Wasn't there a time when the Widow Mine could not detonate when a friendly unit was near it? I really do not like the new design of this unit. And if they should take this (in my eyes stupid design) then they should rename it. I do not think that this is a mine anymore it is some kind of a rocket battery...
Somehow I think Blizz is going the wrong way with the expansion. A lot of thing I liked more in the beginning.
On October 08 2012 06:45 Decendos wrote: make the burrowtime be at least 4 seconds again so it cant be burrowed in the face of the opponent.
make it not hit cloaked units (thats just stupidly strong and totally prevents the huge investments into cloak banshees or DTs with a minimal investment in widow mines).
and ffs dont make it hit air unit. (again a super small investment preventing really expensive muta harrass, banshees, phoenix, WP drops etc.)
mines would finally be used in the way they should: as a space control option that prevents zealot/marine/ling runbys and stalls time to reposition the slow mech army and not as a antiharrass and offensive usable supermine vs everything.
With 40 seconds delay and relatively small splash they don't really do that though at least against smart opponents. Right now they're a big and very strong gimmick that isn't something you'd want in later stages but is really nice early game and for some funny stuff.
I think when people are talking about the burrow time, it is more focusing on the early game when people don't have detection. Right now, the unit burrow and unburrows very quickly. I like that, because I like snappy units. The problem is when the unit is used to contain an opponent in the early game, when people lack detection. Axslav said it in another thread, a widow mine rush requires a robo, but also can look like a lot of other builds unless.
I like the unit as it is, I just don't want it to dominate first 7 minutes of the game with people worried if they are going to get all-ined by widow mines.
mines should come out early, they add a lot of excitement. The widow mine however, is not a mine anymore and the fact that you can't deal with it without detection (as opposed to spider mines) and that they can be repositioned makes it a rather poor implementation.
On October 08 2012 07:41 wcr.4fun wrote: mines should come out early, they add a lot of excitement. The widow mine however, is not a mine anymore and the fact that you can't deal with it without detection (as opposed to spider mines) and that they can be repositioned makes it a rather poor implementation.
Would it be alright if we could do dragoon micro to deal with them?
>< Tried to find a highlight showing best, bisu or stork clearing mines in a game but only saw reavers cut everything to pieces
On October 08 2012 07:41 wcr.4fun wrote: mines should come out early, they add a lot of excitement. The widow mine however, is not a mine anymore and the fact that you can't deal with it without detection (as opposed to spider mines) and that they can be repositioned makes it a rather poor implementation.
Would it be alright if we could do dragoon micro to deal with them?
On October 08 2012 07:41 wcr.4fun wrote: mines should come out early, they add a lot of excitement. The widow mine however, is not a mine anymore and the fact that you can't deal with it without detection (as opposed to spider mines) and that they can be repositioned makes it a rather poor implementation.
Would it be alright if we could do dragoon micro to deal with them?
>< Tried to find a highlight showing best, bisu or stork clearing mines in a game but only saw reavers cut everything to pieces
How do you implement this with the current state, I love the new mine btw
Simple, you make the projectile targettable, and you make it so autoacquired targets aren't fast enough to shoot it down while stop micro can be fast enough.
I like the changes to the Oracle. People complain that Starcraft 2's units are bland and one-dimensional then they thumbs-down any new idea Blizzard comes up with. I think it should only work on a certain number of structures though; perhaps it only being castable on a Nexus/CC/Hatch will make it nearly unusable but it would be stupid if it works on a forward pylon or creep tumor: something the enemy can't do anything about.
The Widow Mine changes seem a bit too powerful considering the missile would one-shot zerglings and 40 game seconds goes by quite quickly.
On October 08 2012 08:29 DemigodcelpH wrote: Mine isn't that good. Image a reaver with a 40 second per shot. No one will use it.
Morrow's using them every single game with pretty great results.
Watch the coLRise video. They don't look very effective. If anything they're average because they take approximently 15 times longer to fire than the Siege Tank.
You can't even target fire them. Zerglings and Locusts hard counter them.
My only problem with the widow mine.. What if he just builds one at the 4 minute mark and somehow gets it burrowed near a ramp or mineral line? It has only a 2 second burrow (1.44 seconds of real time) and that makes 1gate robo pretty much mandatory unless you can get some kind of consistent detection by the 4-5 minute mark. 40 damage splash with the time to regenerate and hit a worker line 3-5 times? If a single mine gets burrowed in a particularly good place it will be game endingly powerful
Is it possible that you could prevent this using either a fast stalker for map control which is already fairly standered in this matchup, or getting a forge ( i know not very desirable). but on alot of maps i think p could shut this down by controlling the zelnaga with a stalker and controlling any non revealed path with a zealot this would insure you see the mine coming so you can delay long enough for detection or just kill it This might even lead to some interesting early game postering. Though i do think that widow mine this will somewhat limit early twilight play from p because unlike their robo and now stargate this does not provide detection, however maybe that's not all that bad seeing as the widow mine will already counter dts. Also widow mine will help a meching t alot vs a blink stalker all in which is a big problem for a mech terran right now as 1 and 2 base blink stalkers are very very strong against mech until the t can reach a certain mass of units.
Altogether i think the changes look great i was worried terran would be stuck playing wol bio vs hots p.
On October 08 2012 07:41 wcr.4fun wrote: mines should come out early, they add a lot of excitement. The widow mine however, is not a mine anymore and the fact that you can't deal with it without detection (as opposed to spider mines) and that they can be repositioned makes it a rather poor implementation.
Would it be alright if we could do dragoon micro to deal with them?
Ok, watching morrows stream right now shows that there may be a bit of a problem with the widow mine. He was able to land a factory in his opponents main, build a mine and even with 4 hellions shooting it, it was still able to burrow before death. He was making mines and burrow them before his opponent could even finish off the factory. They might need to push it back a bit, or make the burrow time take a bit longer.