• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:43
CET 04:43
KST 12:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1174 users

HotS Balance Update #5 [10/5/12] - Page 35

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 33 34 35 36 37 43 Next All
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 07 2012 17:02 GMT
#681
You make it sound so easy, I have never seen what you've described in the livestreams.
Cauterize the area
TheLunatic
Profile Joined February 2011
309 Posts
October 07 2012 17:04 GMT
#682
Keep the mine the way it is, I fuckin love this thing, nerf the damage a bit and call it good brings several new dimensions of strategy to the game, absolutely love it
sona
Profile Joined September 2012
Canada52 Posts
Last Edited: 2012-10-07 17:11:33
October 07 2012 17:08 GMT
#683
The new widow mines adds a who new dimension to the gameplay, and its so fun to watch. The damage needs to get nerfed a bit but still this unit DELIVERS. Because of the widow mines we are seeing new strategies and new metagame shift. Terran really needed an early detector type unit like this mine.

The only people who are complaining in this thread are the noobs that 1a all over the map
TheLunatic
Profile Joined February 2011
309 Posts
October 07 2012 17:08 GMT
#684
On October 06 2012 17:14 nenshoua wrote:
If you want proper testing send more invites to master and gm players for pete sake...most pros dont even bother with the beta anymore...

As a masters player I support this idea! : thumbs:
RavenLoud
Profile Joined March 2011
Canada1100 Posts
Last Edited: 2012-10-07 17:19:06
October 07 2012 17:18 GMT
#685
Obviously Blizzard is making the mine OP on purpose to get people to use it at first.

I'm sure that several things will change soon. It probably won't be able to attack air units/cloaked units without detection. The cost should increase, the damage nerfed a bit and IMO it needs to use 25/25 every time it rebuilds its attack.

The void siphon thing is stupid beyond words though, they should probably scrap the oracle if that's the best they can come up with...I would suggest giving it a shield recharge ability.
Thermodynamic
Profile Joined March 2012
Canada10 Posts
October 07 2012 19:26 GMT
#686
On October 06 2012 07:06 -Cyrus- wrote:
I really don't like any of these changes at all. The Widow Mine is just going to compliment bio even more, it's not going to make players want to go mech. Way too strong with this change.

If the new ability shoots air then most likely compliments mech more than bio now spreading some out around chokes and tank lines, frees up some food on thor use to more warhound based mech play
I cant be controlled, only disordered
Incognoto
Profile Blog Joined May 2010
France10239 Posts
October 07 2012 20:27 GMT
#687
The mine is silly. Too much damage for its low cost.
maru lover forever
Phoenix2003
Profile Joined August 2012
126 Posts
October 07 2012 20:28 GMT
#688
Terrans want their race to be OP again so badly. lol
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 07 2012 20:29 GMT
#689
On October 08 2012 05:27 Incognoto wrote:
The mine is silly. Too much damage for its low cost.


From following discussions here and on battle.net beta discussion, the only problem is when the factory is floated to either the third or natural and pretty much contain the opponent on one/two base similar to pre-nerf bunker rush timings.
Cauterize the area
s3rp
Profile Joined May 2011
Germany3192 Posts
October 07 2012 20:36 GMT
#690
On October 08 2012 05:29 Hattori_Hanzo wrote:
Show nested quote +
On October 08 2012 05:27 Incognoto wrote:
The mine is silly. Too much damage for its low cost.


From following discussions here and on battle.net beta discussion, the only problem is when the factory is floated to either the third or natural and pretty much contain the opponent on one/two base similar to pre-nerf bunker rush timings.


Well a fast tech to to mine especially with floated factory would just die to a counter attack with Roaches and a good amount of Gateway Units. The Splash doesn't really do anything do anything with 100+ HP unless theres ALOT of mine defending.
Ramiz1989
Profile Joined July 2012
12124 Posts
October 07 2012 21:11 GMT
#691
On October 08 2012 02:04 TheLunatic wrote:
Keep the mine the way it is, I fuckin love this thing, nerf the damage a bit and call it good brings several new dimensions of strategy to the game, absolutely love it

Well, glad that at least somebody likes it that was QQing a lot before, lol. Damage doesn't need to be nerfed, but right now, it hits ground, air and cloaked/burrowed units, it is a bit too much for cheap factory unit that is also burrowed and can be made with Reactors. Remove its ability to hit air, or ability to hit cloaked units.

