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HOTS Patch notes [9/14/2012] - Page 23

Forum Index > StarCraft 2 HotS
1404 CommentsPost a Reply
Prev 1 21 22 23 24 25 71 Next
Terran5
Profile Joined September 2012
Germany41 Posts
September 14 2012 19:15 GMT
#441
Brining back the Carrier is a joke. Its in the fucking game since Release and in 99,8% of all Games we don't see Carriers... Blizz should stop caring about the Whiners.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
September 14 2012 19:16 GMT
#442
On September 15 2012 04:08 Qikz wrote:
Show nested quote +
On September 15 2012 04:07 MCDayC wrote:
On September 15 2012 04:06 blade55555 wrote:
On September 15 2012 04:03 MCDayC wrote:
LOADS of little changes in the background, BC nerf, Raven nerf, Swarmhost upgrade nerf, what else did I miss?


Wait what, what nerfs did they get?

Damage reverted back to 8 for BC, SeeKeR Missile reverted back to 125 energy, Swarhmost damage upgrade only increases by 1 now.


I really hope they do something with the BC, even a small speedboost would help and you could use it against carriers. Then again, with Yamato at 100 energy I think that solves my issues.

I have a gut feeling that maybe the patch notes are wrong. The exact wording of the BC nerf is:

A bug was fixed that caused battlecruiser anti-ground damage to be more than 8.


But wasn't the BC damage purposely changed to 10 as a design decision? And now the patch notes claim that it's a "bug," which is quite a contradiction.
ㅇㅅㅌㅅ
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
September 14 2012 19:16 GMT
#443
Now just bring the iconic Carrier model from BW!
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
September 14 2012 19:16 GMT
#444
how can everyone be so fuckin happy about removing the warhound?

as your casual diamond/master terran i was very much looking forward to finally having a 1a unit that doenst instantly die to aoe. it makes me angry, that people seem to be happy about blizz makes this addon a joke from a terrans point of view, with barely anything to look forward to.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
September 14 2012 19:17 GMT
#445
My trust in Blizzard has arrived!
KT best KT ~ 2014
Alryk
Profile Blog Joined November 2011
United States2718 Posts
September 14 2012 19:17 GMT
#446
Awesome Blizzard! Perfect buff to the Tempest, the Oracle buff seems REALLY interesting - I can't wait to try it out.
Team Liquid, IM, ViOlet!
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
September 14 2012 19:17 GMT
#447
Very good. Didn't know they had it in them to put the balance/fun of the game over the pride of their own creations.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
September 14 2012 19:17 GMT
#448
Faith in Blizzard: Mostly restored.
AdministratorBreak the chains
ImperialTea
Profile Joined June 2011
France187 Posts
September 14 2012 19:17 GMT
#449
Excellent patch! Thank god blizzard listened to the community and removed the warhound!
GregMandel
Profile Blog Joined December 2011
France822 Posts
September 14 2012 19:17 GMT
#450
On September 15 2012 04:15 spbelky wrote:
So... where is the Terran anti-fungal growth shield?

Somewhere near the zerg one.
http://www.youtube.com/watch?v=RD8QLNiolfk - Racing with the sun
Recoil
Profile Blog Joined December 2010
United States276 Posts
September 14 2012 19:17 GMT
#451
I think Terran mech still need a bit more AA other than Thors (and I guess widow mines)
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 14 2012 19:18 GMT
#452
This patch is fucking awesome. I LOVE these changes. Warhound out, Carriers back, Oracles buffed...very, very nice
He drone drone drone. Me win. - ogsMC
spbelky
Profile Blog Joined October 2010
United States623 Posts
September 14 2012 19:18 GMT
#453
I'll be honest, I'm really worried about Mech in TvP now. As it stands... Carrier is the counter to Terran mech, except for when the Terran gets 3/3 updgrades and sufficient Thors to melt the interceptors/tank damage, or enough BC's to yamato the Carriers. Both Thors and BCs are Massive. I'm just worried that a Carrier + few tempest superlate game will literally be untouchable (not just unkillable, but untouchable).
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
September 14 2012 19:18 GMT
#454
wow this is so stupid they didnt even try to tweak it and not only that they also remove the new endgame buffs (bc/raven) from terran, wtf is blizzard thinking do they want to make terran shit in late game again?
savior did nothing wrong
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
September 14 2012 19:18 GMT
#455
On September 15 2012 04:15 Terran5 wrote:
Brining back the Carrier is a joke. Its in the fucking game since Release and in 99,8% of all Games we don't see Carriers... Blizz should stop caring about the Whiners.


