• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:27
CEST 07:27
KST 14:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event10Serral wins EWC 202544Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple2SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Weekly Cups (Aug 4-10): MaxPax wins a triple Geoff 'iNcontroL' Robinson has passed away Serral wins EWC 2025 uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings
Tourneys
Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
ASL Season 20 Ro24 Groups ASL20 Pre-season Tier List ranking! StarCon Philadelphia BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Customize Sidebar...

Website Feedback

Closed Threads



Active: 525 users

HotS Balance Update #5 [10/5/12] - Page 10

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 8 9 10 11 12 43 Next All
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 00:05 GMT
#181
On October 06 2012 08:51 Dvriel wrote:
Watching some streams. TvT now. MEch vs Usuall Bio+tank+raven.Widow mines totally useless with their 5 Range.Only serve to prevent cloak banshee and drops.As well as players use them to harras enemy bases,but if there is a defensive Mine,yours just die before burrow.Siege lines still a problem.Hellions dont get to them to kill it.Maybe the Widow mines need to get range 14 and do big damage only to armored?


If you are using a mine defensively, you are not going to burrow it in front of the enemy.
TvT is a jawdropping MU at this point. I WISH the other MUs were as good as this.
Scootaloo SC2
Profile Blog Joined March 2011
United States122 Posts
October 06 2012 00:05 GMT
#182
About the only thing I don't like about the widow mine's new design is that it removes the choice of whether or not it fires/detonates. I can't speak for balance issues, but it seems to be built more as a burrow-and-forget unit, as opposed to one you can choose to unleash at any given time. I suppose that that does make it more different from a burrowed baneling, though.
Musicus
Profile Joined August 2011
Germany23576 Posts
October 06 2012 00:09 GMT
#183
How dare they take out Grubby's Phase Shield...
Maru and Serral are probably top 5.
trenog
Profile Joined June 2011
Canada6 Posts
Last Edited: 2012-10-06 00:12:51
October 06 2012 00:11 GMT
#184
It seems as though the Widow Mine is meant as a way to prevent attacks on distant bases approaching choke positions such as 'ling runbys, hidden pylons in fourth/fifth bases (DTs especially) and MMM strike forces. I just worry that this does more to hurt Zerg and Protoss versions of this tactic because their detection is not fire and forget like scans, thus requiring more resources to ultimately perform these actions. But, only time will tell if this is a short-term or a long-term change.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 06 2012 00:13 GMT
#185
On October 06 2012 08:47 unteqair wrote:
It's a cool change to the mine, but is there any need to build the AA turrets?


There is, one uber shot every 40 seconds probably isn't good enough AA. Lead with one muta and you're golden for harass. If there's a travel time (there should be), leading with one unit will cause all the mines in range to launch at it.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Fyrewolf
Profile Joined January 2010
United States1533 Posts
Last Edited: 2012-10-06 00:17:17
October 06 2012 00:13 GMT
#186
I still rather wish they had kept phase shift, even though you can block mining with entomb and then drain their minerals now. I can kinda understand taking away widow mine autocast turn off for no more focus fire since it's kinda like hold lurkers or allied mines.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Snorkle
Profile Blog Joined October 2010
United States1648 Posts
October 06 2012 00:15 GMT
#187
Oracle changes are laughable. Why is an ability that was deemed useless for zerg suddenly worthwhile for protoss? Give the oracle something cool. Not a tickle beam that costs energy.
Moka
Profile Joined August 2010
Canada942 Posts
October 06 2012 00:15 GMT
#188
On October 06 2012 08:57 SnipedSoul wrote:
Widow mine is cool. Void siphon only looks useful for base trades.

You floating command centers? I'm gonna siphon you to death and get my production up and going xD

On October 06 2012 08:59 Vindicare605 wrote:
So the widow mine is basically a burrowed siege tank now with a shorter range and more damage?

Not liking it at all. Why are they overlapping roles with the siege tank with this thing now. It's like they are trying everything in their power to address the problems with the siege tank without actually buffing the siege tank. It's so puzzling.


Basically, the marauder is a marine with more HP, but with less dps..
I don't get why we do these kind of comparisons, it's pointless.

Why they are overlapping roles? Yes, they control space, but they do that completely different ways. With the siege tanks, you can siege opponents from afar and force them to either engage you/re-position their armies, because they will get smashed if they don't. The widow mine doesn't do that. I think blizzard wants them to kinda fulfill the role of a spider mine, but in a different way, because they seem to be reluctant to re-introduce copy-pasted old units.

