• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:06
CEST 08:06
KST 15:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1713 users

HotS Balance Update #5 [10/5/12] - Page 36

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 34 35 36 37 38 43 Next All
Roth
Profile Joined March 2012
Germany165 Posts
October 07 2012 22:19 GMT
#701
Wasn't there a time when the Widow Mine could not detonate when a friendly unit was near it?
I really do not like the new design of this unit. And if they should take this (in my eyes stupid design) then they should rename it. I do not think that this is a mine anymore it is some kind of a rocket battery...

Somehow I think Blizz is going the wrong way with the expansion. A lot of thing I liked more in the beginning.
Day[9] - "That stupid ice cream truck representing happiness!"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 07 2012 22:21 GMT
#702
On October 08 2012 06:49 s3rp wrote:
Show nested quote +
On October 08 2012 06:45 Decendos wrote:
make the burrowtime be at least 4 seconds again so it cant be burrowed in the face of the opponent.

make it not hit cloaked units (thats just stupidly strong and totally prevents the huge investments into cloak banshees or DTs with a minimal investment in widow mines).

and ffs dont make it hit air unit. (again a super small investment preventing really expensive muta harrass, banshees, phoenix, WP drops etc.)

mines would finally be used in the way they should: as a space control option that prevents zealot/marine/ling runbys and stalls time to reposition the slow mech army and not as a antiharrass and offensive usable supermine vs everything.


With 40 seconds delay and relatively small splash they don't really do that though at least against smart opponents. Right now they're a big and very strong gimmick that isn't something you'd want in later stages but is really nice early game and for some funny stuff.


I think when people are talking about the burrow time, it is more focusing on the early game when people don't have detection. Right now, the unit burrow and unburrows very quickly. I like that, because I like snappy units. The problem is when the unit is used to contain an opponent in the early game, when people lack detection. Axslav said it in another thread, a widow mine rush requires a robo, but also can look like a lot of other builds unless.

I like the unit as it is, I just don't want it to dominate first 7 minutes of the game with people worried if they are going to get all-ined by widow mines.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Phoenix2003
Profile Joined August 2012
126 Posts
October 07 2012 22:25 GMT
#703
Can't the widow mine be a 'lategame' unit? Isn't that where T has the most trouble? Then worry about tweaking it later.
Topin
Profile Blog Joined December 2010
Peru10116 Posts
Last Edited: 2012-10-07 22:26:39
October 07 2012 22:25 GMT
#704
On October 08 2012 07:19 Roth wrote:
Wasn't there a time when the Widow Mine could not detonate when a friendly unit was near it?
.

that was another units, it was announced but after that they removed it very quickly

shredder
[image loading]
i would define my style between a mix of ByuN, Maru and MKP
wcr.4fun
Profile Joined April 2012
Belgium686 Posts
Last Edited: 2012-10-07 22:42:27
October 07 2012 22:41 GMT
#705
mines should come out early, they add a lot of excitement. The widow mine however, is not a mine anymore and the fact that you can't deal with it without detection (as opposed to spider mines) and that they can be repositioned makes it a rather poor implementation.
Sabu113
Profile Blog Joined August 2009
United States11086 Posts
October 07 2012 22:48 GMT
#706
On October 08 2012 07:41 wcr.4fun wrote:
mines should come out early, they add a lot of excitement. The widow mine however, is not a mine anymore and the fact that you can't deal with it without detection (as opposed to spider mines) and that they can be repositioned makes it a rather poor implementation.


Would it be alright if we could do dragoon micro to deal with them?



>< Tried to find a highlight showing best, bisu or stork clearing mines in a game but only saw reavers cut everything to pieces
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
TheLunatic
Profile Joined February 2011
309 Posts
October 07 2012 22:55 GMT
#707
On October 08 2012 07:48 Sabu113 wrote:
Show nested quote +
On October 08 2012 07:41 wcr.4fun wrote:
mines should come out early, they add a lot of excitement. The widow mine however, is not a mine anymore and the fact that you can't deal with it without detection (as opposed to spider mines) and that they can be repositioned makes it a rather poor implementation.


