HotS Balance Update #5 [10/5/12] - Page 33
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Garmer
1286 Posts
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Dvriel
607 Posts
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Umpteen
United Kingdom1570 Posts
Burrow (2 seconds) Arming (10 seconds, can only start when burrowed) Fire Reloading (30 secs, can be burrowed or unburrowed for this) Adjusting the 10/30 split would tweak the mines' charge in and burrow capability vs out-of-deathball board control. | ||
Grummler
Germany743 Posts
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Dvriel
607 Posts
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DemigodcelpH
1138 Posts
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Tabashi
Belgium129 Posts
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Aurrora
43 Posts
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MCDayC
United Kingdom14464 Posts
On October 07 2012 19:42 Garmer wrote: i think they will end lowering damage aoe and reload time. Those are the 2 things I hope they don't change. I hope they make it so the missile is slower and therefore can be more micro'd against. Also possibly raise the cost. If ignored I still want it to do the same damage it does now, but when paying attention it is possible for the zerg to mitigate them more. | ||
Big J
Austria16289 Posts
On October 07 2012 21:15 MCDayC wrote: Those are the 2 things I hope they don't change. I hope they make it so the missile is slower and therefore can be more micro'd against. Also possibly raise the cost. If ignored I still want it to do the same damage it does now, but when paying attention it is possible for the zerg to mitigate them more. I think the mine has the same problem that (nearly) every Terran unit has after creation. Superearly availability, yet blizzard/people demand that the unit has massive availability throughout all of the game. We had this with marines, marauders, reapers, hellions and tanks. If the widow mine stays fast-produced/reactored+cloaked+reusable+unburrowable+cheap+costefficient+air/ground without requiring any upgrades, it's going to be the same story again at some point, as someone will simply build the factory early enough and be good enough to abuse those properties in the early game. | ||
Admirage
Germany2 Posts
Also I think the Widow Mine is pretty balanced. If the Mine charges in to burrow explode, then one should simply retreat from the thread, similiar to slow banelings. Furthermore Hydras, Stalker and Marauder can easily clean up Mines with detection. | ||
Snowbear
Korea (South)1925 Posts
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Big J
Austria16289 Posts
On October 07 2012 21:32 Snowbear wrote: 1 day and you are all nerfing the widow mine. How many days are terrans waiting for a broodlord+infestor nerf? Yes, much more then 1 day. not even half as long as P/Z are waiting for the marine/mule nerf. | ||
Ramiz1989
12124 Posts
On October 07 2012 21:35 Big J wrote: not even half as long as P/Z are waiting for the marine/mule nerf. LOL, good one. On October 07 2012 21:11 Aurrora wrote: the widow mine is broken. one shot kills roaches, overseers. played a game where this terran, who is a diamond zerg player in wol, went fast widow mines, and im a high master zerg player in wol, and i couldn't leave my base. i try to detect but they kill the overseer. they don't kill themselves. its a buffed up baneling that doesn't commit suicide. and can hit air. and can cloak. really? theyre going to have to cut damage in half if it keeps all of the other abilities. What? They have range of 5, Overseer has the sight range of 11(I think), anyway, it is pretty easy to go slower with the Overseer and clear the mines, and they now can't turn the atuo-attack off, so you can clear them with just Lings. | ||
Ramiz1989
12124 Posts
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Schnullerbacke13
Germany1199 Posts
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Hattori_Hanzo
Singapore1229 Posts
On October 07 2012 22:10 Schnullerbacke13 wrote: ridiculous. widow mines counter everything, have implicit detection, do insane damage and are cloaked. pretty much deny any agression Z/P can do and can be used offensive also. blizzard is trolling ... its like a cloaked super-baneling with built in detection. Widow mines should also be able to hop cliffs .. or just make them air units You mad Rise (Z) deals quite well with the widow mines, in fact I'm so happy, widow mines' side effect is that they make hydralisks good now! Unfortunately his bad engagements against Thor/raven/viking/hellion killed his chances of winning. | ||
zimms
Austria561 Posts
![]() Kidding aside, I can't imagine that the current widow mine will make it to release. Now you just run them in the opponents army and burrow in their faces and watch everything die. They don't behave like mines at all. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 07 2012 22:23 zimms wrote: ridiculous. infestors counter everything, have implicit detection, do insane damage and ![]() Kidding aside, I can't imagine that the current widow mine will make it to release. Now you just run them in the opponents army and burrow in their faces and watch everything die. They don't behave like mines at all. That's true if you were fighting someone at the bronze league. Their timings are NOT secret. Given their current abilities, expect them the same way Zerg learned to deal with early reaper harass back in the early days of WoL (back when the speed upgrade came before factory). | ||
Snowbear
Korea (South)1925 Posts
On October 07 2012 21:35 Big J wrote: not even half as long as P/Z are waiting for the marine/mule nerf. On October 07 2012 21:35 Big J wrote: not even half as long as P/Z are waiting for the marine/mule nerf. That's why foreign terrans have such a hard time. That's why I saw protoss and zerg players beat marines and beat mules. Do you know what I never saw? A terran beating a well used broodlord + infestor + corruptor composition. Yes yes yes, ofcourse we saw terrans beating it, but only when: - the zerg is stupid enough to clump up his army (hsm). I saw stephano playing split map vs lucifron. Lucifron had a ton of ravens and vikings. Stephano went for pure broodlord infestor corruptor, and he spread them. Lucifron died, and there was nothing he could do. - the zerg is behind. User was temp banned for this post. | ||
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