• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:06
CEST 20:06
KST 03:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!33Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/ New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7951 users

Oracle: Resource Syphon

Forum Index > StarCraft 2 HotS
Post a Reply
ihatezerg
Profile Joined June 2012
26 Posts
Last Edited: 2012-09-08 18:10:52
September 08 2012 18:05 GMT
#1
I've heard a lot of complaints from tosses regarding oracles and their mineral shield harassment (in addition to being so fragile). It seems it is easy to kill off the mineral shields for a higher level player, and just a couple of marines or a viking sitting near the mineral line will slaughter the oracle quickly (I've seen this in pro-replays).

I propose resource syphon as a replacement for mineral shields. The effect would be similar to the zerg viper sucking on buildings, but instead it targets a single mineral patch. As it sucks, it not only gives minerals to the toss player, but it makes it so the opponent can't target that patch with a worker himself. That worker will still go off and mine on another patch, but this will be less efficient for a saturated field.

The range on the syphon should be long enough so that the oracle can sit off the edge of the cliff or map and pretty much only be targetable by an air unit.

One thing this addresses is complaints that removing mineral shields is simply too easy, making oracle harassment not worth it for the high cost paid out (you can't just attack the syphoning energy and "remove" it like with mineral shields - you have to drive away or kill the oracle).

It isn't easy to find a balance that most players agree on for mineral shields. Make them too strong or last too long, and targeted players complain. Make them too weak, or put a short timer on them, and the oracle user complains. Nobody agrees on what is fair. However, fairness might be more universally agreed upon with the resource syphon mechanic. For one thing, it doesn't deny all mining, it just denies mining from a single patch per oracle being used. This makes the targeted player feel better. And it isn't something so ridiculously weak that the targeted player's workers can easily mitigate most of the economic damage being done in relatively short order - this makes the oracle user feel better.

There is also a thematic element to this. Dustin Browder stated that the tempests are something that a targeted player doesn't have to address "right now" as he's being attacked, but he'll have to address being shot at within the next few minutes, because the thing is gonna sit there plinking away at him until he does something. This is how resource syphon could be viewed as well. Okay, you stole a mineral patch from me. Fine, I can still mine with one less patch, and although you are annoying me, it's not an emergency situation at this point in time. But it's something I'll probably have to deal with within the next few minutes.

Another feature to make this more attractive to toss players than mineral shield is that if syphon harass is totally shut down, the oracle can still go off somewhere and suck down on some open (uncontested) mineral patch to try to pay for itself. Naturally the toss player wouldn't just spam oracles to "expand" so to speak, as it would be far more efficient to build a base and probes. But it is a way to "recycle" the oracle, much the way a templar can be turned into an archon once it has no more energy or once storms are not viable for whatever reason.

Optional: Allow the syphon to work on gas too.
Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
September 08 2012 18:17 GMT
#2
I forgot how much I missed these threads :D
"What is this TeamSupportGroup?" - mahnini.
TheDraken
Profile Joined July 2011
United States640 Posts
Last Edited: 2012-09-08 18:27:15
September 08 2012 18:23 GMT
#3
i thought of this like a month ago. but then i dismissed it because i realized that:

1) if it's going to be effective, the oracle will basically become a protoss mule, which means we'll just see ridiculous timing attacks and protoss will never risk losing them on the enemy, instead opting to park 5 of them on some far expansion.
2) if you don't make the mining rate close to that of a mule, no protoss is ever going to build it. wouldn't have enough payoff, wouldn't do enough damage.

i suppose you could make it so the minerals it draws away just disappear, so you can piss off the enemy when they see their 3rd has been partially mined out, but i doubt we'll ever have to worry about that. blizz isn't that creative.
fast food. y u no make me fast? <( ಠ益ಠ <)
ihatezerg
Profile Joined June 2012
26 Posts
September 08 2012 18:30 GMT
#4
On September 09 2012 03:23 TheDraken wrote:
i thought of this like a month ago. but then i dismissed it because i realized that:

1) if it's going to be effective, the oracle will basically become a protoss mule


Well, a mule that also interferes with the mining of the enemy.

