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HOTS Patch notes [9/14/2012] - Page 28

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 26 27 28 29 30 71 Next
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 14 2012 19:45 GMT
#541
they brought the carrier back in they should have brought the goliath back i think it would fit in great with sc2 mech
savior did nothing wrong
Ramiz1989
Profile Joined July 2012
12124 Posts
September 14 2012 19:46 GMT
#542
I can't believe this...

I mean, we get one of the coolest patches, and Terran players QQ? You liked going every game pure Warhounds and called it a day!? You have to be fucking kidding me... and nobody of you crybabies even saw the Mines and the Reapers changes?

Really happy with everything what they did. We will see what else they will change, and what will be OP and what will be UP. Locusts seems to be pretty heavily nerfed by losing 1 range and 1 attack damage per upgrade, but they will certainly still be useful.

As I said, overall, great patch, and I am pretty sure that the Terran will get different Warhound again or another unit.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Sroobz
Profile Joined December 2011
United States1377 Posts
September 14 2012 19:46 GMT
#543
On September 15 2012 04:45 EleanorRIgby wrote:
they brought the carrier back in they should have brought the goliath back i think it would fit in great with sc2 mech


It's what EVERY terran player wants, and won't do anything drastic to any matchup.
Flash---Taeja---Mvp---Byun---DRG
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 14 2012 19:46 GMT
#544
The spell is great, but the unit it is on is pricey and weak as fuck, so hopefully it should balance out.


They changed the cost, and indicated they're open to doing so more if it doesn't get used. Cost changes are like the easiest to path in. The question is, cost aside, is the Oracle useful once you have one? Hopefully, this spell will help to make it, along with buffing the health on entomb (I like they're reasoning that entomb was previously too reliant on your opponent being shitty--if they were, it was super powerful, if they weren't it didn't do shit).
He drone drone drone. Me win. - ogsMC
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 19:47 GMT
#545
On September 15 2012 04:44 Sroobz wrote:
Show nested quote +
On September 15 2012 04:41 MCDayC wrote:
On September 15 2012 04:39 Sroobz wrote:
I think Terran needs a mech unit that isn't raped by immortals, but deals very little damage.

Widow Mine pops the immortal's hardened shields, and I believe 2 of them will kill an immortal, 150 min 50 gas (2x 75m25g) for 250min 100 gas, so thats pretty damn good ^_^


Yeah widow mines are great and all, but a 2 supply suicide unit for the mech army against the hard hitting toss units is brutal. Adding the goliath and the widow mine would be great.

I think 2 supply is a little steep, yeah, but it should be cool to see how people use it once they can build it super early, and now that tanks are required to mech again (as widow mines are far more synergous (did I just make that word up? ) with tanks than warhounds). Imo the goliath seems kinda pointless, Thor for long range anti air, Widow Mine for rushing up close and getting the money pop off, Vikings to help clean up.
VERY FRAGILE, LIKE A BABY PANDA EGG
INTOtheVOID
Profile Joined January 2012
United States225 Posts
September 14 2012 19:47 GMT
#546
WE WANT GOLIATH
Pink Floyd's music is like a beautiful girl walking down the street who won't talk to you.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2012-09-14 19:47:59
September 14 2012 19:47 GMT
#547
On September 15 2012 04:40 s3rp wrote:
Show nested quote +
On September 15 2012 04:38 Flonomenalz wrote:
If they would just buff tanks... we could have an amazing game.


Hell no that would destroy TvT even more than the warhound did. Anyone remember pre-nerf tanks ? TvT was horrible.

On steps of war?

They could do other things though, lower supply, full dmg to shields etc.
Head Coach Park: "They should buff tanks!"
Sroobz
Profile Joined December 2011
United States1377 Posts
September 14 2012 19:47 GMT
#548
On September 15 2012 04:46 Ramiz1989 wrote:
I can't believe this...

I mean, we get one of the coolest patches, and Terran players QQ? You liked going every game pure Warhounds and called it a day!? You have to be fucking kidding me... and nobody of you crybabies even saw the Mines and the Reapers changes?

Really happy with everything what they did. We will see what else they will change, and what will be OP and what will be UP. Locusts seems to be pretty heavily nerfed by losing 1 range and 1 attack damage per upgrade, but they will certainly still be useful.

As I said, overall, great patch, and I am pretty sure that the Terran will get different Warhound again or another unit.


I don't see ANY Terran complaining about the Warhound change. We just want something to improve mech against Toss. Aka the Goliath
Flash---Taeja---Mvp---Byun---DRG
paddyz
Profile Joined May 2011
Ireland628 Posts
September 14 2012 19:47 GMT
#549
These changes look great. Thank you blizzard!
Traditional Fire
Profile Joined July 2011
United States60 Posts
September 14 2012 19:47 GMT
#550
So, to clarify, the warhound is out for good? Im confused why they made immortals not get hurt by haywire missles, if warhound is out.
That is not traditional fire!
Ippo
Profile Joined November 2010
708 Posts
September 14 2012 19:48 GMT
#551
The Warhound will return with another role, it's silly to think it'll be gone forever.

Some really fun changes, lets see how they are gonna affect the game!

I hope we'll see a lot of Protosses try out only air army compositions.
HolydaKing
Profile Joined February 2010
21254 Posts
September 14 2012 19:48 GMT
#552
On September 15 2012 04:47 Sroobz wrote:
Show nested quote +
On September 15 2012 04:46 Ramiz1989 wrote:
I can't believe this...

I mean, we get one of the coolest patches, and Terran players QQ? You liked going every game pure Warhounds and called it a day!? You have to be fucking kidding me... and nobody of you crybabies even saw the Mines and the Reapers changes?

