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HotS Balance Update #5 [10/5/12] - Page 5

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
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Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
October 05 2012 22:43 GMT
#81
I like how they're trying to make the oracle a purely harrassment unit, but this drain just seems weak and not really exciting or even affecting your opponent or his gameplay all that much.

If they have to steal a zerg ability, better to steal contaminate. Call it reverse chronoboost or summat. Then it would actually have an effect on the course of a game.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-10-05 22:46:45
October 05 2012 22:44 GMT
#82
IF you can't turn off Widow mine autocast this is not really useful to be perfectly honest . Especially if it auto targets summons and halluzination . Especially with the reduced splash again.

I mean it basically kills 1 unit every 40 second and then is useless for 40 seconds. It keeps you safe from Banshees in TvT without needing an ebay but other than that ? I don't see any real potential here to be frank.
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-10-05 22:45:05
October 05 2012 22:44 GMT
#83
Blizz is doing complete overhaul of one unit per week Hopefully they'll visit the Oracle next week and radically change it and push it in the right direction.
MMA: The true King of Wings
imJealous
Profile Joined July 2010
United States1382 Posts
October 05 2012 22:46 GMT
#84
The widow mine is more like a fragile, cloaked, cheap, SLOW firing siege tank now (that can hit air)... which I'm fine with!

@the guy on page 1 who said it doesn't fit the original role any more... not sure how you came to that conclusion. Its still just as much of a space controller unit, its just sustainable now. Perhaps it should no longer be called a "Mine" but that's fine, they can change that if/when they decide to keep the change for sure.

Not crazy excited about the oracle ability, but glad phase shield is gone. I wish they would try something like a fleet beacon upgraded anti-air CC spell so they can nerf vortex to ground only though, like a single target air only vortex or stasis

@ClysmiC

It doesn't target the minerals, it targets buildings, so as someone said earlier its a lot like pillage from WC3.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 05 2012 22:46 GMT
#85
On October 06 2012 07:42 Dodgin wrote:
Show nested quote +
On October 06 2012 07:41 Tomasy wrote:
On October 06 2012 07:40 Dodgin wrote:
On October 06 2012 07:40 Tomasy wrote:
So now you can't select which unit you want to attack with widow mine?
Seems like they really want to make easier to use units for terran.


I'm sure you can turn off auto casting...

* This unit has a new missile ability called Unstable Payload.
* Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed.


oh wow, that is really stupid then -_-


I really think they want the unit to be limited and not let terran trick people into walking into a huge field of these. Right now, they sound pretty amazing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Scila
Profile Joined October 2010
Canada1849 Posts
Last Edited: 2012-10-05 22:46:46
October 05 2012 22:46 GMT
#86
Widow mines are finally good. I just watched Morrow's stream some time back and his mines died every time before doing any damage even when enemy units walked right on top, so this will make them do guaranteed damage and maybe even hold an area of a map continuously. Oracle change is "I have no idea what I'm doing".
All we have to decide is what to do with the time that is given to us.
imJealous
Profile Joined July 2010
United States1382 Posts
Last Edited: 2012-10-05 22:48:11
October 05 2012 22:46 GMT
#87
On October 06 2012 07:44 s3rp wrote:
IF you can't turn off Widow mine autocast this is not really useful to be perfectly honest . Especially if it auto targets summons and halluzination . Especially with the reduced splash again.

When I read it I took it to mean you can't turn off the auto cast of the "build new missle" not the auto fire, but I'm not sure
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
TheBorg
Profile Joined March 2010
Netherlands56 Posts
October 05 2012 22:47 GMT
#88
I don't like the 'auto-acquires cloaked units' on the widow mine... unless the splash damage affects own units as well, like the siege tank does. Otherwise you can just put one Widow mine in your mineral line and be impervious to DTs forever.
We are theBorg...
hotsuma
Profile Joined May 2011
Brazil56 Posts
October 05 2012 22:47 GMT
#89
Someone know if there`s a video or something showing the new widow mine?
My totality eclipses the chasm!
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2012-10-05 22:48:50
October 05 2012 22:48 GMT
#90
On October 06 2012 07:44 s3rp wrote:
IF you can't turn off Widow mine autocast this is not really useful to be perfectly honest . Especially if it auto targets summons and halluzination . Especially with the reduced splash again.

I mean it basically kills 1 unit every 40 second and then is useless for 40 seconds. It keeps you safe from Banshees in TvT without needing an ebay but other than that ? I don't see any real potential here to be frank.


Heaven forbid the cloaked, autocasting, auto detecting, range 5 aoe unit that does an AOE that would auto kill a zergling has a flaw. Also teir 2 unit.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
HeavenResign
Profile Joined April 2011
United States702 Posts
October 05 2012 22:48 GMT
#91
If autocast was turned off and it allowed Terran to always get the most splash they'd probably have to nerf damage which I don't think they want to do.

Let's not crucify the unit less than an hour after these changes have come to light.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
Last Edited: 2012-10-05 22:50:13
October 05 2012 22:48 GMT
#92
Widow mine changes make it seem actually worthwhile to get, now. We'll see if that is true in practice, I guess.

