• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:23
CEST 17:23
KST 00:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event10Serral wins EWC 202546Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple4SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Lambo Talks: The Future of SC2 and more... The GOAT ranking of GOAT rankings Weekly Cups (Aug 4-10): MaxPax wins a triple Serral wins EWC 2025 Real talk: we need to stop nerfing everything
Tourneys
Global Tourney for College Students in September RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
ASL20 Pre-season Tier List ranking! BW General Discussion Simultaneous Streaming by CasterMuse StarCon Philadelphia Player “Jedi” cheat on CSL
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Customize Sidebar...

Website Feedback

Closed Threads



Active: 762 users

HotS Balance Update #5 [10/5/12] - Page 20

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 18 19 20 21 22 43 Next All
mcmartini
Profile Blog Joined December 2010
Australia1972 Posts
October 06 2012 06:47 GMT
#381
On October 06 2012 15:44 Crawdad wrote:
Show nested quote +
On October 06 2012 15:40 mcmartini wrote:and again....just reintroduce spidermine I mean seriously it's getting a little silly now :/


Spider mines would be a hundred times sillier than this, IMO.
The only silly thing is that mines attack other burrowed mines.

Spider mines can not attack indefinitely, require am upgrade, are used up and can create interesting strats, zealot charge + spidermine? Yes please. They can also be destroyed before reaching their target. (Not sure about this with widow mines TBH).

Agree with mines attacking other mines.
I just want to say I have 370 APM - Liquid'Tyler SotG 14-12-2011 "I mean it's too bad you can't be paid to be, you know, a chicken shit fucking whiny bitch on the internet or we would have lots of rich community members" Nick "Tasteless" Plott
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
October 06 2012 06:49 GMT
#382
On October 06 2012 15:46 Existor wrote:
Show nested quote +
Except people WANT a way of turning off the autocast for manual targeting.

Then make them require Armory.


If you do that, they almost completely lose their window of usefulness. Something like a mine, be it the current widow mine or a spider mine, really only sees usefulness in early to mid game. It starts losing it's effectiveness dramatically a bit into mid game.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
DeCoup
Profile Joined September 2006
Australia1933 Posts
October 06 2012 06:49 GMT
#383
On October 06 2012 15:14 DMZ wrote:
Show nested quote +
On October 06 2012 08:06 Qikz wrote:
On October 06 2012 08:01 DMZ wrote:
Widow mine seems overpowered- just need a factory for detection? Especially against banshee or DTs. It'll shut down pretty much any cloaked harass and a lot of zergling backstabs with the 40 dmg splash.. Oracle seems kind of odd. the siphon seems kind of stupid since I don't think it'll do much of an impact due to the oracle's fragility.. although in a PvP it could be useful as you could siphon on a forward pylon and punish them that way. And the mothership core nerf stops it harassing zerg bases early, since a queen can out dps it now. (I think). Course, I play zerg so this is all from an outside viewpoint..


I have no problem with this. Works just like the spidermine (minus it hitting air, I don't agree with that).

If you want to use DTs, get a halucination to go eat the widowmine then run your dts in, it's not difficult.

Also the zergling backstab thing is what the mine is designed to do. Without it, mech is awful at dealing with any kind of base race as you just can't get back before you lose all your bases due to the god awful map design. If tanks were stronger and you could actually defend areas with small amounts of tanks, it wouldn't be an issue.



How does zerg ever beat mech then? I mech becomes almost unkillable when played halfway decently. Zergling backstabs are often how a zerg has a chance to stay in the game when terran begins the doom push.

it has a range of 7. Marines have range 5 (6 in bunker). If you positon yourself well and cast at buildings near cliffs/highground they can't touch you.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 06:57 GMT
#384
On October 06 2012 15:47 mcmartini wrote:
Spider mines can not attack indefinitely, require am upgrade, are used up and can create interesting strats, zealot charge + spidermine? Yes please. They can also be destroyed before reaching their target. (Not sure about this with widow mines TBH).


Why would they just copy something verbatim from BW to replace something that is entirely different? The new Widow mine is great. It is powerful, it has a clear weakness that can be exploited (one that is very reminiscent to the weakness of BW tanks), and it must be repositioned often to assure maximum efficiency. Blizzard shouldn't throw it away.
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
October 06 2012 07:00 GMT
#385
They literally have no idea on what the fuck to do anymore... T.T
John 15:13
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2012-10-06 07:09:10
October 06 2012 07:04 GMT
#386
LOL I think Blizzard has really lost the plot for the Oracle and MSCore. People were complaining Oracle was too gimmicky and had no combat usage, so what do they do? Give it an even more gimmicky and useless harass option. For the cost of 50 energy you need over 15 seconds to steal enough minerals for ONE PROBE.

