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HOTS Patch notes [9/14/2012] - Page 44

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
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Chronos.
Profile Joined February 2012
United States805 Posts
September 14 2012 22:44 GMT
#861
Amazing changes! I never did get to experience the Warhound for myself though =/ Even though I wanted it out of the game, I find myself wishing I had gotten the beta in time to at least play around with it.

Also, while I'm extatic that they're putting the Carrier back in the game, I'm getting a bit concerned about ZvP. I really don't think Toss needs a Mothership late-game anymore (well basically vortex I'm saying), and I wish that Zerg had more options. I always thought ZvP was a bit bland from the Zerg end when Toss goes air, because all you can do is mass Corruptors and Infestors, and Corruptors are really boring.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
September 14 2012 22:44 GMT
#862
On September 15 2012 07:41 KaiserJohan wrote:
Show nested quote +
On September 15 2012 07:36 Teoita wrote:
With the potential in the Widow Mine, mech still has a chance, come on people.

Besides, in BW Bio was only viable in one matchup, while mech was in all 3.
In WoL, Bio is viable in 3 matchups and Mech in 2.
Seems pretty acceptable to me even if mech v p doesn't work out.


Maybe if widowmine was 1 supply.

2 supply is TOO MUCH for a terran lategame army to stand a chance.. and terran lategame needs help, pretty much the goal of HotS


Give it time it's a goddamn beta.

Besides, it doesn't matter if warhounds come from a fact, they are a shit unit that makes the game worse and shouldn't be part of any RTS played competitively. If the alternative is between bio only and warhounds, im picking current bio thank you very much.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
nucLeaRTV
Profile Joined May 2011
Romania822 Posts
September 14 2012 22:46 GMT
#863
So, Immortals are now buffed against Warhounds which were removed?
also
CARRIER HAS RETURNED MOTHERFUCKERS. HELL YEAH
"Having your own haters means you are famous"
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
September 14 2012 22:48 GMT
#864
Anyone else think they should re-work the void ray now that the tempest is aimed at the anti-massive role? I would really like to see protoss with 4 ships that all compliment each other, as it stands it seems like the VR is only good at stopping all ins/ clearing overlords but will be overshadowed by the tempest as the game gets longer. maybe bonus damage vs buildings? flux vanes? Anything to give it some more functionality in the fleet.
"See you space cowboy"
End406
Profile Joined September 2010
United States8 Posts
September 14 2012 22:48 GMT
#865
On September 15 2012 07:35 PiPoGevy wrote:
I hope the Reaper can only see on the highground not shoot at that highground vision as well

Edit: WARHOUND ISNT A MECH UNIT!!!!!!!!!!!!!



Why would a unit be able to see highground and not shoot it? I'm thinking that the strength isn't going to be for the reapers to be able to shoot stuff on the highground anyways (but yea it will probably be annoying when they can)... but if the Terran has vision of the high ground without having a unit in the base that itself opens up a ton of things you can do to abuse that early. 1 or 2 reapers and 1 or 2 marines, with well placed bunkers and a couple of tanks. Will be rough to deal with.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
September 14 2012 22:50 GMT
#866
OHHHHHHHH MY GOOOOOODDDDDDDDDDD!!!!!!!!! I'm so happy!!!! CARRIERSSSSSS!!!!!!!
StrategyAllyssa Grey <3<3
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
September 14 2012 22:51 GMT
#867
You won't be able to go mech now. Lulz.

Are you fucking sorry?! ;P
I'm not stupid, a marauder just shot my brain.
sighsigh
Profile Joined August 2012
Australia40 Posts
September 14 2012 22:51 GMT
#868
On September 15 2012 07:26 Gamegene wrote:
Why doesn't Blizzard understand that the Reaper changes have only made TvT, and TvT only, more obnoxious. It's bad enough that there are a lot of build order counters, we don't need the reaper to fuck up the equation even more.

To be honest, I care about this more than I care about the warhound, battle hellion, and widowmine changes. I love TvT the most and will not stand for the match up turning into early game reaper wars.


If they take out that passive ability and increase the health of the unit to make it more durable, I think that would make the reaper unit more fun to play with and not have it become overpowered.
The worker is the most OP unit in the game... End of Story
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
September 14 2012 22:51 GMT
#869
I've heard it suggested that only Barracks + Tech Lab openings will be effective in TvT, with this Reaper sight buff. Perhaps it'll ruin current 1 Rax CC openings, but if it does, can't you just trade them for 2 Rax CC, and/or incorporate a few strategic bunkers?
My strategy is to fork people.
S_SienZ
Profile Joined September 2011
1878 Posts
September 14 2012 22:55 GMT
#870
On September 15 2012 07:51 sighsigh wrote:
Show nested quote +
On September 15 2012 07:26 Gamegene wrote:
Why doesn't Blizzard understand that the Reaper changes have only made TvT, and TvT only, more obnoxious. It's bad enough that there are a lot of build order counters, we don't need the reaper to fuck up the equation even more.

To be honest, I care about this more than I care about the warhound, battle hellion, and widowmine changes. I love TvT the most and will not stand for the match up turning into early game reaper wars.