I agree that the siege tank could get some love though XD

I thought they would make the window mine like a minefield layer But, watching Pride's stream now, it seems interesting !
ヾ(@⌒_⌒@)ノ
BlazinHot
Profile Joined April 2012
United States8 Posts
October 06 2012 00:19 GMT
#189
I agree with other posters that the widow mine now seems pretty much like a portable missle turret. It also seems like it will be a lot more useful against zerg than it would be against toss. zerglings and IT's will be massacred just by the splash damage, whereas a group of zealots can run by and still be effective. My other concern is, what will be the counter to this other than sacrificing a unit to gain a window of time to run by and/or kill it.
Dvriel
Profile Joined November 2011
607 Posts
October 06 2012 00:20 GMT
#190
On October 06 2012 09:05 Crawdad wrote:
Show nested quote +
On October 06 2012 08:51 Dvriel wrote:
Watching some streams. TvT now. MEch vs Usuall Bio+tank+raven.Widow mines totally useless with their 5 Range.Only serve to prevent cloak banshee and drops.As well as players use them to harras enemy bases,but if there is a defensive Mine,yours just die before burrow.Siege lines still a problem.Hellions dont get to them to kill it.Maybe the Widow mines need to get range 14 and do big damage only to armored?


If you are using a mine defensively, you are not going to burrow it in front of the enemy.
TvT is a jawdropping MU at this point. I WISH the other MUs were as good as this.


TvT good? If you dont go for Marine/Tank its almost impossible to win.THIS call you GOOD?I wish pure BIO and MECH could beat this,but for now BIO its pretty difficult when turret rings are made,preventing drops,and mech with those funsuicidehellions just suck.So we got every TvT minimum 30 mins looking for a hole in your enemys siege line or catch him moving.Come on,really?This is good?

Protoss can go Colossi or HT or both of them+Archons.Ton of Splash late game.Only their Air doesn work,but maybe and Blizzard tries to make it good with Carrier back,Oracle and ofc Tempest.If they succes maybe in future Protoss can go pure StarGate and win every MU.

Zerg is the best.Ling+Infestor into Ultras kills all.Ling+bane+Muta kills T.Ling+Infestor+BL kill Protoss.Roach+Ling kill Protoss.Roach+Hydra+Corruptor good vs P.Now they got Ultra Burrow Charge making Ultras even better.Swarm Host is their new siege unit,and guess what?Viper just make tanks useless.Zerg got EVERYTHING.They can choose how to play in every MU.Other raices dont.

I want to play T and be able to choose Strategies before MU and just dont die because tank suck vs P
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-10-06 00:21:42
October 06 2012 00:21 GMT
#191
On October 06 2012 09:03 Dvriel wrote:
Show nested quote +
On October 06 2012 08:56 Qikz wrote:
On October 06 2012 08:51 Dvriel wrote:
Watching some streams. TvT now. MEch vs Usuall Bio+tank+raven.Widow mines totally useless with their 5 Range.Only serve to prevent cloak banshee and drops.As well as players use them to harras enemy bases,but if there is a defensive Mine,yours just die before burrow.Siege lines still a problem.Hellions dont get to them to kill it.Maybe the Widow mines need to get range 14 and do big damage only to armored?


How are siege lines a problem? Are we even playing the same game?



David Kim and DB said in actual metagame there is no way mech can break siege lines.Same amount of tanks and Marines just crush hellions/Battlehellions do to stim and higher DPS.Widow mine does not solve this issue.Just win the guy to got more marines/medivacs/tanks or caught enemy unsieged.Pure BIO with marauders still cant break sige lines because of tanks so hard counter Marauders and if enemy got double marines than you,just kill your army before touch siege tanks.Warhound was tough and got extra damage to armored.The perfect counter.Now its gone.Mines with 5 range and recharging suck vs stimmed marines+scan.

Dont you think its the same game?


Has anyone really been far even as decided to use even go want to do look more like?

In all seriousness, I read what you wrote, and I have no idea at all what you are trying to say, it's completely illegible. This isn't right, this isn't even wrong. Could you try to edit that so that it's actually legible? Because honestly, I really did want to read what you had to say.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-10-06 00:24:45
October 06 2012 00:23 GMT
#192
On October 06 2012 09:20 Dvriel wrote:
Show nested quote +
On October 06 2012 09:05 Crawdad wrote:
On October 06 2012 08:51 Dvriel wrote:
Watching some streams. TvT now. MEch vs Usuall Bio+tank+raven.Widow mines totally useless with their 5 Range.Only serve to prevent cloak banshee and drops.As well as players use them to harras enemy bases,but if there is a defensive Mine,yours just die before burrow.Siege lines still a problem.Hellions dont get to them to kill it.Maybe the Widow mines need to get range 14 and do big damage only to armored?


