HotS Balance Update #5 [10/5/12] - Page 41
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Jett2200
13 Posts
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Tuczniak
1561 Posts
On October 09 2012 05:44 Umpteen wrote: Really great. Where do I get to subscribe?And upon the day of the fifth balance update, Umpteen looked upon the Terrans, and he saw much rejoicing. And he spoke to them, asking "Why do you rejoice?" And they answered him: "We celebrate for now we too have Banelings!" And Umpteen's brow was furrowed, for the Baneling was a Zerg creation. Seeing his countenance, the Terrans hastened to explain: "Not true banelings, but machines made in their likeness." "Machines that destroy themselves valiantly in battle, so others may live?" Umpteen asked, perplexed. And there was great mirth at his words. "Nay," spoke the Terrans. "The machine lives on to fight again." Next Umpteen asked, "Machines capable of inflicting twenty damage, and thirty-five against light?" Again there was great mirth. "Nay," was the reply. "Forty to all! And sixty and one hundred to the one struck." Umpteen spoke again: "Still, machines which must cleave to their targets." Once more they answered "Nay!" "Fragile things!" he gasped. "Quick to expire!" "Thrice nay!" was the answer. "They have the strength of the noble Hydra!" "Then surely the cost must be commensurate!" he declared, and there was uproarious laughter. "Scarcely half! A pittance more than the baneling itself!" In great consternation, he cried "But there is no upgrade to hide them from sight!" "Nay!" was the taunting cry. "Nay, for they are born with this facility! And they see all; strike all - yea, even those things that hide in the earth or fly over it or veil themselves from mortal sight." And the noise of their merriment was considerable. And lo, as it was before and as it was prophesised, the Heart of the Swarm expansion condemned the Zerg race to the Augean Stables, there with their bare hands to deal again with almost inconceivable quantities of bullshit. + Show Spoiler + Don't take this in the least seriously; just a bit of fun ![]() | ||
s3rp
Germany3192 Posts
On October 09 2012 08:02 usethis2 wrote: But the design still makes no sense. Even for pros. Unless you stare at the mines all the time, you have no idea which cloaked/burrowed units they hit, since those do not show up on minimap. You can only verify looking at the timer afterwards, "Oh, it must have killed something.' Seriously? The working against Cloaked/burrowed units without detction is kinda silly the way it's work currently BUT i get what the intention was behind it. Just needs some tweaking . | ||
MiCroLiFe
Norway264 Posts
On October 08 2012 02:08 sona wrote: The new widow mines adds a who new dimension to the gameplay, and its so fun to watch. The damage needs to get nerfed a bit but still this unit DELIVERS. Because of the widow mines we are seeing new strategies and new metagame shift. Terran really needed an early detector type unit like this mine. The only people who are complaining in this thread are the noobs that 1a all over the map EXACTLY what ive been thinking whole time ive read this tread.. lol some protoss and zerg players are NOT used to micro and pay attention to theyr units so theyr A move playstyle is gonna get ruined.. which means, perhaps it will be harder for toss to get master than it is now, cause its pretty easy to get master whit toss in WOL. Im glad for the mine, I have beta, but havent played it yet. im sure gonna test it out today ![]() | ||
NeWnAr
Singapore231 Posts
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Ramiz1989
12124 Posts
On October 09 2012 19:58 NeWnAr wrote: Widow mines are now swarm hosts that spawns a giant homing baneling every 40 seconds When you say it like that, it sounds stupid, but you can say stuff like that for every unit out there. | ||
The_Unseen
France1923 Posts
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woreyour
582 Posts
This unit has a new ability called Void Siphon. The Oracle channels a beam at an enemy structure that deals 3 damage and harvests 3 minerals every second until canceled. (Note: This ability will not cause the opposing player to lose minerals.) The range is 7. The damage/drain effect ticks when you cast the ability and every sequential second following. Void Siphon costs 50 energy to cast. This is really dumb, why whould I risk/micro a gassy unit to steal minerals? to make more zealots? If I would like to make this work (Basing to the current state of this ability), I would propose this to be stealing gas maybe 3 gas gain then opponent losses 1 gas or 10 gas per sec but should be stolen from a nexus/hatch or CC, something along those ideas(maybe do some balancing with the exact numbers but you know what I mean). That way you would go out of your way to really make this unit and use this spell. Gas stealing can be a reward IMO not minerals, that late in the game who would like 3 mins per sec, I would rather make more probes and pylons as day9 says so. | ||
CaptainCrush
United States785 Posts
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Umpteen
United Kingdom1570 Posts
