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HOTS Patch notes [9/14/2012] - Page 24

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 22 23 24 25 26 71 Next
SolidMoose
Profile Joined June 2011
United States1240 Posts
September 14 2012 19:19 GMT
#461
On September 15 2012 04:18 spbelky wrote:
I'll be honest, I'm really worried about Mech in TvP now. As it stands... Carrier is the counter to Terran mech, except for when the Terran gets 3/3 updgrades and sufficient Thors to melt the interceptors/tank damage, or enough BC's to yamato the Carriers. Both Thors and BCs are Massive. I'm just worried that a Carrier + few tempest superlate game will literally be untouchable (not just unkillable, but untouchable).


There's no point to be worried because it's literally gone. No warhounds = bio TvP
plgElwood
Profile Joined October 2010
Germany518 Posts
September 14 2012 19:19 GMT
#462
What´s the tempest cause in the game if there are carriers ?.?
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
Grummler
Profile Joined May 2010
Germany743 Posts
September 14 2012 19:19 GMT
#463
On September 15 2012 04:15 Terran5 wrote:
Brining back the Carrier is a joke. Its in the fucking game since Release and in 99,8% of all Games we don't see Carriers... Blizz should stop caring about the Whiners.

Don't whine then!
workers, supply, money, workers, supply, money, workers, ...
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 14 2012 19:20 GMT
#464
On September 15 2012 04:19 plgElwood wrote:
What´s the tempest cause in the game if there are carriers ?.?


To shoot from 15 range and do bonus damage to massive units.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 14 2012 19:20 GMT
#465
On September 15 2012 04:16 eviltomahawk wrote:
Show nested quote +
On September 15 2012 04:08 Qikz wrote:
On September 15 2012 04:07 MCDayC wrote:
On September 15 2012 04:06 blade55555 wrote:
On September 15 2012 04:03 MCDayC wrote:
LOADS of little changes in the background, BC nerf, Raven nerf, Swarmhost upgrade nerf, what else did I miss?


Wait what, what nerfs did they get?

Damage reverted back to 8 for BC, SeeKeR Missile reverted back to 125 energy, Swarhmost damage upgrade only increases by 1 now.


I really hope they do something with the BC, even a small speedboost would help and you could use it against carriers. Then again, with Yamato at 100 energy I think that solves my issues.

I have a gut feeling that maybe the patch notes are wrong. The exact wording of the BC nerf is:

Show nested quote +
A bug was fixed that caused battlecruiser anti-ground damage to be more than 8.


But wasn't the BC damage purposely changed to 10 as a design decision? And now the patch notes claim that it's a "bug," which is quite a contradiction.


Wouldn't be the first time Blizzard claimed a change was a "bug". See Trail of Cinders in D3 lol
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 14 2012 19:20 GMT
#466
On September 15 2012 04:19 SolidMoose wrote:
Show nested quote +
On September 15 2012 04:18 spbelky wrote:
I'll be honest, I'm really worried about Mech in TvP now. As it stands... Carrier is the counter to Terran mech, except for when the Terran gets 3/3 updgrades and sufficient Thors to melt the interceptors/tank damage, or enough BC's to yamato the Carriers. Both Thors and BCs are Massive. I'm just worried that a Carrier + few tempest superlate game will literally be untouchable (not just unkillable, but untouchable).


There's no point to be worried because it's literally gone. No warhounds = bio TvP

You don't think making mech safer vs air openings and making hellions deal better with chargelots is even remotely gonna make mech more likely?
VERY FRAGILE, LIKE A BABY PANDA EGG
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
September 14 2012 19:21 GMT
#467
This patch means Terran won't really change in any of the matchups.
Danglars
Profile Blog Joined August 2010
United States12133 Posts
September 14 2012 19:21 GMT
#468
Very nice design choice ... to rapidly rotate many drastic changes to find out which ones are clearly deserving to be taken out of the picture. Maybe 3 or 4 more iterations of the big stuff and then settle down into minor tweaks if all is discovered.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
September 14 2012 19:21 GMT
#469
On September 15 2012 04:19 plgElwood wrote:
What´s the tempest cause in the game if there are carriers ?.?

To destroy massive units such as Broodlords while being out of range of such things as Fungal, apparently.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
RedLeaderDKM
Profile Joined January 2012
United States9 Posts
September 14 2012 19:21 GMT
#470
Terran needs at least a few new things if toss is going to get buffed so heavily, right now in WoL one of the many issues with TvP is that terran is so 2 dimensional where as toss can go colossus tech or HT or mix in DT's and terran really has no options yet they start giving toss way better units and now give them better abilities like stopping the effect of fungal. wth
"No matter where you go you will always be there"
ACHward
Profile Joined March 2011
Canada23 Posts
September 14 2012 19:21 GMT
#471
Whoa, these changes are drastic! I like it though from a first glance. I'll have to check out some streams and see how this will mix things up.
1. I think the reaper changes are very interesting but might need to be tweaked a little.
2. Glad to see they are fundamentally rethinking Protoss.
3. I'm fine with the change to my little swarm hosts, I hope they tweak them some more though. They still seem a tad bit plain.
TLAFLiquidSheth MVPDongRaeGu EGStephanoRC
spbelky
Profile Blog Joined October 2010
United States623 Posts
September 14 2012 19:21 GMT
#472
On September 15 2012 04:19 SolidMoose wrote:
Show nested quote +
On September 15 2012 04:18 spbelky wrote:
I'll be honest, I'm really worried about Mech in TvP now. As it stands... Carrier is the counter to Terran mech, except for when the Terran gets 3/3 updgrades and sufficient Thors to melt the interceptors/tank damage, or enough BC's to yamato the Carriers. Both Thors and BCs are Massive. I'm just worried that a Carrier + few tempest superlate game will literally be untouchable (not just unkillable, but untouchable).


