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HotS Balance Update #5 [10/5/12] - Page 41

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
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Jett2200
Profile Joined September 2012
13 Posts
October 08 2012 23:39 GMT
#801
booo window mine
Tuczniak
Profile Joined September 2010
1561 Posts
October 08 2012 23:47 GMT
#802
On October 09 2012 05:44 Umpteen wrote:
And upon the day of the fifth balance update, Umpteen looked upon the Terrans, and he saw much rejoicing. And he spoke to them, asking "Why do you rejoice?" And they answered him: "We celebrate for now we too have Banelings!" And Umpteen's brow was furrowed, for the Baneling was a Zerg creation. Seeing his countenance, the Terrans hastened to explain: "Not true banelings, but machines made in their likeness."

"Machines that destroy themselves valiantly in battle, so others may live?" Umpteen asked, perplexed. And there was great mirth at his words. "Nay," spoke the Terrans. "The machine lives on to fight again."

Next Umpteen asked, "Machines capable of inflicting twenty damage, and thirty-five against light?" Again there was great mirth. "Nay," was the reply. "Forty to all! And sixty and one hundred to the one struck."

Umpteen spoke again: "Still, machines which must cleave to their targets." Once more they answered "Nay!"

"Fragile things!" he gasped. "Quick to expire!" "Thrice nay!" was the answer. "They have the strength of the noble Hydra!"

"Then surely the cost must be commensurate!" he declared, and there was uproarious laughter. "Scarcely half! A pittance more than the baneling itself!"

In great consternation, he cried "But there is no upgrade to hide them from sight!" "Nay!" was the taunting cry. "Nay, for they are born with this facility! And they see all; strike all - yea, even those things that hide in the earth or fly over it or veil themselves from mortal sight." And the noise of their merriment was considerable.

And lo, as it was before and as it was prophesised, the Heart of the Swarm expansion condemned the Zerg race to the Augean Stables, there with their bare hands to deal again with almost inconceivable quantities of bullshit.


+ Show Spoiler +
Don't take this in the least seriously; just a bit of fun
Really great. Where do I get to subscribe?
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-10-09 01:06:32
October 08 2012 23:57 GMT
#803
On October 09 2012 08:02 usethis2 wrote:
Show nested quote +
On October 09 2012 07:40 s3rp wrote:
On October 09 2012 07:07 usethis2 wrote:
I mean, so widow mine is now basically a watch tower on a timer.. is that it? Not being able to manually fire is also stupid. What does it add to the game removing the ability to manually target/fire? Only circumstance that is helpful is when player completely misses enemy movement or don't pay attention to them at all. So basically it helps prevent noobs from missing a chance to blow something up. (and the chances are they won't even notice that it blew something up.. lol) How wonderful.



Well you can position them to cover your army from flanks and/or to cover a tankline in TvZ/TvP . As defensive units it's not so hot right now with the 40 seconds CD though since it's not really a good idea to leave behind too much supply.

Once enough long range units and detection are out it kinda loses its use but it still way better than before.

But the design still makes no sense. Even for pros. Unless you stare at the mines all the time, you have no idea which cloaked/burrowed units they hit, since those do not show up on minimap. You can only verify looking at the timer afterwards, "Oh, it must have killed something.'

Seriously?


The working against Cloaked/burrowed units without detction is kinda silly the way it's work currently BUT i get what the intention was behind it. Just needs some tweaking .
MiCroLiFe
Profile Joined March 2012
Norway274 Posts
October 09 2012 10:26 GMT
#804
On October 08 2012 02:08 sona wrote:
The new widow mines adds a who new dimension to the gameplay, and its so fun to watch. The damage needs to get nerfed a bit but still this unit DELIVERS. Because of the widow mines we are seeing new strategies and new metagame shift. Terran really needed an early detector type unit like this mine.

The only people who are complaining in this thread are the noobs that 1a all over the map

EXACTLY what ive been thinking whole time ive read this tread.. lol some protoss and zerg players are NOT used to micro and pay attention to theyr units so theyr A move playstyle is gonna get ruined.. which means, perhaps it will be harder for toss to get master than it is now, cause its pretty easy to get master whit toss in WOL.

