• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:09
CEST 05:09
KST 12:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!34Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group F [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Browser Invoker Combo Trainer & Speedrun Simulator Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5133 users

HotS Balance Update #5 [10/5/12] - Page 39

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 37 38 39 40 41 43 Next All
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-10-08 14:17:10
October 08 2012 14:16 GMT
#761
On October 08 2012 21:29 cari-kira wrote:
MS Core change:
MS core should be a defensive unit to let protoss safely expand.
I dont know if this is the case when the actual damage output is done by a nexus.
you dont have a nexus in choke points or at your army, where the fight takes place.
what use does purify have, when you fight at the choke of your natural against a 1base colossus push?
or against blink stalker destroying your production?
with this mothership core expanding will mean death in PvP again.

Orcale:
i have no words for the random abilities the oracle gets one after another.
and the funny thing is: everything is complete boring, weird or useless.
This one is boring.
"oh look an oracle is zipping on my building. guess i have to call a mule/pump 3 drones and send a queen/viking."
its only a problem in pvp, because protoss has no anti air with range >6. and it will create situations where an oracle will stay behind the main of the opponent and constantly zipping away on pylons and gates built at the edge of the main.
and the opponent has to build a unit just for the sole purpose of killing that oracle, if he wants.
every other counterunit to the oracle has another purpose, wueens do injects and are ofc always valuable to zerg, vikings are useable against every other stargate unit and colossus, but the protoss in pvp has to build a stargate and a üphoenix to kill this oracle, and the whole tech is usually useless after. that, because the stargate is useless after all in all matchups despite of being used in openings in PvZ and PvP (and vortex ofc).

widow mine:
completely overpowered.
a cloaked unit that DETECTS AND KILLS cloaked units?
are you kidding?
works against the tech units (DT, Banshee, Burrowed infestor) and not against the boring, usual harass methods (mass lings, zealot warpin, marine drop (you scan before a drop and will reveal mines).

i am really disappointed with the HOTS patches so far, they look totally random to me and not thought through at all.
its like "we change random things until the community says 'ok.'""
not professional at all. and it does not work this way. the community will eventually say "ok" when we are exhausted enough because of the many patches and changes, even when the game is not good enough to be released.
that is because we dont get paid for it, are younger and no professionals and therefore are at our limits much faster.
dont try to let the community do work for you, you wont get quality results and your product wont develop.
you have to do the work yourself.

tl;dr
these random patches lead to nowhere.

agreed , it's looked more like a guy that make change over and over again to its mod, instead of an expansion done by Blizzard
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2012-10-08 14:30:39
October 08 2012 14:28 GMT
#762
i agree that mines shouldnt detect, its not like the game in general or terran in particular need even more detection options

as for MsC: what about letting MsC only move in pylon-powered areas? that way it cant be used for early allins and can still have its strong purify ability on itself, instead of putting it on a nexus where its basically worthless
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 08 2012 14:33 GMT
#763
On October 08 2012 23:28 summerloud wrote:
i agree that mines shouldnt detect, its not like the game in general or terran in particular need even more detection options

as for MsC: what about letting MsC only move in pylon-powered areas? that way it cant be used for early allins and can still have its strong purify ability on itself, instead of putting it on a nexus where its basically worthless


MsC takes X damage per second when outside of pylon power, which means it can leave pylon power for a duration before it needs to return to save itself. (Or Warp Prisms if you have the multitasking).
MMA: The true King of Wings
Crosswind
Profile Joined May 2010
United States279 Posts
October 08 2012 14:38 GMT
#764
Some points that probably should be brought up:

One of the design needs that Terran had was that they needed a way to protect their bases against harass, sans-army. Other races have cheap, relatively spammable, no-supply options in Spine Crawlers and Photon Cannons. Now, because Terran gets free supply in the form of mules, it's not too cruel to impose a small supply-tax on their defense. Widow Mine now serves this role - at a 2-4 supply cost per base, you can insure that any harass loses its first few units.