On October 09 2012 20:45 Ramiz1989 wrote: When you say it like that, it sounds stupid, but you can say stuff like that for every unit out there. There's all manner of funny with the Widow Mine. Like the fact it re-arms faster than Zerg can actually make a baneling from scratch (40 seconds rather than 44). But the real lulz, for me, have been elicited by the attitude of Terran players to the unit. Ever since balance update #3 (maybe even before that), the things have absolutely shit on banelings. Massive single-target damage with no overkill (so your opponent can't nullify them by blocking with Queens or Marauders), 60 splash to all armour types, and you can burrow them right from the get-go and they hit air and they have 90hp. Ok, they're 75/25 and 2 supply, but to do the same damage in splash you'd have needed up to 3 banelings (150/75/1.5) and to a single target as many as eight (400/200/4)! Can you imagine the shitstorm if Zerg had been gifted a unit like that? The QQ would have made the height of the Cold War look like two English gentlemen trying to side-step each other in a narrow corridor. And yet how was it received in the Terran arsenal? "Well... we'll try and do something with these things, I guess, but they really ought to be cheaper and cost no supply." | ||
mikedebo
Canada4341 Posts
On October 09 2012 22:59 Umpteen wrote: There's all manner of funny with the Widow Mine. Like the fact it re-arms faster than Zerg can actually make a baneling from scratch (40 seconds rather than 44). But the real lulz, for me, have been elicited by the attitude of Terran players to the unit. Ever since balance update #3 (maybe even before that), the things have absolutely shit on banelings. Massive single-target damage with no overkill (so your opponent can't nullify them by blocking with Queens or Marauders), 60 splash to all armour types, and you can burrow them right from the get-go and they hit air and they have 90hp. Ok, they're 75/25 and 2 supply, but to do the same damage in splash you'd have needed up to 3 banelings (150/75/1.5) and to a single target as many as eight (400/200/4)! Can you imagine the shitstorm if Zerg had been gifted a unit like that? The QQ would have made the height of the Cold War look like two English gentlemen trying to side-step each other in a narrow corridor. And yet how was it received in the Terran arsenal? "Well... we'll try and do something with these things, I guess, but they really ought to be cheaper and cost no supply." Dude. Please post all the time. Like, in response to every post. This shit is HILARIOUS | ||
wcr.4fun
Belgium686 Posts
On October 09 2012 05:44 Umpteen wrote: And upon the day of the fifth balance update, Umpteen looked upon the Terrans, and he saw much rejoicing. And he spoke to them, asking "Why do you rejoice?" And they answered him: "We celebrate for now we too have Banelings!" And Umpteen's brow was furrowed, for the Baneling was a Zerg creation. Seeing his countenance, the Terrans hastened to explain: "Not true banelings, but machines made in their likeness." "Machines that destroy themselves valiantly in battle, so others may live?" Umpteen asked, perplexed. And there was great mirth at his words. "Nay," spoke the Terrans. "The machine lives on to fight again." Next Umpteen asked, "Machines capable of inflicting twenty damage, and thirty-five against light?" Again there was great mirth. "Nay," was the reply. "Forty to all! And sixty and one hundred to the one struck." Umpteen spoke again: "Still, machines which must cleave to their targets." Once more they answered "Nay!" "Fragile things!" he gasped. "Quick to expire!" "Thrice nay!" was the answer. "They have the strength of the noble Hydra!" "Then surely the cost must be commensurate!" he declared, and there was uproarious laughter. "Scarcely half! A pittance more than the baneling itself!" In great consternation, he cried "But there is no upgrade to hide them from sight!" "Nay!" was the taunting cry. "Nay, for they are born with this facility! And they see all; strike all - yea, even those things that hide in the earth or fly over it or veil themselves from mortal sight." And the noise of their merriment was considerable. And lo, as it was before and as it was prophesised, the Heart of the Swarm expansion condemned the Zerg race to the Augean Stables, there with their bare hands to deal again with almost inconceivable quantities of bullshit. + Show Spoiler + Don't take this in the least seriously; just a bit of fun ![]() LOL this is hilarious. I'd love to read more. | ||
urashimakt
United States1591 Posts
On October 09 2012 05:44 Umpteen wrote: And upon the day of the fifth balance update, Umpteen looked upon the Terrans, and he saw much rejoicing. And he spoke to them, asking "Why do you rejoice?" And they answered him: "We celebrate for now we too have Banelings!" And Umpteen's brow was furrowed, for the Baneling was a Zerg creation. Seeing his countenance, the Terrans hastened to explain: "Not true banelings, but machines made in their likeness." "Machines that destroy themselves valiantly in battle, so others may live?" Umpteen asked, perplexed. And there was great mirth at his words. "Nay," spoke the Terrans. "The machine lives on to fight again." Next Umpteen asked, "Machines capable of inflicting twenty damage, and thirty-five against light?" Again there was great mirth. "Nay," was the reply. "Forty to all! And sixty and one hundred to the one struck." Umpteen spoke again: "Still, machines which must cleave to their targets." Once more they answered "Nay!" "Fragile things!" he gasped. "Quick to expire!" "Thrice nay!" was the answer. "They have the strength of the noble Hydra!" "Then surely the cost must be commensurate!" he declared, and there was uproarious laughter. "Scarcely half! A pittance more than the baneling itself!" In great consternation, he cried "But there is no upgrade to hide them from sight!" "Nay!" was the taunting cry. "Nay, for they are born with this facility! And they see all; strike all - yea, even those things that hide in the earth or fly over it or veil themselves from mortal sight." And the noise of their merriment was considerable. And lo, as it was before and as it was prophesised, the Heart of the Swarm expansion condemned the Zerg race to the Augean Stables, there with their bare hands to deal again with almost inconceivable quantities of bullshit. + Show Spoiler + Don't take this in the least seriously; just a bit of fun ![]() That is some high quality scripture. | ||
