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HotS Balance Update #5 [10/5/12] - Page 15

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 13 14 15 16 17 43 Next All
WombaT
Profile Blog Joined May 2010
Northern Ireland27200 Posts
October 06 2012 02:19 GMT
#281
Why, whyyyyy.

Phase shield finally gave Protoss something to attack into BL/Inf/Spine walls, did it work out as overpowered or what happened with it?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JuiceBoxHero
Profile Joined January 2011
117 Posts
October 06 2012 02:26 GMT
#282
Oh ma goot hot changes to the widow mine I think? Please beta test this for me terrans with betas, and to people giving about betas, why not zoidberg?
imJealous
Profile Joined July 2010
United States1382 Posts
October 06 2012 02:27 GMT
#283
On the subject of Widow Mine vs Stalker/Observer... Keep in mind that the mine auto targets cloaked units, including air. So the protoss player will have to be very careful with their observer, setting it to follow on the stalkers, which then means the stalkers will probably walk into range of the mines and get hit at least once before killing it.

Its still just a 25 gas unit at this point, and if it 1 shots a stalker plus does the same AoE damage as a single baneling that's not too bad for the resource cost.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 02:28 GMT
#284
On October 06 2012 11:19 Wombat_NI wrote:
Why, whyyyyy.

Phase shield finally gave Protoss something to attack into BL/Inf/Spine walls, did it work out as overpowered or what happened with it?


Nobody used it. I never saw it once.
Cuce
Profile Joined March 2011
Turkey1127 Posts
October 06 2012 02:30 GMT
#285
On October 06 2012 10:49 idkfa wrote:
Show nested quote +
On October 06 2012 10:26 Plansix wrote:
On a side note does 3 minerals a second sound like a lot to some people. I mean, its only 5 per work, per trip. What is the math on two of those digging into a building?


Not bothering with the math - it's an ability that costs 50 energy, and I'm not sure that even if it was passive that it would accomplish anything, given even token defense.



well 1 worker collect roughly 40 minerals per blizminutes from close mineral patch. an oracle will siphon 180 minerals per blizminute, so its 4.5 workers worth of mineral income, regardless of saturation.

surely no oracle will leech of an enemybase for a whole minute, but it aint hald bad.

it would surely stop terrans sending of factories to scout.
64K RAM SYSTEM 38911 BASIC BYTES FREE
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
October 06 2012 02:35 GMT
#286
Once again I don't like the way the oracle works. They need to rework the way it works or implement a spell that would make it more useful in more situations. As of right now I rarely make it and rarely see it.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
The_DarkAngelz
Profile Joined April 2010
Brazil221 Posts
October 06 2012 02:37 GMT
#287
On October 06 2012 11:30 Cuce wrote:
Show nested quote +
On October 06 2012 10:49 idkfa wrote:
On October 06 2012 10:26 Plansix wrote:
On a side note does 3 minerals a second sound like a lot to some people. I mean, its only 5 per work, per trip. What is the math on two of those digging into a building?


Not bothering with the math - it's an ability that costs 50 energy, and I'm not sure that even if it was passive that it would accomplish anything, given even token defense.



well 1 worker collect roughly 40 minerals per blizminutes from close mineral patch. an oracle will siphon 180 minerals per blizminute, so its 4.5 workers worth of mineral income, regardless of saturation.

surely no oracle will leech of an enemybase for a whole minute, but it aint hald bad.

it would surely stop terrans sending of factories to scout.


No it'll not....how many hours takes to this hability kill an single factory?
Mines have to be balanced but it's a cool design*, but i have no hope for protoss players.

*By cool design i mean it sucks because it's auto cast...every unit in this game is going auto cast mode...and this sucks so bad....

see ya i'm going to play Dota2 lol
Whitewing
Profile Joined October 2010
United States7483 Posts
October 06 2012 02:40 GMT
#288
On October 06 2012 10:04 Dvriel wrote:
Show nested quote +
On October 06 2012 09:59 Whitewing wrote:
On October 06 2012 09:56 Dvriel wrote:
On October 06 2012 09:46 cywinr wrote:
So the widow mine is like a tank in siege mode... Except its cloaked and hits ground air and cloaked units with its slow attackspeed.... It doesnt even require micro to maximize its usefulness! Just sit there and itl take care of ground air cloaked any unit nearby...

Also, does anyone else think terrans have enough splash damage? Hellions thors tanks seekermissile nukes planetaries... Versus fungals banes and ultras or collo storm and archons.


Collosi,storms and Archons move pretty quick on Battlefield.Hellions dies too quick to all this stuff.Tanks dont move.Seekermissile is almost useless and far too expensive even for late game.Nukes...Have you seen Nukes since the ultimate ghost nerf with this cloak for 30s???And ofcourse PF are flying unit doing splash damage hehe...

Banelings are faster than every T unit if not stimmed Marine ir Marauder.Fungal makes units dont move so,banelings get their goal.Ultras got Burrow Charge and avoid totaly tank splash. Just go for Thors vs P or Z and you will see how BL,Ultras eat them and HTs "suicide" them hehe


I might be able to take you more seriously if your name weren't an anagram for drivel and if you took the time to actually make it possible to understand what you're trying to say.