Would it be alright if we could do dragoon micro to deal with them?

http://www.youtube.com/watch?v=wdjFvXgvhqg

>< Tried to find a highlight showing best, bisu or stork clearing mines in a game but only saw reavers cut everything to pieces

How do you implement this with the current state, I love the new mine btw
Cloak
Profile Joined October 2009
United States816 Posts
October 07 2012 22:58 GMT
#708
On October 08 2012 07:55 TheLunatic wrote:
Show nested quote +
On October 08 2012 07:48 Sabu113 wrote:
On October 08 2012 07:41 wcr.4fun wrote:
mines should come out early, they add a lot of excitement. The widow mine however, is not a mine anymore and the fact that you can't deal with it without detection (as opposed to spider mines) and that they can be repositioned makes it a rather poor implementation.


Would it be alright if we could do dragoon micro to deal with them?

http://www.youtube.com/watch?v=wdjFvXgvhqg

>< Tried to find a highlight showing best, bisu or stork clearing mines in a game but only saw reavers cut everything to pieces

How do you implement this with the current state, I love the new mine btw


Simple, you make the projectile targettable, and you make it so autoacquired targets aren't fast enough to shoot it down while stop micro can be fast enough.
The more you know, the less you understand.
NeonFox
Profile Joined January 2011
2373 Posts
October 07 2012 23:00 GMT
#709
They should make the mine require an armory or ebay. Right now it's way too brutal early game.
Skwid1g
Profile Joined April 2011
United States953 Posts
October 07 2012 23:02 GMT
#710
Widow mines are actually amazing, they just need to be tweaked.

They shouldn't hit cloaked units and should probably either overkill or do less damage, but the way they work is pretty awesome.
NaDa/Fantasy/Zero/Soulkey pls
Limelights
Profile Blog Joined February 2010
United States219 Posts
October 07 2012 23:14 GMT
#711
I like the changes to the Oracle. People complain that Starcraft 2's units are bland and one-dimensional then they thumbs-down any new idea Blizzard comes up with. I think it should only work on a certain number of structures though; perhaps it only being castable on a Nexus/CC/Hatch will make it nearly unusable but it would be stupid if it works on a forward pylon or creep tumor: something the enemy can't do anything about.

The Widow Mine changes seem a bit too powerful considering the missile would one-shot zerglings and 40 game seconds goes by quite quickly.
DemigodcelpH
Profile Joined August 2011
1138 Posts
October 07 2012 23:29 GMT
#712
Mine isn't that good. Image a reaver with a 40 second per shot. No one will use it.
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2012-10-07 23:34:47
October 07 2012 23:34 GMT
#713
On October 08 2012 08:29 DemigodcelpH wrote:
Mine isn't that good. Image a reaver with a 40 second per shot. No one will use it.



Morrow's using them every single game with pretty great results.
-TesteR-
Profile Joined August 2010
Canada1165 Posts
October 07 2012 23:43 GMT
#714
On October 08 2012 08:29 DemigodcelpH wrote:
Mine isn't that good. Image a reaver with a 40 second per shot. No one will use it.


Faster reaver than can burrow and doesn't cost money for scarabs? sign me up.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2012-10-07 23:46:09
October 07 2012 23:45 GMT
#715
On October 08 2012 08:34 DrowSwordsman wrote:
Show nested quote +
On October 08 2012 08:29 DemigodcelpH wrote:
Mine isn't that good. Image a reaver with a 40 second per shot. No one will use it.



Morrow's using them every single game with pretty great results.


Watch the coLRise video. They don't look very effective. If anything they're average because they take approximently 15 times longer to fire than the Siege Tank.

You can't even target fire them. Zerglings and Locusts hard counter them.

