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HOTS Patch notes [9/14/2012] - Page 70

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 68 69 70 71 Next
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 19 2012 07:28 GMT
#1381
I should also say that an improved mech in TvP was a goal many months ago. This may not be the goal in the future if we find that improved mech in TvP makes the game less diverse or is not fun for some other reason. We reserve the right to abandon this goal at any time if it proves to be destructive to the game.


I really hope that they don't give up on this. :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Rider517
Profile Joined June 2011
70 Posts
September 19 2012 12:25 GMT
#1382
i fear that TvX will be too similar to wol if they give up on mech, it really needs another unit and some fixes
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 19 2012 14:00 GMT
#1383
On September 19 2012 21:25 Rider517 wrote:
i fear that TvX will be too similar to wol if they give up on mech, it really needs another unit and some fixes


I don't think it needs any new units. Morrow is making it work easily. You just need to add ghosts vs P and it's already (mass tank) viable in TvT and TvZ.

I just think the widow mine needs a buff, but David Kim said that on the HoTS forum too so hopefully in a few days it'll happen.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Rider517
Profile Joined June 2011
70 Posts
September 19 2012 14:16 GMT
#1384
On September 19 2012 23:00 Qikz wrote:
Show nested quote +
On September 19 2012 21:25 Rider517 wrote:
i fear that TvX will be too similar to wol if they give up on mech, it really needs another unit and some fixes


I don't think it needs any new units. Morrow is making it work easily. You just need to add ghosts vs P and it's already (mass tank) viable in TvT and TvZ.

I just think the widow mine needs a buff, but David Kim said that on the HoTS forum too so hopefully in a few days it'll happen.


idk, you will need a lot of rax and factories to add ghost with mech, and it is a gas-intensive comp

ghost will eventully die and you need to replace it and without a good number of rax to reproduce/keep producing ghost, mech seems a little too gimmicky to play with

also ghosts won't have upg since you are upgrading mech

idk, i'm confused right now, on how they think to "move" terran in hots
Ramiz1989
Profile Joined July 2012
12124 Posts
September 19 2012 14:25 GMT
#1385
On September 19 2012 23:16 Rider517 wrote:
Show nested quote +
On September 19 2012 23:00 Qikz wrote:
On September 19 2012 21:25 Rider517 wrote:
i fear that TvX will be too similar to wol if they give up on mech, it really needs another unit and some fixes


I don't think it needs any new units. Morrow is making it work easily. You just need to add ghosts vs P and it's already (mass tank) viable in TvT and TvZ.

I just think the widow mine needs a buff, but David Kim said that on the HoTS forum too so hopefully in a few days it'll happen.


idk, you will need a lot of rax and factories to add ghost with mech, and it is a gas-intensive comp

ghost will eventully die and you need to replace it and without a good number of rax to reproduce/keep producing ghost, mech seems a little too gimmicky to play with

also ghosts won't have upg since you are upgrading mech

idk, i'm confused right now, on how they think to "move" terran in hots

Ghosts have one purpose in TvP if you are playing mech, and that is to EMP everything they have in sight. Why would you need a lot of Ghosts with upgrades? You need like 6-7 of them, and you can make them easily in the late game(where you actually need Ghosts) with 2-3 Barracks. At least that is what Morrow is doing.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Rider517
Profile Joined June 2011
70 Posts
Last Edited: 2012-09-19 14:39:28
September 19 2012 14:39 GMT
#1386
i've mentioned upg for ghosts because i fear 0/0 ghost will die too fast in late game vs upgraded units

idk, the beta has a long way ahead, we'll see
Promethelax
Profile Joined February 2012
Canada7089 Posts
September 19 2012 14:42 GMT
#1387
On September 19 2012 08:34 Grumbels wrote:
Show nested quote +
On September 19 2012 07:28 Ramiz1989 wrote:
On September 19 2012 06:11 Torte de Lini wrote:
It's going to be called Hound of War

LOL, and I thought it can't get worse... :D

They could use the predator model from the WoL campaign.


