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HOTS Patch notes [9/14/2012] - Page 8

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
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Graphix
Profile Blog Joined March 2012
United States208 Posts
September 14 2012 18:26 GMT
#141
How does the imortals hardened shield reduce haywire missile from warhound if warhound is removed
~Jaedong Forever~
Account252508
Profile Joined February 2012
3454 Posts
September 14 2012 18:26 GMT
#142
--- Nuked ---
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2012-09-14 18:31:25
September 14 2012 18:26 GMT
#143
EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt


damage dealt = removed shields and remove 100 energy or just shields ...

I don't mind a buff to the oracle but this spell seems to be way to complex (and adding potentially visual clutter) ... It needs such a long explanation. And it doesn't even mention what happens to blinding cloud.

Also needing a case by case distinction what the spell does to different spells seems so complex and untypical of a starcraft spell which are usually very straightforward...
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
September 14 2012 18:26 GMT
#144
From what Blizzard has said the Warhound certainly is not gone for good, thus the immortal change. They are simply taking it out until they figure out a better overall unit design.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Torrathyr
Profile Joined June 2012
Canada95 Posts
September 14 2012 18:26 GMT
#145
Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds.
Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected.EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.

I notice Phase Shield does not do anything about Psionic Storm, Fungal Growth's counterpart.
So, Protoss armies can run around ignoring fungals and EMP, but can still throw storms at each other? I hope this is temporary. This makes Oracles much more desirable in any army, especially against late game Terran or any Zerg army ever. I can't wait to see it in practice. It sounds super imba.

Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100
Holy hell that actually makes the harassing ability of Entomb to be a legitimate hazard. On one hand, I want to say "HOLY SHIT THAT IS HUGE" but on the other, I think I should see it in practice before I grab my pitchfork.
Talent < Skill < Practice < Dedication
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 14 2012 18:27 GMT
#146
On September 15 2012 03:23 Cantro wrote:
and the terran nerfing continues


As a terran this shit makes me mad. Warhounds were terrible and boring and if the only way for terran to be balanced is to make warhounds then I'd rather just be underpowered.
stichtom
Profile Joined March 2011
Italy695 Posts
Last Edited: 2012-09-14 18:27:53
September 14 2012 18:27 GMT
#147
http://us.battle.net/sc2/en/forum/topic/6572357553#1

This too.
There are some pretty good other changes too:
+ Show Spoiler +
Bug Fixes

General
The following options now default to off:
Simple Command Card
Show Current Order Waypoint
Select Larva Clusters
Team Colored Life Status Bars.
The following option now defaults to on:
Allow Selecting Uncontrollable Units.
An error is no longer generated when attempting to burrow previously un-burrowed units with other units that are already burrowed.
The Select Army button now defaults to the F2 hotkey.
Queens and mothership cores are no longer selected when the Select Army button is used.
Tempest and Oracle now have proper selection sounds.
Fixed an issue where executing certain queued orders would be delayed if an ability was on cooldown.
Fixed an issue where certain units were missing flail animations.
Fixed some missing text in the zerg tab on non-grid hotkey profiles.


Races

Terran
Simple Command Card has been removed from the Planetary Fortress.
The Build SCV command card button on the Command Center has been moved back to the top left slot.
Raven’s Seeker Missile once again costs 125 energy.
Fixed an issue where the unit icons for grouped hellions would sometimes change.
Dead marines will no longer display Stimpack’s expiration effect animation where they fell.
Units destroyed by the widow mine no longer display two death animations when the Reduced Violence option is toggled on.
Units launched into the air by the siege tank’s sieged attacks now display properly under Low settings.
A bug was fixed that caused battlecruiser anti-ground damage to be more than 8.

Protoss
Unpowered Warp Gates will no longer show as Gateways under the fog of war.
Protoss structures are no longer invisible through the fog of war if vision was lost just as construction was completing.
Mothership and mothership core now play appropriate ready sounds.
Revealed debuff tooltip for Revelation has been clarified.
]Mineral Shield no longer uses a placeholder icon.

