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HotS Balance Update #5 [10/5/12] - Page 17

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 15 16 17 18 19 43 Next All
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 06 2012 03:50 GMT
#321
What?! Protoss has a way to produce minerals other than from mining?!
FUUUUUU

Can you say IMBA?!
Of course it's 3 min, but the principle.
Cauterize the area
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 06 2012 03:52 GMT
#322
On October 06 2012 12:33 Anefinrok wrote:
Show nested quote +
On October 06 2012 12:27 KrazyTrumpet wrote:
On October 06 2012 12:23 Anefinrok wrote:
On October 06 2012 12:04 Fungal Growth wrote:
Like the concept of the void siphon, but it's really in a crippled form and will need future buffs. The combination of (poor DPS/poor range/mana requirements/slow rate of minerals being generated) mean this won't be used much and most if not all of the aforementioned variables will need to be tweaked. I mean it does half the damage of 25 mineral zergling?! Definitely needs tweaks.

I love the idea that void siphon not require mana...it would make the oracle so much more practical and popular. I like the idea that void siphon would work on overlords...that would be a lot of fun flying around the map trying to find overlords to harvest...

Anybody know if void siphon is stackable? Because attack windows will be so small...this unit would benefit from flying in flocks and attacking at once.


You have to understand, Void Siphon is not about doing physical damage. The only real reason it does damage at all is so that, say, a proxy pylon, or a factory scout, or any other errant building don't become the equivalent of a Permanent MULE. Killing buildings just is not the purpose behind it.

Also, exactly how does it work? Do you just gain 3 min/s with Siphon going, or are you TAKING 3 min/s from their mineral pool? I assume since it says drain in the patch notes that it is the latter.

Anyways, just removing the energy requirement would make it work really well. I don't think the siphon rate should be changed; it would make them potentially way too good if unchecked. The ability to do a moving shot would be nice.


It doesn't give you any minerals, only takes from you opponent. I think 3 min/sec is too low, especially since there is literally no incentive to build more than 2 oracles. I would like to see them ramp it up to like 10 minerals a second and see if it would make things more viable and tune from there.


Well, I've definitely misunderstood the notes then. :/

That certainly leaves room for it being raised, but 10/s seems a bit high. I mean, that's 600 minerals per minute. Still, I've always felt that tuning down is the way to go.

EDIT: Actually, it looks like we've both misunderstood.

The Oracle channels a beam at an enemy structure that deals 3 damage and harvests 3 minerals every second until canceled. (Note: This ability will not cause the opposing player to lose minerals.)

So, it's only going to give us minerals, not take from the opposing player.


It harvest them from the building it is breaking.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Anefinrok
Profile Joined October 2012
6 Posts
October 06 2012 03:52 GMT
#323
On October 06 2012 12:45 KrazyTrumpet wrote:
Show nested quote +
On October 06 2012 12:33 Anefinrok wrote:
On October 06 2012 12:27 KrazyTrumpet wrote:
On October 06 2012 12:23 Anefinrok wrote:
On October 06 2012 12:04 Fungal Growth wrote:
Like the concept of the void siphon, but it's really in a crippled form and will need future buffs. The combination of (poor DPS/poor range/mana requirements/slow rate of minerals being generated) mean this won't be used much and most if not all of the aforementioned variables will need to be tweaked. I mean it does half the damage of 25 mineral zergling?! Definitely needs tweaks.

I love the idea that void siphon not require mana...it would make the oracle so much more practical and popular. I like the idea that void siphon would work on overlords...that would be a lot of fun flying around the map trying to find overlords to harvest...

Anybody know if void siphon is stackable? Because attack windows will be so small...this unit would benefit from flying in flocks and attacking at once.


You have to understand, Void Siphon is not about doing physical damage. The only real reason it does damage at all is so that, say, a proxy pylon, or a factory scout, or any other errant building don't become the equivalent of a Permanent MULE. Killing buildings just is not the purpose behind it.

Also, exactly how does it work? Do you just gain 3 min/s with Siphon going, or are you TAKING 3 min/s from their mineral pool? I assume since it says drain in the patch notes that it is the latter.

Anyways, just removing the energy requirement would make it work really well. I don't think the siphon rate should be changed; it would make them potentially way too good if unchecked. The ability to do a moving shot would be nice.


