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HOTS Patch notes [9/14/2012] - Page 69

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 67 68 69 70 71 Next
Grummler
Profile Joined May 2010
Germany743 Posts
September 18 2012 14:27 GMT
#1361
On September 18 2012 03:05 CreationSoul wrote:
why can't they add a fusion core/armory upgrade for tanks called "emp shells" that have the effect of a small emp (-25 energy, -10 shields) on just the unit it hit. this way tanks will become more powerfull in tvp and be better only agains infestors in tvz

Because it's bad game design and feels weird. There has to be a better solution than this.
workers, supply, money, workers, supply, money, workers, ...
Ramiz1989
Profile Joined July 2012
12124 Posts
September 18 2012 14:37 GMT
#1362
On September 18 2012 23:27 Grummler wrote:
Show nested quote +
On September 18 2012 03:05 CreationSoul wrote:
why can't they add a fusion core/armory upgrade for tanks called "emp shells" that have the effect of a small emp (-25 energy, -10 shields) on just the unit it hit. this way tanks will become more powerfull in tvp and be better only agains infestors in tvz

Because it's bad game design and feels weird. There has to be a better solution than this.

It definitely sounds a lot like C&C: Generals. You only need Tanks that have upgrades for Laser attack, Toxic attack, Napalm etc. and you got the reincarnation of that game.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Crawdad
Profile Joined September 2012
614 Posts
September 18 2012 14:38 GMT
#1363
Making it so that each unit can solve every situation if you can only acquire "the better upgrades", goes contrary to having multiple unit types. Siege Tanks are supposed to suck in certain situations. I would rather Blizzard added a new unit.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 18 2012 14:51 GMT
#1364
On September 18 2012 23:38 Crawdad wrote:
Making it so that each unit can solve every situation if you can only acquire "the better upgrades", goes contrary to having multiple unit types. Siege Tanks are supposed to suck in certain situations. I would rather Blizzard added a new unit.

Exactly, why would you even bother with the other units?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
vthree
Profile Joined November 2011
Hong Kong8039 Posts
September 18 2012 15:05 GMT
#1365
On September 18 2012 23:38 Crawdad wrote:
Making it so that each unit can solve every situation if you can only acquire "the better upgrades", goes contrary to having multiple unit types. Siege Tanks are supposed to suck in certain situations. I would rather Blizzard added a new unit.


In the current meta, siege tanks suck in most situations unless in TvT. They are only effective early game vs P. In v Z, they get slaughtered by bling ling if on creep (which is usually more than half of the map) and suck once BL/ultras are out. They are good vs roaches if you are going mech but again, once BLs come out, they suck. With good infestor control and banelings not in clumps, tanks actually counter very few units.
p14c
Profile Joined May 2010
Vatican City State431 Posts
September 18 2012 15:21 GMT
#1366
Blizzard is clueless once again. Can't they see that Terran has no good end game unit or some good spell casters? Remove the god damn nuke, it's the most dumb thing ever design. It's a joke! Force Fields need to get toned down a little. They are spammed like crazy and ruins gameplay dynamics. Put some god damn good units in the game, units that can turn the fate of a battle when used properly. End this BLOB vs BLOB nonsense.
Game Over, Man! Game Over!
gosublade
Profile Joined May 2011
632 Posts
September 18 2012 15:39 GMT
#1367
I like everything. The warhound remove, best thing ever.. such a stale unit.. new unit incoming?
Not even death can save you from me.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 18 2012 15:59 GMT
#1368
On September 19 2012 00:39 gosublade wrote:
I like everything. The warhound remove, best thing ever.. such a stale unit.. new unit incoming?

Yes, and the new unit is called the Warhound!

...
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Account252508
Profile Joined February 2012
3454 Posts
September 18 2012 16:07 GMT
#1369
--- Nuked ---
gosublade
Profile Joined May 2011
632 Posts
September 18 2012 16:13 GMT
#1370
I'm gonna blow everyones minds - terran reaver
Not even death can save you from me.
sirachman
Profile Joined April 2011
United States270 Posts
September 18 2012 16:43 GMT
#1371
How about giving terran something new besides warhound? As is they are pretty shafted as far as new units. Late game plz!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 18 2012 21:11 GMT
#1372
It's going to be called Hound of War
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Ramiz1989
Profile Joined July 2012
12124 Posts
September 18 2012 22:28 GMT
#1373
On September 19 2012 06:11 Torte de Lini wrote:
It's going to be called Hound of War

