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HOTS Patch notes [9/14/2012] - Page 61

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 59 60 61 62 63 71 Next
Dagan159
Profile Joined July 2012
United States203 Posts
September 15 2012 17:00 GMT
#1201
Nexts patch's notes:

helion splash removed
widow mine can be created by helions for 15 minerals
The ultimate weapon. nuff said.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
September 15 2012 17:00 GMT
#1202
--- Nuked ---
Crawdad
Profile Joined September 2012
614 Posts
September 15 2012 17:01 GMT
#1203
On September 16 2012 02:00 Dagan159 wrote:
Nexts patch's notes:

helion splash removed
widow mine can be created by helions for 15 minerals


Well, at least the BH would feel more like its own unit, LOL.
teamhozac
Profile Joined April 2012
404 Posts
September 15 2012 17:02 GMT
#1204
On September 16 2012 01:58 Darneck wrote:
Show nested quote +
On September 16 2012 01:45 teamhozac wrote:
On September 16 2012 01:40 SupItsG wrote:
On September 16 2012 01:29 teamhozac wrote:
On September 15 2012 17:16 Spidinko wrote:
On September 15 2012 14:46 teamhozac wrote:
"Widow mine no longer has an Armory requirement

We’re barely seeing any play using widow mines in the beta right now. While we are slightly afraid of bringing in a cloaked unit so early in the tech, we decided it would be cool to see how this works out at with no Armory requirement."

No blizzard, it won't, its a POS, "cloaked unit" lol so scary (sarcasm)

This just shows that you don't understand the game very much. It's a good thing, though. If you realize that, you can learn!.
Now, try to think why they'd be scared of removing armory requirement for mines? It was mentioned on most pro streams before when they discussed it. However, it'd be best if you figured it out yourself.

"[..]learn to be a better gamer." -Day9


Please... I was making fun of the fact that they called it a "cloaked unit" when it is clearly not. It is a unit that can burrow and is stationary. It is not like it can run into a mineral line and do massive damage like a banshee or DT or burrowed infestor. If youre that bad that you let that happen well then, maybe YOU need to learn the game.


Burrow is essentially cloak, and considering that the mine can only attack when in a burrowed position I don't think it's too far of a stretch to call it cloaked. I could see mines being used very well to snipe transfering queens. I think it'd make it hard for a z to take a 3rd before lair considering there will be a burrowed unit blocking their expansion. That in itself is pretty significant.


God forbid zerg actually has to use 50/50 to get an overseer... and yes it is a stretch to call it "cloaked" lets think of the units that do have cloaking, ghosts, banshees, DTs, and observers. What do all these units have in common? They can MOVE while cloaked, the widow mine cannot. NOT a cloaked unit

Doesn't have anything to do with moving as roaches and infestors can move while burrowed. I'd say it's more about ghosts, banshees and DT's able to use their primary attack while moving and being cloaked.


According to your definition, a burrowed zergling is "cloaked" hilarious
Fen1kz
Profile Joined July 2010
Russian Federation216 Posts
September 15 2012 17:15 GMT
#1205
so they add carrier as antimech and remove mech? awesome idea! wait next patch when they'll say "sorry guys but u dont use carriers so we removing it again and adding %terran_mech_unit%" :D
teamhozac
Profile Joined April 2012
404 Posts
September 15 2012 17:36 GMT
#1206
On September 16 2012 02:15 Fen1kz wrote:
so they add carrier as antimech and remove mech? awesome idea! wait next patch when they'll say "sorry guys but u dont use carriers so we removing it again and adding %terran_mech_unit%" :D


Nobody uses the carrier anyways, people just love to whine and for some reason blizzard listens
Crawdad
Profile Joined September 2012
614 Posts
September 15 2012 17:39 GMT
#1207
On September 16 2012 02:36 teamhozac wrote:
Show nested quote +
On September 16 2012 02:15 Fen1kz wrote:
so they add carrier as antimech and remove mech? awesome idea! wait next patch when they'll say "sorry guys but u dont use carriers so we removing it again and adding %terran_mech_unit%" :D


