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HotS Balance Update #5 [10/5/12] - Page 33

Forum Index > StarCraft 2 HotS
848 CommentsPost a Reply
Prev 1 31 32 33 34 35 43 Next All
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-10-07 12:18:25
October 07 2012 10:42 GMT
#641
i think they will end lowering damage, aoe and reload time.
Dvriel
Profile Joined November 2011
607 Posts
October 07 2012 11:07 GMT
#642
What about fungal vs these Mines? Does Fungal uncloak them and kill them? This VOD makes Mines seem OP vs Zerg,but vs T and P I think they are useless past midgame.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 07 2012 11:14 GMT
#643
One option to tweak the mines is to split the cool down:

Burrow (2 seconds)
Arming (10 seconds, can only start when burrowed)
Fire
Reloading (30 secs, can be burrowed or unburrowed for this)

Adjusting the 10/30 split would tweak the mines' charge in and burrow capability vs out-of-deathball board control.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2012-10-07 11:33:48
October 07 2012 11:14 GMT
#644
I wish they would make the widow mine make lose its missle in unborrowed mode (and tweak the numbers to make it balanced obviously). This way you actually would have to place the mines before a battle and you couldn't simply charge into the enemy with a ton of mines and blow everything up.
workers, supply, money, workers, supply, money, workers, ...
Dvriel
Profile Joined November 2011
607 Posts
October 07 2012 11:16 GMT
#645
It seems like creep spreading can be stopped pretty easy with these mine,but didnt Blizz say they wanted to see more creep on the map?And what about TvTs Seige lines and TvP mech?Still nothing..This BETA gonna last a lot...
DemigodcelpH
Profile Joined August 2011
1138 Posts
October 07 2012 11:34 GMT
#646
Finally Blizzard throws Terran a bone (albeit a tiny one).
Tabashi
Profile Joined June 2011
Belgium129 Posts
October 07 2012 12:02 GMT
#647
I don't get why the widow mine gets detection... or kind of. Anyway it will attack cloaked units without having detection. Scans, turrets and ravens weren't enough detection? Maybe I'm missing an important aspect of why Terrans need that. If that's the case, could someone please explain why this change is necessary and why it got so much thumbs up?
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
Aurrora
Profile Joined November 2010
43 Posts
October 07 2012 12:11 GMT
#648
the widow mine is broken. one shot kills roaches, overseers. played a game where this terran, who is a diamond zerg player in wol, went fast widow mines, and im a high master zerg player in wol, and i couldn't leave my base. i try to detect but they kill the overseer. they don't kill themselves. its a buffed up baneling that doesn't commit suicide. and can hit air. and can cloak. really? theyre going to have to cut damage in half if it keeps all of the other abilities.
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
October 07 2012 12:15 GMT
#649
On October 07 2012 19:42 Garmer wrote:
i think they will end lowering damage aoe and reload time.

Those are the 2 things I hope they don't change. I hope they make it so the missile is slower and therefore can be more micro'd against. Also possibly raise the cost. If ignored I still want it to do the same damage it does now, but when paying attention it is possible for the zerg to mitigate them more.
VERY FRAGILE, LIKE A BABY PANDA EGG
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2012-10-07 12:32:10
October 07 2012 12:29 GMT
#650
On October 07 2012 21:15 MCDayC wrote:
Show nested quote +
On October 07 2012 19:42 Garmer wrote:
i think they will end lowering damage aoe and reload time.

Those are the 2 things I hope they don't change. I hope they make it so the missile is slower and therefore can be more micro'd against. Also possibly raise the cost. If ignored I still want it to do the same damage it does now, but when paying attention it is possible for the zerg to mitigate them more.


I think the mine has the same problem that (nearly) every Terran unit has after creation. Superearly availability, yet blizzard/people demand that the unit has massive availability throughout all of the game.
We had this with marines, marauders, reapers, hellions and tanks. If the widow mine stays fast-produced/reactored+cloaked+reusable+unburrowable+cheap+costefficient+air/ground without requiring any upgrades, it's going to be the same story again at some point, as someone will simply build the factory early enough and be good enough to abuse those properties in the early game.
Admirage
Profile Joined October 2012
Germany2 Posts
October 07 2012 12:31 GMT
#651
Having watched part of the HotS tournament yesterday, I can say that I really like the new widow mines. TvT becomes so much more dynamic and TvP and TvZ becomes pretty strategic, as where to position the mines to abuse the Toss / Zerg lack of detection.
Also I think the Widow Mine is pretty balanced. If the Mine charges in to burrow explode, then one should simply retreat from the thread, similiar to slow banelings. Furthermore Hydras, Stalker and Marauder can easily clean up Mines with detection.
Thor is here
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
October 07 2012 12:32 GMT
#652
1 day and you are all nerfing the widow mine. How many days are terrans waiting for a broodlord+infestor nerf? Yes, much more then 1 day.
Big J
Profile Joined March 2011
Austria16289 Posts
October 07 2012 12:35 GMT
#653
On October 07 2012 21:32 Snowbear wrote:
1 day and you are all nerfing the widow mine. How many days are terrans waiting for a broodlord+infestor nerf? Yes, much more then 1 day.


