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On October 06 2012 09:37 beefhamburger wrote:Show nested quote +On October 06 2012 09:35 wcr.4fun wrote:On October 06 2012 09:33 beefhamburger wrote: So in PvP, you find a proxy pylon in your base and you let it live while you can just use oracles to drain money? Just keep units around the pylon to prevent warp ins and you can drain, stop to let pylon shields recharge, drain, repeat. Or is that not how this would work? congratulations, you just wasted 150 gas for perhaps the same amount of minerals. lol Except you do it indefinitely all game.....?
In which case, congrats you've spent 150/150 plus whatever's guarding it to "mine" at the rate of less than 2 workers.
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So with the newly designed mine. Can anyone with beta tell me if
-Splash hits friendly units -Able to hit enemy workers -Supply cost ( I've read somewhere they changed it? ) -Speed of missle. Are they like Seeker Missle where you may outrun it or do they kill units immediately?
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So the widow mine is like a tank in siege mode... Except its cloaked and hits ground air and cloaked units with its slow attackspeed.... It doesnt even require micro to maximize its usefulness! Just sit there and itl take care of ground air cloaked any unit nearby...
Also, does anyone else think terrans have enough splash damage? Hellions thors tanks seekermissile nukes planetaries... Versus fungals banes and ultras or collo storm and archons.
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On October 06 2012 09:42 wcr.4fun wrote:Show nested quote +On October 06 2012 09:40 Forumite wrote:On October 06 2012 09:35 wcr.4fun wrote:On October 06 2012 09:33 beefhamburger wrote: So in PvP, you find a proxy pylon in your base and you let it live while you can just use oracles to drain money? Just keep units around the pylon to prevent warp ins and you can drain, stop to let pylon shields recharge, drain, repeat. Or is that not how this would work? congratulations, you just wasted 150 gas for perhaps the same amount of minerals. lol Killing a Pylon with an Oracle will take a little while, but the opponent will lose a pylon for 100m, lose 400m stolen, and you will gain 400m of his. In total you deal/gain 900m of damage for a single proxy pylon. I think it´s worth building a few Oracles for that. With Entomb and Void Siphon, you can deal quite a bit of economic damage. it doesn't steal minerals. (nothing in the patch notes indicates it does) On October 06 2012 06:54 juicyjames wrote:- The Oracle channels a beam at an enemy structure that deals 3 damage and drains 3 minerals every second until canceled.
Drains, sounds like it either you gain minerals, or the opponent loses minerals, or both.
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Just make the widow mines like spider mines for hellions
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The Mine change seems like a unit replacement instead. (more like it Mobile Missile Turret) I am fine with that, but yes, will need more rebalancing for sure.
so it basically only auto-acquire cloaked / hallunicated units?
wouldn't that just make the DT useless against Terrans instead?
So far, I think it is a poor choice. But I think the community will find that out soon as well. dont see this unit last more than 2 weeks
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Just saw AVILO did mortal 10 min push with Mines+hellions+Tanks vs Protoss.Mines are now little Siege tanks.If u supporte them with tanks and some hellions they work well in early-mid game.Havent seen them in late game,but think they still suck because of observers and Colossi clearing the field allowing Chargelots to kill your tanks as well as blink Stalkers
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On October 06 2012 09:39 Whitewing wrote:Show nested quote +On October 06 2012 09:37 s3rp wrote:On October 06 2012 09:35 Whitewing wrote:On October 06 2012 09:33 s3rp wrote:On October 06 2012 09:29 Defrag wrote:On October 06 2012 09:28 s3rp wrote: Can someone tell me why this new Widow mine should now be good its the same unit just with 40 sec CD ( which is ages ) instead of dieing and they reduced its splash damage back to 40. How is that an improvement ? It's still useless in later stages of the game . Because you can no longer sacrifice an unit to destroy it and move onto the position. It forces the use of detection. And how does that change anything it's not like detection wasn't used .... There's allways a Overseers or Observers floating around. Not to mention the 40 second delay is so incredibly long that you can still use 1 unit to move in front to check out where mines are and then walk over and or clean it up. It makes the unit potentially a lot more cost efficient. Now if you put 3-4 of them in one location to lock it down (stagger them a little), your enemy needs a pretty serious effort to get past, and they can hold off multiple waves, rather than going off to single zerglings then doing nothing. A mine that sits in your base, then kills a drop will still be guarding that location. They can actually be used as mobile turrets or missile platforms if you really want to use them that way. The reduced the splash so much that the only thing is kills are Lings and the splash radius is NOT very big. I'm aware of that, but do you think it's fair for 8 supply to hold off 40-50? The initial missile hit deals 160 damage, that's a shit ton of damage.