Im glad for the mine, I have beta, but havent played it yet. im sure gonna test it out today if mines stay as it is, and warhound comes back. ill be so happy<3
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
NeWnAr
Profile Joined April 2010
Singapore231 Posts
October 09 2012 10:58 GMT
#805
Widow mines are now swarm hosts that spawns a giant homing baneling every 40 seconds
Live For the Swarm!
Ramiz1989
Profile Joined July 2012
12124 Posts
October 09 2012 11:45 GMT
#806
On October 09 2012 19:58 NeWnAr wrote:
Widow mines are now swarm hosts that spawns a giant homing baneling every 40 seconds

When you say it like that, it sounds stupid, but you can say stuff like that for every unit out there.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
The_Unseen
Profile Joined March 2011
France1923 Posts
October 09 2012 13:24 GMT
#807
I like the Widow Mine, kekekek
I got five reasons for you to shut up
woreyour
Profile Blog Joined December 2010
582 Posts
October 09 2012 13:41 GMT
#808
This unit has a new ability called Void Siphon.

The Oracle channels a beam at an enemy structure that deals 3 damage and harvests 3 minerals every second until canceled. (Note: This ability will not cause the opposing player to lose minerals.)

The range is 7.

The damage/drain effect ticks when you cast the ability and every sequential second following.

Void Siphon costs 50 energy to cast.



This is really dumb, why whould I risk/micro a gassy unit to steal minerals? to make more zealots? If I would like to make this work (Basing to the current state of this ability), I would propose this to be stealing gas maybe 3 gas gain then opponent losses 1 gas or 10 gas per sec but should be stolen from a nexus/hatch or CC, something along those ideas(maybe do some balancing with the exact numbers but you know what I mean). That way you would go out of your way to really make this unit and use this spell. Gas stealing can be a reward IMO not minerals, that late in the game who would like 3 mins per sec, I would rather make more probes and pylons as day9 says so.
I am so sexy.. I sometimes romance myself..
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
October 09 2012 13:49 GMT
#809
I think void siphon is a bit stupid as well, and Im a terran! Mech is still basically useless against toss so there will almost always be an engineering bay for the terran. One missle turret stops just about anything an oracle can do, except block mins. The siphon will go the way of neural parasite I think...
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-10-09 14:46:50
October 09 2012 13:59 GMT
#810
On October 09 2012 20:45 Ramiz1989 wrote:
Show nested quote +
On October 09 2012 19:58 NeWnAr wrote:
Widow mines are now swarm hosts that spawns a giant homing baneling every 40 seconds

When you say it like that, it sounds stupid, but you can say stuff like that for every unit out there.


There's all manner of funny with the Widow Mine. Like the fact it re-arms faster than Zerg can actually make a baneling from scratch (40 seconds rather than 44).

But the real lulz, for me, have been elicited by the attitude of Terran players to the unit.

Ever since balance update #3 (maybe even before that), the things have absolutely shit on banelings. Massive single-target damage with no overkill (so your opponent can't nullify them by blocking with Queens or Marauders), 60 splash to all armour types, and you can burrow them right from the get-go and they hit air and they have 90hp. Ok, they're 75/25 and 2 supply, but to do the same damage in splash you'd have needed up to 3 banelings (150/75/1.5) and to a single target as many as eight (400/200/4)!

Can you imagine the shitstorm if Zerg had been gifted a unit like that? The QQ would have made the height of the Cold War look like two English gentlemen trying to side-step each other in a narrow corridor. And yet how was it received in the Terran arsenal?

"Well... we'll try and do something with these things, I guess, but they really ought to be cheaper and cost no supply."
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
mikedebo
Profile Joined December 2010
Canada4341 Posts
October 09 2012 22:21 GMT
#811
On October 09 2012 22:59 Umpteen wrote:
Show nested quote +
On October 09 2012 20:45 Ramiz1989 wrote:
On October 09 2012 19:58 NeWnAr wrote:
Widow mines are now swarm hosts that spawns a giant homing baneling every 40 seconds

When you say it like that, it sounds stupid, but you can say stuff like that for every unit out there.


There's all manner of funny with the Widow Mine. Like the fact it re-arms faster than Zerg can actually make a baneling from scratch (40 seconds rather than 44).

But the real lulz, for me, have been elicited by the attitude of Terran players to the unit.

