• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:39
CET 22:39
KST 06:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1934 users

HOTS Patch notes [9/14/2012] - Page 47

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 45 46 47 48 49 71 Next
Fig
Profile Joined March 2010
United States1324 Posts
September 14 2012 23:57 GMT
#921
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.
Can't elope with my cantaloupe
fds
Profile Joined February 2011
Slovenia258 Posts
September 14 2012 23:59 GMT
#922
Interesting step from Blizzard.

In current state I think tempest and carrier have similar role. It would be kinda weird if Blizzard would keep both units in-game.
I was expecting that tempest will be some kind of anti-air unit with splash damage.

Warhound shared his role with marauder which was weird. As a Terran player i would be more than happy if we don't get any extra mech unit if Blizzard rework tanks and thors so they would fill "their roll". In current state tanks could get a buff as they are kinda weak versus protoss. Maybe buff them to BW level or limit splash damage to friendly units.
Thors could get a 250mm strike cannon reword. High energy/CD abilities are way too situation.
If Blizzard wants to add extra mechanical unit I would be very happy with goliath. It would help with new protoss air and BLs/vipers.
Looking forward to new Hots changes!
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 15 2012 00:01 GMT
#923
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.


This. The problem is when you make a transition between the different tier 3 options as protoss, the enemy changes what about their composition? Nothing, they still make mass corruptor, then when the colossus and/or carrier are dismantled, they turn them into brood lords. Same with Terran (but to a lesser extent), vikings can land and still be useful (not as effective, but better than dead supply). There is currently no reason to not go viking corruptor, because 99.9% of games (that make it this far) will involve a colossus and/or carrier/tempest.
kappadevin
Profile Joined February 2011
United States284 Posts
September 15 2012 00:01 GMT
#924
On September 15 2012 08:57 Fig wrote:
Show nested quote +
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.
Little Tortilla Boy
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
September 15 2012 00:03 GMT
#925
New oracle spell seems kind of cheap. I think it would of been better as a disruption web of some kind that prevents abilities from being used from underneath it. Kind of like another protoss FF that can be used offensively. All abilities including spells that use mana and things like stim or siege. Units can still attack under it like fungal. Removing the effects of fungal or concussive because a spell has been cast is pretty confusing and a prevention spell would be easier to follow.

Problem is that it would be a bit too close to fungal without snare and damage.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
September 15 2012 00:03 GMT
#926
Wow Blizzard actually done a really good patch.

Warhound is gone and Carrier is back.
Play your best
Account252508
Profile Joined February 2012
3454 Posts
September 15 2012 00:03 GMT
#927
--- Nuked ---
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 15 2012 00:04 GMT
#928
"Carrier has arrived"
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2012-09-15 00:05:36
September 15 2012 00:04 GMT
#929
On September 15 2012 09:01 kappadevin wrote:
Show nested quote +
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
AssyrianKing
Profile Blog Joined August 2011
Australia2115 Posts
September 15 2012 00:09 GMT
#930
On September 15 2012 09:04 Qikz wrote:
Show nested quote +
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!

Hmm slow pushes turrets :D:D:D:D:D:D
John 15:13
Artok
Profile Joined May 2011
Netherlands2219 Posts
September 15 2012 00:09 GMT
#931
On September 15 2012 09:04 Qikz wrote:
Show nested quote +
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!


Mech tvp is gone again, no need to worry about that
Chun-li since ST
shin_toss
Profile Joined May 2010
Philippines2589 Posts
September 15 2012 00:10 GMT
#932
Wohoooo carrier! tho it would look like Protoss has so much for tier 3 and lacking in mid game haha
AKMU / IU
Redbeard13
Profile Joined March 2012
United States4 Posts
September 15 2012 00:12 GMT
#933
Yay OMG the Carrier!!!!!! yesss!!!!!!!! welcome back!
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-09-15 00:20:40
September 15 2012 00:13 GMT
#934
On September 15 2012 09:04 Qikz wrote:
Show nested quote +
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!

not going to happen with flying siege units in tempest/BL only in tvt. You cannot slowpush against siege units that you have a hard time reaching .
Fig
Profile Joined March 2010
United States1324 Posts
September 15 2012 00:13 GMT
#935
On September 15 2012 09:04 Qikz wrote:
Show nested quote +
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!

Exactly, instead of focusing on whether the Tempest and Carrier are similar, they should be focusing on how the colossus encroaches on the roles of both of them.