And making the MSCore flimsier than the old warp prisms, it will be a miracle if anybody manages to keep it alive long enough vs corruptor/viking to even get a recall in.

What was the problem with having the core attach to a nexus anyway.

Can't really judge the widow mine changes until I see them but its nice they are trying new things with it.

The thought they were heading in the right direction with HOTS but changes to Oracle show they really don't know what they are doing... Why do they need to find new ways to 'harass'? Don't they realise that traditional forms of harass are exciting because of the potential to cause real damage with good control. How is blocking up minerals or slowly stealing 3 minerals/hp a second exciting to anyone? Where is the control needed to do either of these things?

At least I can find solace in the fact that they will change the Oracle once they realise nobody will ever, ever use the Void siphon ability.

Edit: Please just scrap the Oracle, just forget about the notion of a new unit with new gimmicky useless forms of harass and start over. Maybe something from the gateway that requires a TC that is cost efficient enough to use to harass with outside the deathball, and that isn't completely useless should your enemy just decide to attack you.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 06 2012 07:04 GMT
#387
oh no, i liked the non autocast so much. Stupid change, now people won't actually fear them but do exactly the same as they do with siege tanks and throw in sacrifices. Personally I hope they will add a bug like the Lurker had and allow them to hold position, so they won't reveal themself. That way they will probably hit more then an halluzination in a fight.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 06 2012 07:13 GMT
#388
Ok so mothership core either needs to health increased or you need to build more than 1, I was just playing a PvZ on beta did a mothership core 2 zealot 2 stalker push a 4 min in game 3 queens instantly sniped the mothership core and I just turned around and ran home. with a bunch of ling kills and that was about it. doesn't actually seem worth it to get aggressive in PvZ with it. Marines will probably kill them just as fast,
I am Godzilla You are Japan
althaz
Profile Joined May 2010
Australia1001 Posts
October 06 2012 07:26 GMT
#389
Widow mine ability is good, although I'd prefer if it could load up a few missiles at once (maybe 2-3) with a much longer reload time after that. So the 4th missile would come out MUCH slower, but the first three would come out fairly quickly, making a minefield powerful for delay and ground-control, but less powerful in terms of sustained DPS.

It would make it possible to effectively "clear" a minefield and safely move your army through (you would have a minute or so to move through after your hallucinations/zerglings/infested terrans or whatever have cleared the minefield.

Overall though, I quite like the Widow Mine changes.

Unfortunately, the Oracle changes on the other hand...The Oracle recently received Phase Shield, probably one of the best abilities (in terms of design, not power) that Blizzard has ever come up with. It mitigated fungal growth (a terrible ability that is nevertheless necessary for balance reasons), enabling Protoss players with enough skill to combat infestor-broodlord, whilst being mostly useless for those players without the sense of timing and mechanical abilities to manage the spell. It also made the Oracle not a complete waste of money, which also made opening stargate viable in a matchup where, combined with phase shield, a toss stargate army might be able to truly compete with a zerg one in the late-game.

Now the Oracle is a decent enough harass unit that can NEVER pay for itself if zerg/terran scouts the stargate and builds a handful of static defence (two missile turrets or spore crawlers per base prevent all oracle harass on the mineral lines, meanwhile Protoss is out 300 gas (which is worse than losing a nexus) for absolutely nothing.

The oracle was an awesome unit after the last patch, now it is shit. It NEEDS some utility in battles for it to worthwhile, or it needs to be a ridiculously overpowered harass unit. Or it needs to cost only minerals. Only one of those things is a good idea, IMO.

How bliz could make such a dumb move and such a smart one (the Widow mine change is quite clever) in one patch is quite astounding.
The first rule we don't talk about race conditions. of race conditions is
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 06 2012 07:29 GMT
#390
On October 06 2012 16:26 althaz wrote:
Widow mine ability is good, although I'd prefer if it could load up a few missiles at once (maybe 2-3) with a much longer reload time after that. So the 4th missile would come out MUCH slower, but the first three would come out fairly quickly, making a minefield powerful for delay and ground-control, but less powerful in terms of sustained DPS.

It would make it possible to effectively "clear" a minefield and safely move your army through (you would have a minute or so to move through after your hallucinations/zerglings/infested terrans or whatever have cleared the minefield.

Overall though, I quite like the Widow Mine changes.

Unfortunately, the Oracle changes on the other hand...The Oracle recently received Phase Shield, probably one of the best abilities (in terms of design, not power) that Blizzard has ever come up with. It mitigated fungal growth (a terrible ability that is nevertheless necessary for balance reasons), enabling Protoss players with enough skill to combat infestor-broodlord, whilst being mostly useless for those players without the sense of timing and mechanical abilities to manage the spell. It also made the Oracle not a complete waste of money, which also made opening stargate viable in a matchup where, combined with phase shield, a toss stargate army might be able to truly compete with a zerg one in the late-game.

