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HotS Balance Update #5 [10/5/12] - Page 9

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 7 8 9 10 11 43 Next All
Brutaxilos
Profile Blog Joined July 2010
United States2630 Posts
October 05 2012 23:48 GMT
#161
I like the new widow mine idea. This way it's not too similar to baneling landmines.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
AndAgain
Profile Joined November 2010
United States2621 Posts
October 05 2012 23:48 GMT
#162
On October 06 2012 08:45 a176 wrote:
Show nested quote +
On October 06 2012 08:42 AndAgain wrote:
On October 06 2012 08:27 Crawdad wrote:
Void Siphon doesn't outrange defensive structures, WTF? It'll be gone in a week.


But it would force defensive structures or units to be in position to defend it.

I wonder what happens in PvP when you cast it on a proxy pylon. The other player can't do a whole lot to stop it.


you make it sound like the oracle is some kind of threat to ... marines, stalkers, queens ....


It's not. It forces them to stay in their base and takes away map control. It would work the same way as phoenixi.
All your teeth should fall out and hair should grow in their place!
TheFerris
Profile Joined June 2012
Germany3 Posts
October 05 2012 23:49 GMT
#163
this oracle ability so looks like the one of raiders from wc3........seriously blizzard...get creative....
Tavalus
Profile Joined March 2011
Czech Republic42 Posts
October 05 2012 23:49 GMT
#164
On October 06 2012 08:48 AndAgain wrote:
Show nested quote +
On October 06 2012 08:45 a176 wrote:
On October 06 2012 08:42 AndAgain wrote:
On October 06 2012 08:27 Crawdad wrote:
Void Siphon doesn't outrange defensive structures, WTF? It'll be gone in a week.


But it would force defensive structures or units to be in position to defend it.

I wonder what happens in PvP when you cast it on a proxy pylon. The other player can't do a whole lot to stop it.


you make it sound like the oracle is some kind of threat to ... marines, stalkers, queens ....


It's not. It forces them to stay in their base and takes away map control. It would work the same way as phoenixi.


Cause phoenix can kill shit. One marine will defend you whole base against the oracle.
Im about to google what's the caloric content of human eyes but that's maybe not something i should google. -Purge
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 05 2012 23:50 GMT
#165
whats with blizzard determined to make Oracle the lamest harass unit in the history of SC :l
Writerptrk
Dvriel
Profile Joined November 2011
607 Posts
October 05 2012 23:51 GMT
#166
Watching some streams. TvT now. MEch vs Usuall Bio+tank+raven.Widow mines totally useless with their 5 Range.Only serve to prevent cloak banshee and drops.As well as players use them to harras enemy bases,but if there is a defensive Mine,yours just die before burrow.Siege lines still a problem.Hellions dont get to them to kill it.Maybe the Widow mines need to get range 14 and do big damage only to armored?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-10-05 23:53:01
October 05 2012 23:52 GMT
#167
On October 06 2012 08:48 AndAgain wrote:
Show nested quote +
On October 06 2012 08:45 a176 wrote:
On October 06 2012 08:42 AndAgain wrote:
On October 06 2012 08:27 Crawdad wrote:
Void Siphon doesn't outrange defensive structures, WTF? It'll be gone in a week.


But it would force defensive structures or units to be in position to defend it.

I wonder what happens in PvP when you cast it on a proxy pylon. The other player can't do a whole lot to stop it.


you make it sound like the oracle is some kind of threat to ... marines, stalkers, queens ....


It's not. It forces them to stay in their base and takes away map control. It would work the same way as phoenixi.


Only phoenixes are actually far more versatile and useful.

Plus now Stargate would have two map control/harassment/scouting units, which makes zero sense. I'd like to see Mealstrom or something on the Oracle.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
xCherubiMx
Profile Joined July 2012
United States25 Posts
October 05 2012 23:52 GMT
#168
ok, say a widow mine fires at a unit, and the unit it is targeting gets picked up by a transport, will the missile acquire a new target or do you bypass the dmg as you can with roaches and other animated attacks?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-10-05 23:54:53
October 05 2012 23:52 GMT
#169
This thing is really not very useful with 40 seconds cooldown the splash radius isn't even that big. I actually think after toying around with them they got worse now. Yeah they don't die after 1 use but the splash damage is really bad again.

