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HotS Balance Update #5 [10/5/12] - Page 22

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
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InVerno
Profile Joined May 2011
258 Posts
Last Edited: 2012-10-06 09:37:51
October 06 2012 09:36 GMT
#421
wtf .. i dunno why blizzard specified that mines can hit cloaked units.. i've done a game, with 2 robo pumping out observer just to be sure to not be wrecked outside my base.. its just silly ... not to mention the early game phase..

http://i.imgur.com/88DxR.jpg
vijeze
Profile Joined February 2011
Netherlands719 Posts
October 06 2012 09:39 GMT
#422
:'] Mass oracle, fuck probes for minerals.
Sabu113
Profile Blog Joined August 2009
United States11076 Posts
Last Edited: 2012-10-06 09:46:19
October 06 2012 09:43 GMT
#423
From the people who brought you warhounds....

Widow mines!

edit:
Nothing has sold me on this game. T_T Well I'll say I like the zerg units at least. blargh. Really after 2 years.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Stilgorn
Profile Joined June 2011
Italy11 Posts
October 06 2012 09:47 GMT
#424
On October 06 2012 18:28 Chronopolis wrote:
oracle siphon yes!! I really like the evening up of the base-trade options

ie. terran with 1 OC can come back, now so can a toss with 1 probe and 1 oracle. Actually it would be funny if you void syphon'd mutually with an opponent so you could both get back in the game (or when the map was mined out, just have 10 oracles = 30mins per scond = 1800 minerals per minute. 1800 = 1 nexus so about 1400 minerals a minute, from nothing~


I'm glad that retards can now sign up on forums and debate.
Maybe its just me or the moderation should enlight when a low QI poster makes a debut on patch notes.

User was temp banned for this post.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
October 06 2012 09:49 GMT
#425
On October 06 2012 18:43 Sabu113 wrote:
From the people who brought you warhounds....

Widow mines!

edit:
God they really like gutting Toss. Kinda disturbed they didn't have SOME units in mind before the beta.


Yup Toss is 95% the exact same race, Mothership core isn't that useful anymore either, Have to go Robo every game to not die to Burrow/Widow mines. Oracle is a useless hunk of junk that costs a bunch of gas. Don't even get me started on the Tempest. I have played around 20 beta games and I just got it today. I get wrecked by Widow mine builds since you have to baby sit your observers and every terran goes widow mine marine all-in and PvZ is almost the same thing with a couple swarm hosts sprinkled in, You can get somewhat aggressive but queens deal with the new MSC very well and can hit it during recall.
I am Godzilla You are Japan
Crawdad
Profile Joined September 2012
614 Posts
Last Edited: 2012-10-06 09:55:31
October 06 2012 09:55 GMT
#426
On October 06 2012 18:49 SigmaoctanusIV wrote:
Have to go Robo every game to not die to Burrow/Widow mines. Oracle is a useless hunk of junk that costs a bunch of gas.


Oh the irony.
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2012-10-06 09:56:55
October 06 2012 09:55 GMT
#427
If I had to choose leaving oracle in dead space before it gains energy for entomb OR siphoning a building for 50 energy and 3dmg/s, I would definitely choose the first option, even if I could siphon that building from 7 range and don't get hit by anything in that time (revealing oracle position)

MsC... whatever, no one really cares that much.

so yeah...

at least we get a good change to the mine, but I don't like it having 40 splash dmg, widow mine drops = reaver drops? 1 shotting workers
SaintEaon
Profile Blog Joined January 2012
United States38 Posts
October 06 2012 09:59 GMT
#428
The removal of Phase shield is really bad. Some people are arguing it makes it so that Protoss Death Ball play is removed, but that was never the problem. The Infestor Broodlord Composition is the problem, because even if you didn't build a Death Ball all game (which means you were either making not enough units to max out or were losing units in a non-cost effective manner that prevented you from maxing out) Fungal Growth still absolutely destroys your army. Zerg doesn't even need to A-Click because BL's pretty much just work once something's been fungaled.

Either remove Fungal's root or give us back Phase Shield, this patch was terrible. Or make it so Carriers are useful, if Tyler's idea of the Carrier was implimented and the build time of Carriers was reduced, then maybe, MAYBE this patch would be okay, but Funals still massacre interceptors.

