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HOTS Patch notes [9/14/2012] - Page 31

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 29 30 31 32 33 71 Next
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
Last Edited: 2012-09-14 20:09:23
September 14 2012 20:08 GMT
#601
<Blizzard> We refuse to put in BW-esque units so we'll remove the Warhound despite the fact that the original Goliath-style design would've been one of the things Terran Mech actually needed
<Blizzard> We're still stubbornly clinging to the idea of a no-kill harassment unit, here's tweaks while we try to get this gimmicky abomination to work
<Blizzard> For some reason people don't want to use 2-pop Spider Mines. We think making them not require Armory will help things
<Blizzard> In other news, we still won't redesign toss so they'd have solid fundamentals. We'd rather make gimmicks instead.
<Blizzard> We also still hate Tanks. Tanks need to be crap
Squee
Irre
Profile Joined August 2010
United States646 Posts
September 14 2012 20:08 GMT
#602
I really don't even see a reason to bother with terran in HoTS.. they have received nothing cool at all. Protoss getting amazing units and now they even have some crazy ultra power to stop fungals? Why would anyone want to play any other race at this point based on all the shit they have gotten? I HATE protoss in WoL and I'm like 90% convinced i want to play it in HoTS...
thejamster
Profile Joined December 2010
Canada71 Posts
September 14 2012 20:08 GMT
#603
MOTHAFUCKIN CARRIERS :D:D:D:D:D::D:D:D:D SO EXCITED
trbot
Profile Joined June 2012
Canada142 Posts
September 14 2012 20:08 GMT
#604
On September 15 2012 05:06 wcr.4fun wrote:
Mech is back where it used to be though. The mine and battle hellions alone aren't enough. The siege tank needs to be stronger!


Given that battle hellions completely melt chargelots, I'm not sure this statement is justified, yet...
RaZorwire
Profile Joined April 2012
Sweden718 Posts
September 14 2012 20:09 GMT
#605
I agree with pretty much all the changes. Well done Blizzard, I never thought you'd be willing to experiment this much away from what you had originally envisioned.

I know you don't get to hear it nearly often enough these days, so I'll just say it; keep up the good work.
xxzephyrxx
Profile Joined September 2012
United States1 Post
September 14 2012 20:10 GMT
#606
what if they made the warhound melee only? that'd be cool i think... the super long range and fast attack made it really deadly... but if it has to get closer, in order to fight...that's a possible nerf... i feel that terran should get new unit also!
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2012-09-14 20:12:11
September 14 2012 20:10 GMT
#607
On September 15 2012 05:08 trbot wrote:
Show nested quote +
On September 15 2012 05:06 wcr.4fun wrote:
Mech is back where it used to be though. The mine and battle hellions alone aren't enough. The siege tank needs to be stronger!


Given that battle hellions completely melt chargelots, I'm not sure this statement is justified, yet...

It isn't justified, people just like to talk out of their ass...

Blizzard even said that they will give back the Warhound to the Terran after they redesign it, people still just like to cry, like it is the end of the world. I am pretty sure that HOTS is going to be awesome!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
September 14 2012 20:10 GMT
#608
On September 15 2012 05:07 niteReloaded wrote:
When I read things like "The tempest is now a specific counter-unit against massive units." - I know the game is going to fail.


Well it was kind of designed to counter mass mass broodlord but it'll have other uses too, just means it'll do bonus to massive.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 14 2012 20:12 GMT
#609
On September 15 2012 05:03 Sroobz wrote:
Show nested quote +
On September 15 2012 05:02 AnomalySC2 wrote:
On September 15 2012 04:57 spbelky wrote:
On September 15 2012 04:49 AnomalySC2 wrote:
On September 15 2012 04:38 Flonomenalz wrote:
If they would just buff tanks... we could have an amazing game.


Tanks don't need any buffs lol. Also, thank god the Warhound is gone.

Yes yes thank god the warhound is gone. But there is still a gaping hole in Mech. Does the Siege Tank need a buff? IDK, but if it's not a buff, anti-siegetank units need a nerf, there are too many of them, and they are too good at nullifying tanks.


Imo, mech IS viable already but it revolves a lot around being constantly active with banshees/hellions and dumping lots of extra minerals into extra orbitals and strategically placed planetaries. In sc2 mech is simple more complex, it's not nearly as straight forward as it was in BW, which is cool because mechanically (no pun intended) the game is easier.

If they were to buff tanks then mech would be way over powered, just imo anyways. We're just now starting to see mech vs zerg, and it has only surfaced because players have figured out that banshees are actually a core unit in the style. I think with more time and experimentation it will be figured out vs toss as well (already it's used often in t v t). Anyways, can't say it enough, thank god the warhound is gone.