Is there really a reason to remove it though? If It's so bad and barely used surely you don't need to get rid of it for balance reasons. Keeping both capital ships seems like a fine choice.
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
September 14 2012 19:18 GMT
#456
More clarification from Blizzard:
Show nested quote +
In the patch notes, you mentioned that Hardened shields are no longer affected by Haywire missiles, but with the Warhound now removed, how is this working? Is there a plan to give haywire missiles to battle-hellions, or some other unit?

Right now, Haywire Missiles aren't planned to be moved to any other units.

Show nested quote +
NICE! Are you planning to tweak the stats at all for it (Carrier), or just leave it as it was in WoL?

The plan as I understand it, is to let the Carrier resume its place in the protoss arsenal, and we'll see where things go from there. The focus is primarily on the new additions for Heart of the Swarm.

Show nested quote +
Is this a researched ability or an innate one? Either way, it gives reapers even more longevity by allowing them to "look before they leap".

I like it.

It's innate.


http://us.battle.net/sc2/en/forum/topic/6571627434?page=4#61
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 14 2012 19:18 GMT
#457
I'm worried about the new Oracle ability...

Now wont oracles just become one those units you get EVERY game because it makes you safe against EVERYTHING?

Don't get me wrong, Protoss needs so sort of response to the various status effects in the game that get thrown against them, but I don't think a mass-dispel cure-all (and prevent-all!) is in the best interests of unit diversity.

Obviously it is all speculation until it has been thoroughly tested, but at first glance I'm already seeing red flags. Would rather see Feedback moved to the Oracle or some other way of negating opponent energy than a spam click cure-all. :\
Behavior is a function of its consequences.
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2012-09-14 19:20:18
September 14 2012 19:18 GMT
#458
I like what they did with protoss but I agree that now void rays place in the game feels pretty limited.

Meanwhile waiting for the Warhound redesign...

People forget that the Oracle ability lasts 5 seconds, I foresee more engage baiting by zergs and therefore some cool micro.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6661 Posts
September 14 2012 19:19 GMT
#459
On September 15 2012 04:16 Corvi wrote:
how can everyone be so fuckin happy about removing the warhound?

as your casual diamond/master terran i was very much looking forward to finally having a 1a unit that doenst instantly die to aoe. it makes me angry, that people seem to be happy about blizz makes this addon a joke from a terrans point of view, with barely anything to look forward to.

Lol, any A move unit should be removed from the game. Unfortunately for Terrans the Warhound was by far the most broken A move unit yet so it got scraped. Also Terran has nothing to look forward too? Prior to this patch did you see what Protoss was getting? Also you do know it's a beta right? A beta that just started? If you think this is exactly what is going to come out on release day... well then I'm actually surprised you managed to even turn your computer on....
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Louis8k8
Profile Joined December 2011
Canada285 Posts
Last Edited: 2012-09-14 19:20:37
September 14 2012 19:19 GMT
#460
OMG I really love blizzard for this patch. Warhound is gone, carrier is back. This sounds biased as hell but I honestly feel Terran deserves better than warhound. I hope Blizzard is considering compensating warhound removal with something not so staple and much more witty.

Their changes seems to be spot-on with the majority of the opinions found in TL's threads. Like all these people calling out the useless-ness of the oracle and giving whacky or clever spell suggestions. ANd that's what Blizzard did, they gave oracle someone that isn't useless and a waste of gas and also improves Protoss but not to an overwhelming amount. They even took the effort of singling out Fungal and EMP so oracle's new spell doesn't negate it -completely- as those 2 are trump-cards in fighting against Protoss.

Carrier is back, Tempest has a lower range. While tempest isn't that overwhelmingly strong to begin with, its range was too provocative for defensive macro players.

I think the biggest "??" was the Reaper buff. I have no comments. It's just interesting that Blizzard thought of giving it such an ability.
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