• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:41
CEST 04:41
KST 11:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion0BSL Season 22 Full Overview & Conclusion0Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond) Crank Gathers Season 4: BW vs SC2 Team League GSL CK #5 Race War
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch 60% Keyboards Viable for Starcraft?
Tourneys
Escore Tournament StarCraft Season 2 Small VOD Thread 2.0 IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4560 users

HotS Balance Update #5 [10/5/12] - Page 14

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 12 13 14 15 16 43 Next All
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
October 06 2012 01:48 GMT
#261
On October 06 2012 10:44 CikaZombi wrote:
So if the Terran puts 1 mine in front of his base I can't ever sneak in with dts? Like ever? Even observers can retreat from turret fire if they have been hit once. A turret is one thing but an automated mine that sees and targets cloaked...

isnt mine unable to see cloack unit anymore?
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
emc
Profile Joined September 2010
United States3088 Posts
October 06 2012 01:48 GMT
#262
widow mines cost 2 supply, there was no way they could have remained a suicide unit. I think with the way they are now, it's a lot easier to balance, they could bump them up to 3 supply now since they are basically terran locusts.

MsC change is good, oracle? I'm not so certain, I felt like the oracle had more use as an anti-fungal machine but we shall see where they take it.
idkfa
Profile Joined October 2011
United States77 Posts
October 06 2012 01:49 GMT
#263
On October 06 2012 10:26 Plansix wrote:
On a side note does 3 minerals a second sound like a lot to some people. I mean, its only 5 per work, per trip. What is the math on two of those digging into a building?


Not bothering with the math - it's an ability that costs 50 energy, and I'm not sure that even if it was passive that it would accomplish anything, given even token defense.
If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
emc
Profile Joined September 2010
United States3088 Posts
October 06 2012 01:49 GMT
#264
On October 06 2012 10:48 Khalleb wrote:
Show nested quote +
On October 06 2012 10:44 CikaZombi wrote:
So if the Terran puts 1 mine in front of his base I can't ever sneak in with dts? Like ever? Even observers can retreat from turret fire if they have been hit once. A turret is one thing but an automated mine that sees and targets cloaked...

isnt mine unable to see cloack unit anymore?


mine can't see cloaked units, but it can attack them. And there is a cool down, if you send in one DT then the mine will go off, then just send in a 2nd one and profit while it's on cool down.
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 01:50 GMT
#265
On October 06 2012 10:48 Khalleb wrote:
Show nested quote +
On October 06 2012 10:44 CikaZombi wrote:
So if the Terran puts 1 mine in front of his base I can't ever sneak in with dts? Like ever? Even observers can retreat from turret fire if they have been hit once. A turret is one thing but an automated mine that sees and targets cloaked...

isnt mine unable to see cloack unit anymore?


Nah, they can now target cloaked and burrowed units.
Which is hilarious in TvT, or should I say, mines versus mines.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51097 Posts
Last Edited: 2012-10-06 01:51:59
October 06 2012 01:50 GMT
#266
so the widow mine is a siege reaver now?

On October 06 2012 10:50 Crawdad wrote:
Show nested quote +
On October 06 2012 10:48 Khalleb wrote:
On October 06 2012 10:44 CikaZombi wrote:
So if the Terran puts 1 mine in front of his base I can't ever sneak in with dts? Like ever? Even observers can retreat from turret fire if they have been hit once. A turret is one thing but an automated mine that sees and targets cloaked...

isnt mine unable to see cloack unit anymore?


Nah, they can now target cloaked and burrowed units.
Which is hilarious in TvT, or should I say, mines versus mines.


lol so dumb.

seriously mines should not work on workers and other mines, because one is OP the other is stupid.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
October 06 2012 01:51 GMT
#267
On October 06 2012 10:32 Plansix wrote:
Show nested quote +
On October 06 2012 10:29 CruelZeratul wrote:
Phase Shield seemed like a much better ability. This new one is pretty boring.

I don't know, 3 minerals a second sounds pretty great. Bring me your supply depots!