Now the Oracle is a decent enough harass unit that can NEVER pay for itself if zerg/terran scouts the stargate and builds a handful of static defence (two missile turrets or spore crawlers per base prevent all oracle harass on the mineral lines, meanwhile Protoss is out 300 gas (which is worse than losing a nexus) for absolutely nothing.

The oracle was an awesome unit after the last patch, now it is shit. It NEEDS some utility in battles for it to worthwhile, or it needs to be a ridiculously overpowered harass unit. Or it needs to cost only minerals. Only one of those things is a good idea, IMO.

How bliz could make such a dumb move and such a smart one (the Widow mine change is quite clever) in one patch is quite astounding.


I wouldn't be surprised that they are planning on retuning fungal growth. As a result, there is no need for phase shield vs fungal. Maybe. I hope. Because it was a super cool spell on paper. Wish I had beta to mess about with it.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
D4V3Z02
Profile Joined April 2011
Germany693 Posts
October 06 2012 07:32 GMT
#391
Yea Phase shield was too rpg like, you dont buff your units in starcraft.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
EvilContrarian
Profile Joined March 2012
United States26 Posts
October 06 2012 07:37 GMT
#392
Widow mines are stupid strong with the balance update. You can do standard blue flame hellion harass to zerg and then add them for little cost. They 1 shot queens so you can bust the ramp and clean up the lings with ease. The burrow time is extremely quick. You can barely get a queen out of attack radius before they arm and target it down even if you react instantly. You don't need as much gas as normal mech because you don't need thors to deal with muta harass or siege tanks for roach busts.

The burrow, shoot, and leave sequence is incredible. You walk them in, activate, and micro away the ones that have shot already. It is difficult for protoss to deal with because the mines detect cloak, and burrowing them en masse makes the hard to escape from. I haven't tested to see if an observer can get to safe range before they arm, but my protoss opponents haven't been able to manage it. The mines move fast enough and are hardy enough to walk right into a stalker or voidray pack and blow them all up.

This is a fun mechanic, but definitely needs to be tuned before it will be balanced enough for release. I think increasing the burrow time, reducing the move speed, and reducing the health would at least give the opponent a chance to react in response to a mine rush. The mines feel like too much guaranteed damage,for their cost, and the supply cap hit isn't a factor during the early midgame timing well before deathball.
MoonCricket
Profile Joined September 2011
222 Posts
October 06 2012 07:39 GMT
#393
What a retarded patch, the Oracle still has no clear, effective goal nor is it viable as a transitional air unit to Cariers vs Terrans and the Widow Mine was, with some additional balance tweaking, the best unit addition after the Viper and Swarmhost to the game. Now we've gone back to an early game, cloaked unit that can be burrowed in opposing players mineral lines and that is an answer to cloaked units while being even more over powered vs. Mutalisks.
an exploit.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2012-10-06 07:43:23
October 06 2012 07:41 GMT
#394
On October 06 2012 16:32 D4V3Z02 wrote:
Yea Phase shield was too rpg like, you dont buff your units in starcraft.

Not sure if you are serious but things like Stimpack or Defensive Matrix from BW are buffs too.

I'm sure the old oracle would have been more useful for the protoss. Mothership Core change seems good. Widow mine will need some testing for sure.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2012-10-06 07:53:52
October 06 2012 07:50 GMT
#395
Hmm...the widow mine splash damage was reduced to 40, meaning you can't even kill groups of marines with it anymore...sorta dumb. You'd expect a mine to be able to kill a group of bio units that walk over it.

Now the mine just pops up, kills 1 marine, and then your opponent is like, "LOL I C U! and scans kills the mine -_-

The mine is very cost efficient now, sadly though at 2 supply it's still the same as last patch to me - very supply inefficient when the game goes over 10-12 minutes (which is most games).

All of the feedback i gave blizzard, and other Terrans as well, was that the mine is supply inefficient. I thought they honestly should have just tested it at 1 supply and voila, it may have been great at 1 supply.

Seems like blizzard instead of reducing the supply to at least 1, has decided they're going to keep the mine just as supply inefficient as it was before, and try to basically make it more efficient by giving it cost efficiency and more of a "stays on the field" type of unit.

Which is fine, but 40 seconds reload time is too long right now...way too long. I hope they started the value at 40 seconds just as a control variable and adjust it lower from there.
Sup
Garmer
Profile Joined October 2010
1286 Posts
October 06 2012 07:52 GMT
#396
so if i burrow the mines throw the missiles, then unborrow, i can by-pass the 40 sec crap reloaded?
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 06 2012 07:56 GMT
#397
On October 06 2012 16:52 Garmer wrote:
so if i burrow the mines throw the missiles, then unborrow, i can by-pass the 40 sec crap reloaded?