If you are using a mine defensively, you are not going to burrow it in front of the enemy.
TvT is a jawdropping MU at this point. I WISH the other MUs were as good as this.


TvT good? If you dont go for Marine/Tank its almost impossible to win.THIS call you GOOD?I wish pure BIO and MECH could beat this,but for now BIO its pretty difficult when turret rings are made,preventing drops,and mech with those funsuicidehellions just suck.So we got every TvT minimum 30 mins looking for a hole in your enemys siege line or catch him moving.Come on,really?This is good?

Protoss can go Colossi or HT or both of them+Archons.Ton of Splash late game.Only their Air doesn work,but maybe and Blizzard tries to make it good with Carrier back,Oracle and ofc Tempest.If they succes maybe in future Protoss can go pure StarGate and win every MU.

Zerg is the best.Ling+Infestor into Ultras kills all.Ling+bane+Muta kills T.Ling+Infestor+BL kill Protoss.Roach+Ling kill Protoss.Roach+Hydra+Corruptor good vs P.Now they got Ultra Burrow Charge making Ultras even better.Swarm Host is their new siege unit,and guess what?Viper just make tanks useless.Zerg got EVERYTHING.They can choose how to play in every MU.Other raices dont.

I want to play T and be able to choose Strategies before MU and just dont die because tank suck vs P


Bio tank is the direct response to bio. You play bio mech when you were playing bio but your opponent also went bio, because mixing tanks in makes your army much more powerful in an engagement. At the high level, we see mech play vs. bio all the time and it's amazing to watch. Bio vs. Bio invariably turns into bio/mech vs. bio/mech because pure bio vs pure bio is stupid. We do see occasionally mech vs. mech, but it's rare. But pure bio vs. pure mech games do show up at the high level.

TvT is without a doubt the most interesting mirror matchup in terms of strategy, tactics, and play. It is the most forgiving and least likely to end with a single easy mistake, and features the most variance in strategies and tactics, along with the most interesting positioning play. TvT right now is AWESOME.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Defrag
Profile Joined February 2010
Poland414 Posts
October 06 2012 00:24 GMT
#193
I just tested all the changes in game, first impressions:
1) protoss
- new mothership core is better then previous one, but those changes doesn't fix anything at all. Nerfing from 100hp/100shield to 60/130 made it even better for early game harras because you can pull out and regen more shield. New purify is nice, but it doesnt change anything about 2 zaelot + msc push.
- new oracle ability is COMPLETE and useless crap. Yes, it does give you +3 minerals each time it ticks, but it's meanginless. The dmg the skill does it just lol, and the range is short.Terrible, terrible ability.

2) terran
- new widow mine is really really strong, at the current state I think they should reinstate armory requirement back into the game. I dont think the re-arming will stick into retail though, unless they adjust few other things (cost, tech path).


Cracy
Profile Joined October 2011
Poland221 Posts
October 06 2012 00:24 GMT
#194
You've got to be kidding me...

I can't use my custom hotkey's anymore...

I had build probe on A.
And attack on A. Now the Nexus has attack ability so i can't use it for both.

For f*** sake. How stupid is that.
Oderint dum probent
Cloak
Profile Joined October 2009
United States816 Posts
October 06 2012 00:25 GMT
#195
The Siphon spell makes Entomb look good.
The more you know, the less you understand.
s3rp
Profile Joined May 2011
Germany3192 Posts
October 06 2012 00:28 GMT
#196
Can someone tell me why this new Widow mine should now be good its the same unit just with 40 sec CD ( which is ages ) instead of dieing and they reduced its splash damage back to 40. How is that an improvement ? It's still useless in later stages of the game .
Defrag
Profile Joined February 2010
Poland414 Posts
October 06 2012 00:29 GMT
#197
On October 06 2012 09:28 s3rp wrote:
Can someone tell me why this new Widow mine should now be good its the same unit just with 40 sec CD ( which is ages ) instead of dieing and they reduced its splash damage back to 40. How is that an improvement ? It's still useless in later stages of the game .


Because you can no longer sacrifice an unit to destroy it and move onto the position.
It forces the use of detection.
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-10-06 00:34:23
October 06 2012 00:31 GMT
#198
the mine is okay, I like the mothership core change but the void siphon, dear god oO...

Who's ever going to use that ability? lol. The oracle is really vulnerable, costs a lot of gas and it's a pathetic 3 minerals/second lol.