Zaurus
Singapore676 Posts
On October 09 2012 19:26 BimBoHunTeR wrote: EXACTLY what ive been thinking whole time ive read this tread.. lol some protoss and zerg players are NOT used to micro and pay attention to theyr units so theyr A move playstyle is gonna get ruined.. which means, perhaps it will be harder for toss to get master than it is now, cause its pretty easy to get master whit toss in WOL. Im glad for the mine, I have beta, but havent played it yet. im sure gonna test it out today ![]() I don't think this is about Toss/Zerg a moving across the map. Cause I certainly don't think so, and feel you are being sore about how hard it is to play Terran. I hope you realize you are just not good enough. If you pay attention to these threads, most of it are about the early game problem with the mines when detection is not available. Blizzard OBVIOUSLY make mine OP do they can balance from there. the current mine is too easy to use for how powerful it is in the early game. | ||
Chloroplaste
France281 Posts
I think overpowered is maybe a not enough good word, it's even better than that. It will definitly have a nerf in my opinion or a lot of player will leave this game. | ||
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ZeromuS
Canada13389 Posts
On October 10 2012 08:22 Zaurus wrote: I don't think this is about Toss/Zerg a moving across the map. Cause I certainly don't think so, and feel you are being sore about how hard it is to play Terran. I hope you realize you are just not good enough. If you pay attention to these threads, most of it are about the early game problem with the mines when detection is not available. Blizzard OBVIOUSLY make mine OP do they can balance from there. the current mine is too easy to use for how powerful it is in the early game. I dislike the kind of very simple soft detection it has. I won't ever open cloaked units against terran now. I mean, they dont need to deviate to defend with an engineering bay, they just need to make a single widow mine from the factory they usually float around anyway. Its going to kill cloaked banshee openings in TvT as well. | ||
FirstGear
Australia185 Posts
On October 10 2012 12:11 ZeromuS wrote: I dislike the kind of very simple soft detection it has. I won't ever open cloaked units against terran now. I mean, they dont need to deviate to defend with an engineering bay, they just need to make a single widow mine from the factory they usually float around anyway. Its going to kill cloaked banshee openings in TvT as well. TvT is going to be completely changed regardless, reapers with out of combat regen own marines. | ||
Hattori_Hanzo
Singapore1229 Posts
- a-move, huge difference already, a marine/widow mine composition is absurdly slow compared a speedling/baneling composition. A well controlled sling/bling army will slaughter a poorly controlled terran army. Whereas, marine/widow mine can only HOPE the opponent misclicks the army into the mine field trying to engage the marines. - target buildings, marine/widow mine bust? lol. Now that would be OP. - 40s reload, the spawn time for zergling is way faster and the location of where those banelings are morphed give so much greater advantage over Terran. | ||
unteqair
United States308 Posts
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Umpteen
United Kingdom1570 Posts
On October 10 2012 14:14 Hattori_Hanzo wrote: Banelings are not a fair comparison to widow mines, simply because widow mines cannot: - a-move, huge difference already, a marine/widow mine composition is absurdly slow compared a speedling/baneling composition. It's slow compared to a speed baneling on creep army. But it's also a hell of a lot more durable - and it doesn't have to die to do damage. I agree it's not a-move, but nor is it reaver drop-micro. A well controlled sling/bling army will slaughter a poorly controlled terran army. Whereas, marine/widow mine can only HOPE the opponent misclicks the army into the mine field trying to engage the marines. Not in the games I'm watching. Unburrowed widow mines seem to have a really low threat level, which means Zerglings won't engage them if there are a few marines nearby. Unless you're a minor deity it's not physically possible to split-focus-fire down more than one or maybe two mines before they burrow, so the only options are to retreat or evaporate. I don't know about Roaches so much; I think they might have trouble getting through 90hp fast enough to stop them burrowing. What I see a lot of are widow-mine fields advancing and advancing, trading well or not at all, until the Zerg has nowhere left to go. It's very like a successful sentry-immortal all-in, in that the advancing army keeps getting bigger and bigger, retaining units, and the Zerg keeps getting reset. - target buildings, marine/widow mine bust? lol. Now that would be OP. I totally hadn't thought of that. That means my... um... infested barracks and supply-tumour wall can keep them out. - 40s reload, the spawn time for zergling is way faster and the location of where those banelings are morphed give so much greater advantage over Terran. Excuse me? 40s reload is faster than making a zergling and then turning it into a baneling. Granted, if I have zerglings left over I can overlap those times by turning those into banelings while streaming more zerglings across the map, but having zerglings left over is not a given. Widow Mines reload right there outside my base, and aren't stuck in a coccoon while doing it! Oh, and they do it for no money or larvae. You're right, though - widow mines aren't banelings. They're what you'd get if a baneling slept with a siege tank and didn't use protection ![]() | ||
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