Most of the problems here stem from 2 things: Widow Mines burrow super-fast, and you can get them super-fast. This enables offensive use, which is clearly not the intent. They're also meant to complement Mech, but because of the easy access, they complement everything.

Any number of ways to bring these into balance - they're not fundamentally broken. Cost increase, access limit (armory), or burrow time change would all work.

-Cross
billywayne
Profile Joined November 2010
Brazil109 Posts
October 08 2012 14:39 GMT
#765
On October 08 2012 23:16 Garmer wrote:
Show nested quote +
On October 08 2012 21:29 cari-kira wrote:
MS Core change:
MS core should be a defensive unit to let protoss safely expand.
I dont know if this is the case when the actual damage output is done by a nexus.
you dont have a nexus in choke points or at your army, where the fight takes place.
what use does purify have, when you fight at the choke of your natural against a 1base colossus push?
or against blink stalker destroying your production?
with this mothership core expanding will mean death in PvP again.

Orcale:
i have no words for the random abilities the oracle gets one after another.
and the funny thing is: everything is complete boring, weird or useless.
This one is boring.
"oh look an oracle is zipping on my building. guess i have to call a mule/pump 3 drones and send a queen/viking."
its only a problem in pvp, because protoss has no anti air with range >6. and it will create situations where an oracle will stay behind the main of the opponent and constantly zipping away on pylons and gates built at the edge of the main.
and the opponent has to build a unit just for the sole purpose of killing that oracle, if he wants.
every other counterunit to the oracle has another purpose, wueens do injects and are ofc always valuable to zerg, vikings are useable against every other stargate unit and colossus, but the protoss in pvp has to build a stargate and a üphoenix to kill this oracle, and the whole tech is usually useless after. that, because the stargate is useless after all in all matchups despite of being used in openings in PvZ and PvP (and vortex ofc).

widow mine:
completely overpowered.
a cloaked unit that DETECTS AND KILLS cloaked units?
are you kidding?
works against the tech units (DT, Banshee, Burrowed infestor) and not against the boring, usual harass methods (mass lings, zealot warpin, marine drop (you scan before a drop and will reveal mines).

i am really disappointed with the HOTS patches so far, they look totally random to me and not thought through at all.
its like "we change random things until the community says 'ok.'""
not professional at all. and it does not work this way. the community will eventually say "ok" when we are exhausted enough because of the many patches and changes, even when the game is not good enough to be released.
that is because we dont get paid for it, are younger and no professionals and therefore are at our limits much faster.
dont try to let the community do work for you, you wont get quality results and your product wont develop.
you have to do the work yourself.

tl;dr
these random patches lead to nowhere.

agreed , it's looked more like a guy that make change over and over again to its mod, instead of an expansion done by Blizzard


I believe this is called the beta TEST phase, let them test their ideas
yourself2k8
Profile Joined April 2011
50 Posts
October 08 2012 14:43 GMT
#766
Widow Mine

This unit has a new missile ability called Unstable Payload.
Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed.
This ability launches a missile at a target within 5 range, then starts to rearm another missile.
Unstable Payload does 160 damage to a single target and 40 splash damage.
The missile auto-acquires cloaked units. (Note: It will auto attack cloaked units without having detection.)
The missile auto-acquires temporary units like Hallucinations, Infested Terrans, and Locusts.
It takes 40 seconds to rearm the missile. The cost is free for now.
The build time of this unit has increased to 40 seconds.


