now or never blizz, time is running up.
yeastiality
Profile Joined April 2011
Canada374 Posts
October 18 2012 02:17 GMT
#51
On October 18 2012 11:15 MastaKilla wrote:
To the people that think we are overreacting and we somehow shouldn't be having such discussions, I ask you this: If you truly love Starcraft 2, Isn't it worth fighting for? If you have already played HOTS, are you content with the minimal changes to the game? are you happy with the lack of "expansion"?


and if you really love starcraft 2, how can you stand the fact that half of the games are owned entirely by the infestor?
Gretorp
Profile Blog Joined September 2008
United States586 Posts
October 18 2012 02:19 GMT
#52
Update: Changed Fungal slow to attack speed reduction/minor slow
I am Unheard Change
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
October 18 2012 02:20 GMT
#53
I agree completely.
Luck makes talent look like genius.
Smartrio
Profile Joined February 2012
Ukraine14 Posts
October 18 2012 02:24 GMT
#54
i think need 2 delite feedback vs masive units like battlecruiser and thor, its a main problem mech in TvP
Smartrio
Profile Joined February 2012
Ukraine14 Posts
October 18 2012 02:27 GMT
#55
and i think all casters not only infestor and ghost, templar too need to change, storms need 2 change
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
October 18 2012 02:29 GMT
#56
First thing they need to do is link or integrate tournament streams into starcraft 2 interface.
Sephiren
Profile Joined September 2012
United States85 Posts
October 18 2012 02:31 GMT
#57
All these posts and ideas are great... and I don't disagree with most of them, but I think the only way to really speak out is to get organized and actually stop playing. Until you can actually get a significant number of people to commit to action, anything you want to have happen either won't... or it will be painstakingly slow.
Smartrio
Profile Joined February 2012
Ukraine14 Posts
October 18 2012 02:35 GMT
#58
as i know Gretorp is the NASL streamer? mb he may do stream, or we need 2 get David Kim phone number and speek with him trough Gretorp or something
kiy0
Profile Joined August 2010
Portugal593 Posts
Last Edited: 2012-10-18 02:38:57
October 18 2012 02:38 GMT
#59
I have an honest question Gretorp. Have you ever noticed that out of 10 words you say during a broadcast, 1 or 2 are the word "actually"?
Wisemen speak when they have something to say. Others speak when they have to say something.
AndySCWilson
Profile Joined September 2010
43 Posts
October 18 2012 02:43 GMT
#60
God bless you Gretorp.
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