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HOTS Patch notes [9/14/2012] - Page 9

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 7 8 9 10 11 71 Next
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 14 2012 18:29 GMT
#161
THOUGHTS ON BALANCE UP FROM DAVID KIM

http://us.battle.net/sc2/en/forum/topic/6571627434
http://us.battle.net/sc2/en/forum/topic/6571627434
http://us.battle.net/sc2/en/forum/topic/6571627434

http://us.battle.net/sc2/en/forum/topic/6571627434
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
hugman
Profile Joined June 2009
Sweden4644 Posts
September 14 2012 18:29 GMT
#162
I wonder what painuser has to say LOL
M7Jagger
Profile Joined March 2012
Sweden237 Posts
September 14 2012 18:29 GMT
#163
So terran is still going to go for bio in TvP? ZzzZzz...
Brace your're selves. Grammar, nazis are Coming
Mindflow
Profile Joined November 2010
Korea (South)320 Posts
September 14 2012 18:29 GMT
#164

Terran

Warhound

This unit has been removed from the game.

Wait, what? Am I being trolled or has blizzard taken away my 1a terran? Im mad.
Mackus
Profile Joined January 2011
England1681 Posts
September 14 2012 18:29 GMT
#165
Hunter Seeker Missile is back to 125 energy - Undocumented change.
Treehead
Profile Blog Joined November 2010
999 Posts
September 14 2012 18:29 GMT
#166
On September 15 2012 03:24 MCDayC wrote:
Also, what is the damage of Tempest now? 30 + massive?


Probably 30 against non-massive, more against massive. Still not worth building. Apparently we weren't hard enough on it in the bnet forums.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
September 14 2012 18:29 GMT
#167
Carrier
This unit has returned to the game.

Terran

Warhound
This unit has been removed from the game.

BEST
PATCH
EVER.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Linwelin
Profile Joined March 2011
Ireland7554 Posts
September 14 2012 18:29 GMT
#168
On September 15 2012 03:29 hugman wrote:
I wonder what painuser has to say LOL


"The micro is very interesting and engaging, I wonder why they removed it"
Fuck Razor and Death Prophet
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
September 14 2012 18:30 GMT
#169
Mech player's hopes to mech in TvP has been dashed against the rocks.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 14 2012 18:30 GMT
#170
On September 15 2012 03:09 heyoka wrote:
I'm really glad Blizzard is willing to look a things like the Warhound and take them out for now if necessary, but a little confused as to how it made it this far to begin with.


The unit made it one week in closed beta testing. I feel we can give Blizzard a bit of a break, since they wanted to see for sure if it was a bad unit. Pumped for the new terran game play.

Somewhere out there, Pain User is sad.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
s3rp
Profile Joined May 2011
Germany3192 Posts
September 14 2012 18:30 GMT
#171
On September 15 2012 03:27 stichtom wrote:
http://us.battle.net/sc2/en/forum/topic/6572357553#1

This too.
There are some pretty good other changes too:
+ Show Spoiler +
Bug Fixes

General
The following options now default to off:
Simple Command Card
Show Current Order Waypoint
Select Larva Clusters
Team Colored Life Status Bars.
The following option now defaults to on:
Allow Selecting Uncontrollable Units.
An error is no longer generated when attempting to burrow previously un-burrowed units with other units that are already burrowed.
The Select Army button now defaults to the F2 hotkey.
Queens and mothership cores are no longer selected when the Select Army button is used.
Tempest and Oracle now have proper selection sounds.
Fixed an issue where executing certain queued orders would be delayed if an ability was on cooldown.
Fixed an issue where certain units were missing flail animations.
Fixed some missing text in the zerg tab on non-grid hotkey profiles.


Races

Terran
Simple Command Card has been removed from the Planetary Fortress.
The Build SCV command card button on the Command Center has been moved back to the top left slot.
Raven’s Seeker Missile once again costs 125 energy.
Fixed an issue where the unit icons for grouped hellions would sometimes change.
Dead marines will no longer display Stimpack’s expiration effect animation where they fell.
Units destroyed by the widow mine no longer display two death animations when the Reduced Violence option is toggled on.
Units launched into the air by the siege tank’s sieged attacks now display properly under Low settings.
A bug was fixed that caused battlecruiser anti-ground damage to be more than 8.

