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Active: 949 users

My take: "#SaveHOTS" - Page 5

Forum Index > StarCraft 2 HotS
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eleaf
Profile Joined September 2011
526 Posts
October 18 2012 03:36 GMT
#81
On October 18 2012 09:57 Jaaaaasper wrote:
This looks good, but blizz won't listen unless there is a profit to be made.


However, they are going to lose profit if they keep making this kind of war3 like game.
Gretorp
Profile Blog Joined September 2008
United States586 Posts
October 18 2012 03:40 GMT
#82
On October 18 2012 12:35 Ghostface_Killa wrote:
I would've loved to read this article in its entirety, Gretorp. But...

Sometimes, less is more >_<


coolbro thxforinput
I am Unheard Change
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
Last Edited: 2012-10-18 03:50:03
October 18 2012 03:48 GMT
#83
My take on this:
- Decrease damage output of every unit, so that battles last longer and there is a room for micromanagement, and also it will give sometime to comeback rather than losing your entire base. Plus, it makes positioning much more important.

-Fire Dustin Browder or change his role. He clearly failed past 3 years. Make him an adviser or let him go another department.

- Don't add new units, focus on synergism and balance of current ones. Every unit needs to be looked very closely. For example: Every matchup against Terran comes down to "did I counter Marines or not", why such a cheap unit is too versatile? It restricts so many different strategies simply by countering too much stuff (90% of protoss units are countered by marines) etc etc...
Its grack
redDuke
Profile Joined March 2011
Australia207 Posts
October 18 2012 03:50 GMT
#84
Oh thank god someone with a bit of reach started this topis. Yup, toss needs a HUGE rework. I love the sentry FF slow idea- will still prevent kiting and let zealots get up close.

"Ok first think of TvP
Think of ghosts cloaked EMPing everything. Here's the worst situation. After you see the EMPs go off, you know the game is over. If the armies clash, even though there's 200 vs 200, you know Terran will wreck everything. You know the game is over before conflict has really started."

God this happened to me just yesterdy. Soon as the emps went down over my templars and some sentries i laughed and left the game. Dunno what could be done about it tho haha im so useful


vile | FXO | Liquid | EG | coL
MasterCynical
Profile Joined September 2012
505 Posts
October 18 2012 03:51 GMT
#85
On October 18 2012 12:48 bokeevboke wrote:
My take on this:
- Don't add new units, focus on synergism and balance of current ones. Every unit needs to be looked very closely. For example: Every matchup against Terran comes down to "did I counter Marines or not", why such a cheap unit is too versatile? It restricts so many different strategies simply by countering too much stuff (90% of protoss units are countered by marines) etc etc...


This would sound like a good idea but then the 95% of the playersbase AKA the casuals that the games needs for it to stay alive wont like this idea very much.

Even with the Warhound removal, there was massive QQ everywhere except these forums.
Crosswind
Profile Joined May 2010
United States279 Posts
October 18 2012 03:52 GMT
#86
Couldn't agree with all of this more. The TL;DR is twofold - casters are so powerful than everything else is balanced around them, and that in any given caster v. caster battle, one caster is completely dominant.

Amen. Needs fixin'.

-Cross
nevermindthebollocks
Profile Joined October 2012
United States116 Posts
October 18 2012 03:56 GMT
#87
I've always thought you should be able to attack forcefields to destroy them.

I don't quite get the stuff about emps though as I've seen lots of battles go both ways. yeah archons can disappear in an instant after an emp i've also seen one or two stroms or colossus hold off rather big bio bars too
Anarchy!
uuurbAn
Profile Joined November 2010
United States16 Posts
October 18 2012 03:56 GMT
#88
fire dayvie hire Gretorp. #SaveHOTS
jonaa
Profile Joined December 2010
Netherlands151 Posts
October 18 2012 03:56 GMT
#89
Hey, I haven't read all replies so maybe it's already been said but I'll say it again if that's the case.
I wish they'd remove some of the units that have overpowering and easy to use abilities (as mentioned sentries, infestors and ghosts) and re-add things like mutalisk micro, carrier micro and such. (I'm not familiar with brood war I just watched videos e.g. nony explaining carrier micro). It would create an aspect where a unit in one players hand might be extremely powerful but in the other players hand weak to useless. Also you'll have players that are comfortable with bulky economic based armies and play to that style and players that will opt for quick tech and units that have the ability to be cost effective by their micro.

I like the idea that in big battles that even if you're 40 supply behind superior unit control can bring you back into the game.
Maybe give sentries a slow field with reduced armor or such and let infestors do an aoe damage spell similar to storm but that once casted sticks upon the units. There's alot of ways to go about this but I think the lines are the same bring back micro and remove things that prevent micro.
D:
RampagePimp
Profile Joined October 2011
United States29 Posts
October 18 2012 04:02 GMT
#90
Great Read, i hope that Blizzard will read and support change
jonaa
Profile Joined December 2010
Netherlands151 Posts
October 18 2012 04:04 GMT
#91
P.S. I wish blizzard would remove things like automining and showing how much workers are on each base.
D:
MasterCynical
Profile Joined September 2012
505 Posts
Last Edited: 2012-10-18 04:06:15
October 18 2012 04:05 GMT
#92
Gretorp.

