• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:37
CEST 04:37
KST 11:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review BW General Discussion ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1491 users

HOTS Patch notes [9/14/2012] - Page 59

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 57 58 59 60 61 71 Next
masaker
Profile Joined September 2012
23 Posts
September 15 2012 15:14 GMT
#1161
On September 15 2012 23:55 XiWi wrote:
As a terran player I'm quitting starcraft and not buying HotS

Who cares ? :D
VanillaSky
Profile Joined August 2010
41 Posts
September 15 2012 15:16 GMT
#1162
On September 15 2012 23:17 SlaverR wrote:
The Carrier
Oh Carrier, you are our love
Where you make zergs QQ from above
My buddy stay in space
Show us that you can crush some face!

The Warhound
Unable to walk, unable to shine
To put you in war was truely a crime
Today you're gone and this cheers me up
To all have fun and good luck!


♥


Now add some melody, upload to youtube and get to 500 milion viewers.
Sroobz
Profile Joined December 2011
United States1377 Posts
September 15 2012 15:16 GMT
#1163
On September 15 2012 23:55 XiWi wrote:
As a terran player I'm quitting starcraft and not buying HotS


As a terran player I'm buying HotS.
Flash---Taeja---Mvp---Byun---DRG
Herect
Profile Joined January 2012
Brazil216 Posts
September 15 2012 15:18 GMT
#1164
On September 16 2012 00:09 SarcasmMonster wrote:
Show nested quote +
On September 16 2012 00:06 Huragius wrote:
On September 15 2012 23:56 SarcasmMonster wrote:
On September 15 2012 23:53 Huragius wrote:
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.


and has shitty units therefore should get shitty units is a race to the bottom. The Warhound would have ruined the rest of the matchups and especially v.


You were trying to make fun out of me, but thats actually the whole point.
You either have to remove roaches/infestors/zealots/etc that reduce the complexity of other two races or give terran a unit/units that could make them just as forgiving as protoss and zerg. From what I'm seeing, that's not the case. Making Terran race equal to other races only on high korean level is a sign of very poor design game.


We both see the same problem, we just have different ideal solutions.

You want to stoop down to the level of and .
I want Blizz to bring and up to the level of (nerfing Fungal, replacing Colossus, etc etc)


The problem with taking out/tweak such a staple unit like Immortal/Roach/Stalker/Maruder is that you'll completely reset WoL metagame and making it back to zero. Blizz don't want that, HotS would be a whole new game instead of a expansion.

If you reset the metagame, units such Tempests, Mothership Core or BHs lose their purpose. They adress something specific on the game right now.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 15 2012 15:19 GMT
#1165
On September 16 2012 00:16 Sroobz wrote:
Show nested quote +
On September 15 2012 23:55 XiWi wrote:
As a terran player I'm quitting starcraft and not buying HotS


As a terran player I'm buying HotS.

As a Protoss player, I might just by HotS after all.

Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2012-09-15 15:28:39
September 15 2012 15:27 GMT
#1166
On September 15 2012 05:10 Qikz wrote:
Show nested quote +
On September 15 2012 05:07 niteReloaded wrote:
When I read things like "The tempest is now a specific counter-unit against massive units." - I know the game is going to fail.


Well it was kind of designed to counter mass mass broodlord but it'll have other uses too, just means it'll do bonus to massive.

No, it won't have any other uses besides counter to massive. People complained they sucked so hard before this patch, and vs non-massive all they did was reduce range by. 7, what makes you think they will be used vs non-massive now?
Qikz
Profile Blog Joined November 2009
United Kingdom12032 Posts
September 15 2012 15:31 GMT
#1167
15 range is still pretty large. so they'll still be able to force stuff to unsiege/force engagements etc. etc.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-09-15 15:41:23
September 15 2012 15:33 GMT
#1168
On September 16 2012 00:14 Hider wrote:
Great patch. However I am still looking for a slight buff to tanks to make mech a bit stronger (as tanks has got relatively weaker after the arrival of new units to the other races). This will indirectly buff widow mines due to the syngergy effect.


What synergy effect ? Mines do not protect anything in their current state their wasted supply and resources . No armory is not going to change this they are not very well designed. They do not kill supply/resource effiecent enough with the current damage they deal and take away supply from your actual army. Not to mention you cannot control where and on what they blow up.
testthewest
Profile Joined October 2011
Germany274 Posts
September 15 2012 15:37 GMT
#1169
On September 16 2012 00:27 Ryder. wrote:
Show nested quote +
On September 15 2012 05:10 Qikz wrote:
On September 15 2012 05:07 niteReloaded wrote:
When I read things like "The tempest is now a specific counter-unit against massive units." - I know the game is going to fail.