Protoss
Unpowered Warp Gates will no longer show as Gateways under the fog of war.
Protoss structures are no longer invisible through the fog of war if vision was lost just as construction was completing.
Mothership and mothership core now play appropriate ready sounds.
Revealed debuff tooltip for Revelation has been clarified.
]Mineral Shield no longer uses a placeholder icon.

Zerg
Missile Attack upgrade has been corrected to increase locust damage in increments of 1 instead of 2.
Banelings will no longer play an incorrect death animation if they are killed while suspended in the air.
Ultralisks no longer emerge from Burrow Charge slightly ahead of their target destination.
Burrow Charge now deals the correct amount of damage when the ultralisk has received melee attack upgrades.
Burrow Charge ability icon now matches the new upgrade icon on the Ultralisk Den.
It is now possible to set custom hotkeys for the swarm host and viper.
Viper’s Consume ability no longer uses the Corruption icon.
Viper no longer uses a high quality death model on Low graphics settings.
Hydralisk speed on creep is now consistent before and after researching the Muscular Augments upgrade.
Fixed an issue where drones would not be automatically re-selected after canceling construction of a building.


Why ? Especially the BC thing , they remove the speed upgrade and said the want to increase the damage , turns out it was just a bug after all ? ...
imJealous
Profile Joined July 2010
United States1382 Posts
September 14 2012 18:30 GMT
#172
My faith in blizzard, RESTORED!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
framtidenskrig
Profile Joined May 2011
Sweden92 Posts
September 14 2012 18:30 GMT
#173
Like, why not just nerf the warhound? Like, i want to be able to mech versus protoss since mech is so damn cool....
75-80°C are absolutly fine! A CPU can handle ~95-100°C. User was banned from Tech Support for being wrong.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 14 2012 18:30 GMT
#174
Poll: In your opinion...

The tempest is stronger post patch (37)
 
70%

About the same power level (12)
 
23%

The tempest is stronger pre patch (4)
 
8%

53 total votes

Your vote: In your opinion...

(Vote): The tempest is stronger post patch
(Vote): The tempest is stronger pre patch
(Vote): About the same power level

MMA: The true King of Wings
Fus
Profile Joined August 2010
Sweden1112 Posts
September 14 2012 18:30 GMT
#175
But now terran needs another unit! A unit that is fun! :D Also we need to get rid of colossus and replace it with something else (or fix it), HOTS brings opportunity to do so.

I am not a fan of A move units (even though i play protoss)
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 14 2012 18:30 GMT
#176
On September 15 2012 03:30 Duncaaaaaan wrote:
Mech player's hopes to mech in TvP has been dashed against the rocks.


Luckily the warhound wasn't a mech unit anyway..
stille_nacht
Profile Joined March 2011
United States34 Posts
Last Edited: 2012-09-14 19:46:34
September 14 2012 18:31 GMT
#177
faith in blizzard completely restored

it's like all the changes i wanted came bundled into one xD
Adversity is something we deal with every day, Power is the true test
Terran5
Profile Joined September 2012
Germany41 Posts
September 14 2012 18:31 GMT
#178
Thats the worst patch in history of Blizzard. HotS now gives NOTHING to terran! TvT will still be a Stalemate-Fest and TvP Lategame is unwinnable.
Kergy
Profile Joined December 2010
Peru2011 Posts
September 14 2012 18:31 GMT
#179
On September 15 2012 03:30 Duncaaaaaan wrote:
Mech player's hopes to mech in TvP has been dashed against the rocks.


Warhound was not 'mech'.
Everyday Girl's Day~!
meadbert
Profile Blog Joined October 2010
United States681 Posts
September 14 2012 18:31 GMT
#180
On September 15 2012 03:18 Duncaaaaaan wrote:
So Terran is forced to remain bio centric in TvP forever?

I'm not fucking pleased. It didn't even need to be removed, zealot archon absolutely destroys that shit anyways and it's bad in TvZ.

I think Battle Hellions are supposed to counter Chargelot/Archon now.
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