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HotS Balance Update #5 [10/5/12] - Page 19

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 17 18 19 20 21 43 Next All
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-10-06 06:13:40
October 06 2012 06:13 GMT
#361
The patch notes you have linked in the OP are wrong. You state "Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed."

Autocast can NEVER be turned off for this unit. When when unburrowed the icons are not spinning like an auto-cast and both left and right-click don't change it.

PrideTV just tested it for us.
Please update OP.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-10-06 06:15:07
October 06 2012 06:14 GMT
#362
New widow mine now can be deactivated for a 40 sec with Zerglings and then killed by other units without any damage.

The patch notes you have linked in the OP are wrong. You state "Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed."

Autocast can NEVER be turned off for this unit. When when unburrowed the icons are not spinning like an auto-cast and both left and right-click don't change it.

PrideTV just tested it for us.
Please update OP.

They're right. Unburrow and you turn it off.
DMZ
Profile Joined November 2011
Canada51 Posts
October 06 2012 06:14 GMT
#363
On October 06 2012 08:06 Qikz wrote:
Show nested quote +
On October 06 2012 08:01 DMZ wrote:
Widow mine seems overpowered- just need a factory for detection? Especially against banshee or DTs. It'll shut down pretty much any cloaked harass and a lot of zergling backstabs with the 40 dmg splash.. Oracle seems kind of odd. the siphon seems kind of stupid since I don't think it'll do much of an impact due to the oracle's fragility.. although in a PvP it could be useful as you could siphon on a forward pylon and punish them that way. And the mothership core nerf stops it harassing zerg bases early, since a queen can out dps it now. (I think). Course, I play zerg so this is all from an outside viewpoint..


I have no problem with this. Works just like the spidermine (minus it hitting air, I don't agree with that).

If you want to use DTs, get a halucination to go eat the widowmine then run your dts in, it's not difficult.

Also the zergling backstab thing is what the mine is designed to do. Without it, mech is awful at dealing with any kind of base race as you just can't get back before you lose all your bases due to the god awful map design. If tanks were stronger and you could actually defend areas with small amounts of tanks, it wouldn't be an issue.



How does zerg ever beat mech then? I mech becomes almost unkillable when played halfway decently. Zergling backstabs are often how a zerg has a chance to stay in the game when terran begins the doom push.
“May God have mercy for my enemies because I won't.”- George S. Patton
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 06 2012 06:16 GMT
#364
On October 06 2012 15:07 Ooshmagoosh wrote:
If you can lift a factory into someone's base, they're in a bad way.

Until they get detection, your mine will be getting 2 - 4 free worker kills every missile refresh. Terran can just press C and be done with it, but everybody else has to evacuate their mineral line every few moments and offer a sacrifice to David Kim before mining again.

If you have a lot of shooting stuff at the front of your base, mines are probably easier to deal with than before, due to the lack of control terrans have over what and when they shoot...just remember where they were planted.

I guarantee you this will get dragged into a back alley and beaten to near-death with a nerf bat by the end of the week.


I sincerely hope that Terrans abuse the shit out of this. Then everyone HAS to think of a counter.
But seriously, how the F did you let a factory land and build in your base?!
Cauterize the area
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 06 2012 06:16 GMT
#365
that new oracle spell is stupid as fuck

and widowmines_lol
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2012-10-06 06:30:26
October 06 2012 06:22 GMT
#366
So now you absolutely have got to have detection to kill a widow mine ? It seems imba , but what the hell do i care i play terran .
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 06 2012 06:24 GMT
#367
Just buff Void Siphon to 5dmg/5min/1sec and add upgrade for 200-200 for 10dmg/10min/1sec.

And please change this weird animation!
DeCoup
Profile Joined September 2006
Australia1933 Posts
Last Edited: 2012-10-06 06:28:47
October 06 2012 06:27 GMT
#368
On October 06 2012 15:14 Existor wrote:
New widow mine now can be deactivated for a 40 sec with Zerglings and then killed by other units without any damage.

Show nested quote +
The patch notes you have linked in the OP are wrong. You state "Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed."

Autocast can NEVER be turned off for this unit. When when unburrowed the icons are not spinning like an auto-cast and both left and right-click don't change it.

PrideTV just tested it for us.
Please update OP.

They're right. Unburrow and you turn it off.

No you can't. We just opened a game vs a CPU and tried it. There are 2 icons visible when the unit is unburrowed and neither of them has the swirl of an autocast ability, and neither of them do anything when left or right clicked right clicked except burrow the unit as normal.
Edit: Clarified a bit
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
October 06 2012 06:31 GMT
#369
Why don't the move contaminate from the overseer to the oracle and make it a channeled ability? They should also make it actually work on all buildings. They should make it so that it cancels almost all effects of that ability.

Casting it on a supply depot could prevent it from being lowered/raised and also stop it from contributing to the supply. Casting it on a cannon would stop it from firing. Casting it on a unit producing structure or a research producing structure would stop it from producing anything.

