HotS Balance Update #5 [10/5/12] - Page 9
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Brutaxilos
United States2629 Posts
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AndAgain
United States2621 Posts
On October 06 2012 08:45 a176 wrote: you make it sound like the oracle is some kind of threat to ... marines, stalkers, queens .... It's not. It forces them to stay in their base and takes away map control. It would work the same way as phoenixi. | ||
TheFerris
Germany3 Posts
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Tavalus
Czech Republic42 Posts
On October 06 2012 08:48 AndAgain wrote: It's not. It forces them to stay in their base and takes away map control. It would work the same way as phoenixi. Cause phoenix can kill shit. One marine will defend you whole base against the oracle. | ||
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ArvickHero
10387 Posts
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Dvriel
607 Posts
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Teoita
Italy12246 Posts
On October 06 2012 08:48 AndAgain wrote: It's not. It forces them to stay in their base and takes away map control. It would work the same way as phoenixi. Only phoenixes are actually far more versatile and useful. Plus now Stargate would have two map control/harassment/scouting units, which makes zero sense. I'd like to see Mealstrom or something on the Oracle. | ||
xCherubiMx
United States25 Posts
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s3rp
Germany3192 Posts
And btw they do friendly fire . | ||
Natalya
Belgium287 Posts
U could nullify 5 widow mines with 5 lings if you know the mines are there and if u take time to do it, which is exactly how it should work : - You have 40 lings and there is 5 mines, u know it. U start sending ling one by one - the mines will fire their missiles unless they unburrow (since their missile is auto-cast when burrowed) -the terran still has two options. If the Z has no detection, he can let the mines fire and hope he'll kill something later on if Z is being sloppy Or he can unburrow his mines and run to his army with them. The z cant send every ling at once to kill them or he will eat missiles at their highest damage potential. He has to send one ling on each mine -finally for ZvT in the case of lings, it's working like a baneling ![]() | ||
sitromit
7051 Posts
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s3rp
Germany3192 Posts
On October 06 2012 08:55 sitromit wrote: So the widow mine becomes a Lurker essentially... With 40 seconds of cooldown on it's attack. | ||
opus55
Germany31 Posts
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TheBorg
Netherlands56 Posts
On October 06 2012 08:06 SC2John wrote: The oracle just keeps getting odd and non-useful abilities. Just put in Phase Shift on static defenses, Blizzard! Everyone has already agreed that it's a good idea! I just fixed the Oracle - in my mind - Remember in the early alphas of WoL that the Mothership had Timebomb, which slowed time (just like the Wizard's aptly named 'Slow Time' in D3?). Oracles should be able to cast slow time bubbles that ONLY AFFECT WORKERS! Halve the move-speed of affected units, which would halve the mineral AND gas income for the duration of the bubble. And, when Terran do their infamous "bringyourSCVsfortheallin" you could even use it then. May be... I dunno. ![]() | ||
Qikz
United Kingdom12022 Posts
On October 06 2012 08:51 Dvriel wrote: Watching some streams. TvT now. MEch vs Usuall Bio+tank+raven.Widow mines totally useless with their 5 Range.Only serve to prevent cloak banshee and drops.As well as players use them to harras enemy bases,but if there is a defensive Mine,yours just die before burrow.Siege lines still a problem.Hellions dont get to them to kill it.Maybe the Widow mines need to get range 14 and do big damage only to armored? How are siege lines a problem? Are we even playing the same game? | ||
SnipedSoul
Canada2158 Posts
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Tavalus
Czech Republic42 Posts
The mine is not weak at all. | ||
Vindicare605
United States16071 Posts
Not liking it at all. Why are they overlapping roles with the siege tank with this thing now. It's like they are trying everything in their power to address the problems with the siege tank without actually buffing the siege tank. It's so puzzling. | ||
Probe1
United States17920 Posts
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Dvriel
607 Posts
On October 06 2012 08:56 Qikz wrote: How are siege lines a problem? Are we even playing the same game? David Kim and DB said in actual metagame there is no way mech can break siege lines.Same amount of tanks and Marines just crush hellions/Battlehellions do to stim and higher DPS.Widow mine does not solve this issue.Just win the guy to got more marines/medivacs/tanks or caught enemy unsieged.Pure BIO with marauders still cant break sige lines because of tanks so hard counter Marauders and if enemy got double marines than you,just kill your army before touch siege tanks.Warhound was tough and got extra damage to armored.The perfect counter.Now its gone.Mines with 5 range and recharging suck vs stimmed marines+scan. Dont you think its the same game? | ||
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