It doesn't give you any minerals, only takes from you opponent. I think 3 min/sec is too low, especially since there is literally no incentive to build more than 2 oracles. I would like to see them ramp it up to like 10 minerals a second and see if it would make things more viable and tune from there.


Well, I've definitely misunderstood the notes then. :/

That certainly leaves room for it being raised, but 10/s seems a bit high. I mean, that's 600 minerals per minute. Still, I've always felt that tuning down is the way to go.

EDIT: Actually, it looks like we've both misunderstood.

The Oracle channels a beam at an enemy structure that deals 3 damage and harvests 3 minerals every second until canceled. (Note: This ability will not cause the opposing player to lose minerals.)

So, it's only going to give us minerals, not take from the opposing player.

Er, what? That seems completely retarded then.


Yeah, I don't like it as much as I did when I misunderstood it. To quote Dr. Horrible, "It's not about making money. It's about TAKING money."

It needs to be the other way around, or both.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 06 2012 03:56 GMT
#324
KISS: Void Siphon mines enemy buildings.
3 dps for 3 minerals per second.
Cauterize the area
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2012-10-06 03:57:28
October 06 2012 03:56 GMT
#325
On October 06 2012 12:43 NewSunshine wrote:
Show nested quote +
On October 06 2012 12:27 KrazyTrumpet wrote:
It doesn't give you any minerals, only takes from you opponent. I think 3 min/sec is too low, especially since there is literally no incentive to build more than 2 oracles. I would like to see them ramp it up to like 10 minerals a second and see if it would make things more viable and tune from there.

You have that backwards, it doesn't harm your opponent's minerals, it only gives you some.

Also, the Mothership Core is becoming really weird now. Now, recall is the MsC taking nearby units to the nexus, and the purifier beam no longer comes from the MsC but the nexus? I've pondered it some and come up with a much more intuitive outfit of abilities for the Mothership Core:

Energize(no change)
Teleport(de-removed)

Bind(I will explain)
  • Purify
  • Mass Recall
  • Unbind


In this form, the Mothership Core will be able to move around quickly and use a normal attack like it has since the recent patch, since that fills an important role for the Protoss in a direct way. The Teleport ability would be re-added to the MsC, but with a cooldown so as not to interfere with its other abilities. Using Bind would tether the MsC to the Nexus, allowing it to move, but within a leash range so it may only be used defensively. While bound to the Nexus, it would be able to use Purify, similar to last patch, where it could be used indefinitely but disabled energy-regen or other abilities until cancelled. It would also be able to use Recall while bound, disabling the possibility of a Recall-into-enemy's-face strategy. Using Unbind would free the Mothership Core once again, allowing it to move freely across the map.

Overall, this should make all of the Mothership Core's abilities make sense again, while simultaneously achieving everything Blizzard wants to do with it.


I think they do it this way because thee don't want the MsC to just teleport away from your army, when you might want to use the ability on your nexus to kill a run-by, but then keep your MsC close to your army for a possible recall.

I think the MsC is pretty much perfect, it just needs number tweaks now
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 03:58 GMT
#326
On October 06 2012 12:52 Anefinrok wrote:
Yeah, I don't like it as much as I did when I misunderstood it. To quote Dr. Horrible, "It's not about making money. It's about TAKING money."

It needs to be the other way around, or both.


Entomb exists, though.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 06 2012 03:59 GMT
#327
On October 06 2012 12:52 Anefinrok wrote:
Show nested quote +
On October 06 2012 12:45 KrazyTrumpet wrote:
On October 06 2012 12:33 Anefinrok wrote:
On October 06 2012 12:27 KrazyTrumpet wrote:
On October 06 2012 12:23 Anefinrok wrote:
On October 06 2012 12:04 Fungal Growth wrote:
Like the concept of the void siphon, but it's really in a crippled form and will need future buffs. The combination of (poor DPS/poor range/mana requirements/slow rate of minerals being generated) mean this won't be used much and most if not all of the aforementioned variables will need to be tweaked. I mean it does half the damage of 25 mineral zergling?! Definitely needs tweaks.

I love the idea that void siphon not require mana...it would make the oracle so much more practical and popular. I like the idea that void siphon would work on overlords...that would be a lot of fun flying around the map trying to find overlords to harvest...

