• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:35
CET 14:35
KST 22:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League77Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[Megathread] Daily Funny Videos Hands of Pluto Recent recommended BW games Oceanic Brood War - Join and chat! Bot on ladder
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7782 users

HOTS Patch notes [9/14/2012] - Page 47

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 45 46 47 48 49 71 Next
Fig
Profile Joined March 2010
United States1324 Posts
September 14 2012 23:57 GMT
#921
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.
Can't elope with my cantaloupe
fds
Profile Joined February 2011
Slovenia258 Posts
September 14 2012 23:59 GMT
#922
Interesting step from Blizzard.

In current state I think tempest and carrier have similar role. It would be kinda weird if Blizzard would keep both units in-game.
I was expecting that tempest will be some kind of anti-air unit with splash damage.

Warhound shared his role with marauder which was weird. As a Terran player i would be more than happy if we don't get any extra mech unit if Blizzard rework tanks and thors so they would fill "their roll". In current state tanks could get a buff as they are kinda weak versus protoss. Maybe buff them to BW level or limit splash damage to friendly units.
Thors could get a 250mm strike cannon reword. High energy/CD abilities are way too situation.
If Blizzard wants to add extra mechanical unit I would be very happy with goliath. It would help with new protoss air and BLs/vipers.
Looking forward to new Hots changes!
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 15 2012 00:01 GMT
#923
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.


This. The problem is when you make a transition between the different tier 3 options as protoss, the enemy changes what about their composition? Nothing, they still make mass corruptor, then when the colossus and/or carrier are dismantled, they turn them into brood lords. Same with Terran (but to a lesser extent), vikings can land and still be useful (not as effective, but better than dead supply). There is currently no reason to not go viking corruptor, because 99.9% of games (that make it this far) will involve a colossus and/or carrier/tempest.
kappadevin
Profile Joined February 2011
United States284 Posts
September 15 2012 00:01 GMT
#924
On September 15 2012 08:57 Fig wrote:
Show nested quote +
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.
Little Tortilla Boy
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 15 2012 00:03 GMT
#925
New oracle spell seems kind of cheap. I think it would of been better as a disruption web of some kind that prevents abilities from being used from underneath it. Kind of like another protoss FF that can be used offensively. All abilities including spells that use mana and things like stim or siege. Units can still attack under it like fungal. Removing the effects of fungal or concussive because a spell has been cast is pretty confusing and a prevention spell would be easier to follow.

Problem is that it would be a bit too close to fungal without snare and damage.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
September 15 2012 00:03 GMT
#926
Wow Blizzard actually done a really good patch.

Warhound is gone and Carrier is back.
Play your best
Account252508
Profile Joined February 2012
3454 Posts
September 15 2012 00:03 GMT
#927
--- Nuked ---
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 15 2012 00:04 GMT
#928
"Carrier has arrived"
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2012-09-15 00:05:36
September 15 2012 00:04 GMT
#929
On September 15 2012 09:01 kappadevin wrote:
Show nested quote +
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
AssyrianKing
Profile Blog Joined August 2011
Australia2141 Posts
September 15 2012 00:09 GMT
#930
On September 15 2012 09:04 Qikz wrote:
Show nested quote +
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!

Hmm slow pushes turrets :D:D:D:D:D:D
John 15:13
Artok
Profile Joined May 2011
Netherlands2219 Posts
September 15 2012 00:09 GMT
#931
On September 15 2012 09:04 Qikz wrote:
Show nested quote +
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!


Mech tvp is gone again, no need to worry about that
Chun-li since ST
shin_toss
Profile Joined May 2010
Philippines2589 Posts
September 15 2012 00:10 GMT
#932
Wohoooo carrier! tho it would look like Protoss has so much for tier 3 and lacking in mid game haha
AKMU / IU
Redbeard13
Profile Joined March 2012
United States4 Posts
September 15 2012 00:12 GMT
#933
Yay OMG the Carrier!!!!!! yesss!!!!!!!! welcome back!
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-09-15 00:20:40
September 15 2012 00:13 GMT
#934
On September 15 2012 09:04 Qikz wrote:
Show nested quote +
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!

not going to happen with flying siege units in tempest/BL only in tvt. You cannot slowpush against siege units that you have a hard time reaching .
Fig
Profile Joined March 2010
United States1324 Posts
September 15 2012 00:13 GMT
#935
On September 15 2012 09:04 Qikz wrote:
Show nested quote +
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!

