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HOTS Patch notes [9/14/2012] - Page 12

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 10 11 12 13 14 71 Next
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
September 14 2012 18:37 GMT
#221
wait, the carrier returns in its WoL shitty state or with changes? I mean stats and build time etc
Duncaaaaaan
Profile Joined May 2012
United Kingdom101 Posts
September 14 2012 18:38 GMT
#222
Oh the warhound will probably come back but Blizzard is juest literally removing it and taking it to the drawing board.

I'm ok with that. I was really looking forward to a new non spellcaster unit for terran.
architecture
Profile Blog Joined May 2008
United States643 Posts
September 14 2012 18:38 GMT
#223
With the carrier back, if they introduce warhound, it will have to attack air.

tpfkan
zYwi3c
Profile Joined November 2010
Poland1811 Posts
September 14 2012 18:38 GMT
#224
Why would they add this:

Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


and this:

Warhound
This unit has been removed from the game.
I'm getting the derection.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 14 2012 18:38 GMT
#225
On September 15 2012 03:37 eviltomahawk wrote:
Good changes, though I think someone needs to go into the beta to look at these changes a bit more closely.

Tempest is now 30+massive, but what is the exact value?

Are there any ninja changes to the Carrier?

How exactly will Phase Shield perform under a variety of situations?

I look forward to testing out these changes.


Tempest is 30 + 20 to massive, It's in the second post of the OP.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
September 14 2012 18:38 GMT
#226
Somewhere, Painuser is crying over his dead Warhound
Refer to my post.
Young Terran
Profile Joined April 2012
United Kingdom265 Posts
September 14 2012 18:38 GMT
#227
Widow mine:we have removed armory requirement" OMG THANKS BLIZZ
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
September 14 2012 18:39 GMT
#228
On September 15 2012 03:38 zYwi3c wrote:
Why would they add this:

Show nested quote +
Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


and this:

Show nested quote +
Warhound
This unit has been removed from the game.

First is probably bug fix and they don't have to do it if they decide to bring back Warhound.
RMonkeyF
Profile Joined April 2011
46 Posts
September 14 2012 18:39 GMT
#229
Toss qq's, gets carrier.

Terrans happy for once, lose warhound.

Terrans will qq, will lose marine.

lolsc2.

User was warned for this post
Corrosive
Profile Joined August 2010
Canada3741 Posts
September 14 2012 18:39 GMT
#230
On September 15 2012 03:37 Josh111 wrote:
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.

----
Warhound

This unit has been removed from the game.

Who works for this company...

did you read any post beyond the OP?
Maruprime.
s3rp
Profile Joined May 2011
Germany3192 Posts
September 14 2012 18:39 GMT
#231
On September 15 2012 03:38 Young Terran wrote:
Widow mine:we have removed armory requirement" OMG THANKS BLIZZ


Still 2 Supply though ...
M7Jagger
Profile Joined March 2012
Sweden237 Posts
September 14 2012 18:39 GMT
#232
On September 15 2012 03:38 zYwi3c wrote:
Why would they add this:

Show nested quote +
Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


and this:

Show nested quote +
Warhound
This unit has been removed from the game.


Blizzard...
Brace your're selves. Grammar, nazis are Coming
prOpVikingBB2
Profile Joined January 2011
Sweden273 Posts
September 14 2012 18:39 GMT
#233
I love the fact that they removed the warhound, BUT they should give us(terran) another unit to compensate. Goliath maybe?:D
I wondered why the baseball was getting bigger, then it hit me.
Linwelin
Profile Joined March 2011
Ireland7554 Posts
September 14 2012 18:39 GMT
#234
On September 15 2012 03:39 RMonkeyF wrote:
Toss qq's, gets carrier.

Terrans happy for once, lose warhound.

Terrans will qq, will lose marine.

lolsc2.


What an intelligent post
Fuck Razor and Death Prophet
Champloo
Profile Joined August 2011
Germany1850 Posts
September 14 2012 18:39 GMT
#235
Why's everyone so happy about the Carrier? If they don't change something about that unit (building time maybe?) it won't see mich play anyway.

How exactly does the ne Oracle spell work? Does it AOE dispell the fungal effect like Spiritwalkers in WC3 did? That would be pretty awesome.
stichtom
Profile Joined March 2011
Italy695 Posts
September 14 2012 18:39 GMT
#236
"A bug was fixed that caused battlecruiser anti-ground damage to be more than 8."

Are u fucking kidding me?
Favourite player: IM.MVP ~ Favorite league: IPL
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
September 14 2012 18:39 GMT
#237
I like this patch very much
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
stonetalon
Profile Joined July 2011
Netherlands482 Posts
September 14 2012 18:39 GMT
#238
i like how they made immortals ok vs warhounds and then removed the warhound
MarineKingPrime, LiquidTaeja, Grubby, Naniwa fighting!
DystopiaX
Profile Joined October 2010
United States16236 Posts
September 14 2012 18:40 GMT
#239
Now that the Carrier has returned we just need the Lurker to come back as well...
Cove
Profile Joined March 2011
United States67 Posts
September 14 2012 18:40 GMT
#240
Zerg player. Very good changes all around, despite the only one to zerg being a fairly substantial nerf. Good incremental changes that will hopefully be making progress to an acceptable end result. Both Protoss and Terran should be even more happy with this -- especially Protoss with pretty much straight buffs in exchange for nothing. Oracle is getting more and more useful.
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