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HOTS Patch notes [9/14/2012] - Page 43

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 41 42 43 44 45 71 Next
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 14 2012 22:26 GMT
#841
Why doesn't Blizzard understand that the Reaper changes have only made TvT, and TvT only, more obnoxious. It's bad enough that there are a lot of build order counters, we don't need the reaper to fuck up the equation even more.

To be honest, I care about this more than I care about the warhound, battle hellion, and widowmine changes. I love TvT the most and will not stand for the match up turning into early game reaper wars.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
September 14 2012 22:28 GMT
#842
On September 15 2012 07:23 S_SienZ wrote:
Show nested quote +
On September 15 2012 07:19 Necro)Phagist( wrote:
On September 15 2012 07:16 Gamegene wrote:
also wtf Blizzard. the widow mine isn't going to be able to fill the hole left by the warhound. terran practically has the same WoL unit compositions, now with an overpowered reaper TvT build.

Battle hellions rape the fuck out of zealots(Charge or otherwise) and I don't think people ever got around to using widow mines to their full potential yet due to how easy it was to just mass warhounds. Give it some time you might be surprised at how different the unit compositions are.

I'm not convinced that 0/0 Battle Hellions hold up to 3/3 Chargelots. If you upgrade mech your bio sucks. If you go mech good luck going tanks against Toss who now has a new capital ship that outranges tanks.

Out ranges tanks but takes like what 6-7 slow attacks(Maybe more not really sure?) to kill them? With properly placed mines and battle hellions you can easily protect tanks from ground. Yea you might have to sacrifice a couple of vikings to snipe out tempest so you won't be cost efficient in the air, but easily make up for it by owning the ground hard.

And again, it's still insanely early in the beta... it's not like this is going to be released as is next week or something. Blizzard clearly want to rework the Warhound(See the patch notes about immortal/haywire missile.) so instead of just claiming its shit and Blizzard has fucked over Terran, why not give it at least a week or two and then maybe you can QQ...
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
RUFinalBoss
Profile Joined May 2012
United States266 Posts
September 14 2012 22:28 GMT
#843
GG mech. they had the right idea smh
Story Of My SC2 Love Life, Meets ROOT. ROOT Disbands :( JOINS COL :D COL JOINS MVP :D HYPE! Col.MvP go byebye ): BUT THEN! ROOT GAMING IS BACK OMGOMGOMG qxc - Minigun - ROOTerdam - Catz - Drewbie - TaiLS - KeeN
n00b1n8R
Profile Joined November 2011
Australia45 Posts
September 14 2012 22:28 GMT
#844
On September 15 2012 07:14 PauseBreak wrote:
Show nested quote +
On September 15 2012 07:12 Cabinet Sanchez wrote:
On September 15 2012 03:17 skiersteve wrote:
why are people so happy about the carrier? am i missing something, i hardly ever see it in pro matches and i honestly can say out of my 900 1v1 games starting from silver league to now masters ive been up againist carriers maybe 3 or 4 times .. why keep a unit no one uses?



It's an iconic unit, like a Zealot, DT, Seige Tank, Hydra or Marine.


So does that make it a good unit? You understand that the community just convinced Blizzard to get a trash unit back just for the sake of "nonsensical BW nostalgia."

Its only a trash unit if they don't redesign it a bit (which obviously they will). Stop trying to kick up a stink over a moot point.
Account252508
Profile Joined February 2012
3454 Posts
September 14 2012 22:29 GMT
#845
--- Nuked ---
S_SienZ
Profile Joined September 2011
1878 Posts
September 14 2012 22:31 GMT
#846
On September 15 2012 07:28 Necro)Phagist( wrote:
Show nested quote +
On September 15 2012 07:23 S_SienZ wrote:
On September 15 2012 07:19 Necro)Phagist( wrote:
On September 15 2012 07:16 Gamegene wrote:
also wtf Blizzard. the widow mine isn't going to be able to fill the hole left by the warhound. terran practically has the same WoL unit compositions, now with an overpowered reaper TvT build.

Battle hellions rape the fuck out of zealots(Charge or otherwise) and I don't think people ever got around to using widow mines to their full potential yet due to how easy it was to just mass warhounds. Give it some time you might be surprised at how different the unit compositions are.

I'm not convinced that 0/0 Battle Hellions hold up to 3/3 Chargelots. If you upgrade mech your bio sucks. If you go mech good luck going tanks against Toss who now has a new capital ship that outranges tanks.

Out ranges tanks but takes like what 6-7 slow attacks(Maybe more not really sure?) to kill them? With properly placed mines and battle hellions you can easily protect tanks from ground. Yea you might have to sacrifice a couple of vikings to snipe out tempest so you won't be cost efficient in the air, but easily make up for it by owning the ground hard.