Oracle changes...wtf? When did Oracle become a freaking zerg unit? Also, even if you somehow manage to use Void Siphon for 30 seconds straight, that's 90 minerals/90 damage for 50 energy...off a unit that costs 150 gas, and comes from a 150 gas building. Like...wtf. And since it's only damaging to buildings, an SCV can literally build a turret right in front of the oracle and you can't do shit about it.

The Purify changes...just don't make a lot of sense. For one, 13 range? Really? That's way too much. Also, what was wrong with having the core have to attach to the Nexus? That was an interesting tactical choice that had to be made, but now you can cast Purify to cover your tracks as you move out with your core and still warp home if you get into trouble. I just feel like we're back to removing any risk for Protoss to move out, again. The lowered HP/Shields was definitely needed to make it more fragile on offense, but the damage of the Repulser Cannon or whatever still should be lowered, IMO.

Anyway, I guess I'm half and half on these changes, but a lot of them just seem so weird.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
DrMonkeyLord
Profile Joined September 2012
United States7 Posts
October 05 2012 22:48 GMT
#93
They removed phase shield! Blizzard really does care :'D
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 05 2012 22:48 GMT
#94
Hmm new widow mine seems odd but could be better for gameplay. It might need a name change though as it more seems like a turret or sentry now (both names taken already ..)
Removing phase shield is good, it was a dumb ability that only promoted deathball play more. The siphon thing is not really fun though, it seems good to leach off proxy buildings though. In PvP you could theoretically harvest a proxy building indefinately if you just cast -> let shields regen -> cast i guess. I'm not sure if the ability will do much though as it basically seems like a mule in gathering speed and i don't know how long you can reliably cast it.
I doubt it will survive though as it;s just too bland of an ability,
Sandstorm9
Profile Joined January 2011
41 Posts
October 05 2012 22:48 GMT
#95
So not only will Widow mines negate harass, they ll also shoot at cloaked units without detection?

Can terran get any more convenient? Money button, flying buildings, builds that involve all buildings so you have all these options, denial of scouting, best scouting and the list goes on and on...
s3rp
Profile Joined May 2011
Germany3192 Posts
October 05 2012 22:49 GMT
#96
On October 06 2012 07:46 imJealous wrote:
Show nested quote +
On October 06 2012 07:44 s3rp wrote:
IF you can't turn off Widow mine autocast this is not really useful to be perfectly honest . Especially if it auto targets summons and halluzination . Especially with the reduced splash again.

When I read it I took it to mean you can't turn off the auto cast of the "build new missle" not the auto fire, but I'm not sure


* Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed.
* This ability launches a missile at a target within 5 range, then starts to rearm another missile.
* Unstable Payload does 160 damage to a single target and 40 splash damage.


I'm pretty sure this is the attack.
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 05 2012 22:49 GMT
#97
On October 06 2012 07:48 Plansix wrote:
Show nested quote +
On October 06 2012 07:44 s3rp wrote:
IF you can't turn off Widow mine autocast this is not really useful to be perfectly honest . Especially if it auto targets summons and halluzination . Especially with the reduced splash again.

I mean it basically kills 1 unit every 40 second and then is useless for 40 seconds. It keeps you safe from Banshees in TvT without needing an ebay but other than that ? I don't see any real potential here to be frank.


Heaven forbid the cloaked, autocasting, auto detecting, range 5 aoe unit that does more damage than any other AOE in the game have a flaw.


No matter what thread I'm in, it's always s3rp vs Plansix.

I'll start keeping score.
MMA: The true King of Wings
DrMonkeyLord
Profile Joined September 2012
United States7 Posts
October 05 2012 22:49 GMT
#98
On October 06 2012 07:47 TheBorg wrote:
I don't like the 'auto-acquires cloaked units' on the widow mine... unless the splash damage affects own units as well, like the siege tank does. Otherwise you can just put one Widow mine in your mineral line and be impervious to DTs forever.


I see no problem with the phasing out of DTs
Sandstorm9
Profile Joined January 2011
41 Posts
Last Edited: 2012-10-05 22:50:28
October 05 2012 22:49 GMT
#99
Btw, i think the Oracle should be like the Raven. Potential for both harass and offense, as well as great synergy with the other protoss units.

Because as it is, nobody will spend all this money to siphon 20 minerals by hurting a barracks a little bit.
Noispaxen
Profile Joined March 2011
Poland150 Posts
October 05 2012 22:50 GMT
#100
Widow mine sounds interesting, might work out... Both, oracle and mothercore changes just seem bad, the siphon especially. I think it's going to be pretty much next to useless, 50energy for a spell you can cast maybe for 10seconds to steal 30minerals during the mid-game honestly sounds like a joke.
And I don't like the 13range on purify on Nexus, I'm a zerg player and perhaps my thinking is flawed, but I feel like it makes some tank - bio early pushes vs toss even less viable now (which I think is bad, cause variety of builds is always cool).
http://www.facebook.com/NoispaxenSC2 ||| http://www.twitch.tv/noispaxen
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