Hell, they could even remove entomb to and make it so that if you cast this on a town hall, you can't return minerals to it.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
October 06 2012 06:31 GMT
#370
Widow mine sounds fun, but I don't think I like the Oracle change... that sounds like a zerg ability to me. Not in the lore sense, just gameplay. Just doesn't feel right for toss to have that.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-06 06:33:22
October 06 2012 06:33 GMT
#371
On October 06 2012 15:31 Xanbatou wrote:
Why don't the move contaminate from the overseer to the oracle and make it a channeled ability? They should also make it actually work on all buildings. They should make it so that it cancels almost all effects of that ability.

Casting it on a supply depot could prevent it from being lowered/raised and also stop it from contributing to the supply. Casting it on a cannon would stop it from firing. Casting it on a unit producing structure or a research producing structure would stop it from producing anything.

Hell, they could even remove entomb to and make it so that if you cast this on a town hall, you can't return minerals to it.



Honestly the building phase ability the Oracle originally had was a lot more interesting/useful. Never really understood what was wrong with it...
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Existor
Profile Joined July 2010
Russian Federation4295 Posts
October 06 2012 06:33 GMT
#372
No you can't. We just opened a game vs a CPU and tried it. There are 2 icons visible when the unit is unburrowed and neither of them has the swirl of an autocast ability, and neither of them do anything when left or right clicked right clicked except burrow the unit as normal.
Edit: Clarified a bit

Man, you're understanding it in a different way. I said:

- unburrow it
- you turn the unit off
- burrow it
- you turn the unit on

Understand? I never said about turning off autocast when it's burrowed.
Geneq
Profile Joined August 2010
Poland165 Posts
October 06 2012 06:35 GMT
#373
Gotta love the imagination of them.. now Widow Mine is basically Swarm Host that launches banelings? and the oracle ability - didn't corruptors had something like this in WoL beta?
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-06 06:36:44
October 06 2012 06:36 GMT
#374
On October 06 2012 15:33 Existor wrote:
Show nested quote +
No you can't. We just opened a game vs a CPU and tried it. There are 2 icons visible when the unit is unburrowed and neither of them has the swirl of an autocast ability, and neither of them do anything when left or right clicked right clicked except burrow the unit as normal.
Edit: Clarified a bit

Man, you're understanding it in a different way. I said:

- unburrow it
- you turn the unit off
- burrow it
- you turn the unit on

Understand? I never said about turning off autocast when it's burrowed.


Except people WANT a way of turning off the autocast for manual targeting.

On October 06 2012 15:35 Geneq wrote:
Gotta love the imagination of them.. now Widow Mine is basically Swarm Host that launches banelings? and the oracle ability - didn't corruptors had something like this in WoL beta?


The Viper also had an ability similar to this at one point.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2012-10-06 06:40:15
October 06 2012 06:39 GMT
#375
holy shit widow mines are op as fuck
early game widow mines can shut down an entire mineral line ;;
133 221 333 123 111
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
October 06 2012 06:40 GMT
#376
Pillage is not a starcraft ability that I feel is fair. Mothership core I am meh about and again....just reintroduce spidermine I mean seriously it's getting a little silly now :/
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
Cloak
Profile Joined October 2009
United States816 Posts
October 06 2012 06:42 GMT
#377
I never got why Phase Shield was a random assortment of debuffs. It should've been all nondamage effects of spells. You would see easy use in every matchup. Even if OP, at least the spell would get used and we'd see what it would be like. Then you could mess with energy cost, radius, duration, etc. But instead, we gained no insight on its design because it was so obtuse. At least they're not letting go of Widow Mine and willing to add game breaking mechanics to it.

Want to know why the Siphon is especially bad? Because instead of putting in another support caster spell to keep its roles diversified, we now have 2 awkward harass spells. Yea, that's not complete overlap. There's so many ways you could make it a support caster again. How about an AoE knockback spell like Janna's ult? Or a range buff to units, or a speed buff, or whatever.
The more you know, the less you understand.
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 06:44 GMT
#378
On October 06 2012 15:40 mcmartini wrote:and again....just reintroduce spidermine I mean seriously it's getting a little silly now :/


Spider mines would be a hundred times sillier than this, IMO.
The only silly thing is that mines attack other burrowed mines.
InVerno
Profile Joined May 2011
258 Posts
October 06 2012 06:44 GMT
#379
I really don't know how they can even think to release that oracle spell in this form..

I've tried vs A.I. very easy, i've done 9 damage to a depot, gained 9 minerals, and then... only sadness..
Two marines commanded by the cpu told me to leave their base... A.I.VeryEasy y u so strong at this game, why
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-10-06 06:46:28
October 06 2012 06:46 GMT
#380
Except people WANT a way of turning off the autocast for manual targeting.

Then make them require Armory.
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