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HotS Balance Update #5 [10/5/12] - Page 21

Forum Index > StarCraft 2 HotS
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Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 08:02 GMT
#401
On October 06 2012 17:00 Garmer wrote:
this is ridiculous and stupid, very stupid


Why would the timer just reset when you unburrowed your mine? Be glad that you can unburrow at all while the cooldown is active. The only thing I would agree with is that manual targeting should be reimplemented, at the cost of being unable to target cloaked units.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
October 06 2012 08:05 GMT
#402
I like how the Widow Mine has been turned into another type of siege tank. It's a much mechier unit now.
WombaT
Profile Blog Joined May 2010
Northern Ireland26419 Posts
October 06 2012 08:07 GMT
#403
On October 06 2012 16:26 althaz wrote:
Widow mine ability is good, although I'd prefer if it could load up a few missiles at once (maybe 2-3) with a much longer reload time after that. So the 4th missile would come out MUCH slower, but the first three would come out fairly quickly, making a minefield powerful for delay and ground-control, but less powerful in terms of sustained DPS.

It would make it possible to effectively "clear" a minefield and safely move your army through (you would have a minute or so to move through after your hallucinations/zerglings/infested terrans or whatever have cleared the minefield.

Overall though, I quite like the Widow Mine changes.

Unfortunately, the Oracle changes on the other hand...The Oracle recently received Phase Shield, probably one of the best abilities (in terms of design, not power) that Blizzard has ever come up with. It mitigated fungal growth (a terrible ability that is nevertheless necessary for balance reasons), enabling Protoss players with enough skill to combat infestor-broodlord, whilst being mostly useless for those players without the sense of timing and mechanical abilities to manage the spell. It also made the Oracle not a complete waste of money, which also made opening stargate viable in a matchup where, combined with phase shield, a toss stargate army might be able to truly compete with a zerg one in the late-game.

Now the Oracle is a decent enough harass unit that can NEVER pay for itself if zerg/terran scouts the stargate and builds a handful of static defence (two missile turrets or spore crawlers per base prevent all oracle harass on the mineral lines, meanwhile Protoss is out 300 gas (which is worse than losing a nexus) for absolutely nothing.

The oracle was an awesome unit after the last patch, now it is shit. It NEEDS some utility in battles for it to worthwhile, or it needs to be a ridiculously overpowered harass unit. Or it needs to cost only minerals. Only one of those things is a good idea, IMO.

How bliz could make such a dumb move and such a smart one (the Widow mine change is quite clever) in one patch is quite astounding.

Pretty much this, it seems to me that Blizzard don't know what they are doing, or lack some kind of underlying philosophy with what they are trying to accomplish. They're doing both good and bad things with this patch, but I just don't really see any logical progression, it's just throwing stuff out there to see what sticks. Perhaps people feel I'm being harsh.

While everybody was rejoicing about the return of the carrier, I myself loved the design potential of phase shield. It gave the oracle a bit of utility and synergy with the rest of the army from the period in which its harassment potential was generally countered by static defences and the likes.

I really don't get why they just straight got rid if an interesting ability. The only ability in the game incidentally that could make pure airtoss actually viable by mitigating the godawful catch-all spell that is fungal. The replacement ability is close to useless which makes it even more disappointing.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Rabiator
Profile Joined March 2010
Germany3948 Posts
October 06 2012 08:08 GMT
#404
Just when I thought it couldnt get weirder Blizzard surpr... disappoints me.

The Widow Mine is really terrible and it has become a sort of Swarm Host now (launching a "free unit" every 40 seconds) in becoming a burrowed missile launcher with a slow ass fire rate. If the Widow Mine still is able to act as a mine itself this seems a bit much, because you get two lines of defense from that killing a few initial Banelings with Missiles and then getting the rest with blowing up themselves. At 160 single target damage the missile deals the highest amount of instant single target damage in the game I believe ... plus a small AoE effect. I wonder how much it gets bigger from upgrades.

The new Oracle idea is stupid, because gathering resources from damaging buildings seems a bit odd. In any case this feels like a revamped MULE (getting minerals for energy) without the need to gather from a node. I wonder if you can aim this at your own buildings, but since they specifically mention opponent buildings I hope they didnt make this mistake. The ability also costs a flat amount of 50 energy and lasts until cancelled. Whoever came up with that stupid idea?
If you cant say what you're meaning, you can never mean what you're saying.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
October 06 2012 08:13 GMT
#405
On October 06 2012 17:07 Wombat_NI wrote:
Show nested quote +
On October 06 2012 16:26 althaz wrote:
Widow mine ability is good, although I'd prefer if it could load up a few missiles at once (maybe 2-3) with a much longer reload time after that. So the 4th missile would come out MUCH slower, but the first three would come out fairly quickly, making a minefield powerful for delay and ground-control, but less powerful in terms of sustained DPS.