Anybody know if void siphon is stackable? Because attack windows will be so small...this unit would benefit from flying in flocks and attacking at once.


You have to understand, Void Siphon is not about doing physical damage. The only real reason it does damage at all is so that, say, a proxy pylon, or a factory scout, or any other errant building don't become the equivalent of a Permanent MULE. Killing buildings just is not the purpose behind it.

Also, exactly how does it work? Do you just gain 3 min/s with Siphon going, or are you TAKING 3 min/s from their mineral pool? I assume since it says drain in the patch notes that it is the latter.

Anyways, just removing the energy requirement would make it work really well. I don't think the siphon rate should be changed; it would make them potentially way too good if unchecked. The ability to do a moving shot would be nice.


It doesn't give you any minerals, only takes from you opponent. I think 3 min/sec is too low, especially since there is literally no incentive to build more than 2 oracles. I would like to see them ramp it up to like 10 minerals a second and see if it would make things more viable and tune from there.


Well, I've definitely misunderstood the notes then. :/

That certainly leaves room for it being raised, but 10/s seems a bit high. I mean, that's 600 minerals per minute. Still, I've always felt that tuning down is the way to go.

EDIT: Actually, it looks like we've both misunderstood.

The Oracle channels a beam at an enemy structure that deals 3 damage and harvests 3 minerals every second until canceled. (Note: This ability will not cause the opposing player to lose minerals.)

So, it's only going to give us minerals, not take from the opposing player.

Er, what? That seems completely retarded then.


Yeah, I don't like it as much as I did when I misunderstood it. To quote Dr. Horrible, "It's not about making money. It's about TAKING money."

It needs to be the other way around, or both.


For sure, it needs to be a harassing unit. This...is not.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
LockeTazeline
Profile Blog Joined June 2012
2390 Posts
October 06 2012 03:59 GMT
#328
Don't like Oracle changes. Imo its Entomb they should be looking to change, not Phase Shield. While I'm not really good enough to use it effectively, I can imagine pros using it with intense micro. Perhaps it could even make void rays viable in late game PvZ.

This new ability that they're replacing it with sounds, to be perfectly honest, completely useless. They got rid of one of the vision spells to reduce overlap, but then introduce a different spell that overlaps with Entomb? I don't know the exact numbers, but Entomb is a couple hundred minerals of guaranteed damage, yes? So what reason is there to spend 50 energy to get 3 minerals a sec for....10 seconds? (only time you'll get much more than that is if it's a proxy building)

And even if they buffed it to actually make it worthwhile, it still seems to add practically nothing to the Oracle. At least before, it had some in-combat utility.

Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 06 2012 04:00 GMT
#329
Erm so they recycled the useless corruptor idea onto the oracle. =/ great
Administrator~ Spirit will set you free ~
willoc
Profile Joined February 2011
Canada1530 Posts
October 06 2012 04:00 GMT
#330
Early Widow Mine / Marine pushes feel like the cheap man's tank pushes. Pretty fun.
Be bold and mighty forces will come to your aid!
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 04:05 GMT
#331
On October 06 2012 13:00 Plexa wrote:
Erm so they recycled the useless corruptor idea onto the oracle. =/ great


I'm pretty sure they know it won't work and they're buying time.

Then again, Corruption and Contaminate stuck around, LOL.
Anefinrok
Profile Joined October 2012
6 Posts
October 06 2012 04:12 GMT
#332
On October 06 2012 12:58 Crawdad wrote:
Show nested quote +
On October 06 2012 12:52 Anefinrok wrote:
Yeah, I don't like it as much as I did when I misunderstood it. To quote Dr. Horrible, "It's not about making money. It's about TAKING money."

It needs to be the other way around, or both.


Entomb exists, though.


And I like Entomb. However, Siphon is still the issue at hand. It's the psychology of the thing. Inflicting damage is more exciting than gaining minerals. It's more frantic, more fun, better to watch. I'd love to see them used in conjunction to grind the economy to a halt and then start stealing from it. We're so close to the Oracle being a fun, dangerous, harassment unit.