If they take out that passive ability and increase the health of the unit to make it more durable, I think that would make the reaper unit more fun to play with and not have it become overpowered.

I think it would make TaeJa's Reaper-Hellion-Medivac opening even more deadly.
sighsigh
Profile Joined August 2012
Australia40 Posts
September 14 2012 22:55 GMT
#871
To make mech viable again like in brood war they need to bring back the goliath and take out the warhound. Honesty speaking the warhound is like the goliath except it was too strong.
The worker is the most OP unit in the game... End of Story
Brett
Profile Blog Joined October 2002
Australia3822 Posts
September 14 2012 22:58 GMT
#872
YES!!!!!!!!!!!

GTFO Warhound, you trash unit!
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 14 2012 22:59 GMT
#873
Swarmhosts still really strong... looks like Void Rays are now useful in v
MMA: The true King of Wings
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
September 14 2012 22:59 GMT
#874
why no siege tank buff ? :/
ok
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-09-14 23:03:21
September 14 2012 23:01 GMT
#875
This is definitely a good patch. Not sure how they couldn't see that Warhound was not going to work in the grand scheme of things.

However with the battle hellion mode being an armory-based upgradde now though, it feels like at the end of the day, Terran is not going to get much in HotS.

Also like the Phase Shield ability. Will definitely add more micro to the match-up, particularly vs Fungals.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
Last Edited: 2012-09-14 23:07:55
September 14 2012 23:07 GMT
#876
Well beta is beta,but i hope warhound will be coming back somehow.
RIP MKP
Solarist
Profile Joined September 2011
291 Posts
September 14 2012 23:09 GMT
#877
On September 15 2012 08:01 pdd wrote:
This is definitely a good patch. Not sure how they couldn't see that Warhound was not going to work in the grand scheme of things.

However with the battle hellion mode being an armory-based upgradde now though, it feels like at the end of the day, Terran is not going to get much in HotS.

Also like the Phase Shield ability. Will definitely add more micro to the match-up, particularly vs Fungals.


Well atleast in the current spec of things Terran will get to play WoL. Just with the adition of alot of good shit for other races and really shitty widow mines for themselfs. Rejoice!
Scila
Profile Joined October 2010
Canada1849 Posts
September 14 2012 23:09 GMT
#878
On September 15 2012 07:21 PauseBreak wrote:
Show nested quote +
On September 15 2012 07:17 Necro)Phagist( wrote:
On September 15 2012 07:14 PauseBreak wrote:
On September 15 2012 07:12 Cabinet Sanchez wrote:
On September 15 2012 03:17 skiersteve wrote:
why are people so happy about the carrier? am i missing something, i hardly ever see it in pro matches and i honestly can say out of my 900 1v1 games starting from silver league to now masters ive been up againist carriers maybe 3 or 4 times .. why keep a unit no one uses?



It's an iconic unit, like a Zealot, DT, Seige Tank, Hydra or Marine.


So does that make it a good unit? You understand that the community just convinced Blizzard to get a trash unit back just for the sake of "nonsensical BW nostalgia."

Hydras are trash and still in the game, BC's are rarely ever used and still in the game. The carrier is there for not only BW Nostalgia but lower league players can still get away with fucking around with them! Their a fun unit, just because you're not gonna see them every game at a pro level doesn't mean the unit can't be in the game...

What does it hurt having the unit in the game? Absolutely fucking nothing.



Blizzard has/is fixing the hydra.
Blizzard has/is fixing the BC.
Blizzard has still refused to fix the Carrier.


10 damage to ground BC doesn't really fix the unit. It's still in the exact same position as Carrier - you can only get them really slowly over a long period of time where you kill off your army and replace it with BCs. You will still only see them in really long games where the opponent LETS the Terran get them, ie very rarely.
All we have to decide is what to do with the time that is given to us.
MattBarry
Profile Joined March 2011
United States4006 Posts
September 14 2012 23:12 GMT
#879
Wow these are some fantastic changes. I can't wipe the grin from my face
Platinum Support GOD
mostevil
Profile Joined February 2011
United Kingdom611 Posts
September 14 2012 23:13 GMT
#880
Well bugger me sideways, they are listening.
And coming up with awesome ideas, phase shield sounds really cool. It'll bring more micro posibilities. You can break the accursed chain fungals with that!
Everyone shout for 1 supply for widowmines.
HotS is going to be fekin awesome.

On September 15 2012 07:44 Chronos. wrote:
Also, while I'm extatic that they're putting the Carrier back in the game, I'm getting a bit concerned about ZvP. I really don't think Toss needs a Mothership late-game anymore (well basically vortex I'm saying), and I wish that Zerg had more options. I always thought ZvP was a bit bland from the Zerg end when Toss goes air, because all you can do is mass Corruptors and Infestors, and Corruptors are really boring.

Well hydras are kind of an option now too with speed + abduct.
I'm not a massive fan of the superunit all or nothing dynamic the mothership brings (specifically vortex/neural), but it can't just be cut without some kind of smaller arbiter type unit to replace it.
我的媽和她的瘋狂的外甥都
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