HOTS Patch notes [9/14/2012] - Page 8
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Graphix
United States208 Posts
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Account252508
3454 Posts
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TBO
Germany1350 Posts
EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt damage dealt = removed shields and remove 100 energy or just shields ... I don't mind a buff to the oracle but this spell seems to be way to complex (and adding potentially visual clutter) ... It needs such a long explanation. And it doesn't even mention what happens to blinding cloud. Also needing a case by case distinction what the spell does to different spells seems so complex and untypical of a starcraft spell which are usually very straightforward... | ||
Hall0wed
United States8486 Posts
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Torrathyr
Canada95 Posts
Phase Shield. Targeted friendly units are shielded from harmful effects for 5 seconds. Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected.EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected. I notice Phase Shield does not do anything about Psionic Storm, Fungal Growth's counterpart. So, Protoss armies can run around ignoring fungals and EMP, but can still throw storms at each other? I hope this is temporary. This makes Oracles much more desirable in any army, especially against late game Terran or any Zerg army ever. I can't wait to see it in practice. It sounds super imba. Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100 Holy hell that actually makes the harassing ability of Entomb to be a legitimate hazard. On one hand, I want to say "HOLY SHIT THAT IS HUGE" but on the other, I think I should see it in practice before I grab my pitchfork. | ||
The KY
United Kingdom6252 Posts
On September 15 2012 03:23 Cantro wrote: and the terran nerfing continues As a terran this shit makes me mad. Warhounds were terrible and boring and if the only way for terran to be balanced is to make warhounds then I'd rather just be underpowered. | ||
stichtom
Italy695 Posts
This too. There are some pretty good other changes too: + Show Spoiler + Bug Fixes General The following options now default to off: Simple Command Card Show Current Order Waypoint Select Larva Clusters Team Colored Life Status Bars. The following option now defaults to on: Allow Selecting Uncontrollable Units. An error is no longer generated when attempting to burrow previously un-burrowed units with other units that are already burrowed. The Select Army button now defaults to the F2 hotkey. Queens and mothership cores are no longer selected when the Select Army button is used. Tempest and Oracle now have proper selection sounds. Fixed an issue where executing certain queued orders would be delayed if an ability was on cooldown. Fixed an issue where certain units were missing flail animations. Fixed some missing text in the zerg tab on non-grid hotkey profiles. Races Terran Simple Command Card has been removed from the Planetary Fortress. The Build SCV command card button on the Command Center has been moved back to the top left slot. Raven’s Seeker Missile once again costs 125 energy. Fixed an issue where the unit icons for grouped hellions would sometimes change. Dead marines will no longer display Stimpack’s expiration effect animation where they fell. Units destroyed by the widow mine no longer display two death animations when the Reduced Violence option is toggled on. Units launched into the air by the siege tank’s sieged attacks now display properly under Low settings. A bug was fixed that caused battlecruiser anti-ground damage to be more than 8. Protoss Unpowered Warp Gates will no longer show as Gateways under the fog of war. Protoss structures are no longer invisible through the fog of war if vision was lost just as construction was completing. Mothership and mothership core now play appropriate ready sounds. Revealed debuff tooltip for Revelation has been clarified. ]Mineral Shield no longer uses a placeholder icon. Zerg Missile Attack upgrade has been corrected to increase locust damage in increments of 1 instead of 2. Banelings will no longer play an incorrect death animation if they are killed while suspended in the air. Ultralisks no longer emerge from Burrow Charge slightly ahead of their target destination. Burrow Charge now deals the correct amount of damage when the ultralisk has received melee attack upgrades. Burrow Charge ability icon now matches the new upgrade icon on the Ultralisk Den. It is now possible to set custom hotkeys for the swarm host and viper. Viper’s Consume ability no longer uses the Corruption icon. Viper no longer uses a high quality death model on Low graphics settings. Hydralisk speed on creep is now consistent before and after researching the Muscular Augments upgrade. Fixed an issue where drones would not be automatically re-selected after canceling construction of a building. | ||
KholdBloodeD
United States11 Posts
Units being added and subtracted and some huge stat changes seems to suggest to me that HoTs is still in a very experimental stage. (i.e. far away from being properly balanced). | ||
SinCitta
Germany2127 Posts
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Terran5
Germany41 Posts
Immortal Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage. Warhound This unit has been removed from the game. Joke/Fake. That would break the game completly. | ||
hangene92
Canada258 Posts
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Al Bundy
7257 Posts
Also love that new oracle ability, unfortunately I would have preferred if that was a single target ability instead of an AoE. | ||
Gumbotwins
Netherlands256 Posts
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rysecake
United States2632 Posts
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Holgerius
Sweden16951 Posts
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GTR
51397 Posts
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Dodgin
Canada39254 Posts
Tempest is 30 + 20 to massive | ||
Condor Hero
United States2931 Posts
On September 15 2012 03:26 Torrathyr wrote: I notice Phase Shield does not do anything about Psionic Storm, Fungal Growth's counterpart. So, Protoss armies can run around ignoring fungals and EMP, but can still throw storms at each other? I hope this is temporary. This makes Oracles much more desirable in any army, especially against late game Terran or any Zerg army ever. I can't wait to see it in practice. It sounds super imba. Holy hell that actually makes the harassing ability of Entomb to be a legitimate hazard. On one hand, I want to say "HOLY SHIT THAT IS HUGE" but on the other, I think I should see it in practice before I grab my pitchfork. If the Protoss goes for Storm in PvP he's fucked anyways so shouldn't matter. | ||
GregMandel
France822 Posts
WP blizzard, WP. | ||
meksp
Czech Republic4 Posts
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