We've seen the top Terrans in the world say that they would NEVER go mech in TvP because it's horrible at the moment.


Do they have battle hellions, because those sound pretty good? Also untested since the warhound was the cure to cancer.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2012-09-14 20:12:20
September 14 2012 20:12 GMT
#610
How about a mech unit that deals light damage to GROUND units but doesn't get raped by Immortals?


Takes an immortal (250/100) 34 seconds to kill 4 battle hellions (400/0), and light ground units dont really exist when a blob of them is around
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
trbot
Profile Joined June 2012
Canada142 Posts
September 14 2012 20:13 GMT
#611
On September 15 2012 05:08 Coffee Zombie wrote:
<Blizzard> We refuse to put in BW-esque units so we'll remove the Warhound despite the fact that the original Goliath-style design would've been one of the things Terran Mech actually needed
<Blizzard> We're still stubbornly clinging to the idea of a no-kill harassment unit, here's tweaks while we try to get this gimmicky abomination to work
<Blizzard> For some reason people don't want to use 2-pop Spider Mines. We think making them not require Armory will help things
<Blizzard> In other news, we still won't redesign toss so they'd have solid fundamentals. We'd rather make gimmicks instead.
<Blizzard> We also still hate Tanks. Tanks need to be crap


This is a very naive statement. Tanks don't overkill things in SC2. Combine that with pathing engine improvements, and tanks are FAR more deadly in a big clump than they were in BW. In BW, you could drop units one at a time in front of 20 tanks and have every single tank waste its seige fire on one unit, repeatedly, while you run your army up and kill everything. After better pathing and smart targeting on tanks, blizzard had to nerf their damage output because they were -far- too strong.

As for goliaths, they overlap too much with vikings. Tank goliath battle hellion viking will be too universally strong versus ground and air alike.
Sroobz
Profile Joined December 2011
United States1377 Posts
September 14 2012 20:13 GMT
#612
On September 15 2012 05:12 Cyro wrote:
Show nested quote +
How about a mech unit that deals light damage to GROUND units but doesn't get raped by Immortals?


Takes an immortal (250/100) 34 seconds to kill 4 battle hellions (400/0), and light ground units dont really exist when a blob of them is around


Yeah, but hellions get raped by Colossi, storms, etc. If you give Terran a durable mech unit that does light damage to all of Protoss's units it fixes Terran mech v P
Flash---Taeja---Mvp---Byun---DRG
spbelky
Profile Blog Joined October 2010
United States623 Posts
September 14 2012 20:13 GMT
#613
On September 15 2012 05:02 AnomalySC2 wrote:
Show nested quote +
On September 15 2012 04:57 spbelky wrote:
On September 15 2012 04:49 AnomalySC2 wrote:
On September 15 2012 04:38 Flonomenalz wrote:
If they would just buff tanks... we could have an amazing game.


Tanks don't need any buffs lol. Also, thank god the Warhound is gone.

Yes yes thank god the warhound is gone. But there is still a gaping hole in Mech. Does the Siege Tank need a buff? IDK, but if it's not a buff, anti-siegetank units need a nerf, there are too many of them, and they are too good at nullifying tanks.


Imo, mech IS viable already but it revolves a lot around being constantly active with banshees/hellions and dumping lots of extra minerals into extra orbitals and strategically placed planetaries. In sc2 mech is simple more complex, it's not nearly as straight forward as it was in BW, which is cool because mechanically (no pun intended) the game is easier.

If they were to buff tanks then mech would be way over powered, just imo anyways. We're just now starting to see mech vs zerg, and it has only surfaced because players have figured out that banshees are actually a core unit in the style. I think with more time and experimentation it will be figured out vs toss as well (already it's used often in t v t). Anyways, can't say it enough, thank god the warhound is gone.


Every WoL TvZ or TvP mech game I've seen where the meching player wins, is never because mech is a viable "good" strategy.
They win because their opponent took early damage from hellions or banshees (in which case bio could have killed then just as well)
Or they win because their opponent reacted very very poorly (unfamiliar with mech or didn't scout until 12minutes).

The games where the Terran goes banshee heavy early on are primarily successful because of the current metagame (also I'm assuming you're talking about MVP's IEM games?)
I just don't see mech working except for one of the reasons stated above, or if the Terran player is just simply a league above his opponent.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2012-09-14 20:15:04
September 14 2012 20:13 GMT
#614
On September 15 2012 05:12 Plansix wrote:
Show nested quote +
On September 15 2012 05:03 Sroobz wrote:
On September 15 2012 05:02 AnomalySC2 wrote:
On September 15 2012 04:57 spbelky wrote:
On September 15 2012 04:49 AnomalySC2 wrote:
On September 15 2012 04:38 Flonomenalz wrote:
If they would just buff tanks... we could have an amazing game.