And again, it's still insanely early in the beta... it's not like this is going to be released as is next week or something. Blizzard clearly want to rework the Warhound(See the patch notes about immortal/haywire missile.) so instead of just claiming its shit and Blizzard has fucked over Terran, why not give it at least a week or two and then maybe you can QQ...

I do realise it's early in the beta. I'm not going apeshit and completely giving up on HotS or w/e, but time doesn't make this patch any better for Terran. The reaper buff is stupid and everything else is just plain bad. They should've at least gave back Siege Tanks old damage and see how things worked out.

Looking at that long post explaining how the Warhound was not Mech. I feel that the only way of making mech both viable and engaging to play and watch is to make the Siege Tank THE core unit again.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 14 2012 22:32 GMT
#847
Overall some very good stuff. :D
http://na.op.gg/summoner/userName=FLABREZU
Glockateer
Profile Joined June 2009
United States254 Posts
Last Edited: 2012-09-14 22:43:30
September 14 2012 22:32 GMT
#848
Make the warhound be more of a single target anti-air mechanical unit since the thor is the splash one. Don't be afraid to bring back the goliath, either. >_>

Also, for the carrier complaints, they should make the interceptors cost less considering the SC2 mechanics and the lack of micro potential. I'm not sure what would be fair, maybe 15 minerals? 10? I just know these get ripped apart quicker than in BW.

The tank needs to be buffed a little if they want mech vs protoss.
GET SM4SHED
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 14 2012 22:33 GMT
#849
On September 15 2012 07:26 Gamegene wrote:
Why doesn't Blizzard understand that the Reaper changes have only made TvT, and TvT only, more obnoxious. It's bad enough that there are a lot of build order counters, we don't need the reaper to fuck up the equation even more.

To be honest, I care about this more than I care about the warhound, battle hellion, and widowmine changes. I love TvT the most and will not stand for the match up turning into early game reaper wars.

They can make that an upgrade or something. It's not such a big deal.
Head Coach Park: "They should buff tanks!"
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
September 14 2012 22:34 GMT
#850
On September 15 2012 07:31 S_SienZ wrote:
Show nested quote +
On September 15 2012 07:28 Necro)Phagist( wrote:
On September 15 2012 07:23 S_SienZ wrote:
On September 15 2012 07:19 Necro)Phagist( wrote:
On September 15 2012 07:16 Gamegene wrote:
also wtf Blizzard. the widow mine isn't going to be able to fill the hole left by the warhound. terran practically has the same WoL unit compositions, now with an overpowered reaper TvT build.

Battle hellions rape the fuck out of zealots(Charge or otherwise) and I don't think people ever got around to using widow mines to their full potential yet due to how easy it was to just mass warhounds. Give it some time you might be surprised at how different the unit compositions are.

I'm not convinced that 0/0 Battle Hellions hold up to 3/3 Chargelots. If you upgrade mech your bio sucks. If you go mech good luck going tanks against Toss who now has a new capital ship that outranges tanks.

Out ranges tanks but takes like what 6-7 slow attacks(Maybe more not really sure?) to kill them? With properly placed mines and battle hellions you can easily protect tanks from ground. Yea you might have to sacrifice a couple of vikings to snipe out tempest so you won't be cost efficient in the air, but easily make up for it by owning the ground hard.

And again, it's still insanely early in the beta... it's not like this is going to be released as is next week or something. Blizzard clearly want to rework the Warhound(See the patch notes about immortal/haywire missile.) so instead of just claiming its shit and Blizzard has fucked over Terran, why not give it at least a week or two and then maybe you can QQ...

I do realise it's early in the beta. I'm not going apeshit and completely giving up on HotS or w/e, but time doesn't make this patch any better for Terran. The reaper buff is stupid and everything else is just plain bad. They should've at least gave back Siege Tanks old damage and see how things worked out.

Looking at that long post explaining how the Warhound was not Mech. I feel that the only way of making mech both viable and engaging to play and watch is to make the Siege Tank THE core unit again.

I didn't really mean you were going apeshit over it, but it seems quite a few Terran players are. Yea it's not the best patch for Terran but I personally don't think its that bad either. I do hope they buff the mine and the tank a little more, I couldn't agree more that if they want Mech to work the siege tank has to(And rightfully should) be the core unit!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
Last Edited: 2012-09-14 22:35:39
September 14 2012 22:35 GMT
#851
I hope the Reaper can only see on the highground not shoot at that highground vision as well

Edit: WARHOUND ISNT A MECH UNIT!!!!!!!!!!!!!
John 15:13
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 14 2012 22:36 GMT
#852
With the potential in the Widow Mine, mech still has a chance, come on people.

