http://us.battle.net/sc2/en/forum/topic/6571627434
http://us.battle.net/sc2/en/forum/topic/6571627434
http://us.battle.net/sc2/en/forum/topic/6571627434
http://us.battle.net/sc2/en/forum/topic/6571627434
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Torte de Lini
Germany38463 Posts
http://us.battle.net/sc2/en/forum/topic/6571627434 http://us.battle.net/sc2/en/forum/topic/6571627434 http://us.battle.net/sc2/en/forum/topic/6571627434 http://us.battle.net/sc2/en/forum/topic/6571627434 | ||
hugman
Sweden4644 Posts
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M7Jagger
Sweden237 Posts
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Mindflow
Korea (South)320 Posts
Terran Warhound This unit has been removed from the game. Wait, what? Am I being trolled or has blizzard taken away my 1a terran? Im mad. | ||
Mackus
England1681 Posts
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Treehead
999 Posts
On September 15 2012 03:24 MCDayC wrote: Also, what is the damage of Tempest now? 30 + massive? Probably 30 against non-massive, more against massive. Still not worth building. Apparently we weren't hard enough on it in the bnet forums. | ||
Mataza
Germany5364 Posts
Carrier This unit has returned to the game. Terran Warhound This unit has been removed from the game. BEST PATCH EVER. | ||
Linwelin
Ireland7554 Posts
On September 15 2012 03:29 hugman wrote: I wonder what painuser has to say LOL "The micro is very interesting and engaging, I wonder why they removed it" | ||
Duncaaaaaan
United Kingdom101 Posts
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Plansix
United States60190 Posts
On September 15 2012 03:09 heyoka wrote: I'm really glad Blizzard is willing to look a things like the Warhound and take them out for now if necessary, but a little confused as to how it made it this far to begin with. The unit made it one week in closed beta testing. I feel we can give Blizzard a bit of a break, since they wanted to see for sure if it was a bad unit. Pumped for the new terran game play. Somewhere out there, Pain User is sad. | ||
s3rp
Germany3192 Posts
On September 15 2012 03:27 stichtom wrote: http://us.battle.net/sc2/en/forum/topic/6572357553#1 This too. There are some pretty good other changes too: + Show Spoiler + Bug Fixes General The following options now default to off: Simple Command Card Show Current Order Waypoint Select Larva Clusters Team Colored Life Status Bars. The following option now defaults to on: Allow Selecting Uncontrollable Units. An error is no longer generated when attempting to burrow previously un-burrowed units with other units that are already burrowed. The Select Army button now defaults to the F2 hotkey. Queens and mothership cores are no longer selected when the Select Army button is used. Tempest and Oracle now have proper selection sounds. Fixed an issue where executing certain queued orders would be delayed if an ability was on cooldown. Fixed an issue where certain units were missing flail animations. Fixed some missing text in the zerg tab on non-grid hotkey profiles. Races Terran Simple Command Card has been removed from the Planetary Fortress. The Build SCV command card button on the Command Center has been moved back to the top left slot. Raven’s Seeker Missile once again costs 125 energy. Fixed an issue where the unit icons for grouped hellions would sometimes change. Dead marines will no longer display Stimpack’s expiration effect animation where they fell. Units destroyed by the widow mine no longer display two death animations when the Reduced Violence option is toggled on. Units launched into the air by the siege tank’s sieged attacks now display properly under Low settings. A bug was fixed that caused battlecruiser anti-ground damage to be more than 8. Protoss Unpowered Warp Gates will no longer show as Gateways under the fog of war. Protoss structures are no longer invisible through the fog of war if vision was lost just as construction was completing. Mothership and mothership core now play appropriate ready sounds. Revealed debuff tooltip for Revelation has been clarified. ]Mineral Shield no longer uses a placeholder icon. Zerg Missile Attack upgrade has been corrected to increase locust damage in increments of 1 instead of 2. Banelings will no longer play an incorrect death animation if they are killed while suspended in the air. Ultralisks no longer emerge from Burrow Charge slightly ahead of their target destination. Burrow Charge now deals the correct amount of damage when the ultralisk has received melee attack upgrades. Burrow Charge ability icon now matches the new upgrade icon on the Ultralisk Den. It is now possible to set custom hotkeys for the swarm host and viper. Viper’s Consume ability no longer uses the Corruption icon. Viper no longer uses a high quality death model on Low graphics settings. Hydralisk speed on creep is now consistent before and after researching the Muscular Augments upgrade. Fixed an issue where drones would not be automatically re-selected after canceling construction of a building. Why ? Especially the BC thing , they remove the speed upgrade and said the want to increase the damage , turns out it was just a bug after all ? ... | ||
imJealous
United States1382 Posts
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framtidenskrig
Sweden92 Posts
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SarcasmMonster
3136 Posts
Poll: In your opinion... The tempest is stronger post patch (37) About the same power level (12) The tempest is stronger pre patch (4) 53 total votes Your vote: In your opinion... (Vote): The tempest is stronger post patch | ||
Fus
Sweden1112 Posts
I am not a fan of A move units (even though i play protoss) ![]() | ||
The KY
United Kingdom6252 Posts
On September 15 2012 03:30 Duncaaaaaan wrote: Mech player's hopes to mech in TvP has been dashed against the rocks. Luckily the warhound wasn't a mech unit anyway.. | ||
stille_nacht
United States34 Posts
it's like all the changes i wanted came bundled into one xD | ||
Terran5
Germany41 Posts
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Kergy
Peru2011 Posts
On September 15 2012 03:30 Duncaaaaaan wrote: Mech player's hopes to mech in TvP has been dashed against the rocks. Warhound was not 'mech'. | ||
meadbert
United States681 Posts
On September 15 2012 03:18 Duncaaaaaan wrote: So Terran is forced to remain bio centric in TvP forever? I'm not fucking pleased. It didn't even need to be removed, zealot archon absolutely destroys that shit anyways and it's bad in TvZ. I think Battle Hellions are supposed to counter Chargelot/Archon now. | ||
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