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HOTS Patch notes [9/14/2012] - Page 46

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
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Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-14 23:35:53
September 14 2012 23:35 GMT
#901
--- Nuked ---
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
September 14 2012 23:37 GMT
#902
On September 15 2012 08:35 monkybone wrote:
Show nested quote +
On September 15 2012 08:24 Noocta wrote:
On September 15 2012 08:19 monkybone wrote:
I don't get why people want the goliath back. What role would it fill? AA with Light damage to ground is definitely not something Terran needs.

I don't think you're understanding this well.
Mech somehow lack a Ground to Air unit that is reliable against non Light unit.


What non-light air units are the goliaths supposed to counter which currently pose a problem against mech, which aren't dealt with by vikings?


Vikings are on a completely seperate upgrade path, mech needs something that benefits from mech upgrades which doesn't suck against armored.

Infact, just make thor good vs armored, that'd be better than it be good against light. :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
nakedsurfer
Profile Joined April 2011
Canada500 Posts
Last Edited: 2012-09-14 23:39:26
September 14 2012 23:39 GMT
#903
On September 15 2012 08:15 Teoita wrote:
Show nested quote +
On September 15 2012 08:09 Scila wrote: It's still in the exact same position as Carrier - you can only get them really slowly over a long period of time where you kill off your army and replace it with BCs. You will still only see them in really long games where the opponent LETS the Terran get them, ie very rarely.


That's kind of the point of a capital ship imo. I'm fine with both being lategame only units.


I agree. The point of a beast capital ship is that if you get 3/3 on them and mass it, it should be a bitch and a half to be able to stop. At the same time, it should be a bitch and a half to try and get to that critical mass.
Root4Root
emc
Profile Joined September 2010
United States3088 Posts
September 14 2012 23:39 GMT
#904
yo guys, they said warhound/carrier might or might not be in the final product, this is just another test to see how the game works with this new balance in mind.

I imagine the warhound will come back in some shape or form, but for now they need to buff the tank because mech has lost a big portion of it's DPS.
Fjodorov
Profile Joined December 2011
5007 Posts
September 14 2012 23:40 GMT
#905
Im happy they remvoed the warhound. Imo they shouldnt waste any time trying to remake it or whatever, there is no hope for that unit so the game is better off with it removed completely.

I would like to see an upgrade for siege tanks that would remove friendly fire from the splash. Somebody came up with this idea in one of the HoTS threads and it is a very good idea. But for an expansion that isnt enough, they need to come up with a new unit.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-09-14 23:42:51
September 14 2012 23:40 GMT
#906
--- Nuked ---
mRpolite
Profile Joined March 2012
189 Posts
September 14 2012 23:41 GMT
#907
the ONLY WAY the carrier will make sense if it gets the 22 range instead of tempest.
the reason why the carrier "works" in BW is because units either clump up (like mutas) or move in total chaos (every ground unit). the chaos movement of ground units makes it harder to run underneath the carrier and kill it quickly. in wol is so much easier to get a dozen of units end take it out instantly.
by getting the range upgrade the enemy is gonna have to do a proper skirmish to take down carriers
Musicus
Profile Joined August 2011
Germany23576 Posts
September 14 2012 23:42 GMT
#908
If Grubby says give Protoss dispell aoe, like in wc3, against fungal and stuff blizzard does as they are told!
Maru and Serral are probably top 5.
pdd
Profile Blog Joined November 2010
Australia9933 Posts
Last Edited: 2012-09-14 23:43:36
September 14 2012 23:42 GMT
#909
On September 15 2012 08:24 Noocta wrote:
Show nested quote +
On September 15 2012 08:19 monkybone wrote:
I don't get why people want the goliath back. What role would it fill? AA with Light damage to ground is definitely not something Terran needs.

I don't think you're understanding this well.
Mech somehow lack a Ground to Air unit that is reliable against non Light unit.

Vikings have been shown to work as a replacement for Goliaths in TvZ (and Thors vs Mutas). The problem Mech has is vs Protoss and Warhound (if it hadn't been so pathetically designed) would have worked to solve that problem. Now Mech TvP doesn't see very viable anymore as we're back to WoL Terran (battle hellions aren't really much better than normal hellions in a straight up battle).
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
Noc-
Profile Joined June 2012
Finland850 Posts
Last Edited: 2012-09-14 23:44:38
September 14 2012 23:44 GMT
#910
HOOOOLY SHIIT! Carrier is back, cant believe it! So sick nerd chills reading that!