I think the initial damage is way too much is should live of it's splash. Terran doesn't need anything with high damage .
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On October 06 2012 09:45 jidolboy wrote: So with the newly designed mine. Can anyone with beta tell me if
-Splash hits friendly units -Able to hit enemy workers -Supply cost ( I've read somewhere they changed it? ) -Speed of missle. Are they like Seeker Missle where you may outrun it or do they kill units immediately?
Yes , Yes , still 2 , no once it's launched it will hit the target.
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What if we gave it all splash damage but instead of building them out of the factory, hellions came with a few of them? And they had really twitchy AI that lead to really exciting moments.
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On October 06 2012 09:46 cywinr wrote: So the widow mine is like a tank in siege mode... Except its cloaked and hits ground air and cloaked units with its slow attackspeed.... It doesnt even require micro to maximize its usefulness! Just sit there and itl take care of ground air cloaked any unit nearby...
Also, does anyone else think terrans have enough splash damage? Hellions thors tanks seekermissile nukes planetaries... Versus fungals banes and ultras or collo storm and archons.
Collosi,storms and Archons move pretty quick on Battlefield.Hellions dies too quick to all this stuff.Tanks dont move.Seekermissile is almost useless and far too expensive even for late game.Nukes...Have you seen Nukes since the ultimate ghost nerf with this cloak for 30s???And ofcourse PF are flying unit doing splash damage hehe...
Banelings are faster than every T unit if not stimmed Marine ir Marauder.Fungal makes units dont move so,banelings get their goal.Ultras got Burrow Charge and avoid totaly tank splash. Just go for Thors vs P or Z and you will see how BL,Ultras eat them and HTs "suicide" them hehe
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The Widow Mine change is good and the MSC change is okay. Void Siphon sounds lame, although I have to wonder if it's a matter of tuning rather than design. At 3 minerals per second it takes 50 seconds just to recover 150 minerals. Even against a completely naked expansion, you could build a turret in 25 sec, a spore in 30 sec, or a photon in 40 sec, so the Oracle will never turn a profit. Siphoning a proxy Pylon doesn't work either, by the time Oracles are out the other guy has Warpgates and will just warp in stalkers.
I think Siphon might be a useful ability if it was tuned differently. It fits with the Oracle's design (economic harassment unit that doesn't belong in deathballs) much better than Phase Shield, which encouraged oracles to join the deathball. Siphon needs to actually steal minerals, not just generate minerals out of nowhere. If it remains a slow-acting ability then it shouldn't cost energy, it could even be the Oracle's a-move. If it remains an energy-dependent spell then it needs to act very rapidly, forcing opponents to get enough antiair to rapidly kill the Oracle instead of just guarding a CC with one marine. (1 stimmarine will kill an Oracle in 15 seconds, far less than its break-even time)
In which case, congrats you've spent 150/150 plus whatever's guarding it to "mine" at the rate of less than 2 workers. Last time I checked, a probe on a close mineral patch harvests 45 minerals/minute which is 0.75 m/s. So at 3 m/s the Oracle "harvests" at the same rate as 4 probes, slightly better than 1 MULE.
4 probes cost 200/0/4 and can keep mining all day, so long as you have bases with minerals in them. 1 Oracle costs 150/150/3, is almost as fragile as 4 probes but has to harvest from ENEMY bases. Oh yeah, and it has to spend 50 energy every time it Siphons.
Not a very useful ability right now, but it's a matter of tuning and not design.
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United States7483 Posts
On October 06 2012 09:56 Dvriel wrote:Show nested quote +On October 06 2012 09:46 cywinr wrote: So the widow mine is like a tank in siege mode... Except its cloaked and hits ground air and cloaked units with its slow attackspeed.... It doesnt even require micro to maximize its usefulness! Just sit there and itl take care of ground air cloaked any unit nearby...
