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HOTS Patch notes [9/14/2012] - Page 58

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 56 57 58 59 60 71 Next
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 15 2012 14:06 GMT
#1141
On September 15 2012 21:37 Qikz wrote:
Show nested quote +
On September 15 2012 21:34 Fuzzymix wrote:
What they should introduce to all races in order to add some more depth: add another level of advanced buildings, only available when a Racial Tech Control Point is secured.
You would then be able to create advanced units like the warhound (and give them another purpose) from units that are currently merely used, to upgrade these selected units to this last new level. The loss of the TCP would mean the loss of the superunit. Battles would then become even more strategical, particularly in the late games.

Imagine the Golliath morph into a Mega Warhound, Nydus Worm into a Nydus Sieger, Carrier into a Planetary Stalker...

just my two cents


... That's not Starcraft, that sounds like COmpany of Heroes :/


Warhammer 40k Dawn of War actually.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
sunwentai
Profile Joined January 2012
Canada8 Posts
Last Edited: 2012-09-15 14:18:37
September 15 2012 14:17 GMT
#1142
Bringing back the Carrier is nice for nostalgia value, but it is still completely unused in competitive play. Has the Carrier ever been modified by the dev team? Has it ever been upgraded, sped up, or changed in any way? Has Blizzard ever taken the time to try and make this unit work?

To me, it looks as if Blizzard simply never cared about the Carrier in SC2, and was just waiting for an opportunity to get rid of it...but considering how important the Carrier is to SC lore, it just doesn't make any sense for them to think that.
SlaverR
Profile Joined November 2010
Germany87 Posts
Last Edited: 2012-09-15 14:24:55
September 15 2012 14:17 GMT
#1143
The Carrier
Oh Carrier, you are our love
Where you make zergs QQ from above
My buddy stay in space
Show us that you can crush some face!

The Warhound
Unable to walk, unable to shine
To put you in war was truely a crime
Today you're gone and this cheers me up
To all have fun and good luck!


♥
sleeping is the cousin of death
DeCoup
Profile Joined September 2006
Australia1933 Posts
September 15 2012 14:29 GMT
#1144
I can't wait to see version 2 of the derphound. I bet its even worse.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
September 15 2012 14:34 GMT
#1145
On September 15 2012 23:06 Teoita wrote:
Show nested quote +
On September 15 2012 21:37 Qikz wrote:
On September 15 2012 21:34 Fuzzymix wrote:
What they should introduce to all races in order to add some more depth: add another level of advanced buildings, only available when a Racial Tech Control Point is secured.
You would then be able to create advanced units like the warhound (and give them another purpose) from units that are currently merely used, to upgrade these selected units to this last new level. The loss of the TCP would mean the loss of the superunit. Battles would then become even more strategical, particularly in the late games.

Imagine the Golliath morph into a Mega Warhound, Nydus Worm into a Nydus Sieger, Carrier into a Planetary Stalker...

just my two cents


... That's not Starcraft, that sounds like COmpany of Heroes :/


Warhammer 40k Dawn of War actually.

Yeah that's not Starcraft at all. If anything that type of mechanic detracts from depth of play. The end result would always be the same -- gain control of the "tcp" and pwn face with your "super unit" earlier than your enemy... Blah, that sounds awful. Thankfully Blizz would NEVER implement this type of thing, despite how wacky some of their decisions are at times.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 15 2012 14:39 GMT
#1146
Warhound/Battle Hellion were two things that I looked forward in HotS. These two units allowed Terran to be as much forgiving as other two races. Now it will be back to micro intensive while macroing behind terran which is inferior to other two races till you reach korean code A/S level. Only HotS kept me away from switching and now this happens lol.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 15 2012 14:43 GMT
#1147
It's depressing to watch people defending the Warhound. It would have ruined HOTS.
MMA: The true King of Wings
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 15 2012 14:53 GMT
#1148
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.
XiWi
Profile Joined August 2012
11 Posts
September 15 2012 14:55 GMT
#1149
As a terran player I'm quitting starcraft and not buying HotS
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2012-09-15 14:58:51
September 15 2012 14:56 GMT
#1150
On September 15 2012 23:53 Huragius wrote:
Show nested quote +
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.


and has shitty units therefore should get shitty units is a race to the bottom. The Warhound would have ruined the rest of the matchups and especially v.
MMA: The true King of Wings
Crawdad
Profile Joined September 2012
614 Posts
September 15 2012 14:59 GMT
#1151
On September 15 2012 23:55 XiWi wrote:
As a terran player I'm quitting starcraft and not buying HotS


Two weeks into the beta? Really? -__-
Millet
Profile Joined April 2012
Sweden143 Posts
September 15 2012 15:02 GMT
#1152
This is an amazing patch for sure. Love the removal of the abomination warhound, and also for them to try to make the carrier work. I have to say I'm really proud of blizzard being able to man up like this.

I want to adress all the terran QQers first though:
First off, the removal of warhound means there is a strong potential for another unit to be added.
Secondly, the warhound in its current state would completely ruin HotS.

And people complaining that reapers will be completely OP:
One reaper costs 50/50, which i would argue is about the same price as for a barracks (as gas is about worth twice as much as minerals), this means that all along you could just build and float an extra barracks instead to see up the cliff. It will just be more convenient with a reaper.
Herect
Profile Joined January 2012
Brazil216 Posts
September 15 2012 15:05 GMT
#1153
On September 15 2012 23:53 Huragius wrote:
Show nested quote +
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.