LOL, and I thought it can't get worse... :D
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 18 2012 23:34 GMT
#1374
On September 19 2012 07:28 Ramiz1989 wrote:
Show nested quote +
On September 19 2012 06:11 Torte de Lini wrote:
It's going to be called Hound of War

LOL, and I thought it can't get worse... :D

They could use the predator model from the WoL campaign.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
September 18 2012 23:56 GMT
#1375
Rock wrote on the Battlenet Forums:
I'm sorry you feel like we are not present. We will do our best to be present and productive. =)

The Carrier is in. We brought it back for several reasons. The biggest reason was that it was currently the only unit still removed from the expansion. Back when I had this crazy plan that we would "cut units and add new ones" we cut a bunch of units.

Over time this plan did not work out. Cut units worked there way back into the mix and finally the only unit that was still cut was the Carrier. It seems weird to cut only one unit from one race. So it's back in. And it's staying. We should have put it back before the beta started but we didn't and the community reminded us how important this was.

The Warhound is out. It stepped on the Marauder too much. It is not coming back. We believe the Terrans have great new mech options in many matchups with Widow Mine and Battle Hellion. We are prepared to balance these units until we are proven wrong.

I should also say that an improved mech in TvP was a goal many months ago. This may not be the goal in the future if we find that improved mech in TvP makes the game less diverse or is not fun for some other reason. We reserve the right to abandon this goal at any time if it proves to be destructive to the game.

Does that help?

Wisdom.
The carrier lives. Long live the carrier.
Also matchups are not like bw anymore. In BW you played bio TvZ and mech TvP. Now you play bio TvP and (can play)mech TvZ.
Hooray for transparency at last.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Fencar
Profile Blog Joined August 2011
United States2694 Posts
September 19 2012 00:03 GMT
#1376
On September 19 2012 08:56 Mataza wrote:
Show nested quote +
Rock wrote on the Battlenet Forums:
I'm sorry you feel like we are not present. We will do our best to be present and productive. =)

The Carrier is in. We brought it back for several reasons. The biggest reason was that it was currently the only unit still removed from the expansion. Back when I had this crazy plan that we would "cut units and add new ones" we cut a bunch of units.

Over time this plan did not work out. Cut units worked there way back into the mix and finally the only unit that was still cut was the Carrier. It seems weird to cut only one unit from one race. So it's back in. And it's staying. We should have put it back before the beta started but we didn't and the community reminded us how important this was.

The Warhound is out. It stepped on the Marauder too much. It is not coming back. We believe the Terrans have great new mech options in many matchups with Widow Mine and Battle Hellion. We are prepared to balance these units until we are proven wrong.

I should also say that an improved mech in TvP was a goal many months ago. This may not be the goal in the future if we find that improved mech in TvP makes the game less diverse or is not fun for some other reason. We reserve the right to abandon this goal at any time if it proves to be destructive to the game.

Does that help?

Wisdom.
The carrier lives. Long live the carrier.
Also matchups are not like bw anymore. In BW you played bio TvZ and mech TvP. Now you play bio TvP and (can play)mech TvZ.
Hooray for transparency at last.
Great!

Also, I love the way the design of Protoss is going now, though it needs a lot of rebalancing and I don't like the oracle much, the rest I really like. The one thing on my wish list design wise is some sort of change for the Colossus to make it less 1a&pray.
This is my signature. There are many like it, but this one is mine.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
September 19 2012 00:03 GMT
#1377
that was pretty funny that every unit made it except the carrier.
Protoss was really feeling the hate just a week ago.
hah

moo...for DRG
Havik_
Profile Joined November 2011
United States5585 Posts
September 19 2012 06:31 GMT
#1378
Protoss is the race that needs a new unit. Preferably from the Twilight Council.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 19 2012 07:07 GMT
#1379
On September 19 2012 15:31 Havik_ wrote:
Protoss is the race that needs a new unit. Preferably from the Twilight Council.

No they don't at all. They needed units that make other techs viable, and not relying on Robo for observers. And they got what they needed, perhaps they it needs to be tweaked a little bit more. They also got Mothership core, which is perfect for early defense, or pressuring opponents without going all-in with the Mass Recall. Protoss ground army, doesn't need anything, they have almost perfect ground composition.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
caesarms
Profile Joined July 2011
Switzerland9 Posts
September 19 2012 07:22 GMT
#1380
i love how they removed the worhound but still changed that the immortal's hardened shield reduces the warhound’s Haywire Missile damage
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