Damage needs to be high because it has really long cooldown, I like the unit quite a lot. Every game I've seen with it was pretty interesting.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
October 07 2012 21:24 GMT
#692
Isn't it pretty stupid that the Widow Mines can attack cloaked units? I don't like that at all.
Glockateer
Profile Joined June 2009
United States254 Posts
October 07 2012 21:26 GMT
#693
Honestly, the main issue is the massing ability (reactored out) and the burrow time being too short. Double the burrow time and only build one at a time and this "run 15 mines and burrow at an enemies feet" thing won't really occur every game. As for people complaining about observers dying... you have way more sight range than the widow mine attacks so it is 100% your fault. That's like saying siege tank range should be lowered because your army gets shelled.
GET SM4SHED
gOst
Profile Joined June 2011
415 Posts
October 07 2012 21:35 GMT
#694
I kind of like this new approach to the WM. It feels a little bit too powerful atm but something that would be cool were if you had to arm the mine in the direction you want it to fire at. Let's give them a 25-35 degree angle in which they can detect units. The user have to position them more carefully and the opponent can destroy them quit easily if they can find the right angle of attack.
Kind of how claymore mines work in most videogames.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 07 2012 21:42 GMT
#695
Am i the only one who misses the old mine?
TL+ Member
Decendos
Profile Joined August 2011
Germany1341 Posts
October 07 2012 21:45 GMT
#696
make the burrowtime be at least 4 seconds again so it cant be burrowed in the face of the opponent.

make it not hit cloaked units (thats just stupidly strong and totally prevents the huge investments into cloak banshees or DTs with a minimal investment in widow mines).

and ffs dont make it hit air unit. (again a super small investment preventing really expensive muta harrass, banshees, phoenix, WP drops etc.)

mines would finally be used in the way they should: as a space control option that prevents zealot/marine/ling runbys and stalls time to reposition the slow mech army and not as a antiharrass and offensive usable supermine vs everything.
s3rp
Profile Joined May 2011
Germany3192 Posts
October 07 2012 21:49 GMT
#697
On October 08 2012 06:45 Decendos wrote:
make the burrowtime be at least 4 seconds again so it cant be burrowed in the face of the opponent.

make it not hit cloaked units (thats just stupidly strong and totally prevents the huge investments into cloak banshees or DTs with a minimal investment in widow mines).

and ffs dont make it hit air unit. (again a super small investment preventing really expensive muta harrass, banshees, phoenix, WP drops etc.)

mines would finally be used in the way they should: as a space control option that prevents zealot/marine/ling runbys and stalls time to reposition the slow mech army and not as a antiharrass and offensive usable supermine vs everything.


With 40 seconds delay and relatively small splash they don't really do that though at least against smart opponents. Right now they're a big and very strong gimmick that isn't something you'd want in later stages but is really nice early game and for some funny stuff.
Crawdad
Profile Joined September 2012
614 Posts
October 07 2012 21:50 GMT
#698
On October 08 2012 06:45 Decendos wrote:
make the burrowtime be at least 4 seconds again so it cant be burrowed in the face of the opponent.


This is one thing I don't like about it. Mines should be a defensive unit, but right now, they're just as good (if not better) for offense. An increased burrow time or lower health would help with this.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 07 2012 21:54 GMT
#699
I really dislike the direction they're taking the widow mine.

I have made this suggestion in the past, and really see no reason why they shouldn't implement it.

Make the Widow Mine an ability of the Reaper.

Make it cost HP so it is costly, but also spammable.

I really don't understand the goal with the current design...

As it turns out, marines don't actually cost any money -Jinro
SarcasmMonster
Profile Joined October 2011
3136 Posts
October 07 2012 21:58 GMT
#700
On October 08 2012 06:54 Jermstuddog wrote:
I really dislike the direction they're taking the widow mine.

I have made this suggestion in the past, and really see no reason why they shouldn't implement it.

Make the Widow Mine an ability of the Reaper.

Make it cost HP so it is costly, but also spammable.

I really don't understand the goal with the current design...



I don't like the bolded part specifically.
MMA: The true King of Wings
Prev 1 33 34 35 36 37 43 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 157
StarCraft: Brood War
Britney 20522
Sea 3589
NaDa 79
Noble 68
PianO 33
Sharp 24
Dota 2
monkeys_forever487
NeuroSwarm114
LuMiX2
League of Legends
JimRising 710
Heroes of the Storm
Khaldor137
Other Games
tarik_tv14152
summit1g9408
WinterStarcraft171
ViBE76
goatrope34
Models1
Organizations
Other Games
gamesdonequick609
Counter-Strike
PGL148
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 113
• davetesta14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21078
Upcoming Events
Sparkling Tuna Cup
6h 17m
WardiTV Korean Royale
8h 17m
LAN Event
11h 17m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
14h 17m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
16h 17m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 5h
Wardi Open
1d 8h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.