Nobody uses the carrier anyways, people just love to whine and for some reason blizzard listens


Except that it was starting to see use in WoL, and will see even more use in HotS if mech becomes an option against Toss.
testthewest
Profile Joined October 2011
Germany274 Posts
Last Edited: 2012-09-15 17:45:44
September 15 2012 17:45 GMT
#1208
On September 16 2012 02:00 Huragius wrote:
Show nested quote +
On September 16 2012 01:52 testthewest wrote:
On September 16 2012 01:24 Huragius wrote:
On September 16 2012 00:09 SarcasmMonster wrote:
On September 16 2012 00:06 Huragius wrote:
On September 15 2012 23:56 SarcasmMonster wrote:
On September 15 2012 23:53 Huragius wrote:
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.


and has shitty units therefore should get shitty units is a race to the bottom. The Warhound would have ruined the rest of the matchups and especially v.


You were trying to make fun out of me, but thats actually the whole point.
You either have to remove roaches/infestors/zealots/etc that reduce the complexity of other two races or give terran a unit/units that could make them just as forgiving as protoss and zerg. From what I'm seeing, that's not the case. Making Terran race equal to other races only on high korean level is a sign of very poor design game.


We both see the same problem, we just have different ideal solutions.

You want to stoop down to the level of and .
I want Blizz to bring and up to the level of (nerfing Fungal, replacing Colossus, etc etc)


I don't actually care which solution it will be. But lets be realistic, they are NOT going to make zerg and protoss more demanding. The bitchy community would go crazy.


Well, toss has the most demanding basic units. First of all, you have to strike a balance (so no holding down the "R" button, until enough roaches are made to kill everything) which units you build, then you have to micro your forcefields right. Waste them, and no unit is gonna come home (unlike these blazing fast zerg units and stimmed bio).

Of course terran bio needs micro too, but it's not their basic units, that are the problem, but the lack of a tanking unit and the vulnerability of their high tech units (all of them possess a purple bar...). Let's see how battle hellion does it's job, now that it's not a warhound spam game.

And please refrain from calling a race not demanding. If you think a race is too easy, play it, win the GSL, then I'll trust you.



Sorry, but because of such a dump statement I can't take your post seriously at all.


All right: Then why are you calling players of certain races (basically 2/3 of the players out there) less skilled? The game is balanced at high levels and I am quite sure,a SK.MC has not a lot less skill then a Slayers.MMA.

Read your own comment, and be in shame. You are the one being whiny, not zerg and protoss players/community.
War is not about who is right, but who is left.
monitor
Profile Blog Joined June 2010
United States2409 Posts
September 15 2012 18:26 GMT
#1209
Excellent! I'm glad to see (almost) all of these changes.
https://liquipedia.net/starcraft2/Monitor
sleepingdog
Profile Joined August 2008
Austria6145 Posts
September 15 2012 18:28 GMT
#1210
what I just don't get: they waited - seemingly - ages for the beta, just to throw a whole unit out of the window.....I'd be very surprised if it didn't make it back
"You see....YOU SEE..." © 2010 Sen
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
September 15 2012 18:34 GMT
#1211
I like the patch updates. As a UMS player and random map maker (just goofing around) I like that they are adding and removing these units. Because just like how the Lurker never made it out of the Alpha stages of WoL the unit still exists and super fun to use. So, "map makers" like me and real map makers just have a additional unit to mess around with.

With the addition of the carriers being used back into the mix I love it. Being a lower league team and one versus one player one base carrier builds are sometimes viable and work. So I love the readdition of the units.
Master Chief
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
September 15 2012 18:35 GMT
#1212
--- Nuked ---
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
September 15 2012 18:37 GMT
#1213
The warhound will come back, they sed on the Battle.net forum's atleast. they want to adjust it heavily they sed. Think they want to "Checkout mech" without it, to see what is missing and make the warhound probably fill that role accordingly.
Polt, MMA, MVP. Terran triforce!
chris5180
Profile Joined July 2012
198 Posts
September 15 2012 18:46 GMT
#1214
yay carrier is back and warhound removed!!! wooohooo!!! I'm said to see the range on the tempest to be reduced from 22 to 15 but thats still really far
SupItsG
Profile Joined March 2011
United States59 Posts
September 15 2012 18:50 GMT
#1215
On September 16 2012 01:45 teamhozac wrote:
Show nested quote +
On September 16 2012 01:40 SupItsG wrote:
On September 16 2012 01:29 teamhozac wrote:
On September 15 2012 17:16 Spidinko wrote:
On September 15 2012 14:46 teamhozac wrote:
"Widow mine no longer has an Armory requirement