Also random question, why does Fungal even hit air units? Corruptors are super good vs everything Protoss can make that flies, do we really need something else to make it that much worse? Or can't Fungal Growth be like FF's and just not work vs Massive or something to make that spell less OP that it already is?

EMP was maybe a quarter as bad as Fungal Growth is and Blizz nerfed the hell out of it, why can't they do the same to Fungal?
Humanity is overrated.
DrGreen
Profile Joined July 2010
Poland708 Posts
October 06 2012 10:05 GMT
#429
On October 06 2012 18:59 SaintEaon wrote:
Also random question, why does Fungal even hit air units? Corruptors are super good vs everything Protoss can make that flies, do we really need something else to make it that much worse? Or can't Fungal Growth be like FF's and just not work vs Massive or something to make that spell less OP that it already is?


We had that in one patch in WoL beta and ZvZ was just a muta fest, stopping drops in ZvT was 'too hard' or something too.
But HotS might be a good time to change that.

I'm seriously worried about widow mine drops... sure they need 2 seconds to burrow, but compared to storm drops I think it's just as good or better.
SaintEaon
Profile Blog Joined January 2012
United States38 Posts
Last Edited: 2012-10-06 10:13:33
October 06 2012 10:09 GMT
#430
Widow Mines should be changed to

Requires Armory
Has more energy than life

So at least vs Protoss or Terran we have time to build detection vs them that they don't kill and they can keep their auto-fire ability and our response would just be feedback or EMP that way we can still do builds, and Terrans can still use Widow Mines to control space (because then you'd have to dedicate resources to kill the mines specifically), however Widow Mine Rushes don't just win because they can kill observers and burrow in 2 seconds. There actually has to be some tact and planning that goes into using them.

Also Fungaling Drops doesn't do anything unless you catch the drop outside of your base because you can still unload while fungaled. Likewise fungals at any point in a Medivac's life just beat it, Medivacs require 75% energy to die to Feedback. Also who cares? ZvZ's never not been a joke, Ling/Bling/Roach is so much better than Mutas only...except the part where all-ins are just standard in ZvZ. They want to make ZvZ a real match up they need to make it so Zerg has some ability to defend.

And yeah should definitely revert Fungal's ability to hit air, I'm not even sure why they thought that would work vs Mutas. It takes five perfect fungals to kill a Mutalisk. Zergs with Muta problems should learn from HerO/Taeja, when Mutas move in, you just hit them harder elsewhere and force the mutas to pull back. All that map control and scouting and stuff.
Humanity is overrated.
DrGreen
Profile Joined July 2010
Poland708 Posts
October 06 2012 10:10 GMT
#431
On October 06 2012 19:09 SaintEaon wrote:
Widow Mines should be changed to

Requires Armory
Has more energy than life

So at least vs Protoss or Terran we have time to build detection vs them that they don't kill and they can keep their auto-fire ability and our response would just be feedback or EMP that way we can still do builds, and Terrans can still use Widow Mines to control space (because then you'd have to dedicate resources to kill the mines specifically), however Widow Mine Rushes don't just win because they can kill observers and burrow in 2 seconds. There actually has to be some tact and planning that goes into using them.


I think that mines have less than 80hp, so storming is fine (they don't move, and storm has 5< range)
Roth
Profile Joined March 2012
Germany165 Posts
October 06 2012 10:12 GMT
#432
I still don't get a lot of the changes. The MsC was thought as an defensive structure which became a unit which can be used offensive. The Widow Mine was thought as space control but I guess drops with these mines would be pretty strong. I do not think that Terran needs another harass ability as well as I do not think that Protoss needs an unit which can used as an offensive support unit in early-/midgame.
And what about Zerg? No new changes or tries to make the race much more dynamic? What about the Corrupter? Now that its ability is given the Oracle I hope Blizz has some new ideas to make it more effective. I really hope for some changes/tries for Zerg in the next patch.
Day[9] - "That stupid ice cream truck representing happiness!"
SaintEaon
Profile Blog Joined January 2012
United States38 Posts
October 06 2012 10:14 GMT
#433
On October 06 2012 19:10 DrGreen wrote:
Show nested quote +
On October 06 2012 19:09 SaintEaon wrote:
Widow Mines should be changed to

Requires Armory
Has more energy than life

So at least vs Protoss or Terran we have time to build detection vs them that they don't kill and they can keep their auto-fire ability and our response would just be feedback or EMP that way we can still do builds, and Terrans can still use Widow Mines to control space (because then you'd have to dedicate resources to kill the mines specifically), however Widow Mine Rushes don't just win because they can kill observers and burrow in 2 seconds. There actually has to be some tact and planning that goes into using them.