Also, does anyone else think terrans have enough splash damage? Hellions thors tanks seekermissile nukes planetaries... Versus fungals banes and ultras or collo storm and archons. Collosi,storms and Archons move pretty quick on Battlefield.Hellions dies too quick to all this stuff.Tanks dont move.Seekermissile is almost useless and far too expensive even for late game.Nukes...Have you seen Nukes since the ultimate ghost nerf with this cloak for 30s???And ofcourse PF are flying unit doing splash damage hehe... Banelings are faster than every T unit if not stimmed Marine ir Marauder.Fungal makes units dont move so,banelings get their goal.Ultras got Burrow Charge and avoid totaly tank splash. Just go for Thors vs P or Z and you will see how BL,Ultras eat them and HTs "suicide" them hehe
I might be able to take you more seriously if your name weren't an anagram for drivel and if you took the time to actually make it possible to understand what you're trying to say.
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On October 06 2012 09:59 Whitewing wrote:Show nested quote +On October 06 2012 09:56 Dvriel wrote:On October 06 2012 09:46 cywinr wrote: So the widow mine is like a tank in siege mode... Except its cloaked and hits ground air and cloaked units with its slow attackspeed.... It doesnt even require micro to maximize its usefulness! Just sit there and itl take care of ground air cloaked any unit nearby...
Also, does anyone else think terrans have enough splash damage? Hellions thors tanks seekermissile nukes planetaries... Versus fungals banes and ultras or collo storm and archons. Collosi,storms and Archons move pretty quick on Battlefield.Hellions dies too quick to all this stuff.Tanks dont move.Seekermissile is almost useless and far too expensive even for late game.Nukes...Have you seen Nukes since the ultimate ghost nerf with this cloak for 30s???And ofcourse PF are flying unit doing splash damage hehe... Banelings are faster than every T unit if not stimmed Marine ir Marauder.Fungal makes units dont move so,banelings get their goal.Ultras got Burrow Charge and avoid totaly tank splash. Just go for Thors vs P or Z and you will see how BL,Ultras eat them and HTs "suicide" them hehe I might be able to take you more seriously if your name weren't an anagram for drivel and if you took the time to actually make it possible to understand what you're trying to say.
My English is not so good obviously,and I really try to make it possible to understand.I was trying to say that even if Terran got more Splash Options,it does not mean they all are viable or good to use in the game.
My name is "Duriel" but written as in old Rome where the "U" was same as "V",ok? Duriel is a Demon from Diablo II...
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Not sure about the widow mine but glad phase shield was removed. I liked the idea of a defensive ability but I think they put it on the wrong unit and shouldn't be a cast-before-they-cast. I'd rather it be a reactionary spell; something similar to restoration on medics in Broodwar.
Also seemed really weird being on the Oracle when the Oracle is a fast moving 'harass' unit, not really sitting in your army. So I'd rather phase shield have been on the sentry and given the Oracle hallucination or some form of halluction (like clone itself or something). Void siphon.. doesn't fit much either as you have to sit there to do anything and the Oracle is meant to dart around not sit there being immobile.
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If they keep the "mine" like this, they should at least rename it....a mine is something else then a rocket turret. In a way it get's to be a moveable turret with extrem high damage, that's got it's cost amortised once one (!!) shot has been fired...
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On October 06 2012 10:10 testthewest wrote: If they keep the "mine" like this, they should at least rename it....a mine is something else then a rocket turret. In a way it get's to be a moveable turret with extrem high damage, that's got it's cost amortised once one (!!) shot has been fired...
I would call it "Ant lion" because it plays along the theme of Spiders and only attacks when burrowed.
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Oracle can have some pretty neat application. Gives the protoss a spell that can get them some minerals in low worker counts, or what im more worried about, using a couple early on to supress a zergs minerals for remaxing. But after considering that zergs usually have a mineral bank and queens, its probably not a huge deal at all.
And i love the mine It may be a bit strong but it seems like a unit that can really hold space well, which is what the intent was in the first place.
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Im wtfing at the screen, i have no clue whats going on
is the widow mine a mobile turret now?
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