Really happy with everything what they did. We will see what else they will change, and what will be OP and what will be UP. Locusts seems to be pretty heavily nerfed by losing 1 range and 1 attack damage per upgrade, but they will certainly still be useful.

As I said, overall, great patch, and I am pretty sure that the Terran will get different Warhound again or another unit.


I don't see ANY Terran complaining about the Warhound change. We just want something to improve mech against Toss. Aka the Goliath

Tbh the Goliath would suck vs Immortals as well. Or wouldn't he?
FOM
Profile Joined February 2012
Thailand15 Posts
September 14 2012 19:48 GMT
#553
This Patch is Awesome T^T
Carrier is BACK <3
Bangkok
Asturas
Profile Blog Joined September 2010
Finland587 Posts
September 14 2012 19:49 GMT
#554
oh wow... so what Terran really got in HoTS? Coz I really can't see it now. I am happy that Warhound is removed - it was very wrong unit. But: The hell is this change with hellions? And what is really new for Terran? Definitely not a Widow Mine coz this unit is a joke.

Unbelievable! Blizzard is doing is again - showing they have almost no idea how to develop this game. Lovely.
There are no boundaries, that's the final conclusion.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
September 14 2012 19:49 GMT
#555
On September 15 2012 04:38 Flonomenalz wrote:
If they would just buff tanks... we could have an amazing game.


Tanks don't need any buffs lol. Also, thank god the Warhound is gone.
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 14 2012 19:50 GMT
#556
What I want is a Goliath with nerfed AA capability, but with Lockdown from BW.
Behavior is a function of its consequences.
Sroobz
Profile Joined December 2011
United States1377 Posts
September 14 2012 19:50 GMT
#557
On September 15 2012 04:48 HolydaKing wrote:
Show nested quote +
On September 15 2012 04:47 Sroobz wrote:
On September 15 2012 04:46 Ramiz1989 wrote:
I can't believe this...

I mean, we get one of the coolest patches, and Terran players QQ? You liked going every game pure Warhounds and called it a day!? You have to be fucking kidding me... and nobody of you crybabies even saw the Mines and the Reapers changes?

Really happy with everything what they did. We will see what else they will change, and what will be OP and what will be UP. Locusts seems to be pretty heavily nerfed by losing 1 range and 1 attack damage per upgrade, but they will certainly still be useful.

As I said, overall, great patch, and I am pretty sure that the Terran will get different Warhound again or another unit.


I don't see ANY Terran complaining about the Warhound change. We just want something to improve mech against Toss. Aka the Goliath

Tbh the Goliath would suck vs Immortals as well. Or wouldn't he?


Just make the Goliath have a really mild attack and not be affected by the Immortals attack vs mech. It would make TvP mech so fun.
Flash---Taeja---Mvp---Byun---DRG
ZeromuS
Profile Blog Joined October 2010
Canada13402 Posts
September 14 2012 19:50 GMT
#558
On September 15 2012 04:47 MCDayC wrote:
Show nested quote +
On September 15 2012 04:44 Sroobz wrote:
On September 15 2012 04:41 MCDayC wrote:
On September 15 2012 04:39 Sroobz wrote:
I think Terran needs a mech unit that isn't raped by immortals, but deals very little damage.

Widow Mine pops the immortal's hardened shields, and I believe 2 of them will kill an immortal, 150 min 50 gas (2x 75m25g) for 250min 100 gas, so thats pretty damn good ^_^


Yeah widow mines are great and all, but a 2 supply suicide unit for the mech army against the hard hitting toss units is brutal. Adding the goliath and the widow mine would be great.

I think 2 supply is a little steep, yeah, but it should be cool to see how people use it once they can build it super early, and now that tanks are required to mech again (as widow mines are far more synergous (did I just make that word up? ) with tanks than warhounds). Imo the goliath seems kinda pointless, Thor for long range anti air, Widow Mine for rushing up close and getting the money pop off, Vikings to help clean up.


Place widow mine in front of tank within its range. Watch as protoss can't clear the mines without getting shot at by the tanks.

If they try to engage you in a poor spot the mines will cripple all the zealots charging in and tanks can do quite a bit of damage to the rest.

Awesomesauce.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 19:50 GMT
#559
On September 15 2012 04:48 HolydaKing wrote:
Show nested quote +
On September 15 2012 04:47 Sroobz wrote:
On September 15 2012 04:46 Ramiz1989 wrote:
I can't believe this...

I mean, we get one of the coolest patches, and Terran players QQ? You liked going every game pure Warhounds and called it a day!? You have to be fucking kidding me... and nobody of you crybabies even saw the Mines and the Reapers changes?

Really happy with everything what they did. We will see what else they will change, and what will be OP and what will be UP. Locusts seems to be pretty heavily nerfed by losing 1 range and 1 attack damage per upgrade, but they will certainly still be useful.

As I said, overall, great patch, and I am pretty sure that the Terran will get different Warhound again or another unit.


I don't see ANY Terran complaining about the Warhound change. We just want something to improve mech against Toss. Aka the Goliath

Tbh the Goliath would suck vs Immortals as well. Or wouldn't he?

I think the rationale is that it would not activate hardened shields because its attack is fast firing, but it'd still be an armored unit (so takes bonus damage) and generally weak vs ground, so no, I don't think it'd be that good vs Immortals anyway, just better than tanks (which isn't particularly difficult).
VERY FRAGILE, LIKE A BABY PANDA EGG
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
September 14 2012 19:50 GMT
#560
I think charge should be removed in favor of zealot speed. Chargelots are just silly, boring units. Then we could take out conc shells so protoss armies wouldn't get kited forever.

Meaning we could buff tanks.
I love crazymoving
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