I'm not seeing how this is any different than the shredder. It needs to be burrowed to attack. It does AoE to air and ground. They removed the shredder because it was strong and could be used offensively. Now they put it back in and called it a "mine." I really don't get this change, and wish they'd come up with new and interesting ideas instead of circling around to the same things again and again.
Evangelist
Profile Blog Joined June 2011
1246 Posts
October 08 2012 14:45 GMT
#767
On October 08 2012 21:50 cari-kira wrote:
Show nested quote +
On October 08 2012 21:38 Teoita wrote:
On October 08 2012 21:36 cari-kira wrote:
On October 08 2012 21:32 Teoita wrote:
widow mine:
completely overpowered.
a cloaked unit that DETECTS AND KILLS cloaked units?
are you kidding?
how should you kill such a thing?


*cough* http://wiki.teamliquid.net/starcraft/Spider_Mine *cough*

@chosi: 5 oracles is 1k gas, and in return i get...minrals. Not exactly a cheap or smart investment


spider mine is range 1, not range 5..


Numbers can and will be tweaked. The point of a unit is op simply because is both cloaked and detects is silly; of course a unit that can kill whatever can detect it before it gets detected is op but that's why there's a beta going on.


now you did manage to state an opinion and disagree yourself in the same sentence.
and my point is, that these changes are random and lead nowhere.
there is no direction.

you want examples?

- tempest was meant to deal with great muta flocks because protoss needs useful anti air against this.
in the meantine zergs learned that they can just build roaches and then tech straight to infestors/gglords.
so bliz forgot about the muta problem and tempest is now a long range siege unit, something nobody needed.

- the oracle was changed to break open the PvZ lategame.
now they give the oracle complete new abilities and forget about the PvZ lategame.

you understand my point?
its like 1single person does all these changes, and this person has alzheimer's disease and forgets everything after 2 week.


Hi. The Tempest was designed when massive muta flocks were the problem. They are no longer the problem. The problem is now that the Protoss no longer has the ability to engage brood lord deathballs without a lucky vortex. The new tempest solves this problem.

Funny how that works. Are you going to whine about everything or are you just whining in the same random pattern you claim Blizzard are buffing in?

Also, beta. Bye.
arcHoniC
Profile Joined January 2011
United States141 Posts
October 08 2012 15:13 GMT
#768
On October 08 2012 23:43 yourself2k8 wrote:
Show nested quote +
Widow Mine

This unit has a new missile ability called Unstable Payload.
Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed.
This ability launches a missile at a target within 5 range, then starts to rearm another missile.
Unstable Payload does 160 damage to a single target and 40 splash damage.
The missile auto-acquires cloaked units. (Note: It will auto attack cloaked units without having detection.)
The missile auto-acquires temporary units like Hallucinations, Infested Terrans, and Locusts.
It takes 40 seconds to rearm the missile. The cost is free for now.
The build time of this unit has increased to 40 seconds.


I'm not seeing how this is any different than the shredder. It needs to be burrowed to attack. It does AoE to air and ground. They removed the shredder because it was strong and could be used offensively. Now they put it back in and called it a "mine." I really don't get this change, and wish they'd come up with new and interesting ideas instead of circling around to the same things again and again.


The shredder did not have a 40 second reload time
'Let's lock the doors and make these guys play all night!' - Tasteless
yourself2k8
Profile Joined April 2011
50 Posts
October 08 2012 16:45 GMT
#769
On October 09 2012 00:13 arcHoniC wrote:
Show nested quote +
On October 08 2012 23:43 yourself2k8 wrote:
Widow Mine

This unit has a new missile ability called Unstable Payload.
Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed.
This ability launches a missile at a target within 5 range, then starts to rearm another missile.
Unstable Payload does 160 damage to a single target and 40 splash damage.
The missile auto-acquires cloaked units. (Note: It will auto attack cloaked units without having detection.)
The missile auto-acquires temporary units like Hallucinations, Infested Terrans, and Locusts.
It takes 40 seconds to rearm the missile. The cost is free for now.
The build time of this unit has increased to 40 seconds.


I'm not seeing how this is any different than the shredder. It needs to be burrowed to attack. It does AoE to air and ground. They removed the shredder because it was strong and could be used offensively. Now they put it back in and called it a "mine." I really don't get this change, and wish they'd come up with new and interesting ideas instead of circling around to the same things again and again.