We’re barely seeing any play using widow mines in the beta right now. While we are slightly afraid of bringing in a cloaked unit so early in the tech, we decided it would be cool to see how this works out at with no Armory requirement."

No blizzard, it won't, its a POS, "cloaked unit" lol so scary (sarcasm)

This just shows that you don't understand the game very much. It's a good thing, though. If you realize that, you can learn!.
Now, try to think why they'd be scared of removing armory requirement for mines? It was mentioned on most pro streams before when they discussed it. However, it'd be best if you figured it out yourself.

"[..]learn to be a better gamer." -Day9


Please... I was making fun of the fact that they called it a "cloaked unit" when it is clearly not. It is a unit that can burrow and is stationary. It is not like it can run into a mineral line and do massive damage like a banshee or DT or burrowed infestor. If youre that bad that you let that happen well then, maybe YOU need to learn the game.


Burrow is essentially cloak, and considering that the mine can only attack when in a burrowed position I don't think it's too far of a stretch to call it cloaked. I could see mines being used very well to snipe transfering queens. I think it'd make it hard for a z to take a 3rd before lair considering there will be a burrowed unit blocking their expansion. That in itself is pretty significant.


God forbid zerg actually has to use 50/50 to get an overseer... and yes it is a stretch to call it "cloaked" lets think of the units that do have cloaking, ghosts, banshees, DTs, and observers. What do all these units have in common? They can MOVE while cloaked, the widow mine cannot. NOT a cloaked unit


hard for a z to take a 3rd before lair
Account252508
Profile Joined February 2012
3454 Posts
September 15 2012 19:24 GMT
#1216
--- Nuked ---
Bahamuth
Profile Joined September 2011
134 Posts
September 15 2012 19:49 GMT
#1217
On September 16 2012 01:59 teamhozac wrote:
They need to quit dumbing down this game, the fact that they changed the oracle ability to help "lower skilled players" is ridiculous. They need to get rid of auto mine at beginning of game, showing scan range, etc. Things like that are killing this game as an esport


Please shut up. They're not changing the oracle ability just to help lower skilled players. The fact that you name automine as an issue is a complete joke. Please tell me more about how pro matches will be worse because workers automine.
testthewest
Profile Joined October 2011
Germany274 Posts
September 15 2012 19:52 GMT
#1218
On September 16 2012 03:35 Huragius wrote:
Show nested quote +
On September 16 2012 02:45 testthewest wrote:
On September 16 2012 02:00 Huragius wrote:
On September 16 2012 01:52 testthewest wrote:
On September 16 2012 01:24 Huragius wrote:
On September 16 2012 00:09 SarcasmMonster wrote:
On September 16 2012 00:06 Huragius wrote:
On September 15 2012 23:56 SarcasmMonster wrote:
On September 15 2012 23:53 Huragius wrote:
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.


and has shitty units therefore should get shitty units is a race to the bottom. The Warhound would have ruined the rest of the matchups and especially v.


You were trying to make fun out of me, but thats actually the whole point.
You either have to remove roaches/infestors/zealots/etc that reduce the complexity of other two races or give terran a unit/units that could make them just as forgiving as protoss and zerg. From what I'm seeing, that's not the case. Making Terran race equal to other races only on high korean level is a sign of very poor design game.


We both see the same problem, we just have different ideal solutions.

You want to stoop down to the level of and .
I want Blizz to bring and up to the level of (nerfing Fungal, replacing Colossus, etc etc)


I don't actually care which solution it will be. But lets be realistic, they are NOT going to make zerg and protoss more demanding. The bitchy community would go crazy.