Nope, it'll take 40 seconds to come off cool-down. Even worse, they nerfed the ability to manually control your mines. Sow now if your opponent sends in a worker or cheap unit your mine will detonate and you have to wait 40 seconds for it to be able to attack again.

They should also add back in the ability to manually target fire your mines. Puts more control in the hands of the player to micro a mech unit, just like bio units can be micro'd, precision control of mines should be possible.

So if you ask blizzard/recommend anything those are the two things I would say:

(1)Reduce the reload time of the mine from 40 seconds to whatever
(2)Allow the Terran to take the mine off of auto-cast which increases the skill cap and control needed for it.
Sup
SolidZeal
Profile Joined October 2010
United States393 Posts
Last Edited: 2012-10-06 08:03:30
October 06 2012 07:58 GMT
#398
The new oracle ability seems lame. Maybe if they add a fleet beacon upgrade to let it disable the building it's draining, then it might be something cool.

New mines seem cool, but scary, I like that they will be more important to the game.
In the clearing stands a boxer and a figher by his trade
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-10-06 08:01:05
October 06 2012 08:00 GMT
#399
On October 06 2012 16:56 avilo wrote:
Show nested quote +
On October 06 2012 16:52 Garmer wrote:
so if i burrow the mines throw the missiles, then unborrow, i can by-pass the 40 sec crap reloaded?


Nope, it'll take 40 seconds to come off cool-down. Even worse, they nerfed the ability to manually control your mines. Sow now if your opponent sends in a worker or cheap unit your mine will detonate and you have to wait 40 seconds for it to be able to attack again.

They should also add back in the ability to manually target fire your mines. Puts more control in the hands of the player to micro a mech unit, just like bio units can be micro'd, precision control of mines should be possible.

So if you ask blizzard/recommend anything those are the two things I would say:

(1)Reduce the reload time of the mine from 40 seconds to whatever
(2)Allow the Terran to take the mine off of auto-cast which increases the skill cap and control needed for it.

this is ridiculous and stupid, very stupid

User was warned for this post
EvilContrarian
Profile Joined March 2012
United States26 Posts
Last Edited: 2012-10-06 08:03:28
October 06 2012 08:02 GMT
#400
so if i burrow the mines throw the missiles, then unborrow, i can by-pass the 40 sec crap reloaded?

The 40 second timer starts as soon as the missile throws, and you can't bypass it by burrowing and unburrowing. The timer continues to count down while unburrowed however, so you can shoot and re-position while on cd.
Prev 1 18 19 20 21 22 43 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
15:00
Mondays 47 Part 2
WardiTV3056
TKL 201
SteadfastSC101
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 370
Hui .357
TKL 201
RotterdaM 186
SteadfastSC 101
Rex 90
ProTech72
LamboSC2 62
BRAT_OK 17
trigger 13
StarCraft: Brood War
Calm 7538
Flash 4606
Rain 4107
Bisu 2193
Mini 1437
EffOrt 911
ZerO 594
BeSt 528
Snow 395
ggaemo 386
[ Show more ]
Stork 385
hero 317
Larva 268
Soma 249
actioN 206
Barracks 184
Hyuk 178
Hyun 165
Rush 137
Sea.KH 87
Mong 84
Mind 65
PianO 55
HiyA 48
[sc1f]eonzerg 44
Movie 44
Sacsri 43
sSak 41
Noble 37
sorry 32
Backho 31
TY 21
JulyZerg 20
scan(afreeca) 16
Rock 14
Terrorterran 13
IntoTheRainbow 7
Stormgate
Lowko630
Dota 2
Gorgc7943
XcaliburYe415
Counter-Strike
markeloff417
Heroes of the Storm
Khaldor244
Other Games
FrodaN3862
hiko1275
B2W.Neo1018
Beastyqt452
KnowMe387
ArmadaUGS127
Mew2King85
Trikslyr44
rGuardiaN36
ZerO(Twitch)29
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 21
• davetesta13
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV944
• C_a_k_e 925
League of Legends
• Nemesis4987
• TFBlade586
Upcoming Events
RotterdaM Event
37m
Replay Cast
8h 37m
WardiTV Summer Champion…
19h 37m
RSL Revival
1d 1h
PiGosaur Monday
1d 8h
WardiTV Summer Champion…
1d 19h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
3 days
LiuLi Cup
3 days
[ Show More ]
Online Event
4 days
SC Evo League
4 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
5 days
WardiTV Summer Champion…
5 days
SC Evo League
5 days
uThermal 2v2 Circuit
6 days
Afreeca Starleague
6 days
Sharp vs Ample
Larva vs Stork
Wardi Open
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.