The shredder did not have a 40 second reload time


If that was all they needed to add to keep the shredder, why didn't they just add that and remove the mine?

My point is that now that the mine doesn't self destruct, it is in concept the same as the shredder. It fills the same role that the shredder did, a role that the terran didn't need. Its just as easy to abuse offensively as the shredder was, which was the reason the shredder was removed in the first place. They made a change to an existing unit and turned it into a unit that they decided to remove earlier. What gives?
Swords
Profile Blog Joined May 2012
6038 Posts
October 08 2012 16:56 GMT
#770
It's like the goal is to make the oracle as gimmicky as humanely possible. They have a clear role designated for it (harass), but they absolutely don't want to make that harass dangerous or particularly useful in any way.
chris5180
Profile Joined July 2012
198 Posts
October 08 2012 17:11 GMT
#771
glad that the MS core doesn't have to attach to the nexus anymore, nexus can be a big cannon now :D
Von
Profile Joined May 2009
United States363 Posts
October 08 2012 17:21 GMT
#772
On October 08 2012 21:55 DarkSeth wrote:
Unfortunately blizzard opened this can of bullshit when they decided to reveal their plans to the masses. Trying to please all of you AND design something good just does not work. Every good idea they come up with gets shot down by the community as OP, bad design, Blizzard have no idea where they are going, not enough like BW, too much like BW, and so on. Game developers have to realize that most of the posts on the internet are nothing more than rants written by bitter halftrolls that have nothing better to do than trying to write intelligent complaint posts to boost their egos. The problem with this expansion is not Blizzard, it is the average forum junkie that base their conclusions on posts and videos. The problem with this expansion is not the ideas, but their inability to follow them through... The reason so many of you seem to think HotS will be bad has nothing to do with Blizzard, it has to do with YOU...

Fortunately there are still quite a few that try to discuss this from an objective point of view... Let's just hope blizzard decides to listen to you and not to the average consumer...
.


*golf claps*

Post of the week award imo




If its not fun I dont want it.
Cloak
Profile Joined October 2009
United States816 Posts
October 08 2012 17:38 GMT
#773
Here's why the Oracle is bad design. 3 min/s, that sounds good right? That's a whole Mule. Wrong. Harass units have short burst windows to be cost effective. Mules can safely farm in their base, Oracle has to be under threat of fire to work. Blue-flame Hellions, 1 shot 8 workers at a time, that's 800+ minerals/s that cuts directly into your enemy's economy. A harass unit that requires you to sit there is the worst mechanic ever conceived.

Making your opponent lose resources is more important than you gaining relatively more resources. Loss of resources destroys your enemies morale and screws up their strategy. It also costs them more resources to recoup that deficit. That's harass. Siphon, not harass. Destroy workers in milliseconds, harass. Siphon not harass. Destroying key tech instantly, harass.

Protoss doesn't need any more take X seconds to make opponent sad abilities.
The more you know, the less you understand.
testthewest
Profile Joined October 2011
Germany274 Posts
October 08 2012 17:42 GMT
#774
On October 08 2012 23:39 billywayne wrote:
Show nested quote +
On October 08 2012 23:16 Garmer wrote:
On October 08 2012 21:29 cari-kira wrote:
MS Core change:
MS core should be a defensive unit to let protoss safely expand.
I dont know if this is the case when the actual damage output is done by a nexus.
you dont have a nexus in choke points or at your army, where the fight takes place.
what use does purify have, when you fight at the choke of your natural against a 1base colossus push?
or against blink stalker destroying your production?
with this mothership core expanding will mean death in PvP again.