Well, toss has the most demanding basic units. First of all, you have to strike a balance (so no holding down the "R" button, until enough roaches are made to kill everything) which units you build, then you have to micro your forcefields right. Waste them, and no unit is gonna come home (unlike these blazing fast zerg units and stimmed bio).

Of course terran bio needs micro too, but it's not their basic units, that are the problem, but the lack of a tanking unit and the vulnerability of their high tech units (all of them possess a purple bar...). Let's see how battle hellion does it's job, now that it's not a warhound spam game.

And please refrain from calling a race not demanding. If you think a race is too easy, play it, win the GSL, then I'll trust you.



Sorry, but because of such a dump statement I can't take your post seriously at all.


All right: Then why are you calling players of certain races (basically 2/3 of the players out there) less skilled? The game is balanced at high levels and I am quite sure,a SK.MC has not a lot less skill then a Slayers.MMA.

Read your own comment, and be in shame. You are the one being whiny, not zerg and protoss players/community.


Less skilled ?
I called their races less demanding till certain level. Did you even read my comment?
Also, Non-korean terran performance at tournaments and their overall representation in GM/Master leagues proves my point. (Actually all leagues, except bronze).
So, unless you have something constructive to say (not talking crap like in this last post) you better not say anything at all.


It's simply wrong, or better: Half the truth. Non-korean toss is also not winning anything. Basically the only race, foreingers win with these days is zerg.
May it be, that in some leagues terran are underrepresented (who cares in an esport anyways), but this doesn't affect the highest level of play.




War is not about who is right, but who is left.
Account252508
Profile Joined February 2012
3454 Posts
September 15 2012 20:01 GMT
#1219
--- Nuked ---
SupItsG
Profile Joined March 2011
United States59 Posts
September 15 2012 20:16 GMT
#1220
On September 16 2012 04:24 monkybone wrote:
Show nested quote +
On September 16 2012 03:50 SupItsG wrote:
On September 16 2012 01:45 teamhozac wrote:
On September 16 2012 01:40 SupItsG wrote:
On September 16 2012 01:29 teamhozac wrote:
On September 15 2012 17:16 Spidinko wrote:
On September 15 2012 14:46 teamhozac wrote:
"Widow mine no longer has an Armory requirement

We’re barely seeing any play using widow mines in the beta right now. While we are slightly afraid of bringing in a cloaked unit so early in the tech, we decided it would be cool to see how this works out at with no Armory requirement."

No blizzard, it won't, its a POS, "cloaked unit" lol so scary (sarcasm)

This just shows that you don't understand the game very much. It's a good thing, though. If you realize that, you can learn!.
Now, try to think why they'd be scared of removing armory requirement for mines? It was mentioned on most pro streams before when they discussed it. However, it'd be best if you figured it out yourself.

"[..]learn to be a better gamer." -Day9


Please... I was making fun of the fact that they called it a "cloaked unit" when it is clearly not. It is a unit that can burrow and is stationary. It is not like it can run into a mineral line and do massive damage like a banshee or DT or burrowed infestor. If youre that bad that you let that happen well then, maybe YOU need to learn the game.


Burrow is essentially cloak, and considering that the mine can only attack when in a burrowed position I don't think it's too far of a stretch to call it cloaked. I could see mines being used very well to snipe transfering queens. I think it'd make it hard for a z to take a 3rd before lair considering there will be a burrowed unit blocking their expansion. That in itself is pretty significant.


God forbid zerg actually has to use 50/50 to get an overseer... and yes it is a stretch to call it "cloaked" lets think of the units that do have cloaking, ghosts, banshees, DTs, and observers. What do all these units have in common? They can MOVE while cloaked, the widow mine cannot. NOT a cloaked unit


hard for a z to take a 3rd before lair


The mine decloaks, even though it does not detonate when auto-cast is off, right? I don't see why you need a lair.


I didn't know that. I assumed after the mine is burrowed and you deselect auto-cast it would remain invisible.
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