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HOTS Patch notes [9/14/2012] - Page 4

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 2 3 4 5 6 69 70 71 Next
StreetWise
Profile Joined January 2010
United States594 Posts
September 14 2012 18:15 GMT
#61
On September 15 2012 03:14 Darkong wrote:
David Kim posted on the battle.net forums that they're trying to rethink the Warhound, so it will probably reappear in some form and that's probably why the Immortal Shield thing still made it in.


I hope they leave it out long enough for them to realize its not worth putting back in. Sadly I think that you are right in the fact that they will re-introduce it.
I will not be poisoned by your bitterness
RinconH
Profile Joined April 2010
United States512 Posts
September 14 2012 18:16 GMT
#62
Obv they are just looking at rebalancing now. Carrier will change. Warhound will be returned in different guise.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 14 2012 18:16 GMT
#63
Other then oracle shielding not a bad patch. Surprised they removed war hounds
When I think of something else, something will go here
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 14 2012 18:16 GMT
#64
On September 15 2012 03:13 Mutation wrote:
lol why t become no new unit for warhound????
that is pretty bad


It's not bad it's the worst unit ever invented and would totally ruin terran. Fucking GREAT news.
OskO
Profile Joined February 2011
Argentina369 Posts
September 14 2012 18:16 GMT
#65
Carrier has arrived: Best patch ever.

Also, happy to see the Warhound gone, I hope they replace it with a real StarCraft Terran unit.
Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
MangoMountain
Profile Joined June 2011
Norway2044 Posts
September 14 2012 18:16 GMT
#66
Reapers seem ridiculously good in tvt now
pAzand
Profile Joined May 2010
Sweden539 Posts
Last Edited: 2012-09-14 18:18:08
September 14 2012 18:17 GMT
#67
I'm sorry Blizzard, I had you all wrong. HOTS is growing on me, I think we're going to be all right!
If you can chill.. Chill!
skiersteve
Profile Joined September 2011
United Kingdom268 Posts
September 14 2012 18:17 GMT
#68
why are people so happy about the carrier? am i missing something, i hardly ever see it in pro matches and i honestly can say out of my 900 1v1 games starting from silver league to now masters ive been up againist carriers maybe 3 or 4 times .. why keep a unit no one uses?
DevilofDeath
Profile Joined February 2011
United States73 Posts
September 14 2012 18:17 GMT
#69
Guys I'm happy the carrier is back and warhound is gone

But why, why is an armory required to build a hellion now?
hey guys can you give me more crystal stuffs?
Cri du Chat
Profile Joined February 2010
Germany606 Posts
September 14 2012 18:17 GMT
#70
Nice to see that they brought back the carrier.
It is propably for the best, that they removed the warhound, but i hope that blizz will give terran an alternative unit for the Mech army.
sam05396
Profile Joined April 2011
United States783 Posts
September 14 2012 18:17 GMT
#71
seems like they want to keep tvp and bio now i guess?
delchuu
Profile Joined April 2011
Germany166 Posts
September 14 2012 18:17 GMT
#72
Hihi poor sad Warhound, anyways misleading part from the Immortal Buff against Warhounds + Carrier back ? hoped for another "new" cool Unit.
Victory Loves Preparation
Areon
Profile Joined November 2010
United States273 Posts
Last Edited: 2012-09-14 18:19:49
September 14 2012 18:17 GMT
#73
LOL Warhound removed, but much cleaner than just gradually nerfing it into oblivion. Interesting to see how mech is going to change with this.

Edit: why is everyone shitting bricks about the Carrier? Hello? No one used that shit at all in WoL FOR A REASON. 95% sure people are going to get all giddy, try out the Carrier for a few games, realize it's still shit unless Blizzard wakes up and modifies it, and go back to not giving a fuck. Like really?
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 14 2012 18:17 GMT
#74
So, Phase Shield says " harmful effects " does this mean units inside take no damage for the duration or are only immune to spells like feedback, emp, fungal, storm ?
Sway.746
Profile Blog Joined March 2011
United States95 Posts
September 14 2012 18:17 GMT
#75
On September 15 2012 03:09 ulfryc wrote:
Show nested quote +
Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.

Warhound
This unit has been removed from the game.


Don't know how these 2 changes mix. Reaper vision seems really strong.


Yeah that's pretty hilarious.
Rainling
Profile Joined June 2011
United States456 Posts
September 14 2012 18:17 GMT
#76
Amazing changes, props blizzard
TT1
Profile Blog Joined December 2008
Canada10000 Posts
September 14 2012 18:17 GMT
#77
holy guacomole
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
September 14 2012 18:18 GMT
#78
So Terran is forced to remain bio centric in TvP forever?

I'm not fucking pleased. It didn't even need to be removed, zealot archon absolutely destroys that shit anyways and it's bad in TvZ.
sam05396
Profile Joined April 2011
United States783 Posts
September 14 2012 18:18 GMT
#79
On September 15 2012 03:17 DevilofDeath wrote:
Guys I'm happy the carrier is back and warhound is gone

But why, why is an armory required to build a hellion now?

i think that it is only battle hellion that requires it
di3alot
Profile Joined December 2011
172 Posts
September 14 2012 18:18 GMT
#80
On September 15 2012 03:16 MangoMountain wrote:
Reapers seem ridiculously good in tvt now


yeah the new passive ability sounds OP as fuck if its not an upgrade.
Prev 1 2 3 4 5 6 69 70 71 Next
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