I think this is a step in the right direction for the Oracle, but it needs tweaking.
Ai.Cola
Profile Joined May 2010
Germany236 Posts
October 06 2012 04:13 GMT
#333
lul, those widow mines feel kind of broken at first, but once ppl figure them out and you have your mines hitting overlords and single zerglings they almost feel much weeker than before.
hard to say yet, but I definitly like the change.
I feel like the idea is much better than the initial one, after all this shit costs 25 gas and TWO supply, in broodwar you did get 3 mines and a vulturefor 75 minerals, and that wasn't imbalanced either.
Hard to say what I think of the mines killing invisible units, I feel like its definitly nice to kill DTs, but on the other hand it seems to be too good against banshees, banshees kind of seem almost useless now.
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
timoi210
Profile Joined February 2012
Philippines51 Posts
October 06 2012 04:15 GMT
#334
Does Void Siphon steal minerals from shields as well? Because if it does then an oracle might be very useful in PvP due to all the proxy pylons
EGThorZaIN, LG-IMMVP, Liquid`TLO, TtWhiteRa For Life Baby!
Thorrissey
Profile Joined February 2011
United States29 Posts
October 06 2012 04:15 GMT
#335
Let me get this straight...The widow mine kills cloaked units without detection. Protoss flies observer in to reveal Widow Mine. Observer dies? That sounds realllllly dumb. I'm all for drastic changes, but all of these are real head-scratchers.
The Templar with the thorn in his side
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-06 04:25:30
October 06 2012 04:18 GMT
#336
On October 06 2012 13:15 Thorrissey wrote:
Let me get this straight...The widow mine kills cloaked units without detection. Protoss flies observer in to reveal Widow Mine. Observer dies? That sounds realllllly dumb. I'm all for drastic changes, but all of these are real head-scratchers.


The sight range of the obs is more than the Widow Mine range. But yeah, you will have to babysit your obs a lot more now, which may or may not be a bad thing.

I'm wondering if maybe hitting cloaked ground units, but not air units would be something worth changing. If you need a lore excuse, just say they use seismic sensors or whatever to detect cloaked ground units. However, I suppose we should wait until this has been played around with before we start suggesting changes again haha
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 06 2012 04:23 GMT
#337
On October 06 2012 13:18 KrazyTrumpet wrote:
Show nested quote +
On October 06 2012 13:15 Thorrissey wrote:
Let me get this straight...The widow mine kills cloaked units without detection. Protoss flies observer in to reveal Widow Mine. Observer dies? That sounds realllllly dumb. I'm all for drastic changes, but all of these are real head-scratchers.


The sight range of the obs is more than the Widow Mine range. But yeah, you will have to babysit your obs a lot more now, which may or may not be a bad thing.



Exactly. HOTS is already feeling so much different from WoL. It's like a different game. ^.^
Cauterize the area
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2012-10-06 04:28:19
October 06 2012 04:24 GMT
#338
Don't know why they don't expand their whole 'field bubble' idea - if the Void Siphon casted a 200hp bubble-stasis on a building that disabled it and siphoned money until destroyed it would be a lot more interesting to me. Like a weird mix between contaminate, disruption web and entomb.

Even if it was like a 5 energy 'attack' that only lasted a few seconds (with a 50hp bubble or something), leading it to be spam-casted or constantly re-casted, it'd be a lot more interesting. Something that makes the opponent actually want to stop the harass beyond "der they're getting 3 minerals/second =("
"You seem to think about this game a lot"
WombaT
Profile Blog Joined May 2010
Northern Ireland26794 Posts
October 06 2012 04:35 GMT
#339
Mind still blown at the Oracle change. It seemed they were on the right path with phase shield, if not in a practical sense, well then at least by the role the Oracle could fit into, a dual kind of harassment/support caster.

Now it's back to being a unit that is only good for harassment really, and is piss poor in that capacity. Fuck sake Blizzard.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 06 2012 04:38 GMT
#340
On October 06 2012 13:35 Wombat_NI wrote:
Mind still blown at the Oracle change. It seemed they were on the right path with phase shield, if not in a practical sense, well then at least by the role the Oracle could fit into, a dual kind of harassment/support caster.

Now it's back to being a unit that is only good for harassment really, and is piss poor in that capacity. Fuck sake Blizzard.


Well, they eventually got on the right track with MsC and Widow Mine design (IMO) so let's give them a chance to keep working at it. Oracle has obviously not been a priority for very long, lets see what they can do now that it is.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
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