And btw they do friendly fire .
Natalya
Profile Joined December 2011
Belgium287 Posts
October 05 2012 23:53 GMT
#170
widow mines are going to be pretty good i think

U could nullify 5 widow mines with 5 lings if you know the mines are there and if u take time to do it, which is exactly how it should work :

- You have 40 lings and there is 5 mines, u know it. U start sending ling one by one

- the mines will fire their missiles unless they unburrow (since their missile is auto-cast when burrowed)

-the terran still has two options. If the Z has no detection, he can let the mines fire and hope he'll kill something later on if Z is being sloppy Or he can unburrow his mines and run to his army with them. The z cant send every ling at once to kill them or he will eat missiles at their highest damage potential. He has to send one ling on each mine

-finally for ZvT in the case of lings, it's working like a baneling
sitromit
Profile Joined June 2011
7051 Posts
Last Edited: 2012-10-05 23:56:21
October 05 2012 23:55 GMT
#171
So the widow mine becomes a Lurker essentially... Burrowed unit that does AoE damage and doesn't suicide...
s3rp
Profile Joined May 2011
Germany3192 Posts
October 05 2012 23:55 GMT
#172
On October 06 2012 08:55 sitromit wrote:
So the widow mine becomes a Lurker essentially...


With 40 seconds of cooldown on it's attack.
opus55
Profile Joined March 2012
Germany31 Posts
Last Edited: 2012-10-06 00:02:51
October 05 2012 23:56 GMT
#173
I don't know about the new widow mine. On one hand it seems to be a cool idea for a unit that I would like to see in mid- or lategame, but on the other I don't like the idea of giving terrans a cloakable unit that early on their standard tech path. That will force early detection of their opponents, even more than the possibility of banshees does now (and therefore limit opening variety). It could also possibly deny a lot of early pressure by the mere possibility that some of these mines are burrowed somewhere.
TheBorg
Profile Joined March 2010
Netherlands56 Posts
October 05 2012 23:56 GMT
#174
On October 06 2012 08:06 SC2John wrote:
The oracle just keeps getting odd and non-useful abilities. Just put in Phase Shift on static defenses, Blizzard! Everyone has already agreed that it's a good idea!


I just fixed the Oracle - in my mind - Remember in the early alphas of WoL that the Mothership had Timebomb, which slowed time (just like the Wizard's aptly named 'Slow Time' in D3?). Oracles should be able to cast slow time bubbles that ONLY AFFECT WORKERS! Halve the move-speed of affected units, which would halve the mineral AND gas income for the duration of the bubble. And, when Terran do their infamous "bringyourSCVsfortheallin" you could even use it then.


May be... I dunno. I'm tired...
We are theBorg...
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 05 2012 23:56 GMT
#175
On October 06 2012 08:51 Dvriel wrote:
Watching some streams. TvT now. MEch vs Usuall Bio+tank+raven.Widow mines totally useless with their 5 Range.Only serve to prevent cloak banshee and drops.As well as players use them to harras enemy bases,but if there is a defensive Mine,yours just die before burrow.Siege lines still a problem.Hellions dont get to them to kill it.Maybe the Widow mines need to get range 14 and do big damage only to armored?


How are siege lines a problem? Are we even playing the same game?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
October 05 2012 23:57 GMT
#176
Widow mine is cool. Void siphon only looks useful for base trades.
Tavalus
Profile Joined March 2011
Czech Republic42 Posts
October 05 2012 23:58 GMT
#177
I dont know man. Watching pride in his 10+ winning streak....
The mine is not weak at all.
Im about to google what's the caloric content of human eyes but that's maybe not something i should google. -Purge
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
Last Edited: 2012-10-05 23:59:26
October 05 2012 23:59 GMT
#178
So the widow mine is basically a burrowed siege tank now with a shorter range and more damage?

Not liking it at all. Why are they overlapping roles with the siege tank with this thing now. It's like they are trying everything in their power to address the problems with the siege tank without actually buffing the siege tank. It's so puzzling.
aka: KTVindicare the Geeky Bartender
Probe1
Profile Blog Joined August 2010
United States17920 Posts
October 06 2012 00:00 GMT
#179
Jesus it's like they're just throwing ideas at a poster of the Oracle and seeing what sticks.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Dvriel
Profile Joined November 2011
607 Posts
October 06 2012 00:03 GMT
#180
On October 06 2012 08:56 Qikz wrote:
Show nested quote +
On October 06 2012 08:51 Dvriel wrote:
Watching some streams. TvT now. MEch vs Usuall Bio+tank+raven.Widow mines totally useless with their 5 Range.Only serve to prevent cloak banshee and drops.As well as players use them to harras enemy bases,but if there is a defensive Mine,yours just die before burrow.Siege lines still a problem.Hellions dont get to them to kill it.Maybe the Widow mines need to get range 14 and do big damage only to armored?


How are siege lines a problem? Are we even playing the same game?



David Kim and DB said in actual metagame there is no way mech can break siege lines.Same amount of tanks and Marines just crush hellions/Battlehellions do to stim and higher DPS.Widow mine does not solve this issue.Just win the guy to got more marines/medivacs/tanks or caught enemy unsieged.Pure BIO with marauders still cant break sige lines because of tanks so hard counter Marauders and if enemy got double marines than you,just kill your army before touch siege tanks.Warhound was tough and got extra damage to armored.The perfect counter.Now its gone.Mines with 5 range and recharging suck vs stimmed marines+scan.

Dont you think its the same game?
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