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HOTS Patch notes [9/14/2012] - Page 3

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 2 3 4 5 69 70 71 Next
KingMel
Profile Joined July 2012
France120 Posts
September 14 2012 18:13 GMT
#41
"Warhound
This unit has been removed from the game."


LOOOOOOOOOOOOOOOOOOOOOOL
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-09-14 18:13:53
September 14 2012 18:13 GMT
#42
Post is formatted, hope you guys can read it better now.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Mutation
Profile Joined April 2011
Germany14 Posts
September 14 2012 18:13 GMT
#43
and t mech suck again
xlord 5-0
Megabuster123
Profile Joined May 2011
Canada1837 Posts
September 14 2012 18:14 GMT
#44
No way...>_>
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 14 2012 18:14 GMT
#45
CARRIER IS BACK HOLY SHITTTTTT

I DON'T EVEN PLAY PROTOSS BUT HOLY SHITTTTT
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
quantumslip
Profile Joined May 2010
United States188 Posts
September 14 2012 18:14 GMT
#46
On September 15 2012 03:11 Dodgin wrote:
Wait so if the Warhound is removed from the game why does its missiles do less damage to hardened shields?


I think they want to do some tweaks to the unit, but for now they're just removing it completely just to see how things work out. Without it in the game they might be able to see what's really missing from HoTS and redesign it appropriately.
rawr!
ronpaul012
Profile Joined March 2011
United States769 Posts
September 14 2012 18:14 GMT
#47
warhound completely removed? So much for trying to balance it...
I'm a gooner.
FloKi
Profile Blog Joined March 2012
1490 Posts
September 14 2012 18:14 GMT
#48
There has to be a mix up,they wont remove warhound.(i hope they do)
Where do whores go?
Darkong
Profile Joined February 2010
United Kingdom418 Posts
September 14 2012 18:14 GMT
#49
David Kim posted on the battle.net forums that they're trying to rethink the Warhound, so it will probably reappear in some form and that's probably why the Immortal Shield thing still made it in.
Trolling the Battle.Net forums, the most fun you can have with your pants on.
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
September 14 2012 18:14 GMT
#50
Carrier!

Glad to see the warhound go, interesting that they still include the hardened shields change though assuming this is a permanent move. Perhaps just temporarily removing it to rework it?
Long live the King of Wings
Linwelin
Profile Joined March 2011
Ireland7554 Posts
September 14 2012 18:14 GMT
#51
http://us.battle.net/sc2/en/forum/topic/6572967517#9

So basically warhound might come back once they make changes to it
Fuck Razor and Death Prophet
Darth_Ihsahn
Profile Joined June 2007
Mexico138 Posts
September 14 2012 18:14 GMT
#52
On September 15 2012 03:07 Torte de Lini wrote:
Balance Update #2[9/14/2012]


- Carrier: This unit has returned to the game.



YES!!!

Not sure I understand the other two changes regarding the Warhound, but this made my day.
What does not kill you makes you stronger.
TyrionSC2
Profile Joined November 2010
United States411 Posts
September 14 2012 18:14 GMT
#53
Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.

Warhound
This unit has been removed from the game.

?????????????????????????????????

PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 14 2012 18:15 GMT
#54
wheres the beta keys TL! :D
Stephano//HerO//TaeJa//Squirtle//Bomber
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
September 14 2012 18:15 GMT
#55
Provide nerfs to warhound (now costs 3 supply, haywire doesnt impact hardened shields)

Remove Warhound XD

Well thats an odd combo of changes to be honest

Oddly, I am surprised that the mothership will start with 50 energy even though the mothership core had 200 energy for example.

I am wondering EXACTLY what prompted this change. **reading more, they were not accounting for double vortex being available right away** This makes sense, but having one vortex to start would be great. Perhaps if the starting energy was half of the energy the core had when it was being morphed?

Furthermore, battlehellions needing an armoury requirement and an upgrade to switch modes seems a little confusing at first but makes sense. I think that the biggest worry about them and complain was the strength of battle hellion marauder all ins.

All in it looks like some cool changes. Phase shift is interesting but seems like it might be confused with guardian shield for new players? I love the fact phase shift will remove fungal but in the end how does it work? Does the oracle stop moving? How does the 5 second buff work? Can I cast it and move the oracle around to provide the benefit to every unit in my army?

I look forward to seeing people play with the new oracle in beta streams for sure.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Deleted User 218615
Profile Joined September 2011
163 Posts
September 14 2012 18:15 GMT
#56
FUCK YES
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 14 2012 18:15 GMT
#57
Welcome back Carrier!

And the reaper change is interesting.
EZ4ENCE
-_-
Profile Blog Joined November 2003
United States7081 Posts
September 14 2012 18:15 GMT
#58
fucking clever regarding oracle. fucking clever!
Conti
Profile Joined November 2010
Germany2516 Posts
September 14 2012 18:15 GMT
#59
My guess is they'll be sending the warhound back to the drawing board and reintroduce it in a week or so with vastly different stats.
MarcH
Profile Joined January 2011
United Kingdom362 Posts
September 14 2012 18:15 GMT
#60
So carrier back warhound gone this is awesome YAY
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