It would make it possible to effectively "clear" a minefield and safely move your army through (you would have a minute or so to move through after your hallucinations/zerglings/infested terrans or whatever have cleared the minefield.

Overall though, I quite like the Widow Mine changes.

Unfortunately, the Oracle changes on the other hand...The Oracle recently received Phase Shield, probably one of the best abilities (in terms of design, not power) that Blizzard has ever come up with. It mitigated fungal growth (a terrible ability that is nevertheless necessary for balance reasons), enabling Protoss players with enough skill to combat infestor-broodlord, whilst being mostly useless for those players without the sense of timing and mechanical abilities to manage the spell. It also made the Oracle not a complete waste of money, which also made opening stargate viable in a matchup where, combined with phase shield, a toss stargate army might be able to truly compete with a zerg one in the late-game.

Now the Oracle is a decent enough harass unit that can NEVER pay for itself if zerg/terran scouts the stargate and builds a handful of static defence (two missile turrets or spore crawlers per base prevent all oracle harass on the mineral lines, meanwhile Protoss is out 300 gas (which is worse than losing a nexus) for absolutely nothing.

The oracle was an awesome unit after the last patch, now it is shit. It NEEDS some utility in battles for it to worthwhile, or it needs to be a ridiculously overpowered harass unit. Or it needs to cost only minerals. Only one of those things is a good idea, IMO.

How bliz could make such a dumb move and such a smart one (the Widow mine change is quite clever) in one patch is quite astounding.

Pretty much this, it seems to me that Blizzard don't know what they are doing, or lack some kind of underlying philosophy with what they are trying to accomplish. They're doing both good and bad things with this patch, but I just don't really see any logical progression, it's just throwing stuff out there to see what sticks. Perhaps people feel I'm being harsh.

While everybody was rejoicing about the return of the carrier, I myself loved the design potential of phase shield. It gave the oracle a bit of utility and synergy with the rest of the army from the period in which its harassment potential was generally countered by static defences and the likes.

I really don't get why they just straight got rid if an interesting ability. The only ability in the game incidentally that could make pure airtoss actually viable by mitigating the godawful catch-all spell that is fungal. The replacement ability is close to useless which makes it even more disappointing.


Phase shield has exactly one purpose: Counter fungal.

I think Fungal needs to be reworked pretty significantly, rather than such a specific spell added to the game that's useless against all units but one.

Void Siphon is pretty lame, though. I'd rather it be an AOE thing cast on the oracle itself, where you'd fly around and did the damage/mineral thing to any enemy building the Oracle came close to for 30 seconds. That's a much more dynamic version of the same idea.
nenshoua
Profile Joined August 2011
Brazil27 Posts
Last Edited: 2012-10-06 08:15:22
October 06 2012 08:14 GMT
#406
If you want proper testing send more invites to master and gm players for pete sake...most pros dont even bother with the beta anymore...
Education is not a substitute for intelligence. F.H
InVerno
Profile Joined May 2011
258 Posts
October 06 2012 08:35 GMT
#407
On October 06 2012 17:13 Ribbon wrote:
Show nested quote +
On October 06 2012 17:07 Wombat_NI wrote:
On October 06 2012 16:26 althaz wrote:
Widow mine ability is good, although I'd prefer if it could load up a few missiles at once (maybe 2-3) with a much longer reload time after that. So the 4th missile would come out MUCH slower, but the first three would come out fairly quickly, making a minefield powerful for delay and ground-control, but less powerful in terms of sustained DPS.

It would make it possible to effectively "clear" a minefield and safely move your army through (you would have a minute or so to move through after your hallucinations/zerglings/infested terrans or whatever have cleared the minefield.

Overall though, I quite like the Widow Mine changes.

Unfortunately, the Oracle changes on the other hand...The Oracle recently received Phase Shield, probably one of the best abilities (in terms of design, not power) that Blizzard has ever come up with. It mitigated fungal growth (a terrible ability that is nevertheless necessary for balance reasons), enabling Protoss players with enough skill to combat infestor-broodlord, whilst being mostly useless for those players without the sense of timing and mechanical abilities to manage the spell. It also made the Oracle not a complete waste of money, which also made opening stargate viable in a matchup where, combined with phase shield, a toss stargate army might be able to truly compete with a zerg one in the late-game.