Edit: The new model looks better though.
washikie
Profile Joined February 2011
United States752 Posts
October 07 2012 23:47 GMT
#716
On October 06 2012 07:15 Cyro wrote:

My only problem with the widow mine.. What if he just builds one at the 4 minute mark and somehow gets it burrowed near a ramp or mineral line? It has only a 2 second burrow (1.44 seconds of real time) and that makes 1gate robo pretty much mandatory unless you can get some kind of consistent detection by the 4-5 minute mark. 40 damage splash with the time to regenerate and hit a worker line 3-5 times? If a single mine gets burrowed in a particularly good place it will be game endingly powerful


Is it possible that you could prevent this using either a fast stalker for map control which is already fairly standered in this matchup, or getting a forge ( i know not very desirable). but on alot of maps i think p could shut this down by controlling the zelnaga with a stalker and controlling any non revealed path with a zealot this would insure you see the mine coming so you can delay long enough for detection or just kill it This might even lead to some interesting early game postering. Though i do think that widow mine this will somewhat limit early twilight play from p because unlike their robo and now stargate this does not provide detection, however maybe that's not all that bad seeing as the widow mine will already counter dts. Also widow mine will help a meching t alot vs a blink stalker all in which is a big problem for a mech terran right now as 1 and 2 base blink stalkers are very very strong against mech until the t can reach a certain mass of units.

Altogether i think the changes look great i was worried terran would be stuck playing wol bio vs hots p.
"when life gives Hero lemons he makes carriers" -Artosis
Godwrath
Profile Joined August 2012
Spain10142 Posts
October 07 2012 23:58 GMT
#717
They really don't know what to do with the oracle. Do they ?
Fig
Profile Joined March 2010
United States1324 Posts
October 08 2012 00:04 GMT
#718
On October 08 2012 08:43 -TesteR- wrote:
Show nested quote +
On October 08 2012 08:29 DemigodcelpH wrote:
Mine isn't that good. Image a reaver with a 40 second per shot. No one will use it.


Faster reaver than can burrow and doesn't cost money for scarabs? sign me up.

And they can be reactored out while costing 75/25
Can't elope with my cantaloupe
Tamburlaine
Profile Joined April 2010
Canada288 Posts
October 08 2012 00:06 GMT
#719
On October 08 2012 07:55 TheLunatic wrote:
Show nested quote +
On October 08 2012 07:48 Sabu113 wrote:
On October 08 2012 07:41 wcr.4fun wrote:
mines should come out early, they add a lot of excitement. The widow mine however, is not a mine anymore and the fact that you can't deal with it without detection (as opposed to spider mines) and that they can be repositioned makes it a rather poor implementation.


Would it be alright if we could do dragoon micro to deal with them?

http://www.youtube.com/watch?v=wdjFvXgvhqg

>< Tried to find a highlight showing best, bisu or stork clearing mines in a game but only saw reavers cut everything to pieces

How do you implement this with the current state, I love the new mine btw



Something like that what you wanted?
I like things.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 08 2012 00:07 GMT
#720
Ok, watching morrows stream right now shows that there may be a bit of a problem with the widow mine. He was able to land a factory in his opponents main, build a mine and even with 4 hellions shooting it, it was still able to burrow before death. He was making mines and burrow them before his opponent could even finish off the factory. They might need to push it back a bit, or make the burrow time take a bit longer.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Prev 1 34 35 36 37 38 43 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 172
ProTech0
StarCraft: Brood War
GuemChi 1002
ZergMaN 7
Dota 2
NeuroSwarm174
League of Legends
JimRising 761
Counter-Strike
Stewie2K1152
Heroes of the Storm
Trikslyr24
Other Games
summit1g9395
C9.Mang0493
WinterStarcraft484
monkeys_forever227
Organizations
Other Games
gamesdonequick1009
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP56
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt429
Upcoming Events
RSL Revival
3h 54m
Clem vs Rogue
Bunny vs Lambo
IPSL
9h 54m
Dewalt vs nOmaD
Ret vs Cross
BSL
9h 54m
Artosis vs Sterling
eOnzErG vs TBD
BSL
12h 54m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 1h
Cure vs herO
SHIN vs Maru
IPSL
1d 9h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 12h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.