You still dont see a huge issue of PvZ. A 25min turtle game just to end in a broodlordinfestor deathball vs mothership deathball is just boring to watch. Yeah, the end battle is kind of entertaining but the 20 minutes leading up to it is excruciatingly painful
Alot of PvZ games are like this, there is minimal action until both sides have their deathballs and even then, they just keep dancing around without any action at all.

I agree with your point about alot of PvZ games ending in a 9:30 minute timing where either the zerg is just stomped or the toss loses on the spot. This has just become stale,

imagine if BW PvZ was like this, where half of the games are a turtlefest ending in one or two battles and the other half is a 10 minute game that ends in a one sided timing.

Ive switched off so many PvZ games when watching GSL/MLG/[whatever other casted game] where its just non stop turtling.

Something needs to be done to Zerg and Protoss. Broodlord infestor turtle plays need to be GONE.
Csong
Profile Joined March 2012
Canada396 Posts
October 18 2012 04:05 GMT
#93
yea i agree with needing to rework protoss,
ive always thought this the moment i saw forcefields -_-
Calm
Profile Joined September 2010
Canada380 Posts
October 18 2012 04:05 GMT
#94
This is awesome! Thanks Gretorp, I agree 100%
dmtran87
Profile Joined September 2011
United States32 Posts
October 18 2012 04:10 GMT
#95
I'm surprised nobody has mentioned this, but instead of taking out FF altogether, how about we try out what a lot of people suggested in the past -- make FF's destructible with HP or somehow nerf it some other way?
pmp10
Profile Joined April 2012
3381 Posts
October 18 2012 04:19 GMT
#96
People need to seriously calm down with the 'sky is falling' attitude.
The 'save HOTS' campaign already did much more harm than good by enforcing the image of a mindless internet mob that knows only that Blizzard sucks and MOTBAs will kill SC2.
The moments when pros and caster personalities start pushing their own vision for the game the community bandwagoning will go completely out of control and before long death of SC2 will become a self-fulfilling prophecy.
phodacbiet
Profile Joined August 2010
United States1740 Posts
October 18 2012 04:21 GMT
#97
On October 18 2012 13:19 pmp10 wrote:
People need to seriously calm down with the 'sky is falling' attitude.
The 'save HOTS' campaign already did much more harm than good by enforcing the image of a mindless internet mob that knows only that Blizzard sucks and MOTBAs will kill SC2.
The moments when pros and caster personalities start pushing their own vision for the game the community bandwagoning will go completely out of control and before long death of SC2 will become a self-fulfilling prophecy.


What is wrong with that? Blizzard apparently isnt listening, maybe its time we smack them around a bit so they stop making terrible games.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
October 18 2012 04:27 GMT
#98
really nice post, and i see the game in a new way now
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ElMeanYo
Profile Joined March 2011
United States1032 Posts
October 18 2012 04:28 GMT
#99
I like both Fungal and Force Fields exactly the way they are. As someone who doesn't play but has watched every season of MLG/NASL/GSL, I can say that these two spells have a great 'wow' factor when someone skilled pulls it off. And a more subtle wow when the other player micro's his units to mitigate their effects. It makes it an exciting struggle and SC2 needs more of that, not less.

This is not SC1, Blizz should not try to make it like SC1. SC2 has its own identity with these abilities and I would hate to see them changed.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
phodacbiet
Profile Joined August 2010
United States1740 Posts
October 18 2012 04:34 GMT
#100
On October 18 2012 13:28 ElMeanYo wrote:
I like both Fungal and Force Fields exactly the way they are. As someone who doesn't play but has watched every season of MLG/NASL/GSL, I can say that these two spells have a great 'wow' factor when someone skilled pulls it off. And a more subtle wow when the other player micro's his units to mitigate their effects. It makes it an exciting struggle and SC2 needs more of that, not less.

This is not SC1, Blizz should not try to make it like SC1. SC2 has its own identity with these abilities and I would hate to see them changed.


Both of those skills prevent micro. If you want something that WOW you, look back at a bw game. THOSE took skills. F + click does not (contrary to popular beliefs). What blizzard is doing is trying to get in more players and turning away from their original player base. I think they should add a "competitive mode" for sc2 where u can only have 24 unit selection, no auto casting, and this will be used in tourneys while nooblets can play the fun mode (which is sc2 right now) with unlimited selection. Basically, just make BW with better graphics, because sc2 isnt "fun to watch". What people consider fun, takes 20 minutes of NR 20 to get to and the last battle last only like a minute. This isnt sex, we want sc2 to have constant action (like BW) throughout the game to make it interesting.
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