Ever since balance update #3 (maybe even before that), the things have absolutely shit on banelings. Massive single-target damage with no overkill (so your opponent can't nullify them by blocking with Queens or Marauders), 60 splash to all armour types, and you can burrow them right from the get-go and they hit air and they have 90hp. Ok, they're 75/25 and 2 supply, but to do the same damage in splash you'd have needed up to 3 banelings (150/75/1.5) and to a single target as many as eight (400/200/4)!

Can you imagine the shitstorm if Zerg had been gifted a unit like that? The QQ would have made the height of the Cold War look like two English gentlemen trying to side-step each other in a narrow corridor. And yet how was it received in the Terran arsenal?

"Well... we'll try and do something with these things, I guess, but they really ought to be cheaper and cost no supply."


Dude. Please post all the time. Like, in response to every post. This shit is HILARIOUS
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-10-09 22:25:26
October 09 2012 22:23 GMT
#812
On October 09 2012 05:44 Umpteen wrote:
And upon the day of the fifth balance update, Umpteen looked upon the Terrans, and he saw much rejoicing. And he spoke to them, asking "Why do you rejoice?" And they answered him: "We celebrate for now we too have Banelings!" And Umpteen's brow was furrowed, for the Baneling was a Zerg creation. Seeing his countenance, the Terrans hastened to explain: "Not true banelings, but machines made in their likeness."

"Machines that destroy themselves valiantly in battle, so others may live?" Umpteen asked, perplexed. And there was great mirth at his words. "Nay," spoke the Terrans. "The machine lives on to fight again."

Next Umpteen asked, "Machines capable of inflicting twenty damage, and thirty-five against light?" Again there was great mirth. "Nay," was the reply. "Forty to all! And sixty and one hundred to the one struck."

Umpteen spoke again: "Still, machines which must cleave to their targets." Once more they answered "Nay!"

"Fragile things!" he gasped. "Quick to expire!" "Thrice nay!" was the answer. "They have the strength of the noble Hydra!"

"Then surely the cost must be commensurate!" he declared, and there was uproarious laughter. "Scarcely half! A pittance more than the baneling itself!"

In great consternation, he cried "But there is no upgrade to hide them from sight!" "Nay!" was the taunting cry. "Nay, for they are born with this facility! And they see all; strike all - yea, even those things that hide in the earth or fly over it or veil themselves from mortal sight." And the noise of their merriment was considerable.

And lo, as it was before and as it was prophesised, the Heart of the Swarm expansion condemned the Zerg race to the Augean Stables, there with their bare hands to deal again with almost inconceivable quantities of bullshit.


+ Show Spoiler +
Don't take this in the least seriously; just a bit of fun


LOL this is hilarious. I'd love to read more.
urashimakt
Profile Joined October 2009
United States1591 Posts
October 09 2012 22:46 GMT
#813
On October 09 2012 05:44 Umpteen wrote:
And upon the day of the fifth balance update, Umpteen looked upon the Terrans, and he saw much rejoicing. And he spoke to them, asking "Why do you rejoice?" And they answered him: "We celebrate for now we too have Banelings!" And Umpteen's brow was furrowed, for the Baneling was a Zerg creation. Seeing his countenance, the Terrans hastened to explain: "Not true banelings, but machines made in their likeness."

"Machines that destroy themselves valiantly in battle, so others may live?" Umpteen asked, perplexed. And there was great mirth at his words. "Nay," spoke the Terrans. "The machine lives on to fight again."

Next Umpteen asked, "Machines capable of inflicting twenty damage, and thirty-five against light?" Again there was great mirth. "Nay," was the reply. "Forty to all! And sixty and one hundred to the one struck."

Umpteen spoke again: "Still, machines which must cleave to their targets." Once more they answered "Nay!"

"Fragile things!" he gasped. "Quick to expire!" "Thrice nay!" was the answer. "They have the strength of the noble Hydra!"

"Then surely the cost must be commensurate!" he declared, and there was uproarious laughter. "Scarcely half! A pittance more than the baneling itself!"

In great consternation, he cried "But there is no upgrade to hide them from sight!" "Nay!" was the taunting cry. "Nay, for they are born with this facility! And they see all; strike all - yea, even those things that hide in the earth or fly over it or veil themselves from mortal sight." And the noise of their merriment was considerable.