Now the Oracle is a decent enough harass unit that can NEVER pay for itself if zerg/terran scouts the stargate and builds a handful of static defence (two missile turrets or spore crawlers per base prevent all oracle harass on the mineral lines, meanwhile Protoss is out 300 gas (which is worse than losing a nexus) for absolutely nothing.

The oracle was an awesome unit after the last patch, now it is shit. It NEEDS some utility in battles for it to worthwhile, or it needs to be a ridiculously overpowered harass unit. Or it needs to cost only minerals. Only one of those things is a good idea, IMO.

How bliz could make such a dumb move and such a smart one (the Widow mine change is quite clever) in one patch is quite astounding.

Pretty much this, it seems to me that Blizzard don't know what they are doing, or lack some kind of underlying philosophy with what they are trying to accomplish. They're doing both good and bad things with this patch, but I just don't really see any logical progression, it's just throwing stuff out there to see what sticks. Perhaps people feel I'm being harsh.

While everybody was rejoicing about the return of the carrier, I myself loved the design potential of phase shield. It gave the oracle a bit of utility and synergy with the rest of the army from the period in which its harassment potential was generally countered by static defences and the likes.

I really don't get why they just straight got rid if an interesting ability. The only ability in the game incidentally that could make pure airtoss actually viable by mitigating the godawful catch-all spell that is fungal. The replacement ability is close to useless which makes it even more disappointing.


Phase shield has exactly one purpose: Counter fungal.

I think Fungal needs to be reworked pretty significantly, rather than such a specific spell added to the game that's useless against all units but one.

Void Siphon is pretty lame, though. I'd rather it be an AOE thing cast on the oracle itself, where you'd fly around and did the damage/mineral thing to any enemy building the Oracle came close to for 30 seconds. That's a much more dynamic version of the same idea.


This.
At first I liked the idea behind the phase shield, but then... very gimmicky, rewards clumping, design flaw because the oracle its not intended to work with an army due to his low hp. At the end, with phase shield, the fungal can still in the game like in wol because "hey p, do an oracle and you will be fine" .. no, fungal needs a rework.

The siphon its pretty sad. Even if they buff it, its a T2 3.5 speed unit, with a 7Range spell.. cant be strong without be op in early, and unusefull in lategame. The original idea behind the oracle is way different, its something like "white weapon harass" .. not meant to deal damage. Why dont try the phase shift again? The disruptor web or what was.. was way better.
Crawdad
Profile Joined September 2012
614 Posts
October 06 2012 08:40 GMT
#408
On October 06 2012 17:08 Rabiator wrote:
Just when I thought it couldnt get weirder Blizzard surpr... disappoints me.

The Widow Mine is really terrible and it has become a sort of Swarm Host now (launching a "free unit" every 40 seconds) in becoming a burrowed missile launcher with a slow ass fire rate. If the Widow Mine still is able to act as a mine itself this seems a bit much, because you get two lines of defense from that killing a few initial Banelings with Missiles and then getting the rest with blowing up themselves. At 160 single target damage the missile deals the highest amount of instant single target damage in the game I believe ... plus a small AoE effect. I wonder how much it gets bigger from upgrades.

The new Oracle idea is stupid, because gathering resources from damaging buildings seems a bit odd. In any case this feels like a revamped MULE (getting minerals for energy) without the need to gather from a node. I wonder if you can aim this at your own buildings, but since they specifically mention opponent buildings I hope they didnt make this mistake. The ability also costs a flat amount of 50 energy and lasts until cancelled. Whoever came up with that stupid idea?



The Widow mine cannot act as a mine itself, that would be ridiculous. And it does not benefit from upgrades either. Regarding Void Siphon, I'm pretty sure it's going to be removed next week, so don't fret.
Rabiator
Profile Joined March 2010
Germany3948 Posts
October 06 2012 08:42 GMT
#409
On October 06 2012 17:14 nenshoua wrote:
If you want proper testing send more invites to master and gm players for pete sake...most pros dont even bother with the beta anymore...

It would help to have the beta tested on KNOWN MAPS instead of totally new ones (which are probably smaller than most GSL maps) as well. That way the players dont have to learn units AND figure out the maps.
If you cant say what you're meaning, you can never mean what you're saying.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 06 2012 08:44 GMT
#410
Widow mine change seems cool, will test it out later this week.