I don't deny that it may be pretty effective, but it's just boring. Phase Shiled/Fungal/Blinding Cloud/what-have-you battles could have been sick, instead we get a lame, Mule like ability which does not add any excitement.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 06 2012 01:51 GMT
#268
On October 06 2012 10:18 iTzSnypah wrote:
Wait what?! The Widow Mine gets a mini-nuke? Also swarm hosts vs Widow Mines is going to be bonkers now. Going to be a wave of 'zombies' getting nuked and then again, over and over. Appealing eye candy but free vs free just sounds boring strategically.

Swarm hosts can probably beat widow mines since not only can locusts actually survive the splash from a mine hit, but they spawn every 25 seconds while mines "recharge" every 40, giving a window where the mines are vulnerable.
vibeo gane,
ihatezerg2
Profile Joined October 2012
2 Posts
October 06 2012 01:51 GMT
#269
blizz implemented my ideas posted here.

first, look new patch notes here: http://us.battle.net/sc2/en/forum/topic/6794980782

notice the new oracle ability called "void syphon." now look at my post on tl a few weeks ago, describing a new ability which should be added called "resource syphon."

http://www.teamliquid.net/forum/viewmessage.php?topic_id=367215

the name of the ability is almost exactly the same (void syphon vs. resource syphon). the ability is almost exactly the same except they target it to a building instead of a mineral patch. i like my idea of targeting a mineral patch better because it harasses economy, but i'm not against their modification.

secondarily, while we are here, check out my thread on the jokership core: http://www.teamliquid.net/forum/viewmessage.php?topic_id=367795

blizz implemented some of my suggestions here too, such as giving the thing a natural attack. however, it isn't as obvious to me in this case that they read my thread (perhaps ideas like giving it a natural attack were somewhat obvious?). however, it *IS* rather obvious in the first case above, don't you think?

note that i was banned after making these posts, btw. reasons cited by the mods included, of all things, "lack of constructive suggestions/ideas." the bans don't matter at all - i just make new accounts, make new posts, get banned again, rinse and repeat - i just wanted to make the point about how bad tl mods suck.
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 01:53 GMT
#270
These mines aren't really OP. There is a huge window of opportunity when they're on cooldown, and you can force a cooldown cost-effectively, now that the mine is stupid. It's still pretty damn strong, but not OP in my opinion.
WickedBit
Profile Joined August 2010
United States343 Posts
October 06 2012 01:55 GMT
#271
Ohh man I love the widow mine change!! They don't seem op as long as you have detection and send units one by one to absorb mine shots but they are still very good. Mech now seems possible once again!
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
October 06 2012 01:55 GMT
#272
On October 06 2012 10:51 ihatezerg2 wrote:
i just wanted to make the point about how bad tl mods suck.


great way to not get ban again
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
AnomalySC2
Profile Joined August 2012
United States2073 Posts
October 06 2012 01:57 GMT
#273
Void Siphon sounds pretty cool on paper. Not really sure what to make of the new Widow Mine.
Gunnvaldr
Profile Joined September 2012
United States9 Posts
October 06 2012 01:58 GMT
#274
On October 06 2012 10:53 Crawdad wrote:
These mines aren't really OP. There is a huge window of opportunity when they're on cooldown, and you can force a cooldown cost-effectively, now that the mine is stupid. It's still pretty damn strong, but not OP in my opinion.


Agreed. That said, I think there's room to make them more interesting to use/watch. As they are now there's essentially 0 micro. Like... I'm pretty sure literally every unit in the game uses more micro.

For the void siphon ability... the 3 min/s would be great if that was actually a way to MINE... but as it stands I can't really see anyone being able to get more than... 20 or 30 minerals before the oracle gets killed or chased away. And it's not like you're going to make 40 oracles and mine your opponent to death.......
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 01:58 GMT
#275
On October 06 2012 10:51 ihatezerg2 wrote:
blizz implemented my ideas posted here.

first, look new patch notes here: http://us.battle.net/sc2/en/forum/topic/6794980782

notice the new oracle ability called "void syphon." now look at my post on tl a few weeks ago, describing a new ability which should be added called "resource syphon."

http://www.teamliquid.net/forum/viewmessage.php?topic_id=367215

the name of the ability is almost exactly the same (void syphon vs. resource syphon). the ability is almost exactly the same except they target it to a building instead of a mineral patch. i like my idea of targeting a mineral patch better because it harasses economy, but i'm not against their modification.