Exactly, instead of focusing on whether the Tempest and Carrier are similar, they should be focusing on how the colossus encroaches on the roles of both of them.

It doesn't make sense for 3 of the 4 robotics units to be vulnerable to anti air. Stargate units already do that well enough haha.
Can't elope with my cantaloupe
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2012-09-15 00:23:50
September 15 2012 00:23 GMT
#936
On September 15 2012 09:13 s3rp wrote:
Show nested quote +
On September 15 2012 09:04 Qikz wrote:
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!

not going to happen with flying siege units in tempest/BL only in tvt. You cannot slowpush against siege units that you have a hard time reaching .




The Viking is quite formidable versus air I hear, quite some range too.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
September 15 2012 00:26 GMT
#937
Ahhhhh holy shit O_O. This patch... Blizzard listened to the community! I'm proud of them. These changes are great! No more warhound, and CARRIER! :D
Jaedong <3
BongChambers
Profile Joined September 2012
Canada591 Posts
September 15 2012 00:26 GMT
#938
HOLY SHIT JUST SAY THIS !!!!!!!!!

Widow mines are going to be used a ton in hots games im sure but seriously good patch from blizzard!

I cant believe they are actually listening to us !!!
420
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-09-15 00:29:05
September 15 2012 00:27 GMT
#939
On September 15 2012 09:23 v3chr0 wrote:
Show nested quote +
On September 15 2012 09:13 s3rp wrote:
On September 15 2012 09:04 Qikz wrote:
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!

not going to happen with flying siege units in tempest/BL only in tvt. You cannot slowpush against siege units that you have a hard time reaching .




The Viking is quite formidable versus air I hear, quite some range too.


Not enough to slow push against Broodlords or Tempest without you constantly losing Vikings because you can't cover them.....
BlakeKustard
Profile Joined September 2012
United States11 Posts
Last Edited: 2012-09-15 00:33:51
September 15 2012 00:29 GMT
#940
Seems odd that they would buff hardened shield vs warhound and then remove warhound from the game.
Prev 1 45 46 47 48 49 71 Next
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Group C
ByuN vs Lambo
MaxPax vs Bunny
IntoTheiNu 1233
WardiTV756
TKL 160
Rex131
CranKy Ducklings82
CranKy Ducklings SOOP10
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 160
Rex 131
StarCraft: Brood War
Britney 40052
Calm 9419
Bisu 1695
Mini 982
Horang2 805
actioN 743
Larva 656
EffOrt 642
Jaedong 562
BeSt 407
[ Show more ]
Light 362
Hyuk 357
Stork 334
Soma 319
firebathero 247
Barracks 120
Zeus 100
ggaemo 93
Snow 85
hero 80
Sea.KH 69
Killer 55
Shinee 43
Sharp 40
ToSsGirL 38
HiyA 33
Mind 32
Mong 31
Bishop 23
Yoon 22
Movie 21
Terrorterran 21
Shine 18
910 16
Sexy 12
Noble 12
Sacsri 10
yabsab 10
zelot 9
ajuk12(nOOB) 7
Rock 6
Icarus 6
scan(afreeca) 5
Dota 2
Gorgc5635
Cr1tdota2775
XcaliburYe283
Counter-Strike
markeloff58
Heroes of the Storm
Trikslyr75
Other Games
B2W.Neo1227
hiko788
olofmeister744
crisheroes345
Lowko305
Beastyqt248
Pyrionflax244
DeMusliM117
RotterdaM51
fpsfer 1
Organizations
Counter-Strike
PGL19256
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV513
Upcoming Events
PiGosaur Cup
10h 25m
The PondCast
20h 25m
Kung Fu Cup
21h 25m
IntoTheTV X SOOP
1d 21h
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Epic.LAN
3 days
Yamato Cup
5 days
Map Test Tournament
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Rogue vs Classic
Patches Events
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.