Seriously though, just give the cloak field ability back to the oracle. My god...
WombaT
Profile Blog Joined May 2010
Northern Ireland26419 Posts
Last Edited: 2012-10-06 08:51:59
October 06 2012 08:46 GMT
#411
On October 06 2012 17:35 InVerno wrote:
Show nested quote +
On October 06 2012 17:13 Ribbon wrote:
On October 06 2012 17:07 Wombat_NI wrote:
On October 06 2012 16:26 althaz wrote:
Widow mine ability is good, although I'd prefer if it could load up a few missiles at once (maybe 2-3) with a much longer reload time after that. So the 4th missile would come out MUCH slower, but the first three would come out fairly quickly, making a minefield powerful for delay and ground-control, but less powerful in terms of sustained DPS.

It would make it possible to effectively "clear" a minefield and safely move your army through (you would have a minute or so to move through after your hallucinations/zerglings/infested terrans or whatever have cleared the minefield.

Overall though, I quite like the Widow Mine changes.

Unfortunately, the Oracle changes on the other hand...The Oracle recently received Phase Shield, probably one of the best abilities (in terms of design, not power) that Blizzard has ever come up with. It mitigated fungal growth (a terrible ability that is nevertheless necessary for balance reasons), enabling Protoss players with enough skill to combat infestor-broodlord, whilst being mostly useless for those players without the sense of timing and mechanical abilities to manage the spell. It also made the Oracle not a complete waste of money, which also made opening stargate viable in a matchup where, combined with phase shield, a toss stargate army might be able to truly compete with a zerg one in the late-game.

Now the Oracle is a decent enough harass unit that can NEVER pay for itself if zerg/terran scouts the stargate and builds a handful of static defence (two missile turrets or spore crawlers per base prevent all oracle harass on the mineral lines, meanwhile Protoss is out 300 gas (which is worse than losing a nexus) for absolutely nothing.

The oracle was an awesome unit after the last patch, now it is shit. It NEEDS some utility in battles for it to worthwhile, or it needs to be a ridiculously overpowered harass unit. Or it needs to cost only minerals. Only one of those things is a good idea, IMO.

How bliz could make such a dumb move and such a smart one (the Widow mine change is quite clever) in one patch is quite astounding.

Pretty much this, it seems to me that Blizzard don't know what they are doing, or lack some kind of underlying philosophy with what they are trying to accomplish. They're doing both good and bad things with this patch, but I just don't really see any logical progression, it's just throwing stuff out there to see what sticks. Perhaps people feel I'm being harsh.

While everybody was rejoicing about the return of the carrier, I myself loved the design potential of phase shield. It gave the oracle a bit of utility and synergy with the rest of the army from the period in which its harassment potential was generally countered by static defences and the likes.

I really don't get why they just straight got rid if an interesting ability. The only ability in the game incidentally that could make pure airtoss actually viable by mitigating the godawful catch-all spell that is fungal. The replacement ability is close to useless which makes it even more disappointing.


Phase shield has exactly one purpose: Counter fungal.

I think Fungal needs to be reworked pretty significantly, rather than such a specific spell added to the game that's useless against all units but one.

Void Siphon is pretty lame, though. I'd rather it be an AOE thing cast on the oracle itself, where you'd fly around and did the damage/mineral thing to any enemy building the Oracle came close to for 30 seconds. That's a much more dynamic version of the same idea.


This.
At first I liked the idea behind the phase shield, but then... very gimmicky, rewards clumping, design flaw because the oracle its not intended to work with an army due to his low hp. At the end, with phase shield, the fungal can still in the game like in wol because "hey p, do an oracle and you will be fine" .. no, fungal needs a rework.

The siphon its pretty sad. Even if they buff it, its a T2 3.5 speed unit, with a 7Range spell.. cant be strong without be op in early, and unusefull in lategame. The original idea behind the oracle is way different, its something like "white weapon harass" .. not meant to deal damage. Why dont try the phase shift again? The disruptor web or what was.. was way better.

Well for me the preferable option is a fungal rework, but I really don't see Blizzard doing this at present. Option B, giving Protoss some kind of anti-fungal ability would be better than giving us nothing at all.