Wrong, there was already an ability on the Corruptor called Siphon in the battle reports, which did the exact same thing as the new Void Siphon. And its name was probably taken from the old Siphon Life on the Infestor. Blizzard reuses its own ideas, not yours. Even the "repurposed Shredder" idea is similar to the mine drone from WoL alpha.
ihatezerg2
Profile Joined October 2012
2 Posts
October 06 2012 01:59 GMT
#276
On October 06 2012 10:55 Khalleb wrote:
great way to not get ban again


You didn't read this part:

the bans don't matter at all - i just make new accounts, make new posts, get banned again, rinse and repeat...


User was banned for this post.
Glockateer
Profile Joined June 2009
United States254 Posts
October 06 2012 02:01 GMT
#277
Wow, something to look forward to for terran players. : D
GET SM4SHED
Anefinrok
Profile Joined October 2012
6 Posts
October 06 2012 02:02 GMT
#278
Ok, I'm seeing a lot of dislike for Void Siphon and, unless I'm mistaken, not much love for the Oracle in general. Presumably due to it's underwhelming nature with Entomb lacking any and all micro and the new Void Siphon would only be good if you could just sit there with it for a long, long time. Again, an ability that lacks a dynamic element.

I think this is the right direction, but the wrong implementation for the Oracle.

Void Siphon is the right idea, but it shouldn't be a spell. If you take away the energy cost of it, the oracle becomes a potentially game winning, dynamic, harassment unit. People have argued about how Entomb is effectively shut down with some automated defenses, so the shields have been buffed to last longer. This doesn't have to be the case if Void Siphon becomes an actual attack that only damages buildings and steals minerals.

Entomb the line to stop mineral income, harass buildings to take what minerals your opponent has while occupying your opponent's army between simultaneously taking down the shields and stopping the Oracle itself.

It's like a banshee harass directly to the economy. With the current numbers this might be overpowered, but with a little balancing, I think it could be just what Blizz has been aiming at.

Could someone more experienced way in? I'm admittedly far from an experienced player, but I think this could work very well.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
October 06 2012 02:09 GMT
#279
Imo they need to make the widow mine attackable when it is in the process of attacking. It assures too much damage automatically without any concern of the player. Basically, it just allows you to place it and never look at it again because unless it's killed preemptively it does its damage 100% of the time. That needs to be fixed for the amount of damage it does and how many can be made.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Berailfor
Profile Joined January 2012
441 Posts
October 06 2012 02:18 GMT
#280
New widow mine is pretty cool, siphon seems horrible. Easy to shut down, not exciting. And what the hell why does that mean phase shield has to go?! What are we gonna do to protect from abducting mamaships and fungal growthing everything. That was an awesome ability with tons of potential, no clue why it was scrapped.
Prev 1 12 13 14 15 16 43 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Group Stage
CranKy Ducklings70
LiquipediaDiscussion
PSISTORM Gaming Misc
23:00
FSL Team League S11 POG vs ASH
Liquipedia
OSC
22:00
Vespene Cup #1
SteadfastSC147
davetesta17
Liquipedia
The PiG Daily
21:35
Best Games of HSC
SKillous vs SerralLIVE!
ShoWTimE vs Arrogfire
TBD vs Elazer
Reynor vs Jumy
PiGStarcraft529
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft529
WinterStarcraft366
NeuroSwarm 225
ViBE225
RuFF_SC2 158
SteadfastSC 147
StarCraft: Brood War
Jaeyun 17
Terrorterran 6
Counter-Strike
summit1g9668
taco 412
C9.Mang0300
Other Games
JimRising 604
Maynarde131
Mew2King76
Organizations
Other Games
gamesdonequick37384
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt264
Upcoming Events
RSL Revival
6h 19m
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
7h 19m
Afreeca Starleague
7h 19m
Snow vs Jaedong
YSC vs hero
SC Evo League
9h 19m
ByuN vs Classic
Cure vs Solar
IPSL
13h 19m
Dragon vs Ret
Patches Events
13h 19m
RSL Revival
1d 6h
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
1d 7h
IPSL
1d 13h
Bonyth vs Hawk
GSL
2 days
[ Show More ]
Replay Cast
2 days
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.