2) if you don't make the mining rate close to that of a mule, no protoss is ever going to build it, since it costs so damn much


I think the point of the unit is less "mine minerals" and more "harass the enemy." Also, the question should less be "does this new incarnation of the oracle suck?" and more "does it suck less than the current version?"
durr
Profile Joined April 2010
United States148 Posts
September 08 2012 19:01 GMT
#5
I would honestly just go find a gold mineral patch and have it sit there collecting minerals all game. I don't remember if mules mine normally on gold minerals or if that was just suggested but i wouldnt want to risk going to their base to mine with them. And making it impossible to mine off of one patch at a time doesnt seem much like harassment though. it does seem like a long term harrassment but it will not help you right away. That will basically just help them mine out fast where the entomb right now will actually make their early rushes delayed some which is what i would want against terrans more than anything.
MARINES OORAH
emc
Profile Joined September 2010
United States3088 Posts
September 08 2012 19:08 GMT
#6
nah, all oracle needs is cloak again to make it scary. Having cloak at stargate is pretty damn strong, so I don't know why they don't just bring that back, mommaship can go burn in hell for all i care, the oracle costs too much for being such a crap unit.
Tritanis
Profile Joined November 2007
Poland344 Posts
Last Edited: 2012-09-08 19:19:55
September 08 2012 19:18 GMT
#7
What if instead of targeting the mineral fields the 'Entomb' spell could be casted only at enemy's main buildings (Nexus, CC, Hatch).

It would create a X hp distortion on the affected building that would relay all (or a percentage amount) of resources gathered to the owner of the oracle player instead.

The distortion would not be automatically attacked by enemy units and damaging it would also damage the building itself.

To balance the ability, the Oracle would need to channel the spell for a few seconds before the 'relay distortion' is created.

Wouldn't this be better?

Edit: how does "Warp Relay" sound for the ability name?
I live, I serve, I die for the Metal
ihatezerg
Profile Joined June 2012
26 Posts
September 08 2012 19:21 GMT
#8
On September 09 2012 04:08 emc wrote:
nah, all oracle needs is cloak again to make it scary.


Sure, I'm all for cloak coming back. I was against them removing it from the get-go. But that doesn't mean we also can't have better mineral harassment than this crap mineral shields ability. Where's the unstated rule that says only one ability can be good on a unit, and the rest have to be crap abilities?
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:05
FSL s11 code S FINALs
Freeedom32
Liquipedia
BSL 2025: Kraków LAN Pa…
15:30
LAN Day 2
ZZZero.O257
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 85
MindelVK 19
StarCraft: Brood War
Britney 31029
Calm 5935
Shuttle 2811
Mini 358
ZZZero.O 257
firebathero 160
Soulkey 138
Dewaltoss 110
Rush 84
Last 53
[ Show more ]
Mong 53
HiyA 49
Hyun 46
Killer 35
hero 31
sSak 27
Shine 25
Hm[arnc] 19
JYJ 16
Dota 2
qojqva4170
420jenkins476
Counter-Strike
fl0m5479
minikerr84
Super Smash Bros
Mew2King163
Heroes of the Storm
Liquid`Hasu443
Khaldor241
Other Games
gofns15923
Grubby3287
Liquid`RaSZi2094
singsing1126
Beastyqt894
FrodaN876
crisheroes756
Hui .148
Organizations
Other Games
gamesdonequick2210
EGCTV1071
BasetradeTV44
StarCraft: Brood War
Kim Chul Min (afreeca) 8
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV774
League of Legends
• Nemesis2082
• Jankos1903
Other Games
• imaqtpie1028
• Shiphtur271
Upcoming Events
Sparkling Tuna Cup
15h 54m
Afreeca Starleague
15h 54m
Monday Night Weeklies
21h 54m
GSL
1d 16h
PiGosaur Cup
2 days
Replay Cast
3 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
[ Show More ]
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.