There's no point to be worried because it's literally gone. No warhounds = bio TvP


Sigh.... I also worry that adding a few tempests (15range ZZZZ) will make colossus even safer from vikings than they already are. The tempest can slowly pick away at the vikings until they force the engagement, and it's not like protoss needs MORE units to force TvP engagements... they already have such a sick advantage in that lategame.
Vague
Profile Joined April 2011
170 Posts
September 14 2012 19:21 GMT
#473
On September 15 2012 04:16 Corvi wrote:
how can everyone be so fuckin happy about removing the warhound?

as your casual diamond/master terran i was very much looking forward to finally having a 1a unit that doenst instantly die to aoe. it makes me angry, that people seem to be happy about blizz makes this addon a joke from a terrans point of view, with barely anything to look forward to.


If you want to 1 a, don't play terran.
Mauti
Profile Joined September 2012
France25 Posts
September 14 2012 19:21 GMT
#474
Can someone explain me how tempest could be a skill-positional unit without 22 range ?
All your base are belong to us
SarcasmMonster
Profile Joined October 2011
3136 Posts
September 14 2012 19:22 GMT
#475
On September 15 2012 04:19 SolidMoose wrote:
Show nested quote +
On September 15 2012 04:18 spbelky wrote:
I'll be honest, I'm really worried about Mech in TvP now. As it stands... Carrier is the counter to Terran mech, except for when the Terran gets 3/3 updgrades and sufficient Thors to melt the interceptors/tank damage, or enough BC's to yamato the Carriers. Both Thors and BCs are Massive. I'm just worried that a Carrier + few tempest superlate game will literally be untouchable (not just unkillable, but untouchable).


There's no point to be worried because it's literally gone. No warhounds = bio TvP


Warhounds = always mech TvP

I'm glad it's gone.
MMA: The true King of Wings
Serp87
Profile Joined October 2010
Israel57 Posts
September 14 2012 19:22 GMT
#476
protoss QQ paid off and now terran cant go mech vs toss (and also making mech vs zerg weaker)
HOTS became alot less exicting for me :/
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
September 14 2012 19:23 GMT
#477
CARRIER HAS ARRIVED!
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
September 14 2012 19:23 GMT
#478
Great patch overall, I wish they had kept Tempest with 22 range though. I think the super-range concept will produce interesting uses that won't be seen for months.
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2012-09-14 19:24:41
September 14 2012 19:24 GMT
#479
On September 15 2012 04:21 spbelky wrote:
Show nested quote +
On September 15 2012 04:19 SolidMoose wrote:
On September 15 2012 04:18 spbelky wrote:
I'll be honest, I'm really worried about Mech in TvP now. As it stands... Carrier is the counter to Terran mech, except for when the Terran gets 3/3 updgrades and sufficient Thors to melt the interceptors/tank damage, or enough BC's to yamato the Carriers. Both Thors and BCs are Massive. I'm just worried that a Carrier + few tempest superlate game will literally be untouchable (not just unkillable, but untouchable).


There's no point to be worried because it's literally gone. No warhounds = bio TvP


Sigh.... I also worry that adding a few tempests (15range ZZZZ) will make colossus even safer from vikings than they already are. The tempest can slowly pick away at the vikings until they force the engagement, and it's not like protoss needs MORE units to force TvP engagements... they already have such a sick advantage in that lategame.


Except PDD works on Tempest attacks, there is that.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
September 14 2012 19:24 GMT
#480
On September 15 2012 04:19 SolidMoose wrote:
Show nested quote +
On September 15 2012 04:18 spbelky wrote:
I'll be honest, I'm really worried about Mech in TvP now. As it stands... Carrier is the counter to Terran mech, except for when the Terran gets 3/3 updgrades and sufficient Thors to melt the interceptors/tank damage, or enough BC's to yamato the Carriers. Both Thors and BCs are Massive. I'm just worried that a Carrier + few tempest superlate game will literally be untouchable (not just unkillable, but untouchable).


There's no point to be worried because it's literally gone. No warhounds = bio TvP


What is with this fucking whine.

It is the first of what will probably be many big balance patches, if you want to play mech in TvP make sure that Blizzard know that, and if you have a HotS account play the hell out of it and work out what, if anything, is lacking in TvP and help them tweak it till it's viable.
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