Well it was kind of designed to counter mass mass broodlord but it'll have other uses too, just means it'll do bonus to massive.

No, it won't have any other uses besides counter to massive. People complained they sucked so hard before this patch, and vs non-massive all they did was reduce range by. 7, what makes you think they will be used vs non-massive now?


It is even questionable, if it will be used vs massive. But let's see what testing concludes (as soon as the pro's come back to streaming).
War is not about who is right, but who is left.
convention
Profile Joined October 2011
United States622 Posts
September 15 2012 15:45 GMT
#1170
On September 16 2012 00:31 Qikz wrote:
15 range is still pretty large. so they'll still be able to force stuff to unsiege/force engagements etc. etc.

I agree with you, as long as the range is greater than the range of a tank, they can at least force terran to either engange into protoss, take damage to keep the position, or to unsiege and retreat. In a sense I think it could be a good unit as it will be good to have 1-3 of them, but they won't scale well past that. I personally don't like units that you want to just mass up and it is never a wrong decision to get more of that specific unit (such as the infestor).
Rah
Profile Joined February 2010
United States973 Posts
September 15 2012 15:47 GMT
#1171
On September 16 2012 00:33 s3rp wrote:
Show nested quote +
On September 16 2012 00:14 Hider wrote:
Great patch. However I am still looking for a slight buff to tanks to make mech a bit stronger (as tanks has got relatively weaker after the arrival of new units to the other races). This will indirectly buff widow mines due to the syngergy effect.


What synergy effect ? Mines do not protect anything in their current state their wasted supply and resources . No armory is not going to change this they are not very well designed. They do not kill supply/resource effiecent enough with the current damage they deal and take away supply from your actual army. Not to mention you cannot control where and on what they blow up.


Give tanks 0 supply mines to drop and it's 2 birds with 1 stone. =D
Streaming on twitch. http://www.twitch.tv/rahsun86
testthewest
Profile Joined October 2011
Germany274 Posts
September 15 2012 15:49 GMT
#1172
On September 15 2012 19:24 monkybone wrote:
Show nested quote +
On September 15 2012 19:21 Wildmoon wrote:
"Giving the strike cannon ability new utility can potentially solve many problems in the game right now.

The main idea is to increase the range of strike cannons to 13. This will give Terran a way to break siege lines, just not in the way the warhound would. Of course the spell itself needs to be changed. The animation, duration, damage, energy cost, and perhaps the stunning effect might have to change.

I suggest stunning of non-massive units, and a short duration, say 5 seconds, with a slight animation delay. Capable of one-shotting a siege tanks. Possibly, but not necessarily immortals. With stunning of non-massive, I suggest not one-shotting immortals. I also think a high energy cost is reasonable, 125 energy is probably good.

(Warhound: This ability might also be something worthwhile to consider for a resurgence of the warhound as a spellcaster. It will definitely need more areas of usage, perhaps more spells. There's no reason to force this ability on the Thor.)

TvT:
Terran has a reliable way of dealing with siege lines from the ground. Even with a scan from the opponent, a single tank can't take out a Thor fast enough, and the Thor will kill the tank. With an energy requirement, it's not something that will clear an entire siege line, but something that can put you in a better spot.

It will depend on positioning and vision, as the Thor can't do this from anywhere against a well-positioned siege line. Several tanks will shut the expensive Thor down. It will also require vision to do. Siege tanks don't have range 13 vision, but they have 13 range, which makes engagements interesting if there's an interplay with air-superiority. With the ability on the warhound, this will make it less of a problem that Thors themselves are anti air.

Currently moving siege tanks in range of another siege tank in order to take it out is risky. If the opponent scanned you might just lose that tank for no benefit. The Thor change decreases the risk involved at the cost of an extra investment.

There's a micro aspect to it, it doesn't involve simply moving your army towards the tanks to attack it, so the integrity of mech play in TvT is preserved.

It isn't as much of an investment as ghosts + nukes is. We recently saw how this turned out in the GSL with MMA vs MvP. MMA was far ahead, teched into ghosts in order to break MvP's mech. The huge investment (4 ghost academies, cloak, energy upgrade, 4 nukes, several ghosts) didn't pay off accordingly and the game was reset.

With stunning to non-massive only, this will not turn into awkward Thor vs Thor stand-offs.



The problem in TvT you are talking about doesn't even exist imo so it shouldn't be fixed.


Blizzard certainly seem to be of the opinion that this is a problem in TvT.


That's why they removed warhound and replaced it with nothing, right?
Tnaks have their counter in TvT: Build a banshee (or just have more tanks).