On October 06 2012 09:29 Defrag wrote:
Show nested quote +
On October 06 2012 09:28 s3rp wrote:
Can someone tell me why this new Widow mine should now be good its the same unit just with 40 sec CD ( which is ages ) instead of dieing and they reduced its splash damage back to 40. How is that an improvement ? It's still useless in later stages of the game .


Because you can no longer sacrifice an unit to destroy it and move onto the position.
It forces the use of detection.


Was never the case. You could turn off autofire ....

On October 06 2012 09:24 Cracy wrote:
You've got to be kidding me...

I can't use my custom hotkey's anymore...

I had build probe on A.
And attack on A. Now the Nexus has attack ability so i can't use it for both.

For f*** sake. How stupid is that.


Sup bw protoss had pylon and probe on 'P'.

On October 06 2012 09:25 Cloak wrote:
The Siphon spell makes Entomb look good.


nice one haha
Dvriel
Profile Joined November 2011
607 Posts
October 06 2012 00:32 GMT
#199
On October 06 2012 09:21 Whitewing wrote:
Show nested quote +
On October 06 2012 09:03 Dvriel wrote:
On October 06 2012 08:56 Qikz wrote:
On October 06 2012 08:51 Dvriel wrote:
Watching some streams. TvT now. MEch vs Usuall Bio+tank+raven.Widow mines totally useless with their 5 Range.Only serve to prevent cloak banshee and drops.As well as players use them to harras enemy bases,but if there is a defensive Mine,yours just die before burrow.Siege lines still a problem.Hellions dont get to them to kill it.Maybe the Widow mines need to get range 14 and do big damage only to armored?


How are siege lines a problem? Are we even playing the same game?



David Kim and DB said in actual metagame there is no way mech can break siege lines.Same amount of tanks and Marines just crush hellions/Battlehellions do to stim and higher DPS.Widow mine does not solve this issue.Just win the guy to got more marines/medivacs/tanks or caught enemy unsieged.Pure BIO with marauders still cant break sige lines because of tanks so hard counter Marauders and if enemy got double marines than you,just kill your army before touch siege tanks.Warhound was tough and got extra damage to armored.The perfect counter.Now its gone.Mines with 5 range and recharging suck vs stimmed marines+scan.

Dont you think its the same game?


Has anyone really been far even as decided to use even go want to do look more like?

In all seriousness, I read what you wrote, and I have no idea at all what you are trying to say, it's completely illegible. This isn't right, this isn't even wrong. Could you try to edit that so that it's actually legible? Because honestly, I really did want to read what you had to say.



I am trying to say that removing Warhounds and changing Widow Mine to its actual state its not what Blizzard was trying to do. Mech need a Marauder from Factory to be able to break siege lines OR Widow mine with 14 range to counter mass marine+siege tanks. As you said players are forced to go for siege tanks to get advantege in terms of DPS,but it forces them to stop making marauders and we reach again the Marine+Tank.
I dont find Bio vs Bio stupid. Are baneling wars stupid? PvP 4gate stupid? What i find stupid is 14 tanks and 70 marines not moving because in front are 12 tanks and 90 marines waiting.So we got 50 mins long game scanning,stimming and unsieging till Death because of Boring...
beefhamburger
Profile Joined December 2007
United States3962 Posts
October 06 2012 00:33 GMT
#200
So in PvP, you find a proxy pylon in your base and you let it live while you can just use oracles to drain money? Just keep units around the pylon to prevent warp ins and you can drain, stop to let pylon shields recharge, drain, repeat. Or is that not how this would work?
Prev 1 8 9 10 11 12 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 98
StarCraft: Brood War
ggaemo 1342
PianO 160
Tasteless 156
Snow 138
Bale 20
Noble 15
ajuk12(nOOB) 11
Icarus 6
Dota 2
monkeys_forever866
Counter-Strike
Stewie2K570
Super Smash Bros
Mew2King188
Heroes of the Storm
Khaldor126
Other Games
summit1g9310
JimRising 804
WinterStarcraft340
Maynarde131
NeuroSwarm96
Organizations
Other Games
gamesdonequick780
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Sammyuel 126
• practicex 44
• davetesta25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1346
Other Games
• imaqtpie775
Upcoming Events
Wardi Open
5h 34m
Wardi Open
9h 34m
RotterdaM Event
10h 34m
Replay Cast
18h 34m
WardiTV Summer Champion…
1d 5h
RSL Revival
1d 11h
PiGosaur Monday
1d 18h
WardiTV Summer Champion…
2 days
The PondCast
3 days
WardiTV Summer Champion…
3 days
[ Show More ]
Replay Cast
3 days
LiuLi Cup
4 days
Online Event
5 days
SC Evo League
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
WardiTV Summer Champion…
6 days
SC Evo League
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.