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HOTS Patch notes [9/14/2012] - Page 6

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 4 5 6 7 8 71 Next
nam nam
Profile Joined June 2010
Sweden4672 Posts
Last Edited: 2012-09-14 18:20:42
September 14 2012 18:20 GMT
#101
On September 15 2012 03:13 The KY wrote:
Show nested quote +
On September 15 2012 03:12 rift wrote:
Warhound gone, but immortal change vs it?


My initial unrestrained joy has turned to confusion.

Because they probably have removed it as a trial. If they put it back in the immortal change will apply. Or they changed the immortal first and then decided to remove the warhound so both changed made it into the patch changes.
DreadKnight
Profile Joined October 2010
United Kingdom123 Posts
September 14 2012 18:20 GMT
#102
OMFG THIS IS THE BEST PATCH EVER.
Jono7272
Profile Joined November 2010
United Kingdom6330 Posts
September 14 2012 18:20 GMT
#103
Pretty cool patch. I need to get my hands on this beta!
Innovation | Flash | Mvp | Byun | TY
MarcH
Profile Joined January 2011
United Kingdom362 Posts
September 14 2012 18:20 GMT
#104
On September 15 2012 03:18 Duncaaaaaan wrote:
So Terran is forced to remain bio centric in TvP forever?

I'm not fucking pleased. It didn't even need to be removed, zealot archon absolutely destroys that shit anyways and it's bad in TvZ.


Whoa calm down with mines and battle hellions still in the game People can still mech in TvP for now in the beta and wherever T is getting rolled by P (which will happen) warhound will fill in that role just calm down and think things through a bit this is a months long beta process apparently so there is still plenty to come yet
WickedBit
Profile Joined August 2010
United States343 Posts
September 14 2012 18:20 GMT
#105
On September 15 2012 03:18 di3alot wrote:
Show nested quote +
On September 15 2012 03:16 MangoMountain wrote:
Reapers seem ridiculously good in tvt now


yeah the new passive ability sounds OP as fuck if its not an upgrade.


I think they will make this an upgrade once someone figures a tank + reaper + marine push early game happen
But this ability is really cool once balanced since it will allow for some interesting stuff.

And yaaaay!!! Carrier has arrived!! Now only if they fix the interceptors to heal and make it microable.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 14 2012 18:20 GMT
#106
Wow, big changes here. Let's see how it plays out.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Karuramon
Profile Joined May 2012
Germany19 Posts
September 14 2012 18:21 GMT
#107
my mind is blown right now. There are so many good things and questionable things that might be good or bad. So much to think about! Good job Blizzard
Treehead
Profile Blog Joined November 2010
999 Posts
September 14 2012 18:21 GMT
#108
"Immortal

* Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Warhound

* This unit has been removed from the game."

Well, glad that's fixed then.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
September 14 2012 18:21 GMT
#109
On September 15 2012 03:11 Conti wrote:
Show nested quote +
On September 15 2012 03:07 Torte de Lini wrote:
Carrier
This unit has returned to the game.

Terran

Warhound
This unit has been removed from the game.

...wat?


It might be for custom games, because there was always a bunch of stuff that you could add to the game in customs.
TeamBanished
Profile Joined September 2011
United States301 Posts
September 14 2012 18:21 GMT
#110
I was worried about HoTS but now that they have made these changes, it looks promising.
For Aiur
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 14 2012 18:21 GMT
#111
On September 15 2012 03:13 Mutation wrote:
and t mech suck again


As a rather excellent TL blog pointed out, the warhound wasn't a mech unit. Being built from a factory doesn't make it mech. Anything is better than forcing a boring unit into a race just to make it competitive.
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2012-09-14 18:22:34
September 14 2012 18:21 GMT
#112
Hellion
Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.

Sorry for my probably ignorant question but where the hell did you build the Battle Hellion before this, the Barracks o_O? It was just a normal Hellion transformed yes, i.e. it already came from the Factory...
CyDe
Profile Blog Joined November 2011
United States1010 Posts
September 14 2012 18:21 GMT
#113
"Carrier has returned."
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 14 2012 18:22 GMT
#114
The carrier is back!!!!! Wooooooooooo!
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
September 14 2012 18:22 GMT
#115
hahhaha omg they removed the warhound. fkign awesome. GOOD JOB BLIZZ! Make hots be the best!
Lunareste
Profile Joined July 2011
United States3596 Posts
September 14 2012 18:22 GMT
#116
You know actually, from reading these changes and Protoss now having a way to disable fungal on an area of units, I'm really hoping they reintroduce Science Vessel with the same ability
KT FlaSh FOREVER
Scumi
Profile Joined March 2011
Germany108 Posts
September 14 2012 18:22 GMT
#117
HAHAHAHA, im laughing so hard right now. Second (open) beta patch is a pretty fast reaction to all the complains. Carrier back, Warhound out. Good job.
Drazzzt
Profile Joined September 2002
Germany999 Posts
Last Edited: 2012-09-14 18:23:34
September 14 2012 18:22 GMT
#118
On September 15 2012 03:10 SunDevil wrote:
Most people will be talking about the Warhound I assume, but it's interesting to note that mothership vortexes are now even more powerful late game vs zerg, since the oracle can protect the mothership from getting neuraled.

Also, huzzah for the carrier!

I really like the oracle changes, but I'd hoped they would have made entomb more interesting.
But I also think that phase shield on mothership is too strong.
Be Nice, Be Fair, Be Mannered.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2012-09-14 18:24:13
September 14 2012 18:22 GMT
#119
Single items of patchnotes usually pile up over time and are collected. So no surprise they first made the Hardened Shield of Immortals work with the Warhound missiles, then later decided to remove the Warhound altogether.

It may also be an indicator that the Warhound might be coming back at a later time, because Blizzard at the moment wants people to use other units more and not entirely focus on this one possibly broken unit.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
MarcH
Profile Joined January 2011
United Kingdom362 Posts
September 14 2012 18:22 GMT
#120
On September 15 2012 03:21 dani` wrote:
Show nested quote +
Hellion
Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.

Sorry for my probably ignorant question but where the hell did you build the Battle Hellion before this, the Barracks o_O?

you didnt build battle hellions before you built normal hellions and they transformed into battlehellions
Prev 1 4 5 6 7 8 71 Next
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