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HOTS Patch notes [9/14/2012] - Page 7

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 5 6 7 8 9 71 Next
nyaru267
Profile Joined January 2012
United States117 Posts
September 14 2012 18:22 GMT
#121
Warhound
This unit has been removed from the game.

Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.

Why change the immortal to try and stop the warhound if the warhound is removed? I think the warhound is just removed for a small period of time while they figure it out.
Yugioh|Grubby|Huk|White Ra|Boxer|Bomber|Vines|DongRaeGu Fighting!
Mackus
Profile Joined January 2011
England1681 Posts
September 14 2012 18:23 GMT
#122
Don't forget Blizzard will remove Carriers again if needed.

The most curious addition for me is the new Reaper passive being able to spot the high ground, that thing is so crucial in aggressive early-game openings.
Cantro
Profile Joined June 2011
Canada117 Posts
September 14 2012 18:23 GMT
#123
and the terran nerfing continues
(ノಠ益ಠ)ノ彡┻━┻
Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
September 14 2012 18:23 GMT
#124
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.

Thank god I was really worried there for a bit

LOL
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
September 14 2012 18:23 GMT
#125
I really like the reaper cliff vision change; it's a good minibuff to allow it to be a more reliable investment, but it shouldn't make the unit too strong in any direct way. Might be a more reliable opener if you know you're not at risk of just throwing it away should your opponent have a unit on the ledge you hop up.
s3rp
Profile Joined May 2011
Germany3192 Posts
September 14 2012 18:23 GMT
#126
As long the Widow mine stays 2 supply and while doing very mediocre damage it will not really be used even without the Warhoud.
p1oneer
Profile Joined April 2011
Latvia50 Posts
September 14 2012 18:23 GMT
#127
looks like big protoss buff
Swords
Profile Blog Joined May 2012
6038 Posts
September 14 2012 18:24 GMT
#128
I feel like it's going to be quite difficult to see where things are going with this patch until a new patch re-adding a "revised warhound" happens. With these changes Terran will have a much harder time going mech in PvT, which they clearly want to make viable. I think the changes in this patch could make for some excellent TvP and PvT mech battles, but they have to actually make mech viable since in it's current form I don't think it'd do much better than it does in WoL. Hopefully the reintroduced Warhound will come along and we'll see some cool new P and T strats.
Zirob13
Profile Joined November 2011
Costa Rica44 Posts
September 14 2012 18:24 GMT
#129
Thanks to the rock for listening
Kambing
Profile Joined May 2010
United States1176 Posts
September 14 2012 18:24 GMT
#130
On September 15 2012 03:21 dani` wrote:
Show nested quote +
Hellion
Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.

Sorry for my probably ignorant question but where the hell did you build the Battle Hellion before this, the Barracks o_O? It was just a normal Hellion transformed yes, i.e. it already came from the Factory...


Transformation was built in and immediately available. Now the battle hellion is made separate from a regular hellion with an armory present. The armory also has an upgrade to allow you to transform hellions from regular mode to battle mode. This is to the stop the (potentially) strong battle hellion early game all-ins that terrans were favoring in the beta.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 14 2012 18:24 GMT
#131
So much talk about the warhound (so happy) and none about the (also excellent) removal of pre ordain and the new oracle ability.
Cook
Profile Joined May 2011
France130 Posts
September 14 2012 18:24 GMT
#132


[image loading]

User was warned for this post
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
September 14 2012 18:24 GMT
#133
On September 15 2012 03:21 Treehead wrote:
"Immortal

* Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Warhound

* This unit has been removed from the game."

Well, glad that's fixed then.

Hahaha that's pretty awesome
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 18:24 GMT
#134
0.o HUGE CHANGES

Warhound gone is great, and I like the Widow Mine / Battlehellion armoury requirement switch, hopefully we start seeing early hellion mine pressure, or something equivilantly cool, though I still think the unit needs small buff (possibly just being 1 supply though) to be useful.
Oracle spell seems pretty crazy, neutralising fungal and blinding cloud is huge, but having it on such a delicate and expensive would probably balance it out.

Also, what is the damage of Tempest now? 30 + massive?
VERY FRAGILE, LIKE A BABY PANDA EGG
Sikly
Profile Joined June 2011
United States413 Posts
Last Edited: 2012-09-14 18:25:27
September 14 2012 18:24 GMT
#135
The Oracle changes seem to be very powerful. Maybe I'm overestimating that ability, but I think it should make stargate play a little bit safer, especially against zerg that are trying to rush up the tech tree to infestors. Hopefully we'll see some minor tweaks to the carrier other than it just being added back to the game. Even just reducing the build time would help quite a bit.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 14 2012 18:24 GMT
#136
I wonder about the tempest +massive amount? i hope it is not too much to be a complete hard counter to carrier.

also now that carrier is back in the game, can we get some buffs going? interceptor repair? +range? plz?
starleague forever
oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2012-09-14 18:28:55
September 14 2012 18:24 GMT
#137
and now some real testing can be done instead of terran win vs everything with warhounds.

Also I wonder what will be the end game composition for zergs vs protoss will be since blink stalkers already do good vs BLs, but they just never get under them or shouldn't. I can now see like 30 blink stalkers just blinking under BLs and killing them with the new oracle just getting rid of fungal, but idk maybe zergs will just spam fungal.
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-09-14 18:26:21
September 14 2012 18:25 GMT
#138
On September 15 2012 03:24 The KY wrote:
So much talk about the warhound (so happy) and none about the (also excellent) removal of pre ordain and the new oracle ability.


Free linken sphere for EVERYONE!
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Novalisk
Profile Blog Joined February 2011
Israel1818 Posts
September 14 2012 18:25 GMT
#139
I just got sooooo much respect for blizzard, I did NOT expect them to man up and actually remove the warhound.
/commercial
etofok
Profile Blog Joined March 2012
138 Posts
September 14 2012 18:25 GMT
#140
Holy balls this is the absolutely great update, I'm so happy, so I even can't explain :D
The king, the priest, the rich man—who lives and who dies? Who will the swordsman obey?
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