Tanks don't need any buffs lol. Also, thank god the Warhound is gone.

Yes yes thank god the warhound is gone. But there is still a gaping hole in Mech. Does the Siege Tank need a buff? IDK, but if it's not a buff, anti-siegetank units need a nerf, there are too many of them, and they are too good at nullifying tanks.


Imo, mech IS viable already but it revolves a lot around being constantly active with banshees/hellions and dumping lots of extra minerals into extra orbitals and strategically placed planetaries. In sc2 mech is simple more complex, it's not nearly as straight forward as it was in BW, which is cool because mechanically (no pun intended) the game is easier.

If they were to buff tanks then mech would be way over powered, just imo anyways. We're just now starting to see mech vs zerg, and it has only surfaced because players have figured out that banshees are actually a core unit in the style. I think with more time and experimentation it will be figured out vs toss as well (already it's used often in t v t). Anyways, can't say it enough, thank god the warhound is gone.


We've seen the top Terrans in the world say that they would NEVER go mech in TvP because it's horrible at the moment.


Do they have battle hellions, because those sound pretty good? Also untested since the warhound was the cure to cancer.

No, it was the cancer to mech. Now mech is free to be tested.
Head Coach Park: "They should buff tanks!"
Sroobz
Profile Joined December 2011
United States1377 Posts
September 14 2012 20:14 GMT
#615
On September 15 2012 05:13 spbelky wrote:
Show nested quote +
On September 15 2012 05:02 AnomalySC2 wrote:
On September 15 2012 04:57 spbelky wrote:
On September 15 2012 04:49 AnomalySC2 wrote:
On September 15 2012 04:38 Flonomenalz wrote:
If they would just buff tanks... we could have an amazing game.


Tanks don't need any buffs lol. Also, thank god the Warhound is gone.

Yes yes thank god the warhound is gone. But there is still a gaping hole in Mech. Does the Siege Tank need a buff? IDK, but if it's not a buff, anti-siegetank units need a nerf, there are too many of them, and they are too good at nullifying tanks.


Imo, mech IS viable already but it revolves a lot around being constantly active with banshees/hellions and dumping lots of extra minerals into extra orbitals and strategically placed planetaries. In sc2 mech is simple more complex, it's not nearly as straight forward as it was in BW, which is cool because mechanically (no pun intended) the game is easier.

If they were to buff tanks then mech would be way over powered, just imo anyways. We're just now starting to see mech vs zerg, and it has only surfaced because players have figured out that banshees are actually a core unit in the style. I think with more time and experimentation it will be figured out vs toss as well (already it's used often in t v t). Anyways, can't say it enough, thank god the warhound is gone.


Every WoL TvZ or TvP mech game I've seen where the meching player wins, is never because mech is a viable "good" strategy.
They win because their opponent took early damage from hellions or banshees (in which case bio could have killed then just as well)
Or they win because their opponent reacted very very poorly (unfamiliar with mech or didn't scout until 12minutes).

The games where the Terran goes banshee heavy early on are primarily successful because of the current metagame (also I'm assuming you're talking about MVP's IEM games?)
I just don't see mech working except for one of the reasons stated above, or if the Terran player is just simply a league above his opponent.


This isn't true about TvZ. But it's true in Tvp.
Flash---Taeja---Mvp---Byun---DRG
PXEnTei
Profile Blog Joined April 2012
United States209 Posts
September 14 2012 20:15 GMT
#616
Thats weird, Zeg got nerfed, that has never happened before
"Sue me, dickhead!" -Thor
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 14 2012 20:15 GMT
#617
More Widow Mine buffs please.
MMA: The true King of Wings
M7Jagger
Profile Joined March 2012
Sweden237 Posts
September 14 2012 20:16 GMT
#618
On September 15 2012 05:08 trbot wrote:
Show nested quote +
On September 15 2012 05:06 wcr.4fun wrote:
Mech is back where it used to be though. The mine and battle hellions alone aren't enough. The siege tank needs to be stronger!


Given that battle hellions completely melt chargelots, I'm not sure this statement is justified, yet...


What about the immortal? It rapes everything that comes out the factory.
Brace your're selves. Grammar, nazis are Coming
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
September 14 2012 20:16 GMT
#619
Is there any point keeping the Void Ray now that the Tempest's role overlaps with it?
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
K_Dilkington
Profile Joined June 2011
Sweden449 Posts
September 14 2012 20:16 GMT
#620
The tempest change is interesting. I think it will make the unit more useful.
Common sense is the collection of prejudices acquired by the age of 18
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