Orcale:
i have no words for the random abilities the oracle gets one after another.
and the funny thing is: everything is complete boring, weird or useless.
This one is boring.
"oh look an oracle is zipping on my building. guess i have to call a mule/pump 3 drones and send a queen/viking."
its only a problem in pvp, because protoss has no anti air with range >6. and it will create situations where an oracle will stay behind the main of the opponent and constantly zipping away on pylons and gates built at the edge of the main.
and the opponent has to build a unit just for the sole purpose of killing that oracle, if he wants.
every other counterunit to the oracle has another purpose, wueens do injects and are ofc always valuable to zerg, vikings are useable against every other stargate unit and colossus, but the protoss in pvp has to build a stargate and a üphoenix to kill this oracle, and the whole tech is usually useless after. that, because the stargate is useless after all in all matchups despite of being used in openings in PvZ and PvP (and vortex ofc).

widow mine:
completely overpowered.
a cloaked unit that DETECTS AND KILLS cloaked units?
are you kidding?
works against the tech units (DT, Banshee, Burrowed infestor) and not against the boring, usual harass methods (mass lings, zealot warpin, marine drop (you scan before a drop and will reveal mines).

i am really disappointed with the HOTS patches so far, they look totally random to me and not thought through at all.
its like "we change random things until the community says 'ok.'""
not professional at all. and it does not work this way. the community will eventually say "ok" when we are exhausted enough because of the many patches and changes, even when the game is not good enough to be released.
that is because we dont get paid for it, are younger and no professionals and therefore are at our limits much faster.
dont try to let the community do work for you, you wont get quality results and your product wont develop.
you have to do the work yourself.

tl;dr
these random patches lead to nowhere.

agreed , it's looked more like a guy that make change over and over again to its mod, instead of an expansion done by Blizzard


I believe this is called the beta TEST phase, let them test their ideas



Sure, basically people are disappointed with their ideas...they wish blizzard came up with better stuff. People want to test interesting stuff, not stuff that already at the first glance seems very imbalanced or boring.

So instead of testing more warhounds and tempests, how about something useful, yet balanced?
War is not about who is right, but who is left.
TheKwangBang
Profile Joined November 2010
United States15 Posts
October 08 2012 17:48 GMT
#775
I'm fine with the changes but my problem with the widow mine is that zerg doesn't have any low risk detection (terran has scans and protoss has obs) every time zerg wants to clear out a mine field he/she has to send out an overseer which cost supply and can be easily picked off I think that the viper ability to give detection was a good idea maybe put that on an ammo system?? 1 per viper? right now there is no real way to kill terran unless it is stupid early imo
summerloud
Profile Joined March 2010
Austria1201 Posts
October 08 2012 18:06 GMT
#776
On October 09 2012 02:48 TheKwangBang wrote:
I'm fine with the changes but my problem with the widow mine is that zerg doesn't have any low risk detection (terran has scans and protoss has obs) every time zerg wants to clear out a mine field he/she has to send out an overseer which cost supply and can be easily picked off I think that the viper ability to give detection was a good idea maybe put that on an ammo system?? 1 per viper? right now there is no real way to kill terran unless it is stupid early imo


maybe changelings set off mines?

also the games DOES NOT need any more detection. zerg has the worst detection, its called a racial disadvantage. deal with it.

mlspmatt
Profile Joined October 2011
Canada404 Posts
October 08 2012 18:12 GMT
#777
The mines may need some fixing, but they are fun. And Terran wasn't a whole lot of fun before the latest Widow mine addition.
flanksteak
Profile Joined September 2010
Canada246 Posts
Last Edited: 2012-10-08 18:15:51
October 08 2012 18:15 GMT
#778
Can they do something cool with the oracle now? I think phase shield had more utility - but if it's too explicit (countering fungal) they can give a more flexible skill, like make the oracle recharge your armies shields (like a shield battery costs energy) and when doing so it can't be moved. It'll soften or negate fungal damage without denying the root, and gives it something useful against all races/matchups.
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-10-08 18:17:12
October 08 2012 18:15 GMT
#779
On October 09 2012 01:45 yourself2k8 wrote:
Show nested quote +
On October 09 2012 00:13 arcHoniC wrote:
On October 08 2012 23:43 yourself2k8 wrote:
Widow Mine