My English is not so good obviously,and I really try to make it possible to understand.I was trying to say that even if Terran got more Splash Options,it does not mean they all are viable or good to use in the game.

My name is "Duriel" but written as in old Rome where the "U" was same as "V",ok? Duriel is a Demon from Diablo II...


If you know your English is not fluent, please take the time to try to correct your typos and punctuation before you post. Much of what you've been saying is essentially gibberish as written, so please proofread. I'd love to have a conversation with you, as I'm sure a lot of other people would, but it's very hard when we can't understand you.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
October 06 2012 02:42 GMT
#289
On October 06 2012 10:51 -NegativeZero- wrote:
Show nested quote +
On October 06 2012 10:18 iTzSnypah wrote:
Wait what?! The Widow Mine gets a mini-nuke? Also swarm hosts vs Widow Mines is going to be bonkers now. Going to be a wave of 'zombies' getting nuked and then again, over and over. Appealing eye candy but free vs free just sounds boring strategically.

Swarm hosts can probably beat widow mines since not only can locusts actually survive the splash from a mine hit, but they spawn every 25 seconds while mines "recharge" every 40, giving a window where the mines are vulnerable.


He should try to watch brood lords vs. brood lords.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
October 06 2012 02:43 GMT
#290
On October 06 2012 11:30 Cuce wrote:
Show nested quote +
On October 06 2012 10:49 idkfa wrote:
On October 06 2012 10:26 Plansix wrote:
On a side note does 3 minerals a second sound like a lot to some people. I mean, its only 5 per work, per trip. What is the math on two of those digging into a building?


Not bothering with the math - it's an ability that costs 50 energy, and I'm not sure that even if it was passive that it would accomplish anything, given even token defense.



well 1 worker collect roughly 40 minerals per blizminutes from close mineral patch. an oracle will siphon 180 minerals per blizminute, so its 4.5 workers worth of mineral income, regardless of saturation.

surely no oracle will leech of an enemybase for a whole minute, but it aint hald bad.

it would surely stop terrans sending of factories to scout.


Actually, that's an amazing idea, holy shit I'm all for it now. If I can get terrans to stop with that ridiculous factory free scout that also screws with my stalker AI and blocks my zealots, I will dance for joy.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 02:44 GMT
#291
On October 06 2012 11:30 Cuce wrote:
it would surely stop terrans sending of factories to scout.


I guess.
But any form of AA, and you've wasted an Oracle that could have Entombed some more, or provided detection.
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
October 06 2012 02:44 GMT
#292
first Phase Shield, and now Siphon. Did they run out of idea and took some spells from Wc3 book?
Gunnvaldr
Profile Joined September 2012
United States9 Posts
October 06 2012 02:45 GMT
#293
On October 06 2012 11:44 Arceus wrote:
first Phase Shield, and now Siphon. Did they run out of idea and took some spells from Wc3 book?


Heheh. Well, Phase Shield was Grubby's idea, so ...
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 06 2012 02:49 GMT
#294
I like the widow mine changes alot. I will have to see how the oracle change works, I dont think the drain is high enough to be worth while.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
October 06 2012 02:57 GMT
#295
void siphon seems retarded
but widow mine is just a terran lurker now?
can i get my estro logo back pls
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
October 06 2012 03:00 GMT
#296
I haven't played it but I think the oracle change is err, kind of strange and shitty. It just doesn't seem interesting.
Areon
Profile Joined November 2010
United States273 Posts
October 06 2012 03:01 GMT
#297
Void Siphon? Void Siphon?!?

LOL Blizzard, how is a staggering 3 DPS plus "harass" that only benefits yourself a new and improved form of harassment? Might as well not build that flying sphere of shit this week since that's obviously going to get changed in the next balance update.
MateShade
Profile Joined July 2011
Australia736 Posts
October 06 2012 03:01 GMT
#298
Hate the oracle ability doesn't really fit into Starcraft.

Don't like that the widow thing targets cloaked units either but other than that I like the change
sona
Profile Joined September 2012
Canada52 Posts
October 06 2012 03:04 GMT
#299
Any one streaming hots right now? I would like to watch a match.
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 06 2012 03:04 GMT
#300
Like the concept of the void siphon, but it's really in a crippled form and will need future buffs. The combination of (poor DPS/poor range/mana requirements/slow rate of minerals being generated) mean this won't be used much and most if not all of the aforementioned variables will need to be tweaked. I mean it does half the damage of 25 mineral zergling?! Definitely needs tweaks.

I love the idea that void siphon not require mana...it would make the oracle so much more practical and popular. I like the idea that void siphon would work on overlords...that would be a lot of fun flying around the map trying to find overlords to harvest...

Anybody know if void siphon is stackable? Because attack windows will be so small...this unit would benefit from flying in flocks and attacking at once.
Prev 1 13 14 15 16 17 43 Next All
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