And warhound removed, nice!

This seems very very interesting! Cant wait to watch streams.
SEKO SEKO MMA<3 SEKO SEKO
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
September 14 2012 23:45 GMT
#911
Nice patch. Not looking forward to widow mines being out so early though. They have splash damage right?
s3rp
Profile Joined May 2011
Germany3192 Posts
September 14 2012 23:46 GMT
#912
On September 15 2012 08:45 BoxingKangaroo wrote:
Nice patch. Not looking forward to widow mines being out so early though. They have splash damage right?


Very very small one 35 in a in very minimal area.
Skim
Profile Joined September 2012
22 Posts
September 14 2012 23:47 GMT
#913
Wow, Im changing to Protoss! Lol obv not, but damn I wanted more firepower with the warhounds!!
"It´s all mental"
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 14 2012 23:47 GMT
#914
YES thank you Blizzard.

Next, give carriers its bw micro!

I'm not sure if battle hellions can fulfill the role of meatshield in TvP mech well enough, but I'm sure it can be tweaked along with widow mines to make it viable.
Slago
Profile Joined August 2010
Canada726 Posts
September 14 2012 23:48 GMT
#915
Can't help but have a smile brought to my face at seeing these patch notes, especially the Warhound removal, whether or not these are the right changes they certainly are listening and that makes me happy
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
Naphal
Profile Joined December 2010
Germany2099 Posts
September 14 2012 23:50 GMT
#916
On September 15 2012 08:40 monkybone wrote:
Show nested quote +
On September 15 2012 08:37 Qikz wrote:
On September 15 2012 08:35 monkybone wrote:
On September 15 2012 08:24 Noocta wrote:
On September 15 2012 08:19 monkybone wrote:
I don't get why people want the goliath back. What role would it fill? AA with Light damage to ground is definitely not something Terran needs.

I don't think you're understanding this well.
Mech somehow lack a Ground to Air unit that is reliable against non Light unit.


What non-light air units are the goliaths supposed to counter which currently pose a problem against mech, which aren't dealt with by vikings?


Vikings are on a completely seperate upgrade path, mech needs something that benefits from mech upgrades which doesn't suck against armored.

Infact, just make thor good vs armored, that'd be better than it be good against light. :/


Yet you state no arguments in favor of your opinion. You must answer my question: what concrete problems does mech currently face which are solved by the goliath?

Besides, different tech-paths is good for gameplay.


i think you are perfectly right.

in tvz, the only real airborn nonlight threat is the broodlord, but with fungal, blinding cloud and its very own broodlings blocking the way, it would be impossible for the goliath to engage them, the viking is vastly superior in this situation.

in tvp, the protoss groundforces already can destroy a fortified terran position, and even if battlehellions and the useless mine somehow make it a bit more difficult, the 15 range tempest can slowly dismantle the terran, and the goliath will once again not be able to attack it.
kappadevin
Profile Joined February 2011
United States284 Posts
September 14 2012 23:54 GMT
#917
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.
Little Tortilla Boy
Captain Peabody
Profile Blog Joined May 2009
United States3097 Posts
September 14 2012 23:55 GMT
#918
Awesome changes!

Mech is already getting a lot of new toys with Widow Mines and Battle Hellions. If it needs more help, buff Widow Mines.

Dies Irae venit. youtube.com/SnobbinsFilms
v3chr0
Profile Blog Joined April 2010
United States856 Posts
September 14 2012 23:55 GMT
#919
Really awesome changes.

I liked the Warhound, but it definitely needs a more specific role, and some 'bad' to it.
The battle hellion change is the coolest IMO, early hellions, and later you can get battle hellions, seems logical.

WELCOME BACK CARRIER <3

Reaper change is interesting... gonna have to be scared of those all game again.

All in all, good changes. They're really trying to get things working fluidly and with purpose.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Account252508
Profile Joined February 2012
3454 Posts
September 14 2012 23:57 GMT
#920
--- Nuked ---
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