Zerg
Missile Attack upgrade has been corrected to increase locust damage in increments of 1 instead of 2.
Banelings will no longer play an incorrect death animation if they are killed while suspended in the air.
Ultralisks no longer emerge from Burrow Charge slightly ahead of their target destination.
Burrow Charge now deals the correct amount of damage when the ultralisk has received melee attack upgrades.
Burrow Charge ability icon now matches the new upgrade icon on the Ultralisk Den.
It is now possible to set custom hotkeys for the swarm host and viper.
Viper’s Consume ability no longer uses the Corruption icon.
Viper no longer uses a high quality death model on Low graphics settings.
Hydralisk speed on creep is now consistent before and after researching the Muscular Augments upgrade.
Fixed an issue where drones would not be automatically re-selected after canceling construction of a building.
Favourite player: IM.MVP ~ Favorite league: IPL
KholdBloodeD
Profile Joined March 2012
United States11 Posts
September 14 2012 18:27 GMT
#148
Removing and adding units seems like a HUGE change for me. We've been watching HoTS as it was with Warhounds dominating, and now they're scrapped completely? AND carriers are re-entering? It's going to feel like a different game.

Units being added and subtracted and some huge stat changes seems to suggest to me that HoTs is still in a very experimental stage. (i.e. far away from being properly balanced).
SinCitta
Profile Blog Joined August 2010
Germany2127 Posts
September 14 2012 18:27 GMT
#149
Blizzard is going to leave the Multiplayer unchanged from Wings of Liberty and everybody will be happy. Genius.
Terran5
Profile Joined September 2012
Germany41 Posts
September 14 2012 18:28 GMT
#150
Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.

Warhound
This unit has been removed from the game.


Joke/Fake. That would break the game completly.
hangene92
Profile Blog Joined October 2011
Canada258 Posts
September 14 2012 18:28 GMT
#151
No more warhound
"You may say I'm a dreamer, but I'm not the only one"
Al Bundy
Profile Joined April 2010
7257 Posts
September 14 2012 18:28 GMT
#152
The tempest range nerf is the most interesting to me. This may or may not greatly change the unit's gameplay.

Also love that new oracle ability, unfortunately I would have preferred if that was a single target ability instead of an AoE.
o choro é livre
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
September 14 2012 18:28 GMT
#153
Whats up with the helions? Do you need to build battle hellions seperatly? And when you do can you transform them then?
Polt, MMA, MVP. Terran triforce!
rysecake
Profile Joined October 2010
United States2632 Posts
September 14 2012 18:28 GMT
#154
Good job boys. Now for the fight to remove the colossus!
The Notorious Winkles
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
September 14 2012 18:28 GMT
#155
This patch is huge. O_o
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
GTR
Profile Blog Joined September 2004
51548 Posts
September 14 2012 18:28 GMT
#156
Commentator
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
Last Edited: 2012-09-14 18:29:05
September 14 2012 18:28 GMT
#157
They reworded the post and re-released it explaining the changes: http://us.battle.net/sc2/en/forum/topic/6571627434

Tempest is 30 + 20 to massive
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
September 14 2012 18:28 GMT
#158
On September 15 2012 03:26 Torrathyr wrote:
Show nested quote +
Phase Shield.
Targeted friendly units are shielded from harmful effects for 5 seconds.
Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected.EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.

I notice Phase Shield does not do anything about Psionic Storm, Fungal Growth's counterpart.
So, Protoss armies can run around ignoring fungals and EMP, but can still throw storms at each other? I hope this is temporary. This makes Oracles much more desirable in any army, especially against late game Terran or any Zerg army ever. I can't wait to see it in practice. It sounds super imba.

Show nested quote +
Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100
Holy hell that actually makes the harassing ability of Entomb to be a legitimate hazard. On one hand, I want to say "HOLY SHIT THAT IS HUGE" but on the other, I think I should see it in practice before I grab my pitchfork.

If the Protoss goes for Storm in PvP he's fucked anyways so shouldn't matter.
GregMandel
Profile Blog Joined December 2011
France822 Posts
September 14 2012 18:29 GMT
#159
you dont like the warhound ? well thats cool because we figured out a good way to redesign it : just f*cking delete it.
WP blizzard, WP.
http://www.youtube.com/watch?v=RD8QLNiolfk - Racing with the sun
meksp
Profile Joined December 2011
Czech Republic4 Posts
September 14 2012 18:29 GMT
#160
ARE U KIDDING ME BLIZZARD? TERRAN IS DEAD RACE.....
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