not even half as long as P/Z are waiting for the marine/mule nerf.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-10-07 13:05:19
October 07 2012 13:02 GMT
#654
On October 07 2012 21:35 Big J wrote:
Show nested quote +
On October 07 2012 21:32 Snowbear wrote:
1 day and you are all nerfing the widow mine. How many days are terrans waiting for a broodlord+infestor nerf? Yes, much more then 1 day.


not even half as long as P/Z are waiting for the marine/mule nerf.

LOL, good one.

On October 07 2012 21:11 Aurrora wrote:
the widow mine is broken. one shot kills roaches, overseers. played a game where this terran, who is a diamond zerg player in wol, went fast widow mines, and im a high master zerg player in wol, and i couldn't leave my base. i try to detect but they kill the overseer. they don't kill themselves. its a buffed up baneling that doesn't commit suicide. and can hit air. and can cloak. really? theyre going to have to cut damage in half if it keeps all of the other abilities.

What? They have range of 5, Overseer has the sight range of 11(I think), anyway, it is pretty easy to go slower with the Overseer and clear the mines, and they now can't turn the atuo-attack off, so you can clear them with just Lings.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-10-07 13:05:29
October 07 2012 13:05 GMT
#655
Double post.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2012-10-07 13:13:01
October 07 2012 13:10 GMT
#656
ridiculous. widow mines counter everything, have implicit detection, do insane damage and are cloaked. pretty much deny any agression Z/P can do and can be used offensive also. blizzard is trolling ... its like a cloaked super-baneling with built in detection. Widow mines should also be able to hop cliffs .. or just make them air units
21 is half the truth
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 07 2012 13:23 GMT
#657
On October 07 2012 22:10 Schnullerbacke13 wrote:
ridiculous. widow mines counter everything, have implicit detection, do insane damage and are cloaked. pretty much deny any agression Z/P can do and can be used offensive also. blizzard is trolling ... its like a cloaked super-baneling with built in detection. Widow mines should also be able to hop cliffs .. or just make them air units


You mad

Rise (Z) deals quite well with the widow mines, in fact I'm so happy, widow mines' side effect is that they make hydralisks good now! Unfortunately his bad engagements against Thor/raven/viking/hellion killed his chances of winning.

Cauterize the area
zimms
Profile Joined November 2009
Austria561 Posts
October 07 2012 13:23 GMT
#658
ridiculous. infestors counter everything, have implicit detection, do insane damage and are cloaked have burrowed movement.

Kidding aside, I can't imagine that the current widow mine will make it to release. Now you just run them in the opponents army and burrow in their faces and watch everything die. They don't behave like mines at all.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 07 2012 13:26 GMT
#659
On October 07 2012 22:23 zimms wrote:
ridiculous. infestors counter everything, have implicit detection, do insane damage and are cloaked have burrowed movement.

Kidding aside, I can't imagine that the current widow mine will make it to release. Now you just run them in the opponents army and burrow in their faces and watch everything die. They don't behave like mines at all.


That's true if you were fighting someone at the bronze league.

Their timings are NOT secret. Given their current abilities, expect them the same way Zerg learned to deal with early reaper harass back in the early days of WoL (back when the speed upgrade came before factory).
Cauterize the area
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
October 07 2012 13:28 GMT
#660
On October 07 2012 21:35 Big J wrote:
Show nested quote +
On October 07 2012 21:32 Snowbear wrote:
1 day and you are all nerfing the widow mine. How many days are terrans waiting for a broodlord+infestor nerf? Yes, much more then 1 day.


not even half as long as P/Z are waiting for the marine/mule nerf.

On October 07 2012 21:35 Big J wrote:
Show nested quote +
On October 07 2012 21:32 Snowbear wrote:
1 day and you are all nerfing the widow mine. How many days are terrans waiting for a broodlord+infestor nerf? Yes, much more then 1 day.


not even half as long as P/Z are waiting for the marine/mule nerf.


That's why foreign terrans have such a hard time. That's why I saw protoss and zerg players beat marines and beat mules. Do you know what I never saw? A terran beating a well used broodlord + infestor + corruptor composition. Yes yes yes, ofcourse we saw terrans beating it, but only when:
- the zerg is stupid enough to clump up his army (hsm). I saw stephano playing split map vs lucifron. Lucifron had a ton of ravens and vikings. Stephano went for pure broodlord infestor corruptor, and he spread them. Lucifron died, and there was nothing he could do.

- the zerg is behind.

User was temp banned for this post.
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