And lo, as it was before and as it was prophesised, the Heart of the Swarm expansion condemned the Zerg race to the Augean Stables, there with their bare hands to deal again with almost inconceivable quantities of bullshit.


+ Show Spoiler +
Don't take this in the least seriously; just a bit of fun

That is some high quality scripture.
Who dat ninja?
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 09 2012 23:22 GMT
#814
On October 09 2012 19:26 BimBoHunTeR wrote:
Show nested quote +
On October 08 2012 02:08 sona wrote:
The new widow mines adds a who new dimension to the gameplay, and its so fun to watch. The damage needs to get nerfed a bit but still this unit DELIVERS. Because of the widow mines we are seeing new strategies and new metagame shift. Terran really needed an early detector type unit like this mine.

The only people who are complaining in this thread are the noobs that 1a all over the map

EXACTLY what ive been thinking whole time ive read this tread.. lol some protoss and zerg players are NOT used to micro and pay attention to theyr units so theyr A move playstyle is gonna get ruined.. which means, perhaps it will be harder for toss to get master than it is now, cause its pretty easy to get master whit toss in WOL.

Im glad for the mine, I have beta, but havent played it yet. im sure gonna test it out today if mines stay as it is, and warhound comes back. ill be so happy<3


I don't think this is about Toss/Zerg a moving across the map. Cause I certainly don't think so, and feel you are being sore about how hard it is to play Terran. I hope you realize you are just not good enough.

If you pay attention to these threads, most of it are about the early game problem with the mines when detection is not available. Blizzard OBVIOUSLY make mine OP do they can balance from there. the current mine is too easy to use for how powerful it is in the early game.
Chloroplaste
Profile Joined February 2011
France281 Posts
October 10 2012 00:42 GMT
#815
Widow mine were already fine and pretty good unit, and now it's totally OP.
I think overpowered is maybe a not enough good word, it's even better than that.
It will definitly have a nerf in my opinion or a lot of player will leave this game.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2012-10-10 03:11:47
October 10 2012 03:11 GMT
#816
On October 10 2012 08:22 Zaurus wrote:
Show nested quote +
On October 09 2012 19:26 BimBoHunTeR wrote:
On October 08 2012 02:08 sona wrote:
The new widow mines adds a who new dimension to the gameplay, and its so fun to watch. The damage needs to get nerfed a bit but still this unit DELIVERS. Because of the widow mines we are seeing new strategies and new metagame shift. Terran really needed an early detector type unit like this mine.

The only people who are complaining in this thread are the noobs that 1a all over the map

EXACTLY what ive been thinking whole time ive read this tread.. lol some protoss and zerg players are NOT used to micro and pay attention to theyr units so theyr A move playstyle is gonna get ruined.. which means, perhaps it will be harder for toss to get master than it is now, cause its pretty easy to get master whit toss in WOL.

Im glad for the mine, I have beta, but havent played it yet. im sure gonna test it out today if mines stay as it is, and warhound comes back. ill be so happy<3


I don't think this is about Toss/Zerg a moving across the map. Cause I certainly don't think so, and feel you are being sore about how hard it is to play Terran. I hope you realize you are just not good enough.

If you pay attention to these threads, most of it are about the early game problem with the mines when detection is not available. Blizzard OBVIOUSLY make mine OP do they can balance from there. the current mine is too easy to use for how powerful it is in the early game.


I dislike the kind of very simple soft detection it has. I won't ever open cloaked units against terran now. I mean, they dont need to deviate to defend with an engineering bay, they just need to make a single widow mine from the factory they usually float around anyway.

Its going to kill cloaked banshee openings in TvT as well.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
FirstGear
Profile Joined June 2011
Australia185 Posts
October 10 2012 03:30 GMT
#817
On October 10 2012 12:11 ZeromuS wrote:
Show nested quote +
On October 10 2012 08:22 Zaurus wrote:
On October 09 2012 19:26 BimBoHunTeR wrote:
On October 08 2012 02:08 sona wrote:
The new widow mines adds a who new dimension to the gameplay, and its so fun to watch. The damage needs to get nerfed a bit but still this unit DELIVERS. Because of the widow mines we are seeing new strategies and new metagame shift. Terran really needed an early detector type unit like this mine.