It doesn't make sense for 3 of the 4 robotics units to be vulnerable to anti air. Stargate units already do that well enough haha.
Can't elope with my cantaloupe
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2012-09-15 00:23:50
September 15 2012 00:23 GMT
#936
On September 15 2012 09:13 s3rp wrote:
Show nested quote +
On September 15 2012 09:04 Qikz wrote:
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!

not going to happen with flying siege units in tempest/BL only in tvt. You cannot slowpush against siege units that you have a hard time reaching .




The Viking is quite formidable versus air I hear, quite some range too.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
September 15 2012 00:26 GMT
#937
Ahhhhh holy shit O_O. This patch... Blizzard listened to the community! I'm proud of them. These changes are great! No more warhound, and CARRIER! :D
Jaedong <3
BongChambers
Profile Joined September 2012
Canada591 Posts
September 15 2012 00:26 GMT
#938
HOLY SHIT JUST SAY THIS !!!!!!!!!

Widow mines are going to be used a ton in hots games im sure but seriously good patch from blizzard!

I cant believe they are actually listening to us !!!
420
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-09-15 00:29:05
September 15 2012 00:27 GMT
#939
On September 15 2012 09:23 v3chr0 wrote:
Show nested quote +
On September 15 2012 09:13 s3rp wrote:
On September 15 2012 09:04 Qikz wrote:
On September 15 2012 09:01 kappadevin wrote:
On September 15 2012 08:57 Fig wrote:
On September 15 2012 08:54 kappadevin wrote:
Blizzard now just needs to figure out a way to make the counter to colossus different than the counter to carriers in both PvZ and PvT so that you can potentially force a different response based on which one you play. The fact that corruptors and vikings are the counter to both of those high tech options poses some problems, imo.

It would be cool if they changed the void ray to actually counter vikings and corruptors, or at least pose a decent fight vs them so that hydras and marines become the counter to air, and we could see some really different late game compositions from both match ups.

Yes, either buff the void ray or switch the colossus with the reaver. Either of those would solve the problem.


They could add a fleet beacon upgrade that makes the void ray do splash damage for example, but yes the return of the reaver is always talked about a lot, and is always something I wish for. I just think blizzard is far too in love with the colossus.


The main thing that I never got was the collosus was supposed to be good for it's cliffwalking... yet nobody ever uses it for anything along those lines as you can't leave your army with it. It's just a badly designed/thought up unit. Reaver would be OP as hell in SC2 though, as much as I hate to say it.

Mech TvP will have a massive weakness to Carriers as you won't want vikings against collosus.

EDIT: One thing I will say is I don't mind having mech weak to anti air, it encourages slow pushes with turrets again!

not going to happen with flying siege units in tempest/BL only in tvt. You cannot slowpush against siege units that you have a hard time reaching .




The Viking is quite formidable versus air I hear, quite some range too.


Not enough to slow push against Broodlords or Tempest without you constantly losing Vikings because you can't cover them.....
BlakeKustard
Profile Joined September 2012
United States11 Posts
Last Edited: 2012-09-15 00:33:51
September 15 2012 00:29 GMT
#940
Seems odd that they would buff hardened shield vs warhound and then remove warhound from the game.
Prev 1 45 46 47 48 49 71 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
19:00
Open Quali #3
LiquipediaDiscussion
SC4ALL
14:00
SC4ALL - Day 1
RotterdaM664
Artosis636
ComeBackTV 513
IndyStarCraft 204
SteadfastSC132
CranKy Ducklings114
LiquipediaDiscussion
Epic.LAN
12:00
Epic.LAN 46 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 664
Artosis 636
IndyStarCraft 204
SteadfastSC 132
ProTech100
CosmosSc2 70
StarCraft: Brood War
ZZZero.O 137
NaDa 19
Terrorterran 18
Dota 2
LuMiX1
Counter-Strike
Stewie2K1514
Heroes of the Storm
Liquid`Hasu408
Khaldor194
Other Games
FrodaN4352
Grubby3411
Beastyqt909
Pyrionflax231
KnowMe199
ToD182
Hui .135
Skadoodle114
Mew2King43
nookyyy 42
Dewaltoss27
Organizations
Other Games
gamesdonequick1773
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 24
• HeavenSC 11
• LaughNgamezSOOP
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• Kozan
• intothetv
StarCraft: Brood War
• Azhi_Dahaki37
• FirePhoenix2
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• masondota2927
• Ler42
League of Legends
• Doublelift2473
• HappyZerGling69
Other Games
• imaqtpie1218
• Scarra635
• WagamamaTV338
• Shiphtur169
Upcoming Events
BSL Team A[vengers]
16h 21m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
17h 21m
SC4ALL
17h 21m
BSL 21
21h 21m
Replay Cast
1d 11h
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.