Roaches become useless after mid-game in PvZ, what it makes PvZ so boring is BL+Infestors compositions. Tempests adress that. You probably see this composition less and less within time. Carries + Oracle can be ok too with that new dispel ability.

Terran can deal with Infestors, but such a patience, such position, such map control and such micro is needed to deal with that that is almost non-fair.

Marauder made Bio Viable in TvP, but the Immortals made Mech useless.


blacksheepwall
Profile Joined June 2011
China1530 Posts
September 15 2012 15:05 GMT
#1154
This is really good to see.

Pretty excellent changes all around, imho.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
Huragius
Profile Joined September 2010
Lithuania1506 Posts
September 15 2012 15:06 GMT
#1155
On September 15 2012 23:56 SarcasmMonster wrote:
Show nested quote +
On September 15 2012 23:53 Huragius wrote:
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.


and has shitty units therefore should get shitty units is a race to the bottom. The Warhound would have ruined the rest of the matchups and especially v.


You were trying to make fun out of me, but thats actually the whole point.
You either have to remove roaches/infestors/zealots/etc that reduce the complexity of other two races or give terran a unit/units that could make them just as forgiving as protoss and zerg. From what I'm seeing, that's not the case. Making Terran race equal to other races only on high korean level is a sign of very poor design game.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
September 15 2012 15:09 GMT
#1156
On September 15 2012 23:55 XiWi wrote:
As a terran player I'm quitting starcraft and not buying HotS



Oh the emotional reactions to SC2 balance lol.
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 15 2012 15:09 GMT
#1157
On September 16 2012 00:06 Huragius wrote:
Show nested quote +
On September 15 2012 23:56 SarcasmMonster wrote:
On September 15 2012 23:53 Huragius wrote:
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.


and has shitty units therefore should get shitty units is a race to the bottom. The Warhound would have ruined the rest of the matchups and especially v.


You were trying to make fun out of me, but thats actually the whole point.
You either have to remove roaches/infestors/zealots/etc that reduce the complexity of other two races or give terran a unit/units that could make them just as forgiving as protoss and zerg. From what I'm seeing, that's not the case. Making Terran race equal to other races only on high korean level is a sign of very poor design game.


We both see the same problem, we just have different ideal solutions.

You want to stoop down to the level of and .
I want Blizz to bring and up to the level of (nerfing Fungal, replacing Colossus, etc etc)
MMA: The true King of Wings
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2012-09-15 15:13:24
September 15 2012 15:13 GMT
#1158
On September 16 2012 00:06 Huragius wrote:
Show nested quote +
On September 15 2012 23:56 SarcasmMonster wrote:
On September 15 2012 23:53 Huragius wrote:
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.


and has shitty units therefore should get shitty units is a race to the bottom. The Warhound would have ruined the rest of the matchups and especially v.


You were trying to make fun out of me, but thats actually the whole point.
You either have to remove roaches/infestors/zealots/etc that reduce the complexity of other two races or give terran a unit/units that could make them just as forgiving as protoss and zerg. From what I'm seeing, that's not the case. Making Terran race equal to other races only on high korean level is a sign of very poor design game.


Keeping Terran as the "high skill cap" race is a better alternative to ruining the things about Terran that make them fun to watch and play.

I'd love to see Blizz go back and some of things with Infestors, Roaches, and Collosus that make Zerg and Protoss overly forgiving. But giving Terrans a stupid unit like Warhound only makes the game worse in this regard, not better.

aka: KTVindicare the Geeky Bartender
Sroobz
Profile Joined December 2011
United States1377 Posts
September 15 2012 15:13 GMT
#1159
On September 16 2012 00:09 SarcasmMonster wrote:
Show nested quote +
On September 16 2012 00:06 Huragius wrote:
On September 15 2012 23:56 SarcasmMonster wrote:
On September 15 2012 23:53 Huragius wrote:
On September 15 2012 23:43 SarcasmMonster wrote:
It's depressing to watch people defending the Warhound. It would have ruined HOTS.


Roaches ruined PvZ.
Infestors ruined TvZ.
Zealots and Marauders made TvP/PvT very so-so match-up.

I can't see Warhound doing anything worse to the game than any of those mentioned units. Maybe they were too strong, but such design unit was needed for Terran.


and has shitty units therefore should get shitty units is a race to the bottom. The Warhound would have ruined the rest of the matchups and especially v.


You were trying to make fun out of me, but thats actually the whole point.
You either have to remove roaches/infestors/zealots/etc that reduce the complexity of other two races or give terran a unit/units that could make them just as forgiving as protoss and zerg. From what I'm seeing, that's not the case. Making Terran race equal to other races only on high korean level is a sign of very poor design game.


We both see the same problem, we just have different ideal solutions.

You want to stoop down to the level of and .
I want Blizz to bring and up to the level of (nerfing Fungal, replacing Colossus, etc etc)


This is exactly what I want.
Flash---Taeja---Mvp---Byun---DRG
Hider
Profile Blog Joined May 2010
Denmark9371 Posts
September 15 2012 15:14 GMT
#1160
Great patch. However I am still looking for a slight buff to tanks to make mech a bit stronger (as tanks has got relatively weaker after the arrival of new units to the other races). This will indirectly buff widow mines due to the syngergy effect.
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