those things were dumb, I never got why they were included in the game. (I did get them every time because they made me laugh though).
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
K_osss
Profile Joined June 2010
United States113 Posts
September 19 2012 14:45 GMT
#1388
Awesome news about the Carrier! I hope that it finds a niche in HOTS and that Blizzard is committed to keeping the unit or tweaking it to fit the desired role!
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
September 19 2012 23:27 GMT
#1389
"Carrier
This unit has returned to the game." - Made my day!
Zerg - because Browders sons hate 'em
pms
Profile Joined April 2008
Poland611 Posts
September 20 2012 08:28 GMT
#1390
On September 18 2012 23:27 Grummler wrote:
Show nested quote +
On September 18 2012 03:05 CreationSoul wrote:
why can't they add a fusion core/armory upgrade for tanks called "emp shells" that have the effect of a small emp (-25 energy, -10 shields) on just the unit it hit. this way tanks will become more powerfull in tvp and be better only agains infestors in tvz

Because it's bad game design and feels weird. There has to be a better solution than this.


actually I like the idea, sounds good
Rider517
Profile Joined June 2011
70 Posts
September 20 2012 09:15 GMT
#1391
about mines, why not 1 supply that can hit only ground with a researchable upg at armory to make them hit air too?
Andre
Profile Blog Joined August 2009
Slovenia3516 Posts
September 20 2012 09:33 GMT
#1392
On September 19 2012 23:16 Rider517 wrote:
Show nested quote +
On September 19 2012 23:00 Qikz wrote:
On September 19 2012 21:25 Rider517 wrote:
i fear that TvX will be too similar to wol if they give up on mech, it really needs another unit and some fixes


I don't think it needs any new units. Morrow is making it work easily. You just need to add ghosts vs P and it's already (mass tank) viable in TvT and TvZ.

I just think the widow mine needs a buff, but David Kim said that on the HoTS forum too so hopefully in a few days it'll happen.


idk, you will need a lot of rax and factories to add ghost with mech, and it is a gas-intensive comp

ghost will eventully die and you need to replace it and without a good number of rax to reproduce/keep producing ghost, mech seems a little too gimmicky to play with

also ghosts won't have upg since you are upgrading mech

idk, i'm confused right now, on how they think to "move" terran in hots

Ever since ghost's gas cost was decreased and mineral cost increased it has been much more viable to add them to the mech composition. There's always an influx of minerals as mech, and spending 600-1200 gas over the course of a macro game on ghosts is probably very needed.

You can take bases quite fast as mech as well, it's harder to defend when you're spread out but you can really mass on orbitals with mech, so even if you take a 4th for a limited time you can mine it quite fast. Certain maps are very problematic with mech because the 4th is so far off and it's very hard to defend, you just gotta capitalize on your death army then I guess.
You must gather your party before venturing forth.
Orgiastic
Profile Joined October 2011
United States43 Posts
September 20 2012 10:20 GMT
#1393
I want the beta!
Orgiastic
Profile Joined October 2011
United States43 Posts
September 20 2012 10:23 GMT
#1394
Sick patch though.
zimms
Profile Joined November 2009
Austria561 Posts
September 20 2012 10:33 GMT
#1395
On September 20 2012 08:27 Turbo.Tactics wrote:
"Carrier
This unit has returned to the game." - Made my day!


Should have been
"Carrier
Has arrived"
though.
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
September 20 2012 11:15 GMT
#1396
On September 20 2012 19:20 Orgiastic wrote:
I want the beta!


We all do but not having a key is a blessing for me, I mismanage my time enough as it is.
Seigifried
Profile Joined January 2012
United States60 Posts
September 22 2012 23:47 GMT
#1397
yes warhound gone and carriers have arrived!!!!!!
Sirverik
Profile Blog Joined January 2011
Belarus26 Posts
Last Edited: 2012-11-13 03:32:34
November 13 2012 03:31 GMT
#1398
Cool update

User was warned for this post
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
November 13 2012 03:50 GMT
#1399
On November 13 2012 12:31 Sirverik wrote:
Cool update

-_- I thought there was a new patch. but no, just a twisted necro. damn you necro, go play d2.
ok
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 13 2012 04:01 GMT
#1400
On November 13 2012 12:50 LgNKami wrote:
Show nested quote +
On November 13 2012 12:31 Sirverik wrote:
Cool update

-_- I thought there was a new patch. but no, just a twisted necro. damn you necro, go play d2.


What kind of noob goes skelly first lol.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
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