I think that mines have less than 80hp, so storming is fine (they don't move, and storm has 5< range)



Yeah lets use my storms on the Mines so that way the MMM can just kill me. Love the way that sounds.
Humanity is overrated.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
October 06 2012 10:14 GMT
#434
On October 06 2012 19:05 DrGreen wrote:

I'm seriously worried about widow mine drops... sure they need 2 seconds to burrow, but compared to storm drops I think it's just as good or better.


Is there a problem with the possibility that they are just as good as ht drops?
SaintEaon
Profile Blog Joined January 2012
United States38 Posts
October 06 2012 10:18 GMT
#435
On October 06 2012 19:14 Snowbear wrote:
Show nested quote +
On October 06 2012 19:05 DrGreen wrote:

I'm seriously worried about widow mine drops... sure they need 2 seconds to burrow, but compared to storm drops I think it's just as good or better.


Is there a problem with the possibility that they are just as good as ht drops?


HT Drop:
Time it takes to build a gate, cybercore, twilight council, templar archives, research storm, have templars with storm, build a Robo, make a Warp Prisim and get to the opponent's base. HT's don't have cloak, are mauled by EMPs.

Widow Mine Drop:
Time it takes to build a barracks. Time it takes to build a factory. Time it takes to build a Starport. Time it takes to make a widow mine and a medivac. Time it takes to get to opponent's base. Gets to opponents base, cloaks after 2 seconds can kill probes, units, and detection.

Window Mine Drops may take a second or two longer, but they're so much more cost effective its not even funny.
Humanity is overrated.
DrGreen
Profile Joined July 2010
Poland708 Posts
October 06 2012 10:19 GMT
#436
On October 06 2012 19:14 SaintEaon wrote:
Show nested quote +
On October 06 2012 19:10 DrGreen wrote:
On October 06 2012 19:09 SaintEaon wrote:
Widow Mines should be changed to

Requires Armory
Has more energy than life

So at least vs Protoss or Terran we have time to build detection vs them that they don't kill and they can keep their auto-fire ability and our response would just be feedback or EMP that way we can still do builds, and Terrans can still use Widow Mines to control space (because then you'd have to dedicate resources to kill the mines specifically), however Widow Mine Rushes don't just win because they can kill observers and burrow in 2 seconds. There actually has to be some tact and planning that goes into using them.


I think that mines have less than 80hp, so storming is fine (they don't move, and storm has 5< range)



Yeah lets use my storms on the Mines so that way the MMM can just kill me. Love the way that sounds.


you can use observer and stalkers if you want...

On October 06 2012 19:14 Snowbear wrote:
Show nested quote +
On October 06 2012 19:05 DrGreen wrote:

I'm seriously worried about widow mine drops... sure they need 2 seconds to burrow, but compared to storm drops I think it's just as good or better.


Is there a problem with the possibility that they are just as good as ht drops?


Possibly, not necessarily. But now that I think about it, a cannon or two should deal with that no problem.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
October 06 2012 10:19 GMT
#437
@Protoss proclaiming you need a robo to move out of your base, especially that picture of the widow mines on the ramp... Why not get a cannon like Terran get a turret at the front to stop DTs?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Rolezn
Profile Joined May 2010
63 Posts
October 06 2012 10:19 GMT
#438
Whoa, the widow mine change seems abit drastic
Garmer
Profile Joined October 2010
1286 Posts
October 06 2012 10:21 GMT
#439
can someone post a video with the new mines in action?
Ryder.
Profile Joined January 2011
1117 Posts
October 06 2012 10:25 GMT
#440
On October 06 2012 19:19 Qikz wrote:
@Protoss proclaiming you need a robo to move out of your base, especially that picture of the widow mines on the ramp... Why not get a cannon like Terran get a turret at the front to stop DTs?

Because then they just burrow them a few inches back from the cannon and you are still fucked? Geez man use your brain...
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