I don't see why the Oracle has to be near-useless in the lategame. As it is at the minute, Protoss harassment via warp-prisms is already pretty potent vs Zergs. As HerO vs Leenock game 3 in this GSL exemplified though, no amount of harassment will pull you out of the fire if the Bl/Infestor composition is already established. Indeed as it stands, I really don't see the Oracle having any advantages over Phoenixes in harassment capability alone.

Stargate tech is pretty much bad outside of the opening 10/11 minutes of most games I see, even in PvZ where it is most common. Fungals shutdown phoenixes and voids pretty hard and there really isn't synergy with gateway armies for the most part. It's this that cripples airtoss, give the Oracle something good in a combat/support capacity and we'll potentially see more smooth Protoss air builds. It's not as if we're asking for a really powerful unit like an Arbiter, just something that dovetails better with what we already have.

That said, I'm sure changes in the style of PvZ will come about regardless, given that mothership core/gate expands may enable us to do more pressure in the early game. The standard FFE vs 3 hatch that we see nearly every series may be shaken up, and from there a lot of the flow of the matchup may be radically different.

'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
bgx
Profile Joined August 2010
Poland6595 Posts
October 06 2012 08:54 GMT
#412
But where's the excitement? I can't imagine any excitement coming from protoss sending agressive mule to drain some buildings -_-
Stork[gm]
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-10-06 08:56:52
October 06 2012 08:56 GMT
#413
Has anybody yet gotten a fast widow mine in the enemies mineral line with the new patch?
I saw morrow do this on the old patch:
proxy factory, lift in the main of Protoss, build a widow mine, go for probes

now with the new widow mine, wouldn't that be too hard to deal with for a protoss?
If you have no Robo down, it takes you 80-95 seconds to get observers (85 for a canon) from this point on. Even if you sac a probe to assure mining for another 30-40 seconds, you get at least 3probe kills and a lot of lost mining time like that.

Just a thought
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-06 09:05:35
October 06 2012 09:00 GMT
#414
On October 06 2012 17:05 Ribbon wrote:
I like how the Widow Mine has been turned into another type of siege tank. It's a much mechier unit now.


Yeah, I think people are focusing a bit too much on the details and not appreciating the actual design change of the unit. Dismissing it as stupid because the cooldown time is too long or whatever is rather silly. Yes, the numbers need to be tweaked, but I think a lot of people would agree that the fundamental design of the unit is MUCH better than it was before, and certainly now worthy of a unit that costs supply.

I will agree with lots of the criticisms in this thread so far about the particular number associated with the new design, but that's a much easier fix than overhauling actual design of the unit.

The MsC is in a similar place, I think. I'm not a fan of no longer having it attach to the Nexus for Purify again, but maybe it will end up working out. Again, the overall design intent of the unit is in a pretty good spot, though some numbers obviously still need tweaking...like 13 range.

The Oracle, however....Blizz wtf? Entomb I think is a decent idea that can find a sweet spot by tweaking it's numbers, but the vision spell is questionable at best. In the case of Void Siphon...it's less than questionable, really. What the hell was wrong with the ability that let the Oracle phase a building out for a certain time? That opens up a whole host of options like using the Oracle to directly stall production time on key units and upgrades, or as a Warp Prism support to phase out turrets so that drops can still be effective late game and give your opponent some more risk when moving out.

I do find it a bit funny that with the "Zerg" expansion, hardly anyone is talking about the Zerg units and abilities anymore...lol
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
PineapplePizza
Profile Joined June 2010
United States749 Posts
Last Edited: 2012-10-06 09:12:44
October 06 2012 09:05 GMT
#415
On October 06 2012 17:56 Big J wrote:
Has anybody yet gotten a fast widow mine in the enemies mineral line with the new patch?
I saw morrow do this on the old patch:
proxy factory, lift in the main of Protoss, build a widow mine, go for probes

now with the new widow mine, wouldn't that be too hard to deal with for a protoss?
If you have no Robo down, it takes you 80-95 seconds to get observers (85 for a canon) from this point on. Even if you sac a probe to assure mining for another 30-40 seconds, you get at least 3probe kills and a lot of lost mining time like that.

Just a thought


I've been doing that for the last 3 hours or so...

It doesn't even matter if they spot the factory, because you can at least shit out one of them before the building blows up, and the mine moves really fast and has enough life to survive stalker + core fire. Once that mine is somewhere near the mineral line, you get to eat 3+ probes for free every cooldown. If your opponent is tricky about it, he can move away his probes and leave only one to get blown up, but still...it's nuts. If you get more than one mine in his mineral lines, he's 100% fucked.

