Phase shield sounds really interesting as well.
HOTS Patch notes [9/14/2012] - Page 30
Forum Index > StarCraft 2 HotS |
wcr.4fun
Belgium686 Posts
Phase shield sounds really interesting as well. | ||
Necro)Phagist(
Canada6644 Posts
On September 15 2012 04:54 LloydPGM wrote: Non sense, terran don't need any AA mech unit, already have thor for TvZ and P don't build any air unit because ground units are just strong enough. I guess if Blizzard adds Goliath they will remove Thor. No point in removing unit for an extension. Warhound needed nerf, not to be removed. Thor AA sucks ass against anything that isn't clumped up mutas... I'm not a Terran player but I'd be very happy if they took out the Thor and gave Terran a unit very similar to the Goliath, maybe a bit weaker but with a new Spell? Maybe a short repair like ability with a long cooldown? That way it can do AA and repair(Obviously have to be a very weak repair with a long cooldown to be balanced.) | ||
Havik_
United States5585 Posts
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spbelky
United States623 Posts
On September 15 2012 04:58 Havik_ wrote: Decent changes I like how the Carrier is back, but now the Tempest is basically a Void Ray with a bit more range. just a bit Although, I think it's cool that protoss is getting a diverse air arsenal. | ||
Rah
United States973 Posts
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Epishade
United States2267 Posts
This is one of the best looking beta patches I've seen (including the patches in WOL). I'm so glad they're removing the warhound and adding back in the carrier. I had previously thought that Blizzard really didn't care what the community wanted and that they would just throw shit into the game because they thought it would fit. Glad to see all the community reaction may have influenced their decision. I still hope by the time HOTS is released that carriers will be stronger than their WOL counterpart. But hey, atleast it's back, right? | ||
Cirqueenflex
499 Posts
for the cloud thing - could be nice (not losing chunk of the army late game when retreating vs infestors), could prove too strong (when combined with attacks that basically require chain fungal to get shut down, mass blink stalker or sentry/immortal come to mind), and could be useless in most situations (straight fungal time is around 2 seconds, if you want to use it reactionary you will most probably not get much out of it anyway). Also could stop a lot of QQ on forums ![]() | ||
shineq
United Kingdom1453 Posts
Immortal Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage. Wasn't this done specifically as a spell instead of an attack to bypass the shields? Removal of Warhound doesn't faze me so much, I think it'll be back. | ||
ZooPants
United States3 Posts
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AnomalySC2
United States2073 Posts
On September 15 2012 04:57 spbelky wrote: Yes yes thank god the warhound is gone. But there is still a gaping hole in Mech. Does the Siege Tank need a buff? IDK, but if it's not a buff, anti-siegetank units need a nerf, there are too many of them, and they are too good at nullifying tanks. Imo, mech IS viable already but it revolves a lot around being constantly active with banshees/hellions and dumping lots of extra minerals into extra orbitals and strategically placed planetaries. In sc2 mech is simple more complex, it's not nearly as straight forward as it was in BW, which is cool because mechanically (no pun intended) the game is easier. If they were to buff tanks then mech would be way over powered, just imo anyways. We're just now starting to see mech vs zerg, and it has only surfaced because players have figured out that banshees are actually a core unit in the style. I think with more time and experimentation it will be figured out vs toss as well (already it's used often in t v t). Anyways, can't say it enough, thank god the warhound is gone. | ||
Sroobz
United States1377 Posts
On September 15 2012 05:02 AnomalySC2 wrote: Imo, mech IS viable already but it revolves a lot around being constantly active with banshees/hellions and dumping lots of extra minerals into extra orbitals and strategically placed planetaries. In sc2 mech is simple more complex, it's not nearly as straight forward as it was in BW, which is cool because mechanically (no pun intended) the game is easier. If they were to buff tanks then mech would be way over powered, just imo anyways. We're just now starting to see mech vs zerg, and it has only surfaced because players have figured out that banshees are actually a core unit in the style. I think with more time and experimentation it will be figured out vs toss as well (already it's used often in t v t). Anyways, can't say it enough, thank god the warhound is gone. We've seen the top Terrans in the world say that they would NEVER go mech in TvP because it's horrible at the moment. | ||
Peden
Denmark27 Posts
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trbot
Canada142 Posts
when you had those big battle hellion, warhound, tank balls, a few carriers would have been a beautiful response. that's when i heard lots of protosses clamouring for the carrier. now, if no-AA deathballs don't occur, protoss players aren't going to use the carrier in PvT any more than they would have in WoL... On September 15 2012 05:02 ZooPants wrote: Scrap thor, give us a war hound that compares to the goliath!!! STOP FIGHTING IT BLIZZARD!! This overlaps too much with vikings. If terran masses goliath tank viking, air play is probably out of the question... that's an issue, since mass goliath tank will mop the floor with all ground units compositions... | ||
algorithm0r
Canada486 Posts
now if you can just keep it up we will have an awesome expansion released in about 6 months. | ||
Rah
United States973 Posts
On September 15 2012 04:58 Havik_ wrote: Decent changes I like how the Carrier is back, but now the Tempest is basically a Void Ray with a bit more range. That would actually be better having void ray be 15 damage with tempest's damage ratios. Not like the tempest's artwork or animations would be missed. | ||
IGotPlayguuu
Italy660 Posts
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Froadac
United States6733 Posts
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wcr.4fun
Belgium686 Posts
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HolydaKing
21254 Posts
On September 15 2012 05:01 shineq wrote: Wasn't this done specifically as a spell instead of an attack to bypass the shields? Removal of Warhound doesn't faze me so much, I think it'll be back. Given the Warhound is removed, this change does exactly nothing, does it? | ||
niteReloaded
Croatia5281 Posts
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