War is not about who is right, but who is left.
Ozell
Profile Joined March 2011
Canada105 Posts
September 15 2012 15:51 GMT
#1173
wow, didn't thought Blizzard would have the balls to remove the warhound like they did. Big propos to them
LDub
Profile Joined March 2011
25 Posts
September 15 2012 15:51 GMT
#1174
they are just taking the warhound out of the beta testing right now. they said something about they dont want people to worry about that right now. it will be back and nerfed. thats why they still stated the immortal buff. why is it page 60 and people are still like "OMG, they took the warhound out.. IM SO HAPPY/SAD"?
RiPPy
Profile Joined March 2012
Norway23 Posts
September 15 2012 15:54 GMT
#1175
lol, basically everything i called before beta even came.
Howl41
Profile Joined September 2012
United States65 Posts
September 15 2012 15:56 GMT
#1176
Warhound will come back as something with a weak base attack, but still be strong vs mechanical with haywire missiles or something like it.
<3 Bomer/Flash/Innovation/MMA/MVP/Demuslim/Forgg/Gumiho/Lucifron/SeleCT
Howl41
Profile Joined September 2012
United States65 Posts
September 15 2012 15:57 GMT
#1177
On September 16 2012 00:51 LDub wrote:
they are just taking the warhound out of the beta testing right now. they said something about they dont want people to worry about that right now. it will be back and nerfed. thats why they still stated the immortal buff. why is it page 60 and people are still like "OMG, they took the warhound out.. IM SO HAPPY/SAD"?


lol I know right?
<3 Bomer/Flash/Innovation/MMA/MVP/Demuslim/Forgg/Gumiho/Lucifron/SeleCT
Crawdad
Profile Joined September 2012
614 Posts
September 15 2012 16:00 GMT
#1178
On September 16 2012 00:33 s3rp wrote:Not to mention you cannot control where and on what they blow up.


For the love of god, turn OFF autocast and target units manually. Micro the thing, dude.
s3rp
Profile Joined May 2011
Germany3192 Posts
September 15 2012 16:24 GMT
#1179
On September 16 2012 01:00 Crawdad wrote:
Show nested quote +
On September 16 2012 00:33 s3rp wrote:Not to mention you cannot control where and on what they blow up.


For the love of god, turn OFF autocast and target units manually. Micro the thing, dude.


Hmm ok someone told that is isn't possible. As i found out it is possible even though the damage is terrible and the range is super small.

I btw want to mention not only do Raven now have 125 Seeker again they are also at 2.25 speed again down from 2.5.

At least Yamato is still at 100 Energy...
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 15 2012 16:24 GMT
#1180
On September 16 2012 00:09 SarcasmMonster wrote:
Show nested quote +
On September 16 2012 00:06 Huragius wrote:
On September 15 2012 23:56 SarcasmMonster wrote:
On September 15 2012 23:53 Huragius wrote:
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.


and has shitty units therefore should get shitty units is a race to the bottom. The Warhound would have ruined the rest of the matchups and especially v.


You were trying to make fun out of me, but thats actually the whole point.
You either have to remove roaches/infestors/zealots/etc that reduce the complexity of other two races or give terran a unit/units that could make them just as forgiving as protoss and zerg. From what I'm seeing, that's not the case. Making Terran race equal to other races only on high korean level is a sign of very poor design game.


We both see the same problem, we just have different ideal solutions.

You want to stoop down to the level of and .
I want Blizz to bring and up to the level of (nerfing Fungal, replacing Colossus, etc etc)


I don't actually care which solution it will be. But lets be realistic, they are NOT going to make zerg and protoss more demanding. The bitchy community would go crazy.
Prev 1 57 58 59 60 61 71 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 510
RuFF_SC2 199
StarCraft: Brood War
Stork 316
ggaemo 87
League of Legends
JimRising 648
Super Smash Bros
Mew2King30
Heroes of the Storm
Khaldor205
Other Games
summit1g10671
Fnx 973
ViBE160
amsayoshi36
kaitlyn32
Organizations
Other Games
gamesdonequick1183
BasetradeTV180
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Sammyuel 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 73
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo912
Other Games
• Scarra2728
Upcoming Events
Sparkling Tuna Cup
7h 23m
WardiTV Map Contest Tou…
8h 23m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
12h 23m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
16h 23m
CranKy Ducklings
21h 23m
Replay Cast
1d 6h
Wardi Open
1d 7h
Afreeca Starleague
1d 7h
Soma vs hero
Monday Night Weeklies
1d 13h
Replay Cast
1d 21h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
Escore
5 days
Replay Cast
5 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.