Oh, and if you absolutely cannot get that mine to the mineral field, it can burrow fast enough to get a guaranteed zealot kill.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Rabiator
Profile Joined March 2010
Germany3948 Posts
October 06 2012 09:07 GMT
#416
On October 06 2012 18:00 KrazyTrumpet wrote:
Show nested quote +
On October 06 2012 17:05 Ribbon wrote:
I like how the Widow Mine has been turned into another type of siege tank. It's a much mechier unit now.


Yeah, I think people are focusing a bit too much on the details and not appreciating the actual design change of the unit. Dismissing it as stupid because the cooldown time is too long or whatever is rather silly. Yes, the numbers need to be tweaked, but I think a lot of people would agree that the fundamental design of the unit is MUCH better than it was before, and certainly now worthy of a unit that costs supply.

I will agree with lots of the criticisms in this thread so far about the particular number associated with the new design, but that's a much easier fix than overhauling actual design of the unit.

No ... Starcraft doesnt have many units per side and you dont want to have two which perform a similar job. There have been quite a few units already which were scrapped because of this. Not only is the Widow Mine performing like the Siege Tank (ranged AoE), but it also performs like the Swarm Host (spawning free sources of damage regularly while being burrowed). Terrible concept no matter how good/balanced it is.
If you cant say what you're meaning, you can never mean what you're saying.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
October 06 2012 09:21 GMT
#417
the new oracle spell sounds pretty weird. how is this ever going to be useful? it dies way too fast to do the ability longer than maybe 5-10 seconds and then you get 15-30 minerals. why wouldnt you just wait for 75 energy and do entomb instead?
it just relies on the opponent to build something at the edge of his base and then there needs to be a lot of dead space behind it.
make it harvest gas or something because thats what protoss really needs. otherwise it just overlaps too much with entomb and it is also very gimmicky imo.
Progamer
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-06 09:24:14
October 06 2012 09:22 GMT
#418
On October 06 2012 18:07 Rabiator wrote:
Show nested quote +
On October 06 2012 18:00 KrazyTrumpet wrote:
On October 06 2012 17:05 Ribbon wrote:
I like how the Widow Mine has been turned into another type of siege tank. It's a much mechier unit now.


Yeah, I think people are focusing a bit too much on the details and not appreciating the actual design change of the unit. Dismissing it as stupid because the cooldown time is too long or whatever is rather silly. Yes, the numbers need to be tweaked, but I think a lot of people would agree that the fundamental design of the unit is MUCH better than it was before, and certainly now worthy of a unit that costs supply.

I will agree with lots of the criticisms in this thread so far about the particular number associated with the new design, but that's a much easier fix than overhauling actual design of the unit.

No ... Starcraft doesnt have many units per side and you dont want to have two which perform a similar job. There have been quite a few units already which were scrapped because of this. Not only is the Widow Mine performing like the Siege Tank (ranged AoE), but it also performs like the Swarm Host (spawning free sources of damage regularly while being burrowed). Terrible concept no matter how good/balanced it is.


I disagree. Is there some overlap? Yes, I will admit there is a bit. But Siege Tanks have much longer range, and Swarm Hosts don't do nearly the burst that Widow Mines now do. There are also things you can do with Widow Mines that you can't do with either of the other units, like drops. Unlike with Siege Tanks, you can surprise an opponent by mining certain attack paths while you move out with your main army. With Siege Tanks being 3 supply now in SC2, I think Widow Mines will end up being much more effective on defense which should allow you to have most if not all of your tanks join the main army.

I just think that the new Widow Mines in general make meching a lot more flexible and viable than it was before.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Chronopolis
Profile Joined April 2009
Canada1484 Posts
October 06 2012 09:28 GMT
#419
oracle siphon yes!! I really like the evening up of the base-trade options

ie. terran with 1 OC can come back, now so can a toss with 1 probe and 1 oracle. Actually it would be funny if you void syphon'd mutually with an opponent so you could both get back in the game (or when the map was mined out, just have 10 oracles = 30mins per scond = 1800 minerals per minute. 1800 = 1 nexus so about 1400 minerals a minute, from nothing~
cYaN
Profile Joined May 2004
Norway3322 Posts
October 06 2012 09:29 GMT
#420
wtf is with this syphon idea? they keep trying to fit it in everywhere like it's a great idea. It's NOT. Please stop it.

And widow mines.... I dunno what to think, and clearly Blizzard doesn't either. I'm not really taking it seriously for now.
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