Reaper vision will very probably mean them seeing a hell of a lot more usage, which i can only agree with.
Oracle feels like it's getting buffed... Entomb feel pretty much gamebreaking.
Forum Index > StarCraft 2 HotS |
MChrome
Netherlands201 Posts
Reaper vision will very probably mean them seeing a hell of a lot more usage, which i can only agree with. Oracle feels like it's getting buffed... Entomb feel pretty much gamebreaking. | ||
The KY
United Kingdom6252 Posts
On September 15 2012 03:30 framtidenskrig wrote: Like, why not just nerf the warhound? Like, i want to be able to mech versus protoss since mech is so damn cool.... Once again, mech is cool, the warhound is not mech. Mech is not 1aing your way around the map. | ||
Treehead
999 Posts
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DiMano
Korea (South)2066 Posts
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Dodgin
Canada39254 Posts
On September 15 2012 03:31 Terran5 wrote: Thats the worst patch in history of Blizzard. HotS now gives NOTHING to terran! TvT will still be a Stalemate-Fest and TvP Lategame is unwinnable. TvT Stalemate fest? I take it you don't actually watch pro level TvT... | ||
Prplppleatr
United States1518 Posts
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Account252508
3454 Posts
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SarcasmMonster
3136 Posts
On September 15 2012 03:30 s3rp wrote: Show nested quote + On September 15 2012 03:27 stichtom wrote: http://us.battle.net/sc2/en/forum/topic/6572357553#1 This too. There are some pretty good other changes too: + Show Spoiler + Bug Fixes General The following options now default to off: Simple Command Card Show Current Order Waypoint Select Larva Clusters Team Colored Life Status Bars. The following option now defaults to on: Allow Selecting Uncontrollable Units. An error is no longer generated when attempting to burrow previously un-burrowed units with other units that are already burrowed. The Select Army button now defaults to the F2 hotkey. Queens and mothership cores are no longer selected when the Select Army button is used. Tempest and Oracle now have proper selection sounds. Fixed an issue where executing certain queued orders would be delayed if an ability was on cooldown. Fixed an issue where certain units were missing flail animations. Fixed some missing text in the zerg tab on non-grid hotkey profiles. Races Terran Simple Command Card has been removed from the Planetary Fortress. The Build SCV command card button on the Command Center has been moved back to the top left slot. Raven’s Seeker Missile once again costs 125 energy. Fixed an issue where the unit icons for grouped hellions would sometimes change. Dead marines will no longer display Stimpack’s expiration effect animation where they fell. Units destroyed by the widow mine no longer display two death animations when the Reduced Violence option is toggled on. Units launched into the air by the siege tank’s sieged attacks now display properly under Low settings. A bug was fixed that caused battlecruiser anti-ground damage to be more than 8. Protoss Unpowered Warp Gates will no longer show as Gateways under the fog of war. Protoss structures are no longer invisible through the fog of war if vision was lost just as construction was completing. Mothership and mothership core now play appropriate ready sounds. Revealed debuff tooltip for Revelation has been clarified. ]Mineral Shield no longer uses a placeholder icon. Zerg Missile Attack upgrade has been corrected to increase locust damage in increments of 1 instead of 2. Banelings will no longer play an incorrect death animation if they are killed while suspended in the air. Ultralisks no longer emerge from Burrow Charge slightly ahead of their target destination. Burrow Charge now deals the correct amount of damage when the ultralisk has received melee attack upgrades. Burrow Charge ability icon now matches the new upgrade icon on the Ultralisk Den. It is now possible to set custom hotkeys for the swarm host and viper. Viper’s Consume ability no longer uses the Corruption icon. Viper no longer uses a high quality death model on Low graphics settings. Hydralisk speed on creep is now consistent before and after researching the Muscular Augments upgrade. Fixed an issue where drones would not be automatically re-selected after canceling construction of a building. Why ? Especially the BC thing , they remove the speed upgrade and said the want to increase the damage , turns out it was just a bug after all ? ... ![]() | ||
Mrvoodoochild1
United States1439 Posts
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Asha
United Kingdom38156 Posts
On September 15 2012 03:30 Duncaaaaaan wrote: Mech player's hopes to mech in TvP has been dashed against the rocks. Why, because they nerfed a unit that makes mech play like bio anyway? Now people can actually test proper mech styles and hopefully blizzard can then tweak accordingly to find a nice level of balance there. | ||
Deleted User 61629
1664 Posts
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Antylamon
United States1981 Posts
You hear that? That's the sound of the tides turning in e-Sports's favor :D | ||
MrMedic
Canada452 Posts
Though, this shows that blizzard is actually heading down the right path in way of balancing compared to some past things that seemed like they were not so well thought through. | ||
Sithril
Slovakia169 Posts
Warhound This unit has been removed from the game. Yyyyyeeeeeeeessss! *cheering with arms in the air* I also applaud Blizzard, becouse they've kept their word of "we will even remove a unit if we see fit" and having the courage to do so. | ||
obsid
United States389 Posts
Immortal •Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage. ... Warhound •This unit has been removed from the game. what is up with that? Why change hardened shields if warhound is removed? | ||
HotShizz
France710 Posts
lulz. I am definitely happy to see the carrier back though. It feels like a much cooler than the tempest. | ||
CikaZombi
Serbia630 Posts
Don't know what is happening at Blizzard but i freaking love it! EDIT: Hmm how much is the Tempest +massive bonus? Either I'm stupid from excitement or didn't see the number? Maybe it's 30 + 30 to massive and it's just poorly written? | ||
iAmiAnC
United Kingdom317 Posts
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enCore-
98 Posts
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Condor Hero
United States2931 Posts
120 secs is way too long (maybe change it to 100 at first and see how it goes). Also, interceptors being free isn't an absurd change as far as I'm concerned. Broodlords spawn lings along with damage and Swarm Hosts spawn roach equivalents. I'd like to see them try something along those lines. | ||
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