Autocast can NEVER be turned off for this unit. When when unburrowed the icons are not spinning like an auto-cast and both left and right-click don't change it.
PrideTV just tested it for us.
Please update OP.
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DeCoup
Australia1933 Posts
Autocast can NEVER be turned off for this unit. When when unburrowed the icons are not spinning like an auto-cast and both left and right-click don't change it. PrideTV just tested it for us. Please update OP. | ||
Existor
Russian Federation4295 Posts
The patch notes you have linked in the OP are wrong. You state "Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed." Autocast can NEVER be turned off for this unit. When when unburrowed the icons are not spinning like an auto-cast and both left and right-click don't change it. PrideTV just tested it for us. Please update OP. They're right. Unburrow and you turn it off. | ||
DMZ
Canada51 Posts
On October 06 2012 08:06 Qikz wrote: Show nested quote + On October 06 2012 08:01 DMZ wrote: Widow mine seems overpowered- just need a factory for detection? Especially against banshee or DTs. It'll shut down pretty much any cloaked harass and a lot of zergling backstabs with the 40 dmg splash.. Oracle seems kind of odd. the siphon seems kind of stupid since I don't think it'll do much of an impact due to the oracle's fragility.. although in a PvP it could be useful as you could siphon on a forward pylon and punish them that way. And the mothership core nerf stops it harassing zerg bases early, since a queen can out dps it now. (I think). Course, I play zerg so this is all from an outside viewpoint.. I have no problem with this. Works just like the spidermine (minus it hitting air, I don't agree with that). If you want to use DTs, get a halucination to go eat the widowmine then run your dts in, it's not difficult. Also the zergling backstab thing is what the mine is designed to do. Without it, mech is awful at dealing with any kind of base race as you just can't get back before you lose all your bases due to the god awful map design. If tanks were stronger and you could actually defend areas with small amounts of tanks, it wouldn't be an issue. How does zerg ever beat mech then? I mech becomes almost unkillable when played halfway decently. Zergling backstabs are often how a zerg has a chance to stay in the game when terran begins the doom push. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 06 2012 15:07 Ooshmagoosh wrote: If you can lift a factory into someone's base, they're in a bad way. Until they get detection, your mine will be getting 2 - 4 free worker kills every missile refresh. Terran can just press C and be done with it, but everybody else has to evacuate their mineral line every few moments and offer a sacrifice to David Kim before mining again. If you have a lot of shooting stuff at the front of your base, mines are probably easier to deal with than before, due to the lack of control terrans have over what and when they shoot...just remember where they were planted. I guarantee you this will get dragged into a back alley and beaten to near-death with a nerf bat by the end of the week. I sincerely hope that Terrans abuse the shit out of this. Then everyone HAS to think of a counter. But seriously, how the F did you let a factory land and build in your base?! | ||
ROOTFayth
Canada3351 Posts
and widowmines_lol | ||
raga4ka
Bulgaria5679 Posts
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Existor
Russian Federation4295 Posts
And please change this weird animation! | ||
DeCoup
Australia1933 Posts
On October 06 2012 15:14 Existor wrote: New widow mine now can be deactivated for a 40 sec with Zerglings and then killed by other units without any damage. Show nested quote + The patch notes you have linked in the OP are wrong. You state "Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed." Autocast can NEVER be turned off for this unit. When when unburrowed the icons are not spinning like an auto-cast and both left and right-click don't change it. PrideTV just tested it for us. Please update OP. They're right. Unburrow and you turn it off. No you can't. We just opened a game vs a CPU and tried it. There are 2 icons visible when the unit is unburrowed and neither of them has the swirl of an autocast ability, and neither of them do anything when left or right clicked right clicked except burrow the unit as normal. Edit: Clarified a bit | ||
Xanbatou
United States805 Posts
Casting it on a supply depot could prevent it from being lowered/raised and also stop it from contributing to the supply. Casting it on a cannon would stop it from firing. Casting it on a unit producing structure or a research producing structure would stop it from producing anything. Hell, they could even remove entomb to and make it so that if you cast this on a town hall, you can't return minerals to it. | ||
danl9rm
United States3111 Posts
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KrazyTrumpet
United States2520 Posts
On October 06 2012 15:31 Xanbatou wrote: Why don't the move contaminate from the overseer to the oracle and make it a channeled ability? They should also make it actually work on all buildings. They should make it so that it cancels almost all effects of that ability. Casting it on a supply depot could prevent it from being lowered/raised and also stop it from contributing to the supply. Casting it on a cannon would stop it from firing. Casting it on a unit producing structure or a research producing structure would stop it from producing anything. Hell, they could even remove entomb to and make it so that if you cast this on a town hall, you can't return minerals to it. Honestly the building phase ability the Oracle originally had was a lot more interesting/useful. Never really understood what was wrong with it... | ||
Existor
Russian Federation4295 Posts
No you can't. We just opened a game vs a CPU and tried it. There are 2 icons visible when the unit is unburrowed and neither of them has the swirl of an autocast ability, and neither of them do anything when left or right clicked right clicked except burrow the unit as normal. Edit: Clarified a bit Man, you're understanding it in a different way. I said: - unburrow it - you turn the unit off - burrow it - you turn the unit on Understand? I never said about turning off autocast when it's burrowed. | ||
Geneq
Poland165 Posts
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KrazyTrumpet
United States2520 Posts
On October 06 2012 15:33 Existor wrote: Show nested quote + No you can't. We just opened a game vs a CPU and tried it. There are 2 icons visible when the unit is unburrowed and neither of them has the swirl of an autocast ability, and neither of them do anything when left or right clicked right clicked except burrow the unit as normal. Edit: Clarified a bit Man, you're understanding it in a different way. I said: - unburrow it - you turn the unit off - burrow it - you turn the unit on Understand? I never said about turning off autocast when it's burrowed. Except people WANT a way of turning off the autocast for manual targeting. On October 06 2012 15:35 Geneq wrote: Gotta love the imagination of them.. now Widow Mine is basically Swarm Host that launches banelings? and the oracle ability - didn't corruptors had something like this in WoL beta? The Viper also had an ability similar to this at one point. | ||
GenesisX
Canada4267 Posts
early game widow mines can shut down an entire mineral line ;; | ||
mcmartini
Australia1972 Posts
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Cloak
United States816 Posts
Want to know why the Siphon is especially bad? Because instead of putting in another support caster spell to keep its roles diversified, we now have 2 awkward harass spells. Yea, that's not complete overlap. There's so many ways you could make it a support caster again. How about an AoE knockback spell like Janna's ult? Or a range buff to units, or a speed buff, or whatever. | ||
Crawdad
614 Posts
On October 06 2012 15:40 mcmartini wrote:and again....just reintroduce spidermine ![]() Spider mines would be a hundred times sillier than this, IMO. The only silly thing is that mines attack other burrowed mines. | ||
InVerno
258 Posts
I've tried vs A.I. very easy, i've done 9 damage to a depot, gained 9 minerals, and then... only sadness.. Two marines commanded by the cpu told me to leave their base... A.I.VeryEasy y u so strong at this game, why | ||
Existor
Russian Federation4295 Posts
Except people WANT a way of turning off the autocast for manual targeting. Then make them require Armory. | ||
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