HOTS Patch notes [9/14/2012] - Page 28
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EleanorRIgby
Canada3923 Posts
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Ramiz1989
12124 Posts
I mean, we get one of the coolest patches, and Terran players QQ? You liked going every game pure Warhounds and called it a day!? You have to be fucking kidding me... and nobody of you crybabies even saw the Mines and the Reapers changes? Really happy with everything what they did. We will see what else they will change, and what will be OP and what will be UP. Locusts seems to be pretty heavily nerfed by losing 1 range and 1 attack damage per upgrade, but they will certainly still be useful. As I said, overall, great patch, and I am pretty sure that the Terran will get different Warhound again or another unit. | ||
Sroobz
United States1377 Posts
On September 15 2012 04:45 EleanorRIgby wrote: they brought the carrier back in they should have brought the goliath back i think it would fit in great with sc2 mech It's what EVERY terran player wants, and won't do anything drastic to any matchup. | ||
awesomoecalypse
United States2235 Posts
The spell is great, but the unit it is on is pricey and weak as fuck, so hopefully it should balance out. They changed the cost, and indicated they're open to doing so more if it doesn't get used. Cost changes are like the easiest to path in. The question is, cost aside, is the Oracle useful once you have one? Hopefully, this spell will help to make it, along with buffing the health on entomb (I like they're reasoning that entomb was previously too reliant on your opponent being shitty--if they were, it was super powerful, if they weren't it didn't do shit). | ||
MCDayC
United Kingdom14464 Posts
On September 15 2012 04:44 Sroobz wrote: Yeah widow mines are great and all, but a 2 supply suicide unit for the mech army against the hard hitting toss units is brutal. Adding the goliath and the widow mine would be great. I think 2 supply is a little steep, yeah, but it should be cool to see how people use it once they can build it super early, and now that tanks are required to mech again (as widow mines are far more synergous (did I just make that word up? ![]() | ||
INTOtheVOID
United States225 Posts
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Sapphire.lux
Romania2620 Posts
On September 15 2012 04:40 s3rp wrote: Hell no that would destroy TvT even more than the warhound did. Anyone remember pre-nerf tanks ? TvT was horrible. On steps of war? They could do other things though, lower supply, full dmg to shields etc. | ||
Sroobz
United States1377 Posts
On September 15 2012 04:46 Ramiz1989 wrote: I can't believe this... I mean, we get one of the coolest patches, and Terran players QQ? You liked going every game pure Warhounds and called it a day!? You have to be fucking kidding me... and nobody of you crybabies even saw the Mines and the Reapers changes? Really happy with everything what they did. We will see what else they will change, and what will be OP and what will be UP. Locusts seems to be pretty heavily nerfed by losing 1 range and 1 attack damage per upgrade, but they will certainly still be useful. As I said, overall, great patch, and I am pretty sure that the Terran will get different Warhound again or another unit. I don't see ANY Terran complaining about the Warhound change. We just want something to improve mech against Toss. Aka the Goliath | ||
paddyz
Ireland628 Posts
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Traditional Fire
United States60 Posts
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Ippo
708 Posts
Some really fun changes, lets see how they are gonna affect the game! I hope we'll see a lot of Protosses try out only air army compositions. | ||
HolydaKing
21254 Posts
On September 15 2012 04:47 Sroobz wrote: I don't see ANY Terran complaining about the Warhound change. We just want something to improve mech against Toss. Aka the Goliath Tbh the Goliath would suck vs Immortals as well. Or wouldn't he? | ||
FOM
Thailand15 Posts
Carrier is BACK <3 | ||
Asturas
Finland587 Posts
Unbelievable! Blizzard is doing is again - showing they have almost no idea how to develop this game. Lovely. | ||
AnomalySC2
United States2073 Posts
On September 15 2012 04:38 Flonomenalz wrote: If they would just buff tanks... we could have an amazing game. Tanks don't need any buffs lol. Also, thank god the Warhound is gone. | ||
SpaceYeti
United States723 Posts
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Sroobz
United States1377 Posts
On September 15 2012 04:48 HolydaKing wrote: Tbh the Goliath would suck vs Immortals as well. Or wouldn't he? Just make the Goliath have a really mild attack and not be affected by the Immortals attack vs mech. It would make TvP mech so fun. | ||
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ZeromuS
Canada13386 Posts
On September 15 2012 04:47 MCDayC wrote: I think 2 supply is a little steep, yeah, but it should be cool to see how people use it once they can build it super early, and now that tanks are required to mech again (as widow mines are far more synergous (did I just make that word up? ![]() Place widow mine in front of tank within its range. Watch as protoss can't clear the mines without getting shot at by the tanks. If they try to engage you in a poor spot the mines will cripple all the zealots charging in and tanks can do quite a bit of damage to the rest. Awesomesauce. | ||
MCDayC
United Kingdom14464 Posts
On September 15 2012 04:48 HolydaKing wrote: Tbh the Goliath would suck vs Immortals as well. Or wouldn't he? I think the rationale is that it would not activate hardened shields because its attack is fast firing, but it'd still be an armored unit (so takes bonus damage) and generally weak vs ground, so no, I don't think it'd be that good vs Immortals anyway, just better than tanks (which isn't particularly difficult). | ||
Flonomenalz
Nigeria3519 Posts
Meaning we could buff tanks. | ||
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