Besides, in BW Bio was only viable in one matchup, while mech was in all 3.
In WoL, Bio is viable in 3 matchups and Mech in 2.
Seems pretty acceptable to me even if mech v p doesn't work out.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
September 14 2012 22:37 GMT
#853
The carrier is a really underrated unit in late game situation, especially vs zerg. Some of the most consistant late game anti-zerg unit compositions involve the carrier. It's so awesome that they added it back in!!!
Morton
Profile Joined July 2012
United States152 Posts
September 14 2012 22:37 GMT
#854
this is the most fantastic path notes i have ever read.

db does love us haha.

honestly though these changes really are fantastic for all races.

I do have to wonder though, is something else in store for terran? a goliath?

my faith in blizzard has been renewed!
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
September 14 2012 22:38 GMT
#855
I really love how they buff hardened shell against warhounds and then proceeds to remove warhounds from the game xP
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
End406
Profile Joined September 2010
United States8 Posts
September 14 2012 22:40 GMT
#856
Nobody used carriers in WOL and they will probably continue to go unused in HOTS. The warhound was just being abused because it was super good for just about any situation... I guess removing the unit completely is easier than trying to balance it. The reaper highground vision will be the next thing they have to balance - early bunker rushes using a couple of reapers will be sick with Marine support. Imagine a reaper or two in a bunker on the low ground next to your main. I see lots of QQs in the future!
ejozl
Profile Joined October 2010
Denmark3340 Posts
September 14 2012 22:41 GMT
#857
I hope the Reaper can only see on the highground not shoot at that highground vision as well


This is exactly what the buff adresses. Now when they micro up and down ramps vs lings or roaches it will be a lot stronger since, they can still fight, even if everyone has jumped down the ramp.
I can see mass reapers becoming a viable strat and i think it should be a strategy you could throw in there now and again.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
September 14 2012 22:41 GMT
#858
On September 15 2012 07:36 Teoita wrote:
With the potential in the Widow Mine, mech still has a chance, come on people.

Besides, in BW Bio was only viable in one matchup, while mech was in all 3.
In WoL, Bio is viable in 3 matchups and Mech in 2.
Seems pretty acceptable to me even if mech v p doesn't work out.


Maybe if widowmine was 1 supply.

2 supply is TOO MUCH for a terran lategame army to stand a chance.. and terran lategame needs help, pretty much the goal of HotS
England will fight to the last American
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2012-09-14 22:43:28
September 14 2012 22:42 GMT
#859
On September 15 2012 07:28 Necro)Phagist( wrote:
Show nested quote +
On September 15 2012 07:23 S_SienZ wrote:
On September 15 2012 07:19 Necro)Phagist( wrote:
On September 15 2012 07:16 Gamegene wrote:
also wtf Blizzard. the widow mine isn't going to be able to fill the hole left by the warhound. terran practically has the same WoL unit compositions, now with an overpowered reaper TvT build.

Battle hellions rape the fuck out of zealots(Charge or otherwise) and I don't think people ever got around to using widow mines to their full potential yet due to how easy it was to just mass warhounds. Give it some time you might be surprised at how different the unit compositions are.

I'm not convinced that 0/0 Battle Hellions hold up to 3/3 Chargelots. If you upgrade mech your bio sucks. If you go mech good luck going tanks against Toss who now has a new capital ship that outranges tanks.

Out ranges tanks but takes like what 6-7 slow attacks(Maybe more not really sure?) to kill them? With properly placed mines and battle hellions you can easily protect tanks from ground. Yea you might have to sacrifice a couple of vikings to snipe out tempest so you won't be cost efficient in the air, but easily make up for it by owning the ground hard.

And again, it's still insanely early in the beta... it's not like this is going to be released as is next week or something. Blizzard clearly want to rework the Warhound(See the patch notes about immortal/haywire missile.) so instead of just claiming its shit and Blizzard has fucked over Terran, why not give it at least a week or two and then maybe you can QQ...



Except mines are useless at 2 supply and battle hellions dont hit air, and if your going full mech how do you hit those tempest? He can just protect his tempest with stalkers from vikings which wont even be able to get close while being covered by tanks. .

upgrade requirement for battle hellions and widow mines at 2 supply + no warhound means pure mech is still utterly useless against protoss.

If mines changed to 1 supply it might be worth while, but having 30 supply sunk into mines is terrible.
"losers always whine about their best, Winners go home and fuck the prom queen"
p14c
Profile Joined May 2010
Vatican City State431 Posts
September 14 2012 22:43 GMT
#860
This is horrible! The Terran gets the short end of the stick once again...Blizzard get the old Vultures back from SC1 if you can't design decent new units. Nobody cares about stupid widow mines or hellions. And Reapers...Give me a break! One of the most useless unit in the game.
Game Over, Man! Game Over!
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