The only people who are complaining in this thread are the noobs that 1a all over the map

EXACTLY what ive been thinking whole time ive read this tread.. lol some protoss and zerg players are NOT used to micro and pay attention to theyr units so theyr A move playstyle is gonna get ruined.. which means, perhaps it will be harder for toss to get master than it is now, cause its pretty easy to get master whit toss in WOL.

Im glad for the mine, I have beta, but havent played it yet. im sure gonna test it out today if mines stay as it is, and warhound comes back. ill be so happy<3


I don't think this is about Toss/Zerg a moving across the map. Cause I certainly don't think so, and feel you are being sore about how hard it is to play Terran. I hope you realize you are just not good enough.

If you pay attention to these threads, most of it are about the early game problem with the mines when detection is not available. Blizzard OBVIOUSLY make mine OP do they can balance from there. the current mine is too easy to use for how powerful it is in the early game.


I dislike the kind of very simple soft detection it has. I won't ever open cloaked units against terran now. I mean, they dont need to deviate to defend with an engineering bay, they just need to make a single widow mine from the factory they usually float around anyway.

Its going to kill cloaked banshee openings in TvT as well.


TvT is going to be completely changed regardless, reapers with out of combat regen own marines.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 10 2012 05:14 GMT
#818
Banelings are not a fair comparison to widow mines, simply because widow mines cannot:

- a-move, huge difference already, a marine/widow mine composition is absurdly slow compared a speedling/baneling composition. A well controlled sling/bling army will slaughter a poorly controlled terran army. Whereas, marine/widow mine can only HOPE the opponent misclicks the army into the mine field trying to engage the marines.


- target buildings, marine/widow mine bust? lol. Now that would be OP.
- 40s reload, the spawn time for zergling is way faster and the location of where those banelings are morphed give so much greater advantage over Terran.
Cauterize the area
unteqair
Profile Joined November 2011
United States308 Posts
October 10 2012 05:48 GMT
#819
I'm really interested on what the Protoss buffs that are being installed this week will be. Probably stargate, seeing as that's where the new units are....
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2012-10-10 07:28:28
October 10 2012 07:25 GMT
#820
On October 10 2012 14:14 Hattori_Hanzo wrote:
Banelings are not a fair comparison to widow mines, simply because widow mines cannot:

- a-move, huge difference already, a marine/widow mine composition is absurdly slow compared a speedling/baneling composition.


It's slow compared to a speed baneling on creep army. But it's also a hell of a lot more durable - and it doesn't have to die to do damage. I agree it's not a-move, but nor is it reaver drop-micro.

A well controlled sling/bling army will slaughter a poorly controlled terran army. Whereas, marine/widow mine can only HOPE the opponent misclicks the army into the mine field trying to engage the marines.


Not in the games I'm watching. Unburrowed widow mines seem to have a really low threat level, which means Zerglings won't engage them if there are a few marines nearby. Unless you're a minor deity it's not physically possible to split-focus-fire down more than one or maybe two mines before they burrow, so the only options are to retreat or evaporate. I don't know about Roaches so much; I think they might have trouble getting through 90hp fast enough to stop them burrowing. What I see a lot of are widow-mine fields advancing and advancing, trading well or not at all, until the Zerg has nowhere left to go. It's very like a successful sentry-immortal all-in, in that the advancing army keeps getting bigger and bigger, retaining units, and the Zerg keeps getting reset.

- target buildings, marine/widow mine bust? lol. Now that would be OP.


I totally hadn't thought of that. That means my... um... infested barracks and supply-tumour wall can keep them out.

- 40s reload, the spawn time for zergling is way faster and the location of where those banelings are morphed give so much greater advantage over Terran.


Excuse me? 40s reload is faster than making a zergling and then turning it into a baneling. Granted, if I have zerglings left over I can overlap those times by turning those into banelings while streaming more zerglings across the map, but having zerglings left over is not a given. Widow Mines reload right there outside my base, and aren't stuck in a coccoon while doing it! Oh, and they do it for no money or larvae.

You're right, though - widow mines aren't banelings. They're what you'd get if a baneling slept with a siege tank and didn't use protection
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
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