This unit has a new missile ability called Unstable Payload.
Unstable Payload is an auto-cast ability that initiates once the Widow Mine is burrowed. It cannot be turned off unless the unit is unburrowed.
This ability launches a missile at a target within 5 range, then starts to rearm another missile.
Unstable Payload does 160 damage to a single target and 40 splash damage.
The missile auto-acquires cloaked units. (Note: It will auto attack cloaked units without having detection.)
The missile auto-acquires temporary units like Hallucinations, Infested Terrans, and Locusts.
It takes 40 seconds to rearm the missile. The cost is free for now.
The build time of this unit has increased to 40 seconds.


I'm not seeing how this is any different than the shredder. It needs to be burrowed to attack. It does AoE to air and ground. They removed the shredder because it was strong and could be used offensively. Now they put it back in and called it a "mine." I really don't get this change, and wish they'd come up with new and interesting ideas instead of circling around to the same things again and again.


The shredder did not have a 40 second reload time


If that was all they needed to add to keep the shredder, why didn't they just add that and remove the mine?

My point is that now that the mine doesn't self destruct, it is in concept the same as the shredder. It fills the same role that the shredder did, a role that the terran didn't need. Its just as easy to abuse offensively as the shredder was, which was the reason the shredder was removed in the first place. They made a change to an existing unit and turned it into a unit that they decided to remove earlier. What gives?


It right now makes Mech kinda work in TvP though . Because after the they changed Battle Helions Bio they really became bad in TvP since they melt to Archons like crazy.
ch4ppi
Profile Joined July 2010
Germany802 Posts
October 08 2012 18:20 GMT
#780
Well Im not the one who is happy to play in the beta, but after watching some games I came to the following conclusions about the recent patch:

Oracle is just "meh!":
The Problem may be not the spell they keep switching, it is more the overall design and purpose.
The Oracle feels like a forced harrasment unit. I mean... there is NO unit in the game, whose spell is JUST a harrassment spell... this is what I dont like about it... and the new spell is doing the same thing, but it does it even worse. Siphon was, in my eyes, an interesting spell for the corrupter, because it really adds sth. to them, because they dont get useless after they killed their air targets.

MsC seems to be balanced, but still not very interesting gameplay wise, making the mothehrship a STRONG defence and saftey unit that stays at home and is not easily killed... that is the way to deal with I think. Keep it out of the deathball, keep it at home, let it be strong at home (current purify seems good), let it have teleport (maybe a single teleport for low energy and a mass teleport for high energy). single teleport spell gives harrasment possibilities, requieres a lot of skill...
I like this idea!

Widow Mine: Design wise finally sth. that is interesting. Balance is another thing, but I dont worry about that right now. But man do I hope the Widowmine stays like this and will just get some adjustments to Numbers.
Prev 1 37 38 39 40 41 43 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
summit1g7126
WinterStarcraft340
RuFF_SC2 225
ProTech14
StarCraft: Brood War
Britney 28867
GuemChi 2226
Sharp 190
Noble 28
Dota 2
NeuroSwarm176
LuMiX1
League of Legends
JimRising 720
Counter-Strike
taco 442
Heroes of the Storm
Khaldor97
Other Games
PiGStarcraft276
Livibee143
Maynarde89
Mew2King33
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 243
• Light_VIP 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22083
League of Legends
• Lourlo628
Other Games
• Scarra1088
Upcoming Events
Sparkling Tuna Cup
6h 52m
Afreeca Starleague
6h 52m
Monday Night Weeklies
12h 52m
GSL
1d 7h
OSC
1d 9h
PiGosaur Cup
1d 20h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
OSC
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.