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HotS Balance Update #5 [10/5/12] - Page 8

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 6 7 8 9 10 43 Next All
Crawdad
Profile Joined September 2012
614 Posts
October 05 2012 23:27 GMT
#141
Void Siphon doesn't outrange defensive structures, WTF? It'll be gone in a week.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 05 2012 23:27 GMT
#142
The new widow mine actually terrifies me. It's gonna be really strong drop defense and anti-harass, and it's probably very good vs. cloak banshee or Dark templar too.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
desarrisc
Profile Blog Joined April 2012
Canada226 Posts
October 05 2012 23:27 GMT
#143
Widow mine suddenly leveled up to a warhound class unit.

Oracle basically can probe-attack buildings for spare change (33 seconds for enough minerals for a zealot)..? I really was hoping for Oracle to gain some army-combat useful spell

Mothership core change was expected and fair. It looks more like a tactical spellcaster than an early anti-ground assault blimp.
"Your opponent's doing anything out of the ordinary? Just go f**king kill him." -Day [9]
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 05 2012 23:33 GMT
#144
wait wait Can you still only make 1 Mothership core??????? seems like you should be able to make them like queens now.
I am Godzilla You are Japan
PlacidPanda
Profile Joined September 2011
United States246 Posts
October 05 2012 23:34 GMT
#145
Phase shield is really needed, please put it back! its the only counter to vipers infestors and emp
Squirtle Hwaitting!!
xCherubiMx
Profile Joined July 2012
United States25 Posts
October 05 2012 23:35 GMT
#146
Void siphon is filler, a wasted skill that will never be of any real use.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
Last Edited: 2012-10-05 23:37:47
October 05 2012 23:35 GMT
#147
The Widow Mine needs a good 3 second burrow/unburrow time at least, now.

I see Hallucination becoming a popular spell in the near future, on the other hand. Hallucinated Probes to scout for Widow Mines! :D

I'm not sure about Void Siphon. On one hand, it steals your opponents Minerals, which is very valuable against Terran. On another hand, it takes a very long time to get a lot of Minerals, and any amount of air will shut this down, especially if said air is faster than the Oracle.

Edit: I do think that it needs a change to be more like Entomb in terms of time and strength.
This is my signature. There are many like it, but this one is mine.
ferralis
Profile Joined April 2011
United States23 Posts
October 05 2012 23:35 GMT
#148
I don't know I still feel like widow mines come too early.... I hope they add some sort of requirement for it, or zergs will be forced to rush to lair each game...
Double take three times
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2012-10-05 23:48:01
October 05 2012 23:37 GMT
#149
On October 06 2012 08:35 ferralis wrote:
I don't know I still feel like widow mines come too early.... I hope they add some sort of requirement for it, or zergs will be forced to rush to lair each game...


You don't need lair, just a spore at the front of your base or some lings to kill them before they burrow.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
BeeNu
Profile Joined June 2011
615 Posts
October 05 2012 23:37 GMT
#150
Widow Mine sounds like it's getting to the right place, pretty cool change.

The Oracle changes keep making me rofl, I really think Blizzard has no clue what to do with the unit at all, every patch it's "Welp, that idea sucked.... lets throw a dart at the board again and try out whatever it lands on."
Crawdad
Profile Joined September 2012
614 Posts
October 05 2012 23:38 GMT
#151
On October 06 2012 08:37 BeeNu wrote:
Widow Mine sounds like it's getting to the right place, pretty cool change.

The Oracle changes keep making me rofl, I really think Blizzard has no clue what to do with the unit at all, every patch it's "Welp, that idea sucked.... lets throw a dart at the board again and try out whatever it lands on."


I think they were more focused on the Widow mine and the MsC.
Hopefully, they buckle down and give it a useful skill next patch.
Golbat
Profile Blog Joined September 2011
United States499 Posts
October 05 2012 23:40 GMT
#152
I think the widow mine will be changed to something other than a mine if these changes stick, and i'm pretty alright with that.
Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
AndAgain
Profile Joined November 2010
United States2621 Posts
Last Edited: 2012-10-05 23:41:36
October 05 2012 23:40 GMT
#153
I don't get how Void Siphon works. It says that it deals 3 damage and drains 3 minerals until cancelled. At what point would you want to cancel it?

Edit: oh, nevermind. I get it now.
All your teeth should fall out and hair should grow in their place!
Dvriel
Profile Joined November 2011
607 Posts
October 05 2012 23:40 GMT
#154
I am following many T streamers and just dont get it! Blizzard was trying to change TvT and TvP and make mech viable,but with this NEW Widow-Mine-Missile-Launcher nothing changes! How can you break siege lines with this? I see how Colossi just smash a Widow-Mine line and this 2 supply unit did nothing.Colossi are 9 range quick unit that kills all and remain safe behind support units.The Warhound was good,ofcourse it was a Mechanichal Marauder,but this is what T Mech need.The Blink and charge ability + Colossi range just smash any tank combo.Just dont work.Morrow need 50 mins to win his TvP and its so difficult...The Marauder is the Bio unit that needs the T army to counter the P army,and got no equivalent in mech.Why dont allow tanks to shoot at 9 range whithout siege mode,but doing damage only vs Armored as in siege mode?If you want the 13 Range damage,then go and research Siege mode and keep damage.Mobility is the death of mech in SC2
Detecting cloaked units its ok,but only a defense.Sitll dont break siege lines and no mech viable in TvP.
Roggay
Profile Joined April 2010
Switzerland6320 Posts
October 05 2012 23:42 GMT
#155
I really don't like the changes to the oracle. Siphon doesnt look promising.
spbelky
Profile Blog Joined October 2010
United States623 Posts
October 05 2012 23:42 GMT
#156
proxy fact float in to base, build widow mine, LOL... how do they not think of this at the design table?
Havik_
Profile Joined November 2011
United States5585 Posts
October 05 2012 23:42 GMT
#157
So the Widow Mine is still awesome, and the Oracle is still near worthless? Why as a Protoss should I even care about this beta? So terrible.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
AndAgain
Profile Joined November 2010
United States2621 Posts
Last Edited: 2012-10-05 23:45:37
October 05 2012 23:42 GMT
#158
On October 06 2012 08:27 Crawdad wrote:
Void Siphon doesn't outrange defensive structures, WTF? It'll be gone in a week.


But it would force defensive structures or units to be in position to defend it.

I wonder what happens in PvP when you cast it on a proxy pylon. The other player can't do a whole lot to stop it. May be the point is to reduce the number of proxy buildings.
All your teeth should fall out and hair should grow in their place!
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 05 2012 23:45 GMT
#159
On October 06 2012 08:42 AndAgain wrote:
Show nested quote +
On October 06 2012 08:27 Crawdad wrote:
Void Siphon doesn't outrange defensive structures, WTF? It'll be gone in a week.


But it would force defensive structures or units to be in position to defend it.

I wonder what happens in PvP when you cast it on a proxy pylon. The other player can't do a whole lot to stop it.


you make it sound like the oracle is some kind of threat to ... marines, stalkers, queens ....
starleague forever
unteqair
Profile Joined November 2011
United States308 Posts
October 05 2012 23:47 GMT
#160
It's a cool change to the mine, but is there any need to build the AA turrets?
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